Remote Usability Evaluation of Web Interfaces

Author(s):  
Naouel Moha ◽  
Ashraf Gaffar ◽  
Gabriel Michel

Usability testing is a process that employs a sample of future users to evaluate software according to specific usability criteria. With the unprecedented growth and reach of the Internet, it is hard to reach representative users of Websites across the world. The new branch of remote usability testing has emerged as an alternative. While it is prohibitively expensive to conduct usability testing on a global range of users, it is technically possible and is more feasible to remotely collect the necessary information about usability problems and to analyze them the same way we do local tests. In this chapter, we present systematic methods and tools to support remote usability testing and evaluation of Web interfaces.

2021 ◽  
pp. 366-383
Author(s):  
Engracia Santos

The primary objective of this study is to determine the usability of the Newspaper-on- DVD project of the Rizal Library, Ateneo de Manila University and to make recommendations that will help improve the system and expand its usage. In 2000, Library started transforming the preserved newspaper from microfilm to digital images. The library then provided an easier mode of access by providing a search tool that will link the index to the images and to the printers. A descriptive evaluative research method through usability testing was used in this study. Ten representative students were asked to complete a series of tasks using NP-DVD. Based on the test, the researcher was able to identify usability problems and recommended futures actions to enhance the system. These problems characterize the difficulties users face while using library search tools available not only in the libraries but also in the internet.


Author(s):  
Muhammad Nazrul Islam ◽  
Franck Tétard

User interfaces of computer applications encompass a number of objects such as navigation links, buttons, icons, and thumbnails. In this chapter, these are called interface signs. The content and functions of a computer application are generally directed by interface signs to provide the system’s logic to the end users. The interface signs of a usable application need to be intuitive to end users and therefore a necessary part of usability evaluation. Assessing sign intuitiveness can be achieved through a semiotic analysis. This study demonstrates how a semiotic assessment of interface signs’ intuitiveness yielded a number of benefits. For instance, (i) it provides an overall idea of interface signs’ intuitiveness to the end users to interpret the meaning of interface signs, (ii) it assists in finding usability problems and also in (iii) recommending possible solutions, (iv) provides background for introducing guidelines to design user-intuitive interface signs, (v) helps in constructing heuristic checklist from semiotics perspective to evaluate an application, (vi) no additional resource and extra budget are needed. This study also presents a list of methodological guidelines to obtain the perceived benefits of integrating semiotic perception in usability testing for practitioners.


2022 ◽  
pp. 58-76
Author(s):  
Gonca Gokce Menekse Dalveren ◽  
Serhat Peker

This study aims to present an exploratory study about the accessibility and usability evaluation of digital library article pages. For this purpose, four widely known digital libraries (DLs), namely Science Direct, Institute of Electric and Electronic Engineering Xplore, Association for Computing Machinery, and SpringerLink, were examined. In the first stage, article web interfaces of these selected DLs were analyzed based on standard web guidelines using automatic evaluation tools to assess their accessibility. In the second stage, to evaluate the usability of these web interfaces, eye-tracking experiments with 30 participants were conducted. Obtained results of the analysis show that article pages of digital libraries are not of free of accessibility and usability problems. Overall, this study highlights accessibility and usability problems of digital library article interfaces, and these findings can provide the feedback to web developers in making their article pages more accessible and usable for their users.


Author(s):  
Layla Hasan

This research aims to suggest key design characteristics that are necessary for developing usable e-commerce websites in the Arab world. A comprehensive usability evaluation of four leading Arab e-commerce websites was conducted using the heuristic evaluation method. The results identified major and minor usability problems and major and minor good design characteristics on the selected websites. Based on the results, 51 key design characteristics were suggested. The recommended key design characteristics comprised two levels according to their priority: level one which includes mandatory key design characteristics and level two which includes supplementary design characteristics. The key design characteristics in each level were categorized under specific pages and areas that can be found on any e-commerce website. Such categorizations could direct website evaluators and designers to important pages and areas that should be considered to improve the overall usability of e-commerce websites. The results of this research are particularly important to developing countries which are still facing challenges that may affect the design and accessibility of usable and useful websites. These relate to low speed of accessing the Internet and a lack of website designers who have experience in customers’ needs and websites’ usable design characteristics.


Author(s):  
Erin M. Lesaigle ◽  
David W. Biers

Fifteen usability professionals participated in a usability test under one of three simulated real time viewing conditions: (1) Screen data (S) where the evaluators saw only the image of the user's computer screen; (2) Screen plus Audio data (SA) where the user's verbalizations could be heard in addition to viewing the screen image; and (3) Screen plus Audio plus Video data (SAV) where the evaluator's additionally saw an image of the user's face in real time. Results indicated no significant differences in the total number of problems found under the three viewing conditions although there was some evidence that the problem space differed particularly from the subjective questionnaire data collected directly from the users. In rating the severity of the problems encountered, the agreement among the usability professionals was low and did not vary as a function of the number of years of the usability professional's experience. More importantly, however, ratings of severity varied as a function of viewing condition with those usability professionals in the face condition perceiving the same problems to be more severe. When considering only the most severe problems (on which there was agreement in severity ratings), the number of severe problems uncovered was less with the questionnaires than under the three real-time viewing conditions. The results are discussed in terms of real time usability evaluation and terms of the implications for remote usability testing.


Author(s):  
Rizdania Dermawi ◽  
Herman Tolle ◽  
Ismiarta Aknuranda

People interact their environment by communicating, but some limitation may exist such as hearing disability that occurs to deaf people. Usually, they communicate by using sign language. Unfortunately, there is various sign language in the world. This research is evaluating the usability of smartphone for communication board that can be used by deaf people to communicate to others, especially the people who don’t understand the sign language. Usability testing is to measure the user performance for mobile applications. The five criteria for the usability, according to Nielsen are learnability, efficiency, memorability, errors, and satisfaction. The study obtained the result of 88.36% of usability testing.


2012 ◽  
Vol 3 (4) ◽  
pp. 1-19
Author(s):  
Ting Zhang ◽  
Pei-Luen Patrick Rau ◽  
Gavriel Salvendy ◽  
Jia Zhou

This study compared usability testing results found with low- and high-fidelity prototypes for mobile phones. The main objective is to obtain deep understanding of usability problems found with different prototyping methods. Three mobile phones from different manufactures were selected in the experiment. The usability level of the mobile phones was evaluated by participants who completed a questionnaire consisting of 13 usability factors. Incorporating the task-based complexity of the three mobile phones, significant differences in the usability evaluation for each individual factor were found. Suggestions on usability testing with prototyping technique for mobile phones were proposed. This study tries to provide new evidence to the field of mobile phone usability research and develop a feasible way to quantitatively evaluate the prototype usability with novices. The comparisons of paper-based and fully functional prototypes led us to realize how significantly the unique characteristics of different prototypes affect the usability evaluation. The experiment took product complexity into account and made suggestions on choosing proper prototyping technique for testing particular aspects of mobile phone usability.


Author(s):  
Inas Sofiyah Junus ◽  
Harry B. Santoso ◽  
R. Yugo K. Isal ◽  
Andika Yudha Utomo

<p>Student Centered e-Learning Environment (SCeLE) has substantial roles to support learning activities at Faculty of Computer Science, Universitas Indonesia (Fasilkom UI). Although it has been used for about 10 years, the usability aspect of SCeLE as an e-Learning system has not been evaluated. Therefore, the usability aspects of SCeLE Fasilkom UI as a learning support system and what makes SCeLE Fasilkom UI an ideal system are not known yet. Motivated by the mentioned conditions, the researchers found an urge to conduct a usability evaluation in order to propose a set of recommendation for SCeLE usability improvement, based on usability evaluation reflecting both students and lecturers experience as user.</p><p>In this present research, the usability testing was conducted for SCeLE, targeting learning activities underwent by undergraduate students at Fasilkom UI, in the form of blended mode online learning. The data collection stage in the usability testing was performed by distributing questionnaire to students and interviewing several lecturers and students. The collected data was then analyzed and interpreted to obtain usability problems and solution alternatives. The quantitative data was analyzed using central tendency as reference, while the qualitative data was analyzed using theme-based content analysis. Data interpretation was performed by determining how to handle each kind of data based on the theme, and classifying each of the identified usability problem based on its severity rating.</p><p>The recommendations constructed to solve the usability problems were based on solution alternatives from the analyzed data supported by literature study. The present research comes up with seven main recommendations and an extra recommendation. The main recommendations are solutions to tackle the identified usability problems, while the extra recommendation is not directly related to any of identified usability problems, but was considered potential to improve the SCeLE usability.<br /><br /></p>


2021 ◽  
Vol 6 (3) ◽  
pp. 281-287
Author(s):  
Amirotul Muniroh ◽  
Rizdania

The need for media that supports online learning is increasing along with the Covid-19 pandemic that is spreading in the world. The learning media is expected to be in the form of media that is easy to use and does not require additional costs incurred by students. One application that is widely used today is Telegram. The application provides a telegram bot facility that can assist teachers in delivering the material they are taught. By using the telegram bot, students can easily use applications on their mobile phones without installing additional applications. This study discusses the development of online learning methods using telegram bots as a medium for delivering material to students using the approach of UCD. This study used usability testing to evaluate the Telegram bot as the media for flipped learning. There are five indicators measured in the usability evaluation we used in this research. The result of the assesment is 83.56%.


Author(s):  
Nestor J. Zaluzec

The Information SuperHighway, Email, The Internet, FTP, BBS, Modems, : all buzz words which are becoming more and more routine in our daily life. Confusing terminology? Hopefully it won't be in a few minutes, all you need is to have a handle on a few basic concepts and terms and you will be on-line with the rest of the "telecommunication experts". These terms all refer to some type or aspect of tools associated with a range of computer-based communication software and hardware. They are in fact far less complex than the instruments we use on a day to day basis as microscopist's and microanalyst's. The key is for each of us to know what each is and how to make use of the wealth of information which they can make available to us for the asking. Basically all of these items relate to mechanisms and protocols by which we as scientists can easily exchange information rapidly and efficiently to colleagues in the office down the hall, or half-way around the world using computers and various communications media. The purpose of this tutorial/paper is to outline and demonstrate the basic ideas of some of the major information systems available to all of us today. For the sake of simplicity we will break this presentation down into two distinct (but as we shall see later connected) areas: telecommunications over conventional phone lines, and telecommunications by computer networks. Live tutorial/demonstrations of both procedures will be presented in the Computer Workshop/Software Exchange during the course of the meeting.


Sign in / Sign up

Export Citation Format

Share Document