scholarly journals Relasi Game Warspear dan Kemampuan Berbicara Serta Kosakata Mahasiswa Sastra Inggris Universitas Ngudi Waluyo

2018 ◽  
Vol 1 (1) ◽  
pp. 31
Author(s):  
Deswandito Dwi Saptanto ◽  
Tri Arie Wibowo

The material and learning process in lectures to improve speaking skills and vocabulary at present generally still have a conventional pattern that is with the teaching and learning process such as lectures, giving material or topics to be discussed along with role play activities as well as structured assignments with media practice questions. Students who have received lecture materials with conventional methods tend to have a sense of boredom, this will certainly lead to a decline in the level of enthusiasm of student learning, as well as directly impacting the existence and presence of students in the lectures. Creative, innovative and interactive learning processes become problem solvers of this problem. This study contributes that is combining between giving lecture material creatively and innovatively by using information and communication technology media in the form of games in order to improve the ability and enthusiasm of students to learn speech and vocabulary material interactively. In this study, researchers used a game called Warspear which focused on communication that occurred between characters in the game. This study uses a qualitative descriptive method in the form of surveys, giving questionnaires, interviews and observations. The method is to answer the problem that the game can improve the ability of students in the scope of speaking and vocabulary and games are good learning tools, and have a positive impact on students.

2020 ◽  
Vol 5 (1) ◽  
pp. 51
Author(s):  
Wahyudi Buska ◽  
Mukhtar Latif ◽  
Risnita Risnita ◽  
Kasful Anwar Us ◽  
Yogia Prihartini

This study aimed to describe the success of the management of a language laboratory in improving students’ Arabic language competence. This was a qualitative descriptive study. The research findings show that the language learning process through the laboratory increased the students’ listening and speaking skill. The language learning process through the laboratory was supported by extracurricular activities. This activity also had a positive impact on language learning achievement of students who previously did not understand Arabic. Then, laboratory as a place for accommodating students’ talent such as laboratories was very helpful for students in the learning process; this was because the students could communicate directly with native speakers. The implementation of the development of teaching and learning activities using the Arabic language laboratory was directed to students through inservice training programs. The evaluation program was conducted by Arabic language lecturers to see the level of achievement obtained by students after finishing studying in two ways, namely competitive and non-competitive.


2020 ◽  
Vol 5 (1) ◽  
pp. 17
Author(s):  
Ridwan Ridwan

<span lang="EN-US">The success of teaching and learning activities can be known from the results of teacher performance in preparing character-based lesson plans and implementing them in the teaching and learning process in class. This school action research aims to see whether there is an increase in the ability of teachers in developing character-based lesson plans and their implementation in teaching and learning process. This research uses 2 cycles. The research procedure has four stages of activities</span><span lang="IN"> are</span><span lang="EN-US">, planning, action, observation and evaluation</span><span lang="IN">,</span><span lang="EN-US"> and reflecting. The study was conducted at SDN 07 Situjuah Gadang. The subject of the research is the class teacher and subject teacher, which totals 7 </span><span lang="IN">teachers.</span><span lang="EN-US"> Data processing using qualitative descriptive analysis techniques.</span><span lang="EN-US">Based on the results of data analysis that has been stated, that the data obtained from observing the ability of teachers to prepare character-based lesson plans in cycle I and cycle II there is an increase in the ability of teachers in preparing character-based lesson plans.</span>


2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Jawane Malau

<p>This research was conducted for the purpose of getting a clear and complete <br />picture conserning the quality of teaching and learning process through eveloping and implementing jigsaw type cooparative learning model for subject of Thermodynamics. The quality of teaching and learning process can be viewed by positive response of university students towards thermodynamics subject using the implemented jigsaw type cooparative learning model. The subject of this research were students of high school class X, semester II in the academic year of 2011/2012, which were listed as learning tools needed for thermodynamics of jigsaw type cooparative learning model. The learning tool which were being developed consist of teaching materials, learning plan, and student worksheet. The research prosedure consisted of developing the tools of teaching and learning process, and the followed by realization of learning in class using the jigsaw type cooparative learning approach. The research instruments were to be observation sheet and student response questionaire towards the learning process. The reseach data were analyzed using percentage statistic. Based on the refection result towards the action which was planned beforehand and also the researh result discussion, it was found that the learning process of hermodynamics which was done by implementing the jigsaw type cooparative learning model can increase student activity in his study. Implementing the jigsaw type cooperative learning can increase the learning result of students. Most of the students who partisipated in the thermodynamics class agree and give a positive apreciation towards the implementation of cooperative learning model. They believe that with the learning group can help them overcoming the learning deterrent. </p><p> </p>


2020 ◽  
Vol 9 (1) ◽  
pp. 1-16
Author(s):  
AL Manaf

This article aim to analyze Ibn Khaldun's thoughts on education and its relevance to modern world education. This research uses qualitative approach (Library Research) by analyzing the sources collected and summarized in the article. Result this research shows that education is not only a teaching and learning process that is limited by time and space, but education is a process where students are able to live, absorb and even capture natural events throughout the ages. Ibn Khaldun's thoughts are also very relevant to modern education when viewed from various aspects, namely educators, learning methods, curriculum and educational goals. Positive impact What is expected from the results of this study is the adoption of the concept of Modern Education with the Concept of Education according to Ibn Khaldun.


2020 ◽  
Vol 5 (1) ◽  
pp. 29-36
Author(s):  
Ruslandi Ruslandi ◽  
Chaerul Rochman

In the management of the school, the Headmaster must have responsible to take care of  all the facilities and infrastructure. The headmaster and all of the members of the school must be able to maintain and pay attention to the facilities and infrastructure already there is. With the availability of facilities and infrastructure in schools, the students can learn maximally. The management of the schools must emphasize more attention to the facilities and infrastructure. Every people must be responsible manage and take care of these facilities and infrastructure. The head of the schools must have plans, notes, and record to any facilities and infrastructure used in the school. If all management steps have been carried out with good as expected it will have a positive impact towards students in the teaching and learning process, then the achievement of educational goals reach effectively and efficiently


2020 ◽  
Vol 3 (2) ◽  
pp. 250-272
Author(s):  
Rikha Ayu Minda Kharisma ◽  
Rahmawati Zulfiningrum

AbstrakMasyarakat  cyber merupakan  salah satu bentuk penciptaan  budaya baru yang disebabkan  oleh perkembangan  teknologi informasi dan komunikasi. Teknologi saat ini memiliki banyak manfaat untuk membantu masyarakat dalam menyelesaikan  aktivitas  rutinnya,  dimana  digitalisasi  telah  terjadi  di  berbagai bidang dan menjadi kebiasaan baru masyarakat. Searching, salah satu film yang diproduksi tahun 2018 ini mengisahkan fenomena teknologi. Film tersebut menggambarkan bahwa menemukan orang hilang dengan rekam jejak digital adalah mungkin dan bisa menjadi jalan keluarnya. Lebih jauh, film ini tidak hanya menampilkan dampak positif dari teknologi tetapi juga menyuguhkan sisi negatifnya.  Penelitian  ini bertujuan  untuk mengetahui representasi  masyarakat cyber dalam film Searching. Peneliti menggunakan  metode penelitian deskriptif kualitatif dengan model analisis semiotika Roland Barthes. Teori dalam penelitian ini menggunakan  Teori Representasi  Stuart  Hall. Hasil penelitian  menunjukkan bahwa terdapat lima representasi  dari masyarakat cyber. Pertama,  komunikasi yang menggunakan  media aplikasi. Kedua, menciptakan  identitas baru di dunia maya.   Ketiga,   menggunakan  website   untuk   mencari   informasi.   Keempat, kebebasan berpendapat di dunia maya, dan yang terakhir adalah kecanduan internet. Masyarakat  perlu meningkatkan  kesadaran  akan dampak penggunaan teknologi agar bisa hidup bijak di era digital.  Kata kunci: Film searching, Masyarakat cyber, Representasi, Semiotika, Teknologi AbstractThe cyber society is a form of creating a new culture caused by the development of information and communication technology. Nowadays, technology bring the advantages to help people accomplished  their routine activities, where digitalization  has  occurred  in  various  fields  and  has  become a new  habit  for society. Searching, one of the movies that produce in 2018 is portray the phenomenon  of technology.  The film described  that finding the missing people with a digital track record is possible and could be the way out. Furthermore, this film not only show the positive impact of technology but also state the negative side. This study aims to determine the representations of cyber society in film title Searching. The researcher uses qualitative descriptive method research with semiotics of Roland  Barthes  analysis  model.  The theory  in  this  study uses the theory  representation  of  Stuart  Hall.  The  results  showed  that  there  are  five representations of cyber society. First, communication  using media applications. Second,  creating  a new  identity  in cyberspace.  Third,  use  the  website  to  find information.  Fourth,  freedom  of speech  in cyberspace,  and the last is internet addiction.   The  public  needs  to  increase  the  awareness  for  the  impacts  of technology uses in order to live wisely in the digital era.Keywords: Cyber society, Representation, Searching movie, Semiotic, Technology


2021 ◽  
Author(s):  
Andra Oneci ◽  
◽  
Maria-Magdalena Joița ◽  
◽  
◽  
...  

Technology is a means of accomplishing a task mainly by using technical processes, methods, or knowledge.The importance of technology in connection with any type of development is widely recognized, especially having considering nowadays’ worldwide Covid-19 context.The passage from standardized to digitalized teaching-learning process hasn’t been easy. Information technology and educational technology are now extensively being used in schools and refer to a wide multitude of teaching-and-learning–related software and hardware used during the lessons. Learning becomes effective when the students are actively engaged, are collaborating with one another, are in charge of their learning process, become critical thinkers and creative problem-solvers. Scientific thinking appears when thinking about the content of science and the set of reasoning processes that permeate the field of science: induction, deduction, experimental design, causal reasoning, concept formation, hypothesis testing, and so on, are combined. Simultaneously, teachers continue their lifelong learning process online, design digital lessons, gamify lessons, obtain real time results, are part of the staffroom at school and also part of a larger, more diverse, virtual staffroom. In conclusion, the goal of using technology inside and outside the classroom is perceived as a way to individualize education and to develop students’ competences and cognitive skills.


2020 ◽  
Vol 8 (3) ◽  
pp. 11-19
Author(s):  
Veni Nella Syahputri ◽  
Zahratul Idami ◽  
Zaiyana Putri ◽  
Desy Kurniasy

Purpose of the study: This study aimed at finding out the efficiency of traditional whiteboard use in classroom settings. It is known that there are a lot of advancements in teaching and learning tools, including the means of whiteboards which can be altered by using projectors. Methodology: This study was mainly under the qualitative design where the authors mainly weighed the data reliability on the quality of the respondents’ responses through the open-ended questionnaire set. There were 177 senior college students involved as the respondents, who volunteered to fill out the questionnaire set about the effectiveness and efficiency of whiteboard use in classroom settings. The data gathered from the questionnaire were then analyzed using percentages to see the students’ agreement on the statements in the questionnaire set. Main findings: The results indicate that students still perceive that whiteboards—despite its traditionalism—help assist their learning process. Applications of this study: However, there are several points that teachers need to justify concerning the whiteboard skills namely general writing ability including handwriting legibility, setting-up ability, making optimum use of whiteboards, and cleaning up compliance. Novelty/Originality of this study: This study takes into account the efficiency of conventional whiteboard uses in the globalized era. Although a lot of kinds of digital whiteboards and projectors are in use, students still consider that the use of conventional whiteboard is still necessary.


Author(s):  
Preeti Jaiswal

Considering the manner in which technology is proliferating in all spheres of life, it is becoming pivotal to use Information and Communication Technology (ICT) in teaching and learning process, in today’s information age classrooms, by implementing digital learning tools. The purpose of this study is to determine the consequences of technological implementation on students’ academic achievements, in higher education. A mixed method, qualitative and quantitative, was used to collect data. A total of 40 students studying the course entitled English for Business in Department of English Language & Literature, College of Arts, during the academic year 2017-18 at University of Bahrain participated in this study. The findings obtained from the quantitative evaluation and qualitative dimensions of the study revealed that the course educators and students had a positive attitude towards the use of educational technologies as it impacted students’ performances positively.


2016 ◽  
Vol 74 (1) ◽  
pp. 61-70
Author(s):  
Gláucia Nolasco de Almeida Mello

The last fifteen years, in Brazil, the number of engineering freshmen had a huge increased and, although the number of graduated also had increased over the same period, the percentage of engineering freshmen are by far higher than engineers graduated. In this context, there is a clear evidence of the high dropout rate in higher education courses of engineering in Brazil. Once most of developed researches about engineering courses dropout in Brazil are focused in the students and institutions point of view about factors that affect dropout rate, in this research it was investigated the professors perspective to answer the three questions: (1) What are the main factors which prevent success in teaching and learning process identified by professors of engineering during the classes? (2) How can professors to improve the teaching and learning process in higher education courses of engineering in Brazil? (3) How can Higher Education Institutions (HEI) support the professors? The research data were collected through team activities developed with 134 professors of higher education courses of engineering. This research reveals that the most important factors that affect negatively the teaching and learning process are related to inadequate high school preparation and behaviour of students. Main suggestions of professors for improving the teaching and learning process and also students' motivation are related to pedagogical aspects such as: use of Information and Communication Technologies (ICTs) as support of classes and implementation of professor and student support programs with significant participation of HEI. Key words: qualitative research, problems in engineering education, professor's perspective, higher education of engineering in Brazil.


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