scholarly journals PENGGUNAAN METODE JIGSAW UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SEJARAH POKOK BAHASAN PERKEMBANGAN PEMERINTAHAN ORDE BARU SISWA KELAS XII IPS SMA NEGERI 10 PEKANBARU

2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Zun Nurani

This research is a classroom action research which is entitled Using the Jigsaw Method to improve the activities and Learning Outcomes on subject matter of the History of the Development of the New Order Government of grade XII IPS (Social science) Students of SMA 10 Pekanbaru. The porpuse of this research is to improve activities and learning outcomes conducted in two cycles. Before conducting the learning process a test is administered, namely the cycle of total scores (2390); cycle I (2885), and cycle II (3070). For the average pre-cycle score was 68.29, the first cycle increased to 78.92, and the second cycle increased to 87.71. The results obtained based on criterion of Minimal Completness 80. The score of completeness in the complete pre-cycle is only 8 students (22.86%), not complete was 27 students (77.14%). In the first cycle there were 24 students who got complete score (68.57%, and 11 students who got uncompleted score (31.43%). In the second cycle there were 34 students who got complete score (97.14%) and uncomplete score was 2.86%. The score based on the range is the highest with 85 and the lowest one with 45; the first cycle with the highest 95 and the lowest based on the range and criterion score, on the cycle the percentage is 31,43% (enough); the first cycle was very high with 37.14 % and the second cycle was very high at 51.43%. For student activities each cycle increased, namely cycle 1reached to 71.43 and cycle II reached to 85.71.  Keywords: Historics, Jigsaw method. Learning activities and outcome. Abstrak Penelitian ini penelitian tindakan kelas dengan judul Penggunaan Metode Jigsaw untuk meningkatkan aktivitas dan Hasil Belajar Sejarah Pokok Bahasan Perkembangan Pemerintahan OtdeBaru Siswa Kelas XII IPS SMA Negeri 10 Pekanbaru. Tujuannya adalah memperbaiki aktivitas dan hasil belajar dilaksanakan sebanyak dua siklus. Sebelum melakukan proses pembelajaran diadakan tes yaitu prasiklus jumlah nilai ( 2390); siklus I (2885), dan  siklus II (3070). Untuk rata-rata nilai perkelas prasiklus  68,29, siklus I meningkat menjadi 78,92, dan siklus II meningkat menjadi 87,71. Hasil nilai yang diperoleh berdasarkan  KKM 80.  Nilai ketuntasan pada prasiklus  tuntas hanya 8 orang (22,86 %), tidak tuntas sebanyak 27 orang (77,14 %). Pada siklus I meningkat yang tuntas 24 orang (68,57 %, tidak tuntas 11 orang (31,43 %). Pada siklus II yang tuntas 34 orang *97,14 %) dan tidak tuntas 02,86 %). Hasil nilai berdasarkan tinggi dan rendahnya nilai prasiklus tertinggi 85 dan terendah 45; siklus I tertinggi 95 dan terendah 75 berdasarkan  rentang dan kriteria nilai, pada prasiklus persentasinya 3143 % (cukup); siklus I  sangat tinggi 37,14 ^ dan  siklus II pada kriteria sangat tinggi 51,43 %. Aktivitas siswa  setiap siklus meningkat yaitu siklus 1 berjumlah 71,43 dan siklus II berjumlah 85,71. Kata Kunci : Pelajaran Sejarah, metode Jigsaw. aktivitas dan hasil belajar.

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Julita Marta ◽  
Raja Usman

The purpose of this study was to improve the activities and learning outcomes in two cycles. Before carrying out the learning process, a test was held, namely the pre-cycle total value (2390); cycle I (2885), and cycle II (3070). For the average score of pre-cycle class  was 68.29, cycle I increased to 78.92 and cycle II increased to 87.71. The results obtained were based on minimum learning mastery is 80, the completeness score in the complete pre-cycle was only 8 pstudents (22.86%), 27 students were not complete (77.14%). In cycle 4, the complete one increased to 24 students (68.57%, incomplete II students (31.43%). In cycle II, 34 students (97.14%) and incomplete one 02.86%). For The results of the scores based on the high and the  lowest of pre-cycle values, the highest were 85 and the lowest was 45; for cycle I the highest was 95 and the lowest was 75 based on the range and criteria of value, in the pre-cycle of the percentage was 3143% (enough); cycle I was very high 37.14% and cycle II was very high criteria which was 51.43%. Student activity in each cycle increased, namely cycle 1 was 71.43 and cycle II was 85.71. It can be concluded that the use of the jigsaw method can improve the activity and learning outcomes of class XII IPS SMA Negeri 10 Pekanbaru.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Desti Widiani ◽  
Jiyanto Jiyanto

<p><strong><em>Abstract</em></strong><em>. This article is a field research using the "Classroom Action Research" method. Learning the History of Islamic Civilization at MTs Muhammadiyah 1 Gemolong in class VII, found several problems, namely the teaching and learning process so far still tended to use the lecture method has not been varied with other methods. This results in student learning outcomes still low. Based on existing conditions, it is necessary to improve the learning process of teaching Islamic Civilization History. Therefore classroom action research is conducted to improve student learning outcomes in the subjects of Islamic Civilization History by applying bingo strategies. The purpose of this study is to improve student learning outcomes in the subjects of Islamic Civilization History and increase student activity in Islamic Civilization History subjects. The action hypothesis in this study is to apply the bingo strategy to improve student learning outcomes and student activities in Islamic Civilization History subjects. Based on the indicators of success of the actions determined from the 3 research cycles, the student learning outcomes reach the classical success limit (≥ 85%) of all students who have achieved individual success (score ≥ 60) and most students (75%) actively engage in learning or The teacher has reduced his dominance in learning, showing that student learning outcomes in the subjects of History of Islamic Civilization through the application of bingo strategies can increase. Before the action is carried out the percentage of student success is 21%. In the first cycle student learning outcomes increased to 82%, while in the second cycle the percentage of success was 95% and in the third cycle the success of students reached 100%. Student activities on the subject of Islamic Civilization History through the application of increased bingo strategies, before the actions of passive students are carried out in learning activities and the teacher dominates in learning activities. In the first cycle the percentage of student activity was 68% with the criteria of good / very good, in the second cycle of 95% and in the third cycle student activity reached 100%. This shows that students are doing well / very well in learning the History of Islamic Civilization and the teacher has been reduced to dominate in learning activities. Thus the bingo strategy can be a solution to improve learning outcomes in Islamic Civilization History subjects.</em></p><strong><em>Keywords: </em></strong><em>Learning Achievement, Activity, Bingo Strategy.</em>


Author(s):  
Mukhammad Alfan Khakim ◽  
Maria Veronica Roesminingsih ◽  
Peter Njoroge Murigi ◽  
Agus Suprijono ◽  
Waspodo Tjipto Subroto

2017 ◽  
Vol 58 (2) ◽  
pp. 26
Author(s):  
Liudmyla H. Havrylova

This article is devoted to the actual problem of modern art education – the implementation of the distance education forms and methods in future music teachers training. An experience of designing and developing of the distance course «History of Ukraine musical art», which was created for future music teachers, is described. The author provides a description of the structure and semantic content, course objectives and expected learning outcomes. The stages of the course designing are defined. The specifics of computer technologies in distance course on the history of music are analyzed. There are examined the following factors: the intensive involvement of the multimedia to all types of learning activities and distance course’s resources, the use of specific control forms of musical knowledge and skills, and specific methods of distance learning.


GERAM ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 12-22
Author(s):  
Eny Asriani

The author discussed the Indonesian language learning problem by incorporating the cooperative type jigsaw method in the teaching and learning process. The purpose of this study was to improve the learning outcomes of fifth-grade students at Beringin Jaya Elementary School using the jigsaw cooperative method. This research was conducted on the fifth-grade students of SDN 010 Beringin Jaya, with a total number of 20 students consisting of 12 female students and 8 male students. This research was conducted in 2 cycles starting from the end of March to May 2016. The results of the study showed that each cycle of teacher activity increased. It is seen that the teacher activity score in the first cycle got a score of 19 in the good category, and in the second cycle got a score of 23 categorized very well. Student activities from activities, in the first cycle, got a score of 20 categorized very well, and in the second cycle got a score of 22 very good categories. Additionally, the improvement of student learning outcomes was seen clearly, in the first cycle was 83.33%, while in the second cycle 91.66% of students completed. Thus, the use of the jigsaw cooperative method in Indonesian language learning can improve the learning outcomes of fifth-grade students of SDN 010 Beringin Jaya.


2021 ◽  
Vol 4 (2) ◽  
pp. 55-61
Author(s):  
Fitria Aini ◽  
Yusrizal Efendi ◽  
Mega Adyna Movitaria

This article to improve PAIdBP learning activities and learning outcomes for Class IV students of UPTD SDN 02 Simpang Kapuak for the 2020/2021 academic year by using the Discovery Learning model. This article is a Classroom Action Research (CAR) which was carried out in 2 cycles with 2 meetings for each cycle. The subjects in this study were grade IV students of UPTD SDN 02 Simpang Kapuak for the academic year 2020/2021, totaling 20 people. The data in this study were obtained through the use of observation sheets for teacher and student activities during the learning process and student learning outcomes at the end of each cycle. The data generated in this study were processed and analyzed descriptively qualitatively. The conclusion of the study shows that the use of the Discovery Learning model with the correct steps can increase the activity by an average of 78,78 and learning outcomes of Class IV PAIdBP students become 95% UPTD SDN 02 Simpang Kapuak Academic Year 2020/2021. 


2018 ◽  
Vol 2 (4) ◽  
pp. 340
Author(s):  
Tohriah Tohriah ◽  
Ni Wayan Rati

The purpose of this research was to know the improvement of students’ learning outcomes of Indonesian subject in class IIB SD Undiksha Laboratory academic year 2017/2018 after applying model picture and picture assisted with audio visual media. The present research was a classroom action research held in 2 cycles. Every cycle consisted of the planning stages, the implementation, observation and evaluation and reflection. Methods used in collecting the data in this research was administering observation and test. In the first cycle, the average percentage of learning outcomes obtained was 82.67% and the average score of learning activities was 73.50 in which categorized as active, and teacher’s activity was categorized good with a score of 73.50. In second cycle data of learning result and activity of student and teacher had increased with 90,11% of average percentage of learning result and categorized very high, and students’ activity average score was 81,00 in which categorized active, teacher’s activity was categorized good with score equal to 81.00. Thus, it could be concluded that the application of picture and picture model assisted with audio-visual media could improve the students’ learning outcomes of Indonesian subject in class IIB SD Undiksha Laboratory academic year 2017/2018.


2020 ◽  
Vol 2 (Volume 2, Issue 2) ◽  
pp. 32-39

This paper describes a corequisite pairing of Integrated Reading and Writing (INRW) and Humanities (HUMA) 1301 taught at San Jacinto College North in Houston, Texas. The authors describe their planning process, which combined course learning outcomes with cognitive theory and best-practice resources for effective teaching. These complementary courses provided students with contextualized learning activities designed to develop critical thinking and communication skills as students focused on cultural history to understand how human communities create monster stories to identify their fears and characterize the heroic figures who come to their rescue. The article includes sample content units and student activities and provides strategic insight into a process of integrating best practices and cognitive psychology with class planning focused on required learning outcomes.


Author(s):  
Zubaidah Matondang

This study aims to determine whether the use of learning model Listening Team can improve student learning outcomes. This research is a classroom action research conducted at SD Negeri 101768 Lesson Year 2015/2016. Subject of this research is student of class III which amounted to 24 people. Technique of collecting data is done by test method and observation method. Effectiveness research indicators in this assessment include student activities during learning activities and students' learning completeness in a classical way. The results showed the effectiveness of student learning reviewed through learning mastery that is equal to 83.3%. Increase in review through the learning activities of students is 92%. Based on the details of the results of the above research, then learning to use learning model Listening Teams in third grade students SD N 101768 TP 2015/2016 can improve student learning activities and improving student learning outcomes in terms of mastery of student learning classically on money history materials in Social Studies subjects.


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