scholarly journals Pengaruh Penggunaan Model Project Based Learning Terhadap Keterampilan Kolaborasi Mahasiswa Pendidikan IPA

2019 ◽  
Vol 8 (1) ◽  
pp. 29
Author(s):  
Sitti Saenab ◽  
Sitti Rahma Yunus ◽  
Husain Husain

This report aims to review the influence of the use of learning model learning project based on skill collaboration education students science education UNM. The research is praeksperimen research. A design study used is one- shot case study. Subjects research is a student science education that doing lecture motion and change. Research instruments used to measure skill collaboration students is the instrument non the tests which consisted of rubric and the survey. Analysis of data done through descriptive statistics and statistics inferential. Analysis deskriktif statistics show that increased skill collaboration students when dibelajarkan use the model project is based learning about 18 of 29 students able to reach the score over the level of 1. While to test inferential shows that is the kind of classroom learning project based on skill collaboration Key Words: PjBL, Skill Colobaration, Science Education

Vidya Karya ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 122
Author(s):  
Santi Santi ◽  
Leny Leny ◽  
Bambang Suharto

Abstract. This study aims to determine whether there are significant differences in learning motivation and learning outcomes in students between the use of PjBL learning models assisted by Chemondro android-based chemistry learning media with expository learning models. In addition, it is aimed to determine students' responses to Chemondro media on colloidal material. Classes becaming the sample were class X-TKJ A and X-TKJ B at SMK Negeri 2 Banjarmasin. The method used is a quasi-experimental with descriptive and inferential analysis techniques. This research shows that there are significant differences in motivation and student learning outcomes in classes using the PjBL model compared to the expository model. The use of Chemondro media for colloidal material perceived positive responses from students. Keywords: Project Based Learning (PjBL), Chemondro, motivation to learn, learning outcomes, Colloid Abstrak. Penelitian ini bertujuan untuk mengetahui apakah terdapat perbedaan motivasi belajar dan hasil belajar yang signifikan pada peserta didik antara penggunaan model pembelajaraan PjBL berbantuan media pembelajaran kimia berbasis android Chemondro dengan model pembelajaran ekspositori. Selain itu, untuk mengetahui respon peserta didik terhadap media Chemondro pada materi koloid. Kelas yang menjadi sampel penelitian adalah kelas X-TKJ A dan X-TKJ B di SMK Negeri 2 Banjarmasin. Metode yang digunakan adalah quasi-experiment dengan teknik analisis deskriptif dan inferensial. Penelitiian ini menunujukkan adanya perbedaan motivasi dan hasil belajar peserta didik yang signifikan pada kelas yang menggunakan model PjBL dibandingkan dengan model ekspositori. Penggunaan media Chemondro materi koloid mendapat respon positif dari peserta didik. Kata kunci: Project Based Learning (PjBL), Chemondro, motivasi belajar, hasil belajar, Koloid


Webology ◽  
2021 ◽  
Vol 18 (2) ◽  
pp. 1023-1034
Author(s):  
Sumartono Sumartono ◽  
Nuril Huda ◽  
Wildan Akbar Hashemi Rafsanjani

The rapid development of information technology can answer problems that arise after the Covid-19 pandemic, especially problems in the learning process. Information technology that plays a role in the world of education which is currently booming is online learning. Online learning is different from ordinary learning, online learning places more emphasis on student's ability to receive and process information. Online learning serves as a liaison between teachers and students through the internet network that can be accessed anytime and anywhere. There are various online media used in the learning process including; WhatsApp, Google Meet, Zoom, Classroom, and even e-learning. But among these media, the easiest to use is WhatsApp, which is easily accessible at every level of education. Online learning is now an effective medium for the learning process at all levels. For an effective and optimal online learning process, there are several learning models offered by experts during the Covid-19 pandemic, including; Online Model, Offline Model, Online e-learning Model, Project-Based Learning, and Blended Learning.


Author(s):  
Heri Herwanto

The study, entitled "Enhancing Creativity Learning Mathematics through Project Based Learning Model and Its Impact on Attitude and Learning Outcomes" conducted on students of the second semester study program Information Systems Faculty of Computer Science University of Brass. This research is motivated by the fact that the survey results indicate a lack of creativity of mathematics, consequently affect the poor attitude and mathematics learning outcomes. The study aims to analyze whether there was an effect Implementation Project Based Learning Model Learning to creativity, attitude and student results. The research method used mixmethode, where quantitative data and qualitative data presented to strengthen each other and interpreted based on the facts and findings that occurred during the study. Based on the research results obtained by the fact that the amount of influence the implementation of Project Based Learning Model Learning for Creativity, Attitude and Learning Outcomes are sinifikan. improvement of learning outcomes based on the value of the gain shows the medium category, and the response to the application of the Model Student Learning Project Based Learning is positive. Based on the findings, with the implementation of Project Learning Model Based Learning, students gain learning experience complete and intact because it is done step by step based on the concepts of mathematics to produce a project that could be used for community needs.Keywords: Learning Model Project Based Learning, Creativity, Attitudes, Learning Outcomes


2020 ◽  
Vol 1 (2) ◽  
pp. 1-5
Author(s):  
Dwi Handoko ◽  
Eko Bagus Fahrizqi ◽  
Rizki Yuliandra

Everyone must have the ability to endure the heart and lungs of the body, especially for activities in physical activities. For sports students, the ability of heart and lung endurance is an important asset in carrying out activities, not only to support activities in lectures but also to support activities outside of lectures. This study aims to measure the level of cardiovascular endurance. Tests and measurements were carried out using the 1.2 km running test. The sample to be studied is sports education students class 2019, Indonesian technocrat University. This research is a survey analysis research using descriptive statistics. From the results of data collection, it was found that 5 students with a percentage of 6.41% had very good heart and lung levels. Students with the ability of heart-lung level who were classified into good categories were 23 students with a percentage of 29, 48%. Classification of pulmonary heart rate in the medium category was 48 students with a percentage of 62.54%. Thus, the level of cardiovascular endurance of sports education students class of 2019 is classified as moderate.


2021 ◽  
Vol 62 (01) ◽  
pp. 111-114
Author(s):  
Afat Aban Bayramova ◽  

The article considers the problem of training organization models. It is noted that the training model reflects the approaches to the organization of the interaction between the subjects of education and training processes. Any model is a kind of ideal system that shows the real object. Any change in the system, as a result of the changes applied, leads to the emergence of a new system, unlike the previous one. For this reason, there can theoretically be a myriad of learning models; some may differ slightly from each other, some may have major differences. The training model is a systematized set of basic laws of student and teacher activity in the implementation of training. Key words: education model, learning model, developmental learning model, computer learning model, problem learning model, game learning model, project-based learning model, distance learning model


Author(s):  
Katherina V. Tarnai-Lokhorst

Stewards of the implementation of technology in society, engineers regularly balance innovative design with their primary mandate: protection of the public interest. As technological stewardship achieves higher priorities within the requirements of engineering education, students must learn to acknowledge their obligation to society by deeply reflecting on the ethical implications of engineering design. Mech410T– Engineering in Society: Technological Stewardship is a new, fully-online course that guides students through a comprehensive assessment of this obligation using case study analyses, small group discussions, and team-based, project-based learning. The module activities consist of assigned readings; video recordings of the topic overview and a series of interviews with key partners within the engineering community, including practitioners, stakeholders and regulators; module quizzes; discussion posts; and a term paper, researched and written as a team.  


2021 ◽  
Vol 11 (2) ◽  
pp. 371
Author(s):  
Rusmini Rusmini ◽  
Suyono Suyono ◽  
Rudiana Agustini

Research has been implemented related to the analysis of the students’ science process skills through project-based learning in a pandemic era. The prohibition of face-to-face lectures causes obstructed trial activities conducted on campus. This condition encourages project-based learning to carry out extraction experiments independently (Self Project Based Learning-SjBL). The method used in this study was the Pre-Experimental Design One-Shot Case Study with 94 students involved in major of chemistry education in the 4th semester. The instruments used in this study were the science process skills assessment sheet, the activity observation sheet, and the students’ response to the questionnaire. The results showed that the ability of students' science process skills was the highest on the indicators of determining tools and materials and also the ability to determine research variables in excellent categories. To determine the work steps, and to make a data table including good categories. Making research objectives, hypotheses, analyzing and drawing conclusions on quite good categories and making problem formulations in bad categories. In general, students' science process skills were in the good category. The activity of implementing student projects received an excellent category and students gave a positive response to project implementation during a pandemic.


JURNAL PETIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 36-40
Author(s):  
Maya Masitha Astriani

Abstract — The purpose of this study is to describe the creativity of students through the learning of Project Based Learning. The research was conducted with One-Shot Case Study design with 28 students of Mathematics Education study program of Indraprasta PGRI University. The research data is obtained from analysis of report and product observation sheet. Data analysis with percentage technique and processed descriptively. The research result shows that by using project based learning the students are able to develop and produce mathematics props. It is proven by assessment report with range of the score of 80 – 85 and assessment product with range 82 – 88 in the best criteria. It can be concluded that the learning with Project Based Learning model can improve student creativity. Keywords — Project Based Learning, Creativity, Props Abstrak — Tujuan penelitian ini adalah untuk mendeskripsikan kreativitas mahasiswa melalui pembelajaran Project Based Learning. Penelitian dilakukan dengan desain One-Shot Case Study dengan subjek penelitian 28 mahasiswa program studi Pendidikan Matematika Universitas Indraprasta PGRI. Data penelitian diperoleh dari analisis lembar observasi laporan dan produk. Analisis data dengan teknik persentase dan diolah secara deskriptif. Hasil penelitian menunjukkan bahwa dengan menggunakan pembelajaran proyek, mahasiswa telah mampu mengembangkan dan menghasilkan alat peraga matematika dengan baik, dibuktikan dari penilaian laporan dengan rentang skor yang diperoleh antara 80 sampai dengan 85 dan dari penilaian produk dengan rentang skor 82 sampai dengan 88 dengan kategori sangat baik. Dapat disimpulkan bahwa pembelajaran dengan model pembelajaran Project Based Learning dapat mengembangkan kreativitas mahasiswa. Kata Kunci  — Project Based Learning, Kreativitas, Alat Peraga


2016 ◽  
Vol 2 (2) ◽  
pp. 210
Author(s):  
Feta Mayo ◽  
Wahid Munawar ◽  
Ridwan AM Noor

Tujuan penelitian ini adalah mendeskripsikan ketercapaian waktu pembelajaran pengelasan menggunakan model PJBL dan mendeskripsikan ketercapaian produk dalam pembelajaran pengelasan tersebut. Penerapan PJBL diharapkan dapat membekali peserta didik mengenai penerapan keterampilan pengelasan di dunia kerja secara menyeluruh, sehingga dapat berguna ketika terutama berwirausaha. Metode penelitian yang digunakan adalah metode pre-eksperimen dengan desain penelitian one shot case study dimana subjek penelitian diberikan treatment/perlakuan dan selanjutnya diobservasi hasilnya. Subjek pada penelitian ini terdiri dari 15 orang yang dibuat menjadi 5 grup. Grup terdiri dari peserta didik dengan nilai tinggi, rata-rata dan rendah. Teknik pengumpulan data menggunakan tes kinerja. Analisis data dilakukan pada waktu pengerjaan dan hasil produk. Hasil penelitian ini: (1) ketercapaian waktu pengerjaan produk selama 1080 menit waktu pembelajaran pengelasan, seluruh grup dapat menyelesaikan satu produk (meja praktik); (2) ketercapain produk oleh grup dengan nilai tertinggi dapat menyelesaikan tiga buah produk, yaitu meja praktik, rangka pot bunga, dan meja belajar. Grup nilai rata-rata menyelesaikan 3 buah produk yaitu meja praktik dan dua buah rangka pot bunga. Grup dengan nilai rendah menyelesaikan satu produk, yaitu meja praktik.


JIPSINDO ◽  
2016 ◽  
Vol 2 (2) ◽  
Author(s):  
Sugiharyanto, M.Si Dr. Taat Wulandari, M.Pd, Agustina Tri Wijayanti, M.Pd

Penelitian ini bertujuan untuk mengetahui efektifitas model pembelajaran IPS antara kelas yang diterapkan dengan menggunkan model Project Based Learning dan kelas yang diterapkan menggunakan model Learning Cycle 5E. Populasi penelitian di SMP N 2 Wates, pengambilan sampel diperoleh secara random dengan teknik sample random sampling untuk menentukan kelas eksperimen 1 dan eksperimen 2 dan didapatkan kelas eksperimen 1 yaitu kelas VIII C dan kelas eksperimen 2 yaitu kelas VIII B. teknik pengumuplan data menggunakan observasi dan tes. Desain penelitian yang digunakan dalam penelitian ini berbentuk Pretest-Posttest Non-Equivalen Multiple Group Design. Teknik analisis data digunakan independent sample t-test, pada taraf signifikansi 0,05. Hasil penelitian menyimpulkan bahwa berdasarkan analisis independent simple t-test sebagai alat dalam pengujian hipotesis diperoleh t hitung sebesar 1.856, kemudian dilihat dari t tabel untuk df = 65 adalah 1.997, dari analisis tersebut diperoleh bahwa t hitung < t tabel. Hal ini menunjukkan bahwa dengan menggunakan model Project Based Learning lebih tinggi 3.55 dibanding menggunakan model Learning Cycle 5 E.Kata kunci : project based learning, learning cycle 5 M, pembelajaran IPS


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