scholarly journals Pendekatan model role play dalam upaya meningkatkan hasil belajar teknik passing sepak bola

2021 ◽  
Vol 10 (1) ◽  
pp. 66-77
Author(s):  
Hendri Suwignyo ◽  
Andy Widhiya Bayu Utomo
Keyword(s):  

Penelitian ini bertujuan untuk meningkatkan hasil belajar teknik passing sepak bola dengan model role play di SD Negeri Margomulyo IV Bojonegoro kelas V mata pelajaran pendidikan jasmani kesehatan dan rekreasi materi sepakbola. Metode penelitian ini adalah penelitian tindakan kelas (PTK) yang dilakukan sebanyak satu kali siklus dengan jumlah 12 siswa. Penelitian ini dilaksanakan pada semester genap tahun ajaran 2020/2021. Untuk  teknik pengumpulan data yang sedang dilakukan oleh peneliti yaitu melalui observasi, dan tes. Berdasarkan pelaksanaan tes awal pada aspek sikap (afektif) mendapatkan nilai rata-rata 78 (tuntas), aspek pengetahuan (kognitif) mendapatkan nilai rata-rata 80 (tuntas), dan aspek keterampilan (psikomotor) mendapatkan nilai rata-rata 55 (belum tuntas), sehingga dilakukan siklus I untuk memperbaiki perolehan nilai pada aspek keterampilan (psikomotor) setelah dilakukan siklus I pembelajaran dengan model bermain peran (role play) maka diperoleh nilai rata-rata siswa sebesar 78 (tuntas) sehingga secara umum menunjukan terjadi peningkatan yang signifikan dan tidak perlu berlanjut pada siklus II. Maka, penerapan metode role playing dapat meningkatkan hasil belajar siswa.

2016 ◽  
Vol 27 (1) ◽  
pp. 57-73 ◽  
Author(s):  
Lotte Galløe

Denne artikel beskæftiger sig med rollespil som en læringsteknologi. Artiklen stiller skarpt på rollespil som en nuanceret styring, der søger at fremme en særlig adfærd. Der argumenteres for, at rollespillet er et eksempel på en strategisk praksis, der fungerer ved at inddrage de lærende i påvirkningen af sig selv og hinanden. Gennem et feltstudie af et træningsforløb for forældre med udadreagerende børn er rollespil som læringsteknologi undersøgt. Med et foucaultiansk magtperspektiv belyses de specifikke teknikker, der gør rollespillet til en legende praksis, for siden at tillægge det en anden alvor. Artiklen viser, hvordan rollespillet tager form i samspillet mellem instruktører og forældre og viser sig virksomt ved at inkludere forældrene i udførelsen og omdirigere deres modstand. ENGELSK ABSTRACT: Lotte Galløe: Imaginary Real Life. The Governed Learning of Role Playing This paper examines role-playing as a learning technology. It focuses on role-playing, as employed in the social services, as an advanced form of governance aiming to produce a certain behavior on the part of the learners. Based on an ethnographic interpretation of Michel Foucault’s notion of power, the paper sheds light on role-playing in practice in Parent Management Training (PMTO) group sessions. Role-playing in PMTO exemplifies the use of particular techniques that shape role-playing as an imaginary game, and simultaneously ascribes it significance in real life. The article argues that role-playing’s apparent non-serious approach enables a strategic practice engaging the learners in the governing actions targeted towards shaping them as subjects. The paper shows how the techniques of enactment, instruction, and evaluation unfold by involving the parents in the performance. Finally the paper shows how resistance is rejected or adapted within the governing practice. Keywords: role-play, Foucault, governance, PMTO, learning.


2020 ◽  
pp. 112-149
Author(s):  
Christopher B. Patterson

This chapter compares narratives of digital utopia against the turgid material process of factory labor in Asia. It begins by exploring how role-playing video games like Mass Effect, Dragon Age, Guild Wars 2, and others shore up evidence for digital utopia by enacting its values of liberal tolerance, freedom, and egalitarianism within a virtual realm. Yet played erotically, role playing offers new connections between the empire and its Asian provinces through playing a role, an act characteristic of the power positions of sexual role play (domination and subjugation). Using Michel Foucault’s theories of ars erotica and aphrodisia, this chapter argues that role playing bounds the gamelike, the queer, and the erotic, as all develop rule-based fantasy worlds with hierarchized avatars or roles. Role play can make explicit the transnational power differentials that function as digital utopia’s conditions of possibility.


2014 ◽  
Vol 38 (5) ◽  
pp. 204-210 ◽  
Author(s):  
Aaron K. Vallance ◽  
Ashish Hemani ◽  
Victoria Fernandez ◽  
Daniel Livingstone ◽  
Kerri McCusker ◽  
...  

Aims and methodTo develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants' attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses.ResultsParticipants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication.Clinical implicationsThe study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.


Author(s):  
Judith Opiyo Yabbi

Role-play is a holistic pedagogy in teaching. The technique instills critical thinking in pupils, enhances emotional intelligence, and improves morality and forms of realism about information. The chapter examines the influence of role-play teaching technique on English performance among the pupils with hearing impairment in Kenyan primary schools. The chapter looks at several elements of role-playing such as games, real-life expression, imitation, positive impact, and the challenges facing the effective implementation of the use of role-play in teaching and learning in primary schools of learners with hearing impairment. This study is a desktop review and only relies on secondary materials. The literature was sourced in various databases. The review revealed that role-play improves the self-efficacy of the learner since the technique is grounded in reality. Learning is enhanced when the activities involved are memorable and engaging.


2012 ◽  
Vol 29 (2) ◽  
pp. 120 ◽  
Author(s):  
Shawna Shapiro ◽  
Lisa Leopold

This article draws from practitioners’ experience and from scholarship in a variety of disciplines to construct a rationale for incorporating what we call “critical roleplay” in the English-for-academic-purposes (EAP) classroom. We discuss the historical significance of role-play in TESOL and explore why this type of pedagogy has become less prominent in scholarship from recent decades. We argue for a new direction in role-play pedagogy that foregrounds critical thinking as essential to academic literacy. We describe several role-play activities that were successfully implemented in college-level EAP classes to demonstrate that academic role-play can be both cognitively challenging and linguistically relevant.


2018 ◽  
Vol 10 (2) ◽  
pp. 58-71
Author(s):  
Solehudin Solehudin

Handwashing with soap one of the Clean and Healthy Behavior. PHBS is also conducted in schools based on KMK No. 1429 / MENKES / SK / XII / 2006, and became one of the duties of the nurse as an extension worker. The success of counseling with the selection of appropriate methods. The methods used in SMP N 1 Gunung Putri are lecture methods, group discussions, and role play methods. Known data of sick students in 2015/2016, 143 times tifoid become first sequence with incidence 60 times (42%), ISPA 30 times (21%) and skin disease 20 times (14%). By hand washing is expected to reduce disease and can improve student health status. This study analyzes the influence of the use of role play method on hand washing properly viewed from the knowledge of students of class VII SMP N 1 Gunung Putri Bogor in 2016. This type of research is quantitative, quasi experimental design with nonequivalent control group design. By probability sampling technique, that is cluster random sampling. Respondents 50 (25 experiments and 25 controls). Data were obtained through pre and post test with questionnaire and hand washing practice. Statistical analysis used independent t-test, paired t-test, ANNOVA followed by post hoc scheffe. Independent t-test result result is sig.0.610 which means there is no difference between the two classes (equivalent). The result of paired t-test result is sig value in both classes <0.05 which means there is influence of knowledge. The result of post hoc scheffe on the correct knowledge and hand washing produced interaction by looking at significance and mean value ie A2B1 with sig. 0.31 and A2B2 with sig. 0.14 which are both role play classes. Mean A2B2 75.00 which means there is interaction influence so it can be concluded that Ha accepted that there is interaction influence the use of role play method on hand washing is correct in terms of student knowledge. This research is expected to contribute in providing reference in choosing the right method. As well as to wash the right hands become a habit and entrust to the respondents in order to improve the degree of health.


Author(s):  
T. Shishkina

In the scientific article the essence and significance of learning through play or game learning are determined in the training of future bank employees on a practical example of a role-playing game. Increasing demands on the quality of professional training of future bank employees for the effective work in terms of development of market relations of the current economic instability, crisis phenomena in the financial and banking sphere, the process of professional training of future bankers requires the use of modern methods and teaching methods, especially those that form the active creative activity of students.Learning through play or game learning is such active teaching method with modern advances of computer technology, the global Internet network. The methods of active learning are a set of means of organization and management of training and learning activity. These methods are characterized by the following factors: forced students' activity, independent decision making in conditions of increased motivation and emotionality, constant interaction of the educational system and students. The examples of teacher-student interaction were analyzed.In the scenario of role play the knowledge, skills and abilities are practically defined that student should learn after participating in the role-playing game. The complete scenario of the role-play "Credit insurance" is provided, which consists of the preparation of game, goals, the game content, time-stamped scenario and results. The head of the game is the teacher who conducts practical classes.The game is conducted at the practical lesson on the discipline "Insurance Culture" after the lecture "Insurance Culture in Deposit Insurance and Financial and Credit Risks"Students' activity is increasing during role and business games, which is an important factor in receiving of a significant amount of knowledge and building skills and competencies for the same period of time on the traditional method of teaching (seminars and practical classes).Key words: role-playing game, professional competencies, pedagogical method, role-playing game scenario.


2018 ◽  
Vol 1 (3) ◽  
pp. 37
Author(s):  
Umi Kulsum Riadul Badiah ◽  
Dewi Safitri Elshap

The objective of this research was to understand comprehensively the effort to improving the spiritual student of RA Albidayah. The method that have been used in aim to improve spiritual quotient is role play. The data were collected trough participant using interview, observation and test. The data analysis and interpretation indicates that the role play method can be used to improv the spiritual student of RA Albidayah. The role play that have been use in this research have three stages which are preparation, execution, evaluation and discussion. The findings lead to the recommendation for the teacher to use the role play method in aim to improve the spiritual quotient in the RA Albidayah


Jurnal Socius ◽  
2017 ◽  
Vol 6 (02) ◽  
Author(s):  
Riduansyah Riduansyah

The purpose of this research is to know the description of interest, understanding of history subject, and creativity, effectiveness of teaching and learning activity in class in history subject at SMA Negeri 2 Banjarmasin. The research used qualitative method and the research type used was classroom action research. Descriptive research aims to give factual and accurate description regarding the facts of situation at SMA Negeri 2 Banjarmasin, especially on the role play  method in increasing the history learning interest. Data taken consist of primary and secondary data.The result of research indicates that role playing method in increasing the interest of  history at SMA Negeri 2 Banjarmasin has run well and succeeded. The assessment seen from the cognition , psychomotor, and affective aspect  of students has depicted on overall students’ learning results and objectivity. The problems faced in applying role playing method were (1) limitation of time , (2) limitation of materials which are required in the subject, (3) lack of knowledge of teacher in role playing method, and (4) less comprehension of students about role playing. Keywords: Interest and method of role playing Tujuan dari penelitian ini untuk mengetahui gambaran minat, pemahaman pelajaran sejarah, dan kreativitas, efektifitas kegiatan belajar mengajar siswa pada mata pelajaran sejarah di SMA Negeri 2 Banjarmasin.Penelitian ini menggunakan pendekatan kualitatif dan jenis penelitian yang digunakan adalah penelitian tindakan kelas. Penelitian deskriptif bertujuan untuk memberikan gambaran secara faktual dan akurat mengenai fakta-fakta tentang keadaan Sekolah Menengah Atas Negeri  2 Banjarmasin, khususnya dalam hal metode Bermain Peran (Role Playing) untuk meningkatkan minat  belajar sejarah. Data yang diambil terdiri dari data primer dan data sekunder.Hasil penelitian menunjukkanmetode Bermain Peran (Role Playing) untuk meningkatkan minat  belajar sejarah pada Mata Pelajaran Sejarah kelas XII IPS-4 SMA Negeri 2 Banjarmasin sudah dapat dikatakan berjalan dengan semestinya dan berhasil.Penilaian dengan melihat aspek kognitif, psikomotor, dan afektif siswa sudah menggambarkan keseluruhan hasil belajar siswa dan objektivitas.Masalah-masalah yang dihadapi dalam penerapan metode Bermain Peran (Role Playing) disini adalah (1) sedikitnya waktu, (2) materi yang dibutuhkan dalam pelajaran ini sangat terbatas, (3) guru kurangnya pengetahuan tentang metode bermain peran, dan (4) siswa kurang memahami tentang Bermain Peran.Kata Kunci:Minat dan metode  bermain peran (Role Playing)


2019 ◽  
Vol 1 (1) ◽  
pp. 31-38
Author(s):  
Bambang Wiseno

Abstrak Mempelajari ilmu asuhan keperawatan harus dilakukan secara menyeluruh, yaitu; bio, psiko, sosio, spiritual dan budaya sehingga didapatkan hasil yang optimal. Banyak model dan metode yang digunakan untuk proses pembalajaran. Metode role play dalam pembelajaran laboratorium mata kuliah asuhan keperawatan jiwa Diploma III dilakukan untuk mengaplikasikan teori keperawatan jiwa yang lebih membutuhkan kemampuan komunikasi terapeutik sebagai perawat pelaksana. Mahasiswa ketika praktik bermain peran pada pembelajaran laboratorium asuhan mempunyai berbagai pengalaman yang bermakna dan permasalahan yang tidak didapatkan ketika praktik laboratrium mata kuliah lain. Tujuan dari penelitian ini adalah untuk menemukan makna dari pengalaman mereka ketika selesai mengikuti kegiatan. Penelitian kualitatif dengan pendekatan fenomenology diskriptive dilakukan wawancara secara mendalam (indepth interview) dengan pertanyaan semistruktur terhadap enam mahasiswa secara purposive sampling setelah pembelajaran roleplay pada bulan Juni 2019 di laboratrium kampus. Interpretative Phenomenology Analysis (IPA) digunakan untuk menganalisa data dan ditemukan 7 tema, yaitu; merasa perlu tambahan praktik komunikasi terapeutik, merasa susah mempelajari keperawatan jiwa, tidak yakin akan kemampuan, merasakan seperti berhadapan langsung dengan klien, merasakan takut bila berhadapan langsung dengan klien jiwa, tidak bisa konsentrasi dalam proses role play dan merasa perlu untuk sering melakukan role play. Dari semua tema yang dihasilkan dapat disimpulkan bahwa mahasiswa ada yang merasa kesulitan mempelajari keperawatan jiwa karena persepsi yang salah tentang keperawatan jiwa sehingga merasa perlu meningkatkan pemaham teoritis materi dan sering melakukan latihan bermain peran.   Kata Kunci: Praktik Klinik, Diskriptif, Fenomenology, Keperawatan Jiwa, Komunikasi Terapeutik.   Abstract Studying nursing care must be done thoroughly, that is; bio, psycho, socio, spiritual and culture so that optimal results are obtained. Many models and methods are used for the learning process. The role play method in learning laboratory nursing Diploma III mental nursing care is carried out to apply mental nursing theory that requires therapeutic communication skills as a practical nurse. Students when practicing role playing in mental health laboratory have a variety of meaningful experiences and problems that are not obtained when practicing laboratory in other subjects. The purpose of this research is to find the meaning of their experience when they finish participating in the activity. Qualitative research with a descriptive phenomenological approach was carried out in-depth interviews (in-depth interviews) with semi structured questions to six students by purposive sampling after role play learning in June 2019 at the campus laboratory. Interpretative Phenomenology Analysis (IPA) was used to analyze data and found 7 themes, namely; feel the need for additional therapeutic communication practices, find it difficult to study mental nursing, are unsure of ability, feel like dealing directly with clients, feel afraid when dealing directly with mental clients, cannot concentrate on the role play process and feel the need to frequently do role play. From all the themes produced it can be concluded that there are students who find it difficult to study mental nursing because of wrong perceptions about mental nursing so they feel the need to improve theoretical understanding of the material and often do role playing exercises.   Keywords: Clinical Practice, Descriptive, Phenomenology, Psychiatric Nursing, Therapeutic Communication


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