scholarly journals PROGRAM ASSERTIVENES TRAINING DAN PROGRAM PSIKO EDUKASI KELUARGA SEBAGAI MODEL DALAM PREVENSI ADIKSI GAME ONLINE PADA REMAJA DI KOTA PADANG

2018 ◽  
Vol 13 (1) ◽  
pp. 10-17
Author(s):  
Renidayati . ◽  
Suhaimi .

Excessive use of online games in adolescents can lead to addiction. Online game addiction is associated with limited time of rest, insomnia, sleep deprivation, academic decline, decreased self-esteem, and decreased life satisfaction with everyday life. Through Assertive Training Program and Psycho-educational Program in Families are expected to improve the ability of self-esteem, assertiveness and knowledge of teenagers to prevent the Online Game Addiction. The study design "Quasi-experimental pre-post test without control group" with an intervention of assertive Training Program and Psycho-Educational Program in Family. The results showed a difference of average in self-esteem, assertive behavior and knowledge of Online Games in the intervention group were given assertiveness training program and Psycho-educational program before and after the intervention with P value of 0.000 (p <0.05). Expected that exercise of assertive program and Psycho-Educational Program in Families can be used as a model in the prevention of online game addiction in adolescents, for nurses, counseling teachers in schools, and in communities

2021 ◽  
Vol 5 (1) ◽  
pp. 16-25
Author(s):  
Indah Andriani Ansar ◽  
Fatmawati ◽  
Haerati

Adolescence is one of the transitional periods of human development, where a person cannot be called an adult but no longer a child. The biggest users of online games in Indonesia are teenagers, where for teenagers playing online games is not a strange thing. pleasure and fun when playing games causes feelings of helplessness or inability to stop playing online games, so that in the end it affects other activities that are usually done daily. Knowing the effect of cognitive behavior therapy on online game addiction in adolescents at SMAN 7 Bulukumba in 2020 ". The design in this study is quantitative using research design, pre and post control group design, the sample of this study was 34 respondents who were divided into 2 groups (experimental and control), where the experimental group was given cognitive behavior therapy and the control group as a comparison. . The results of the analysis using the paired T test statistical test with a level of confidence (α = 0.05). Based on the results of this test. It was found that the p value in the experimental group was 0.000 and the p value in the control group was 0.163. So Ho was rejected and Ha accepted. The conclusion of this study is that there is an effect of cognitive behavior therapy on online game addiction in adolescents at SMA Negeri 7 Bulukumba in 2020, researchers suggest that more attention is needed to adolescents who are addicted to online games so as not to cause harm in the future.


2021 ◽  
Vol 3 (3) ◽  
pp. 289-296
Author(s):  
Betie Febriana ◽  
Dwi Heppy Rochmawati ◽  
Abdurrohim Abdurrohim ◽  
Mohammad Farhan

In general, bullying has negative effects on victims, including increased anxiety, decreased self-esteem, self-distrust and depression. These things will affect to the concentration of student learning which ultimately leads to decrease learning achievement and more risk of suicide in adolescents. Therefore, developing the resilience of youth victims of bullying is needed to provide therapeutic coping to avoid these adverse effects.  This study aims to determine the effectiveness of Spiritual-based psychoeducation therapy on the Level of Resilience of Youth Victims of Bullying. This is quasy experimental pre-post test research with total sampling. The sample is high school students who have experienced bullying in the past month, are physically healthy, and have no disabilities. The sample of this study was 50 and has been divided into two groups, namely the intervention group and the control group. This research used questionnaire’s ability of resilience in adolescents by Gail M wagnild and Heather M. Young. The results showed a significant effect of psychoeducation spiritual therapy on the level of adolescent resilience (p-value is 0.000 by Kolmogorov Smirnov). Schools need to consider this therapy as a choice to be applied to student victims of bullying. 


2015 ◽  
Vol 32 (21) ◽  
pp. 3205-3225 ◽  
Author(s):  
Jae Yop Kim ◽  
Jeen Suk Lee ◽  
Sehun Oh

Drawing on the cognitive information–processing model of aggression and the general aggression model, we explored why adolescents become addicted to online games and how their immersion in online games affects school violence perpetration (SVP). For this purpose, we conducted statistical analyses on 1,775 elementary and middle school students who resided in northern districts of Seoul, South Korea. The results validated the proposed structural equation model and confirmed the statistical significance of the structural paths from the variables; that is, the paths from child abuse and self-esteem to SVP were significant. The levels of self-esteem and child abuse victimization affected SVP, and this effect was mediated by online game addiction (OGA). Furthermore, a multigroup path analysis showed significant gender differences in the path coefficients of the proposed model, indicating that gender exerted differential effects on adolescents’ OGA and SVP. Based on these results, prevention and intervention methods to curb violence in schools have been proposed.


2021 ◽  
pp. 38-42
Author(s):  
Amel Eltaib Elagib ◽  
Ibrahim Ismail Mohammed ◽  
SamiaYousif Idris ◽  
Jaafar Abdelrahman Omar ◽  
Somia Bilal Babiker ◽  
...  

In Sudan, cancer incidence has been growing considerably in recent years and is likely to continue to grow creating a big burden on the health system resources. The aim of this study is to assess the baseline Perception and Practice about breast cancer and breast self-examination (BSE) and to nd out the effectiveness of an educational program about breast cancer and BSE on Perception and Practice among women in AlJeeraif West Administrative Unit. Community based intervention study with pre-post and control was carried out among 200 women who were recruited by means of multistage sampling. The sample size was divided equally into intervention and control groups. Baseline data was collected from both groups through direct interview, using structured close ended questionnaire. Educational program was implemented for the intervention group. Four months after the intervention, women in the study and control groups were exposed to the same questionnaire. Chi-square, paired t-test and independent t-test (difference of difference) were conducted in the course of the data analyses. There was statistically signicant difference in the intervention group pre-post program in all of the HBM components in the intervention group (p value0.000), while in the control group statistically signicant difference existed only in perceived barrier (p value.004) and perceived benet (p value.000) and over all perception (p value .016) with no signicant difference in other (HBM) components. In the intervention group practice and performance scores were highly signicant pre-post program (p value 0.000), where as in the control group only practice was signicant (p value 0.001). There were statistically signicant differences in the mean difference of performance, practice and perceptions between the intervention and control groups (p-value .000). The results of this study have conrmed the effectiveness of educational program based on the health belief model on improving perceptions and practice of breast cancer and breast self-examination.


2019 ◽  
Vol 10 (1) ◽  
pp. 115
Author(s):  
Dwi Christina Rahayuningrum ◽  
Zabidah Putit ◽  
Ira Erwina

ABSTRAK Adiksi game online saat ini menjadi permasalahan global. Adiksi game online akan membuat pemainnya asik bermain game online hingga melupakan waktu dan menimbulkan hal negatif seperti melupakan kewajiban dan terganggu pola tidur. Faktor yang mempengaruhi adiksi game online motivasi dan dukungan sosial teman sebaya, motivasi yang tinggi bisa dari diri sendiri dan lingkungan akan mempengaruhi adiksi seseorang terhadap game online. Tujuan dari penelitian ini untuk mengetahui hubungan motivasi dan dukungan sosial dengan adiksi game online pada remaja. Penelitian ini merupakan penelitian dengan desain deskriptif analitik dengan pendekatan cross sectional. Sampel pada penelitian ini adalah siswa kelas 7 dan 8 SMP N 13 Padang yang bermain game online yang berjumlah 150 orang. Instrumen penelitian yang digunakan yaitu kuesioner adiksi game online (GASA), motivasi bermain game online¸ dan dukungan sosial teman sebaya (ISEL). Hasil penelitian menunjukkan 64,7% remaja yang mengalami adiksi game online, motivasi bermain game online tinggi pada remaja 66,7%, dan dukungan sosial teman sebaya yang tinggi 76,7%. Terdapat hubungan antara motivasi dengan adiksi game online dengan p value=0,000 (p<0,05), serta tidak ada hubungan dukungan sosial dengan adiksi game online dengan p value=0,450 (p<0,05). Disarankan kepada pihak sekolah untuk melakukan konseling terkait dampak game online pada guru dan meningkatkan kegiatan ekstrakulikuler juga untuk keperawatan jiwa disarankan untuk melakukan kegiatan berupa promosi dan preventif seperti melakukan konseling atau psikoedukasi pada keluarga serta anak terkait dengan dampak bermain game online. Kata Kunci       : game online, motivasi, dukungan sosial, adiksi¸ psikososial, remaja Relationships Motivation Playing Online Games And Social Support Peers With Online Game Addiction Adolescents in SMPN Padang City ABSTRACT Online game addiction is now a global problem. Online game addiction will make the players cool to play online games to forget about time and give rise to negative things like forgetting its obligations and disturbed sleep patterns. Getting addicted to online game could ense from oneself and or being motivated and supported by peers. The purpose of this study is to determine the relationship between motivation and social support with online game addiction in adolescents. This study is a descriptive with cross sectional design. The samples of this studi include 7th and 8th grade students of SMPN 13 Padang the total sample are 150. The research instrument used questionnaire online game addiction (GASA), the motivation to play online games and social support peer (ISEL). The results showed 64.7% of adolescents who experience addiction online games, play online games high motivation in adolescents 66.7%, and peer social support high 76.7%. There is a relationship between motivation and addiction online games with p value = 0,000 (p<0,05), and no social support relationships with online gaming addiction with p value = 0.450 (p<0,05). It suggested to the school counseling online game-related impacts on teachers and increase extracurricular activities also for the soul of nursing are advised to carry out promotion and preventive activities such as counseling or psycho-education in family and child related to the impact of online gaming. Keywords: online games, motivation, social support, psychosocial addiction, teen


2020 ◽  
Vol 24 (3) ◽  
pp. 212-223
Author(s):  
Gila Shaikhpoor ◽  
◽  
Mohamad Hossein Mafi ◽  
Maryam Mafi ◽  
Ali Amiri ◽  
...  

Background: Assertiveness is one of the most important skills needed by nurses to reduce interpersonal conflict and build an effective teamwork in complex hospital environments. Objective: The aim of this study was to determine the effect of an assertiveness training program on nurses’ aggressive and adaptive assertiveness. Methods: In this interventional study, participants were 64 nurses working in hospitals of Abhar city in Iran, randomly divided into two groups of intervention (n=32) and control (n=32). Assertive training program was presented as a two-day training workshop (10 hours) to the intervention group, while the control group received no training. Thompson and Burnham’s Adaptive and Aggressive Assertiveness Scale were completed by the participants in both groups at baseline, immediately, one and three months after the intervention. After collecting the data, Friedman, Mann–Whitney, Chi-squared, and Fisher tests were used for their analysis. Findings: The mean of adaptive assertiveness score was significantly different between the the two groups immediately (P=0.002) and 1 month after the intervention (P=0.025). The aggressive assertiveness scores were not significantly different immediately, 1 and 3 months after the intervention (P>0.05), but the results of Friedman test showed a statistically significant decrease in the aggressive assertiveness scores compared to its baseline score (P=0.002). Conclusion: The assertiveness training program increased adaptive assertiveness and decreased aggressive assertiveness in nurses. Relevant authorities can design continuous and useful assertiveness training programs to promot this valuable skill in nurses.


2019 ◽  
Vol 11 (1) ◽  
pp. 19-26
Author(s):  
Ice Yulia Wardani ◽  
Tantri Widyarti Utami ◽  
Rahma Fadillah Sopha

Remaja merupakan periode kritis peralihan dari anak menjadi dewasa. Kejadian putus sekolah merupakan salah satu faktor pencetus yang dapat menyebabkan munculnya masalah dalam beradaptasi terhadap perubahan yang terjadi. Penelitian ini bertujuan mengetahui efektivitas latihan kepercayaan diri dalam meningkatkan harga diri remaja putus sekolah. Penelitian menggunakan desain quasi experimental with control group yang melibatkan 34 responden kelompok intervensi dan 29 responden kelompok kontrol berusia 12-18 tahun yang putus sekolah di jenjang pendidikan SD dan SMP. Kelompok intervensi diberikan latihan kepercayaan diri sementara kelompok kontrol diberikan stimulasi perkembangan psikososial remaja. Untuk mengetahui keefektifan terapi, dilakukan penilaian terhadap harga diri sebelum dan setelah intervensi menggunakan self-esteem questionnaire dengan nilai reliabilitas 0,76. Data hasil penelitian diolah menggunakan analisis bivariat uji beda dua mean dependen guna mengetahui perbedaan mean harga diri remaja sebelum dan setelah intervensi. Analisis statistik menunjukkan adanya perbedaan signifikan harga diri remaja setelah latihan kepercayaan diri (p value= 0,000) dibandingkan remaja setelah pemberian stimulasi perkembangan psikososial. Penelitian ini membuktikan bahwa latihan kepercayaan diri efektif dalam meningkatkan harga diri remaja. Terapi ini dapat dijadikan salah satu intervensi untuk mengatasi masalah harga diri rendah pada remaja putus sekolah.   Kata Kunci: harga diri, latihan kepercayaan diri, remaja.   THE EFFECTIVENESS OF SELF-CONFIDENCE PRACTICE TO INCREASE SELF-ESTEEM IN SCHOOL DROPOUT ADOLESCENCES   ABSTRACT Adolescence is transfer critical periods from child into adult. School dropout is one of precipitation factor that can create problems in adolescence to adapt with those changes. This study aimed to determine the effectiveness of self-confidence practice to increase self-esteem in school dropout adolescences. This study used quasi experimental with control group included 34 intervention group respondents and 29 control group respondents who were 12-18 years old and had school dropout in elementary and junior high school. Intervention group was given self-confidence practice whereas control group was given adolescence’s psychosocial development stimulation. To determine therapy effectiveness, we used scoring of respondents’ self-esteem before and after interventions. Questionnaire that was used was self-esteem questionnaire with reliability score 0,76.  Data was analyzed using bivariat analysis paired sample t test to know mean differentiation of self-esteem in adolescences before and after intervention. Statistical analysis showed there was significant difference between self-esteem in school dropout’s adolescences after self-confidence practice (p value= 0,000) rather than adolescence’s psychosocial development stimulation. This study shown that self-confidence practice was effective to increase adolescences’ self-esteem. This therapy can be intervention to solve low self-esteem problems in school dropout adolescences.   Keywords: adolescence, self-esteem, self-confidence practice.


2020 ◽  
Vol 1 (1) ◽  
pp. 44
Author(s):  
Sulastri , ◽  
Andi Thahir ◽  
Rohayati ,

Introduction: A person who has low self-esteem sees the environment in a negative way and considers it a threat. Schizophrenias patients with negative symptoms generally show a feeling of inferiority, this condition is a problem because of the cause of other problems, such as social isolation. The purpose of this research was to analyze the effect of giving thought stopping to self-esteem people with schizophrenia. Methods : This research uses quantitative approach the method used was the experimental design of pretest-posttest with control design. The population is the patient who was treated at the Custody. Sampling method in this research is by purposive sampling. Total sample is 90 respondents, divided into two groups, Intervention group 30 and control group 60 respondents. Measurement of data with client's self-esteem observation sheets before and after therapy. Results : The result of bivariate analysis was done using t-test obtained by p-value <0,005.  There is a significant difference in patient self-esteem in the control group and intervention group after thought stopping. Conclusion: These results suggest there is influence of thought stopping with patient self esteem. Sex, length of illness and treatment history are not confounding factors. It is recommended to use thought stopping as one of the actions of nursing, especially on clients with self esteem problems. 


2019 ◽  
Vol 3 (3) ◽  
pp. 91
Author(s):  
Budi Priyanto ◽  
Iman Permana

Violent behavior cause of mental disorder can occur to yourself or others, with more prevalence experienced by men than women. Assertive training can be believed that decrease of violent behavior risk. The study aims to determine the effect of assertiveness in shortening the length of treatment and reducing the risk of violent behavior symptoms in maintenance room at RSUD Banyumas. The method used was Quasi experiment pre-post test with control group with assertive training treatment. The research sample was 34 patients with risk of violent behavior, 17 respondents from the intervention group and 17 respondents from the control group by consecutive sampling. The instrument in this study used a questionnaire data of respondent demography, observation of behavior response, observation of social respond, questionnaire of cognitive respond, and observation of physic respond in the form of likert scale. Differences in risk of violent behavior are analyzed by t test. The results showed that there was no significant difference in the effect of assertive training in shortening the length of treatment (p value > 0,05), but there was a decrease in behavioral response by 6,06 in the intervention group while 2,64 in the control group, a decrease in social response by 5,35 in the intervention group while 2,24 in the control group, cognitive response was 5,59 in the intervention group while 2,71 in the control group, and the decrease in physical response in the intervention group was 3,65 while 2,47 in the control group was significantly (p value < 0,05) after assertiveness training. There is no effect of assertive training in shortening the length of treatment, but assertive training has proven to be effective in reducing the risk symptoms of violent behavior.


2020 ◽  
Vol 4 (2) ◽  
pp. 104
Author(s):  
Nuzuli Rahmatillah ◽  
Farida Agus Setiawati

In schools there are still many students who experience academic disorders such as lazy learning, often neglecting assignments, often skipping school, this is because one of them is because students are addicted to playing online games. This study aims to analyze the effectiveness of cognitive behavioral therapy (CBT) counseling with cognitive restructuring techniques to reduce online game addiction behavior of students. This research is a quantitative study with a quasi-experimental method. The population in this study were students who were addicted to online games. Sampling using a purposive sampling technique, so that the subjects in the experimental group were 8 students and the control group was 8 students. Data collection was done using online game addiction scale that has been tested for validity and reliability. Data analysis using score gain testing. The results showed that CBT cognitive restructuring techniques were effective in reducing online game addiction on students. The CBT cognitive restructuring techniques are effective in reducing online game addiction on students.


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