scholarly journals Inheritance Coding with Gagné-Based Learning Hierarchy Approach to Developing Mathematics Skills Assessment Systems

2020 ◽  
Vol 10 (4) ◽  
pp. 1465 ◽  
Author(s):  
Wei-Ling Tang ◽  
Jinn-Tsong Tsai ◽  
Ching-Ying Huang

This study developed an inheritance coding with Gagné-based learning hierarchy approach to building systems for assessing mathematics skills and diagnosing student learning problems. The proposed Gagné-based learning hierarchy approach combines Gagné learning hierarchy theory with an inheritance coding approach. First, Gagné learning hierarchy theory is used to generate test questions and learning path diagrams for a skills assessment system. To assess learning achievement, an inheritance coding approach is used to encode the test questions according to learning hierarchy paths. The analysis, design, development, implementation, and evaluation design model is used throughout the process of developing the assessment system. Statistical analyses of the test questions for assessing student learning achievement included expert validity, internal reliability, test–retest reliability, and parallel-form reliability. System performance questionnaires were also designed to survey the opinions of the students regarding the mathematics skills assessment system. The internal reliability of the overall questionnaire was also calculated. The experimental practical application of the assessment system, developed by the Gagné-based learning hierarchy approach, showed that it can accurately diagnose student learning barriers and provide learning suggestions for students and teachers.

2021 ◽  
Vol 104 (2) ◽  
pp. 003685042110143
Author(s):  
Wei-Ling Tang ◽  
Jinn-Tsong Tsai ◽  
Yao-Mei Chen

This study developed a fuzzy logic and Gagné learning hierarchy (FL-GLH) for assessing mathematics skills and identifying learning barrier points. Fuzzy logic was used to model the human reasoning process in linguistic terms. Specifically, fuzzy logic was used to build relationships between skill level concepts as inputs and learning achievement as an output. Gagné learning hierarchy was used to develop a learning hierarchy diagram, which included learning paths and test questions for assessing mathematics skills. First, the Gagné learning hierarchy was used to generate learning path diagrams and test questions. In the second step, skill level concepts were grouped, and their membership functions were established to fuzzify the input parameters and to build membership functions of learning achievement as an output. Third, the inference engine generated fuzzy values by applying fuzzy rules based on fuzzy reasoning. Finally, the defuzzifier converted fuzzy values to crisp output values for learning achievement. Practical applications of the FL-GLH confirmed its effectiveness for evaluating student learning achievement, for finding student learning barrier points, and for providing teachers with guidelines for improving learning efficiency in students.


2015 ◽  
Vol 3 (1) ◽  
Author(s):  
Friska Oktavia Rosa

The aims of this reseach is to design and develop a science module based on science process skills and to test the effectiveness of the module to students’ learning achievement and motivation. This research is Educational Reseach and Development. The development of this module used 4D models. The stage are define, design, development and disseminate. Science module is developed using a model of integration connected. Modules which developed based on science process skills includes observing phase, classifying phase, communicating phase, measuring phase, predicting phase and concluding phase used on science process skills includes. The results showed that there were increasing students' learning achievement and increasing students’ science process skills. Development of science-based KPS module consider effective because in addition to increasing student learning outcomes, science process skills of the students themselves have increased.


2019 ◽  
Vol 12 (2) ◽  
pp. 155
Author(s):  
Maria Edistianda Eka Saputri ◽  
Irene Brainnita Oktarin

Abstrak: Penelitian ini merupakan Research and Development (R&D) yang bertujuan untuk mengembangkan dan mengetahui kualitas modul pembelajaran berbasis penemuan terbimbing pada mata kuliah Matematika Ekonomi serta mengetahui prestasi belajar mahasiswa setelah dilakukan pembelajaran menggunakan modul tersebut.  Penelitian ini menggunakan model pengembangan ADDIE yang meliputi Analysis, Design, Development, Implementation, dan Evaluation. Metode pengumpulan data yang digunakan adalah melalui lembar validasi, kuesioner dan tes. Modul ini diterapkan pada mahasiswa program studi Akuntansi dan Manajemen Semester 1 Sekolah Tinggi Ilmu Ekonomi Gentiaras Bandar Lampung T.A. 2019/2020.  Analisis data dilakukan secara deskriptif dan kuantitatif. Hasil penelitian menunjukkan bahwa: (1) Kualitas modul pembelajaran berbasis penemuan terbimbing pada mata kuliah Matematika Ekonomi berdasarkan penilaian validator ahli materi masuk dalam kategori layak, berdasarkan validator ahli media masuk dalam kategori sangat layak dan berdasarkan respon mahasiswa masuk dalam kategori sangat baik. (2) Prestasi belajar mahasiswa setelah melakukan pembelajaran menggunakan modul berbasis penemuan terbimbing pada mata kuliah Matematika Ekonomi masuk dalam kategori baik. Kata Kunci: Modul, Penemuan Terbimbing, Matematika Ekonomi Abstract: This research is a Research and Development (R&D) that aims to develop and find out the quality of learning module based on guided discovery in the Economics Mathematics course and to determine student learning achievement after using this module. This research uses the ADDIE development model which includes Analysis, Design, Development, Implementation, and Evaluation. Data collection method used were validation sheets, questionnaire and test. This module was applied to the first semester students of Accounting and Management study program Gentiaras College Bandar Lampung T.A. 2019/2020. Data analysis was done by descriptive and quantitative. The result shows that: (1) The quality of learning module based on the guided discovery in the Economics Mathematics course based on the judgment of the material expert validator was included in the feasible category, based on the media expert validator included in the very feasible category and based on the students' responses included in the very good category. (2) Student learning achievement after learning using modules based on guided discovery in the Economics Mathematics course is included in the good category. Keywords: Module, Guided Discovery, Economics Mathematics


GeroPsych ◽  
2019 ◽  
Vol 32 (3) ◽  
pp. 145-151
Author(s):  
Mahshid Foroughan ◽  
Zahra Jafari ◽  
Ida Ghaemmagham Farahani ◽  
Vahid Rashedi

Abstract. This study examines the psychometric properties of the IQCODE and its applicability in the Iranian elderly population. A group of 95 elderly patients with at least 4 years of formal education who fulfilled the criteria of DSM-IV-TR for dementia were examined by the MMSE and the AMTs. The Farsi version of the IQCODE was subsequently administered to their primary caregivers. Results showed a significant correlation ( p = .01) between the score of the questionnaire and the results of the MMSE ( r = −0.647) and AMTs ( r = −0.641). A high internal reliability of the questionnaire was confirmed by Cronbach’s alpha coefficient (α = 0.927) and test-retest reliability by correlation coefficient ( r = 0.81). This study found that the IQCODE has acceptable psychometric properties and can be used for evaluating the cognitive state in the elderly population of Iran.


2020 ◽  
Vol 1 (3) ◽  
pp. 316-324
Author(s):  
Syukrani Kadir

periodically in preparing learning plans, implementing learning, assessing learning achievement, carrying out follow-up assessments of student learning achievement that can improve teacher performance. This performance improvement is through periodic collaborative educational supervision. Based on the results of educational supervision in cycle I and cycle II, teacher performance increased, namely in cycle I, teacher performance in preparing learning plans in cycle I reached 71.98%, while cycle II was 92.44%. Teacher performance in implementing learning cycle I reached 72.44% while cycle II reached 93.81%. Teacher performance in assessing learning achievement in cycle Im reached 81.30% while cycle II was 90.56%. Teacher performance in carrying out follow-up assessments of student learning achievement in the first cycle reached 59.76% while the second cycle was 83.00%. Thus, the average action cycle II was above 75.00%. Based on the results of this study, it can be concluded that the teacher's performance has increased in preparing learning plans, implementing learning, assessing learning achievement, carrying out follow-up assessments of student learning achievement.


2017 ◽  
Vol 1 (2) ◽  
pp. 264
Author(s):  
Sofian Sofian

This research is motivated by low student learning activity on Civics lesson. In order to increase studentlearning activities need a model that is cooperative learning model type two stay two stray in fourth gradestudents SD Negeri 007 Pusaran. It aims to know the improvement of learning achievement of Civics after theimplementation of learning model of cooperative learning type TSTS in fourth grade students of SD Negeri 007Pusaran, knowing the influence of learning motivation of Civics after the implementation of learning withcooperative learning model type TSTS in fourth grade students of SD Negeri 007 Pusaran; provides an overviewof appropriate learning methods in an effort to improve student learning achievement and make students becomeactive in teaching and learning activities. This research was conducted in September of odd semester 2016/2017with object of 24 students. The results concluded that: (1) cooperative learning method type TSTS can improvethe quality of learning Civics; (2) cooperative learning method of TSTS type has positive impact in improvingstudents 'learning achievement which is marked by the improvement of students' learning mastery in every cycle,that is cycle I (54.17%), cycle II (91.67%); 3) TSTS type cooperative learning method can make students feelthemselves getting attention and opportunity to express opinions, ideas, ideas, and questions; 4) students canwork independently or in groups, and be able to account for individual or group tasks; and 5) the application ofcooperative learning method type TSTS have positive influence, that is can improve student's learningmotivation.


2019 ◽  
Vol 3 (2) ◽  
pp. 248
Author(s):  
Nursian Nursian

This study aims to improve their learning achievement after using the adaptation of the learning model to make a match and talking stick in a Social Sciences subject at SMP Negeri 15 Dumai. This research is collaborative classroom action research with stages of planning, action, observation, and reflection. This research was conducted at SMP Negeri 15 Dumai with research subjects of class VIII students with a total of 26 students. The results showed that the adaptation of the learning model make a match and talking stick was able to increase the average student learning, indicated by the fact that in the first cycle the implementation of learning reached 78.08 and in Cycle II it was achieved. 87.31 increase student learning activeness, indicated by the fact that in Cycle I 60.23%, and in cycle II 94.32% and improve student learning achievement, indicated by the fact that in the pre-cycle the percentage of students who attained mastery level was 34, 62% (9 students) and students who did not reach the mastery level were 65.38% (17 students); in the first cycle the percentage of students who reached the mastery level was 73.08% (19 students) and students who did not reach the mastery level were 26.92% (7 students); in Cycle II the percentage of students who reached the mastery level was 88.46% (23 students) and students who did not reach the mastery level were 11.54% (3 students). Based on the results of the study, it can be concluded that the adaptation of the learning model make a match and talking stick is able to improve the learning achievement of social subjects in class VIII students at SMP Negeri 15 Dumai.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2019 ◽  
Vol Volume 2 Nomor 2 ◽  

This study aims to determine whether there is a relationship between classroom management and student achievement in the Building Engineering Education Department, The Faculty of Engineering, Universitas Negeri Manado, and look for obstacles or obstacles that inhibit the success of student learning while looking for efforts to overcome these problems. This research method is correlational research. The results of a simple linear regression analysis of the variables of classroom management and student achievement in the Building Egineering Education Department, Faculty of Engineering, Universitas Negeri Manado obtained the equation of the regression line ỷ = 34.80 + 0.42 X, which illustrates that if class management increases by one unit, student achievement will increase amounting to 0.361 units. Similarly, the results obtained that the regression model is good enough, because based on the model deviation test shows that the deviation is not significant at the 5% test level in this case F (Calculate) = 0.73 <F (Table) = 2.43. Thus, the regression equation above can be used to estimate or predict learning achievement (Y) if class management (X) is known. The results of testing the hypothesis, it is evident that the classroom management variables (X) have a positive and significant effect on student learning achievement at the Building Egineering Education at Universitas Negeri Manado. Based on these results, there is a significant and positive relationship between classroom management and student achievement in the Building Egineering Education Department students at Universitas Negeri Manado.


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