scholarly journals Pengembangan Media Pembelajaran Berbasis Android pada Masa Pandemi Covid-19 untuk Meningkatkan Literasi Sains Peserta Didik

Author(s):  
Agus Ramdani ◽  
A. Wahab Jufri ◽  
Jamaluddin Jamaluddin

This study aims to develop a feasible Android-based learning media to increase students' scientific literacy. This research uses the Four D model procedure. In addition to developing android-based media, this research also develops syllabus, lesson plans, and scientific literacy instruments. This research was conducted at one of the junior high schools in the city of Mataram. Validation of Android-based learning media was carried out by three validators of media experts and material experts. Expert validation data analysis was performed using the Pearson validation formula. The results of the feasibility study for Android-based learning products showed the validity of 84% with very valid criteria. The results of the media feasibility study obtained an average score of 88%, the syllabus obtained an average score of 83%, lesson plans obtained an average score of 82%, and the scientific literacy instrument obtained an average score of 83%. In conclusion, Android-based media products on natural science material can be implemented in learning, especially during the Covid-19 pandemic.

Author(s):  
Karimah Karimah ◽  
A. Wahab Jufri ◽  
Agus Ramdani

Scientific literacy is very important in determining the quality of education in a country. The importance of scientific literacy for students because it can invite students to understand the environment, health, economy and many other problems facing modern society. This study aim to develop an integrated science teaching material with guided inquiry model that appropriate to improve students' scientific literacy. This research is a development research using the Dick & Carey model. In addition to developing science teaching materials, this research also develops syllabus, lesson plans, and scientific literacy instruments. This research was conducted in one of the NW MTs in West Lombok Regency. The validation of learning products was carried out by three validators, media experts and material experts. Expert validation data analysis was carried out using the Pearson validation formula. The results of the feasibility study of integrated science teaching materials using guided inquiry models obtained an average value of 94% with very valid criteria. The syllabus got an average score of 87%, lesson plans got an average score of 92%, and the scientific literacy instrument got an average score of 82%. In conclusion, the product of integrated science teaching materials with guided inquiry models is feasible to be implemented in learning process.


2019 ◽  
Vol 7 (1) ◽  
pp. 26
Author(s):  
Mahendra Widiarto ◽  
Titi Laily Hajiriah ◽  
Sucika Armiani

Based on the results of preliminary observations at SMP Negeri 10 Mataram shows that students are less involved in the learning process, students tend to be passive and their interest in learning is not optimal due to the lack of variation in the use of instructional media by teachers and have never used the media of domino cards. Therefore, through the development of a domino card based worksheet it is hoped that it can improve student cognitive learning outcomes. This research is a research development with the aim to determine the shape and feasibility of student worksheets (LKS) based on domino cards. Student worksheets (LKS) based on domino cards are student worksheets with the substance of natural science material that are more interesting and enjoyable to learn than other media because this domino card game fosters excessive curiosity and is challenged to seek statements with right answers. The development model in this study is the 4-D model of Thiagarajan, Semmel and Semmel (1974) which consists of 4 stages, namely: 1) Define; 2) Design; 3) Develop; and 4) Disseminate. In this study only three stages were carried out, namely the define, design and develop stages. The role of the validator will be requested after the develop stage is completed. The results of this study obtained an average score of expert validation results of 78.33%. The results of the analysis of the implementation of this device obtained a presentation by students at 94% with a very practical category and from the analysis of the teacher in terms of practicality of the device by 70% with a practical category while the cognitive learning outcomes of students with classical completeness were 80%. Based on the results of the study it can be concluded that the development of a domino card-based worksheet can improve student cognitive learning outcomes.


2021 ◽  
Vol 2 (1) ◽  
pp. 19-28
Author(s):  
Ifa Dwi Aurelia ◽  
Ratih Asmarani

One of the use of learning media is to deliver the material from teacher to students. There are many types of learning media that can be applied to learning activities, especially at the primary school. In the era of technology, there are many new habits in life especially for primary school. Therefore, it is necessary to strengthen the material for primary school students about the value of goodness contained in regional arts. This research is included in research and development which will later obtain the results of a teaching material in the form of a Pop up book learning media by using Jombang's art figures. In addition to obtain a learning media, this research also aims to determine the process, implementation, and quality of the media. The research process was carried out in accordance with the steps in the 4-D model from Thiagarjan which had been modified by researchers without dissemination stage. In the development process, the researcher obtained 94.35% from material and media experts. While at the implementation stage, the researcher obtained 85.89% from the average score given by media users. Then 87.01% for the quality score which is the average of the process and implementation stages which indicates that the media developed by researchers is included in the category of very valid and feasible to be used without the need for improvement.


Author(s):  
Matsun Matsun

This study aims to determine the feasibility and effectiveness of advanced electronic textbooks based on local wisdom. This research is a development research that uses 4-D (Four-D Models) which consists of four stages, namely: defining, designing (designing), developing, and disseminate. The sample used was 68 students with the design of one group pretest posttest. Advanced electronic textbooks based on local wisdom were developed and then validated by 2 material experts and 2 media experts to find out the feasibility of the product. The results showed that the assessment of the feasibility of advanced electronic textbooks based on local wisdom by material and media experts obtained an average score of 81 and 83 with very decent criteria. The effectiveness of local wisdom based teaching textbooks was tested using paired sample t test. The results show that there is the influence of the use of advanced electronic teaching based on local wisdom on the learning process of physics. The N-Gain score shows a percentage of 80% (in the effective category). The local wisdom based textbook which is the source of learning is the "Digulis Roundabout" originating from the city of Pontianak, West Kalimantan, which is viewed from the advanced electronic concept. Student responses to the media developed showed an average score of 82% with a very good category.


Author(s):  
Hamsa Doa ◽  
Richardo Barry Astro ◽  
An Nisaa Al Mu’min Liu

ABSTRAKPenelitian ini bertujuan untuk menganalisis kevalidan perangkat pembelajaran fisika model OrDeP2E pada materi gelombang bunyi untuk melatihkan kemampuan literasi Sains siswa MAS Al-Mutaqin Wolowaru. Perangkat pembelajaran yang dikembangkan dinilai oleh dua orang. Data validasi diperoleh menggunakan penilaian perangkat dengan kategori 1-4. Penelitian ini mengacu pada pengembangan model 4-D. Perangkat yang divalidasi yaitu a) RPP, b) BAS, c) LKS, dan d) Tes Kemampuan Literasi Sains. Hasil analisis data yang sudah divalidasi menunjukkan bahwa a) RPP mendapatkan skor 3,34 (valid), a) BAS mendapatkan skor 3,52 (valid), c) LKS mendapatkan skor 3,47 (valid), d) tes kemampuan literasi sains mendapatkan skor 3,70 (sangat valid). Hasil analisis perangkat pembelajaran yang dikembangkan layak digunakan untuk meningkatkan kemampuan literasi sains siswa MAS Al-Mutaqin Wolowaru. Kata kunci: Model Pembelajaran OrDeP2E; Validitas Perangkat Pembelajaran Fisika. ABSTRACTThis study aims to analyze the validity of the OrDeP2E model of physics learning on sound wave material to train the science literacy skills of MAS Al-Mutaqin Wolowaru students. The learning tools developed were assessed by two people. Validation data were obtained using device ratings with categories 1-4. This study refers to the development of a 4-D model. The validated tools are a) lesson plans, b) BAS, c) worksheets, and d) Science Literacy Ability Test. The results of data analysis that have been validated show that a) RPP scores 3.34 (valid), a) BAS scores 3.52 (valid), c) LKS scores 3.47 (valid), d) tests of scientific literacy skills get a score of 3.70 (very valid). The results of the analysis of the learning tools developed are suitable to be used to improve the scientific literacy skills of MAS Al-Mutaqin Wolowaru students. Keywords: OrDeP2E Learning Model; The Validity of Physics Learning Devices.


2020 ◽  
Vol 9 (1) ◽  
pp. 25
Author(s):  
Muslim Jafar ◽  
Devy Aisyah ◽  
Amrina Amrina

This reseach aimed to develop Arabic listening learning media by using Audacity Programme for the students of Pondok Pesantren Modern Nurul Ihsan Panampung Sumatera Barat. The reseach used R & D method. While, development model used 4-D model : Define, Design, Develop without Disseminate. The result showed that the media of arabic listening which is developed by using audacity can be used properly for the students of Pondok Pesantren Modern Nurul Ihsan Panampung in West Sumatra. According to the expert judgement, the develop media is valid, while the average score is 84.68


2021 ◽  
Vol 9 (4) ◽  
pp. 456-466
Author(s):  
Eyus Sudihartinih ◽  
Sekar Wilujeng ◽  
Dewi Rachmatin

The purpose of this study was to describe the results of research on the design of Scratch-based learning media on the topic of the Greatest Commonwealth Factor (FPB). This study uses the Multimedia Development Life Cycle (MDLC) development model through six stages, namely concept, design, collecting, assembly, testing, and distribution. Furthermore, to find out the student's response to the media that has been designed so that a research instrument is used in the form of a questionnaire via Google Form and given in 2021. Research participants are students at one of the junior high schools in the city of Bekasi, West Java. Based on the results of the study, it is known that the learning media for the topic of FPB mathematics can be well designed through the MDLC development model through six stages. In addition, it is known that the student's response to the media that has been designed is positive. Thus the need for further research including game design on different topics.


Author(s):  
Jufrida Jufrida ◽  
Fibrika Rahmat Basuki ◽  
Wawan Kurniawan ◽  
Miko Danu Pangestu ◽  
Olva Fitaloka

Scientific literacy is the ability which must be owned by the students to analyze and apply the concept of science in solving daily life problem. This research aims to know the correlation between scientific literacy and science learning achievement at State Junior High Schools. This research used a quantitative approach with correlational type. The population of this research were 428 grade IX students at State Junior High Schools within the District of Jaluko Muaro Jambi. The samples was 138 students. The technique of selecting samples was random sampling. The instruments used were the test of science literacy and the test of science learning achievement. Hypothesis test was conducted by using rank spearman correlation test with the assistance of SPSS 21. The results show the average score of scientific literacy is 33.7 (medium category) and the average score of science learning achievement is 21.5 (very low category). The result of the correlation test obtains Sig value 0.00 then H<sub>o</sub> is rejected. It can be concluded that there is a significant correlation between scientific literacy and science learning achievement at State Junior High School within Muaro Jambi District. Science learning is expected to develop students’ science literacy so that it can improve science learning achievement.


2021 ◽  
Vol 2 (2) ◽  
pp. 54-62
Author(s):  
Raffi Mariezki ◽  
Erna Juita ◽  
Momon Dt Tanamir

This study aims to analyze the feasibility and practicality of moodle-based e-learning as  supplement to learning geography in natural disaster mitigation materials. This type of research is research and development of the four d model, namely: Define, Design, Development, Desiminate. The research subjects of SMA N 3 Padang class XI IPS. Moodle-based e-learning development includes validation of media, education and language experts. The validation data were processed using the interclass correlation coefficient and the results obtained were 0.957. If the value is more than 0.5, it can be concluded that the level of validation is adequate. Measurement of the feasibility of the media is obtained from data processing using Microsoft Excel so that a total score of 282 is obtained with a mean of 4.90 and a percentage of 98% with a very good predicate. The practicality test of moodle-based e-learning media was based on questionnaire data and obtained a total score of 4077 with a mean of 4.1 and a percentage of 82% with the very practical category.    


Author(s):  
Fitria Nur Hasanah ◽  
Serla Utami

This study aims to determine the development and feasibility of moodle-based e-learning in the basic subjects of graphic design class X Multimedia at SMK PGRI 2 Sidoarjo. This research was conducted at SMK PGRI 2 Sidoarjo with research subjects in class X Multimedia who received Basic Graphic Design subjects. In this study, the research method used was R&D (Research and Development) using a 4-D model consisting of 4 stages, namely: (1) Define; (2) Design; (3) Develop; (4) Disseminate. However, this study only applies three stages, namely the Define, Design and Develop stages, while the Disseminate stage is not carried out due to limited research time and the impact of the Covid-19 outbreak. Moodle-based e-learning has met the validity criteria by obtaining an average score from all aspects of the assessment, the media expert validator is 80% who are in the fit for use category with revisions, and 83% material expert validator is in the feasible category without any revisions so that based on the assessment of experts is appropriate and suitable for use as a learning medium in Basic Graphic Design subjects.


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