A Framework for the Implementation of a Collaborative Flexible Learning Environment for Academic Institutions

Author(s):  
R. K.Y. Li ◽  
S. T. Cheng ◽  
R. J. Willis

Over the past few years the enormous advances in multimedia and Internet technology have started to affect how we live, play, enjoy and conduct our businesses. At the same time, these technologies have begun to creep into our learning and training environments. Many educational institutions are experimenting with the use of the new technology to enhance existing teaching methods. The traditional instructor-centric method of teaching is giving way to the learner-centric model of learning in which information is interpreted rather than merely received by the students and new knowledge is created (Lotus Corporation , 1997). In the learner-centric model, students learn through discovery. The traditional textual and verbal-based learning method is becoming less acceptable. The new learning model is often driven by interactive multimedia which gives the learner full control over the learning process and hence, the focus is on what the learner does not already know. Interactiveness increases the student’s motivation and rate of retention (Bielenberg & Carpenter-Smith, 1997). The term flexible learning, a contemporary buzzword, is often used to describe the above-mentioned model.

Author(s):  
Robert Z. Zheng

How to personalize learners' learning with digital technology so that learners derive optimal experiences in learning is a key question facing learning scientists, cognitive psychologists, teachers, and professional instructional designers. One of the challenges surrounding personalization and digital technology is how to promote learners' cognitive processes at a deeper level so that they become optimally engaged in critical and creative thinking, making inferences in learning, transferring knowledge to new learning situations, and constructing new knowledge during innovative learning process. This chapter examines the literature relating to deep cognitive processes and the idiosyncratic features of digital technology that support learners' deep cognitive processes in learning. Guidelines pertaining to personalization with digital technology in regard to deep cognitive processing are proposed, followed by the discussions on future research with a focus on verifying the theoretical constructs proposed in the guidelines.


2017 ◽  
Vol 3 (3) ◽  
pp. 306-309
Author(s):  
Meini Yanti

Abstract: The creativity of learners in the learning process is mainly related to the management of education and training is needed and become the standard of competence that should be obtained. But at educational institutions most of the efforts to improve creativity is still not successful. During this effort to foster creativity of learners is based on efforts to motivate and consequently less than optimal. Through the method of assignment with the application of classroom action research and qualitative data analysis obtained the result that through the method of assignment to learners with the limits of assessment results then the creativity of learners in learning is increasing. Keywords: Creativity, Assignment


2020 ◽  
Vol 6 (2) ◽  
pp. 81-87
Author(s):  
Eka Widyaningsih

Title: Communication Efficacy During Distance Learning Process (Online) The Coronavirus pandemic has been forcing us to avoid physical contact in the working field and educational institutions. We have to deal with many ostacles in this new learning and working environment, both technical and non-technical. Unstable internet connectivity and the financial challenge to provide online access for students at home are among the fundamental problems caused by this distance learning process. As a consequence of this study, material delivery and student’s comprehension are at risk. Based on these facts, lecturers and institutions must have proper/ better  planning strategies to increase learning outcomes in an academic program as a whole and each course for more aimed results. In an architecture department, studio courses are essential. One strategy example of dealing with today’s situation is a collaboration among 2-3 studio courses on the same level to enhance mutual achievement, creating better synergy between methods. This learning strategy’s objective is to make the learning process delivery more efficient and comprehensible to students.


2017 ◽  
Vol 3 (1) ◽  
pp. 150-171
Author(s):  
Ikhsan Rizal Syafi'i

The purpose of this research is to explain about tawābi ’and find out the learning methods that are suitable for middle-level students and their application. And with this research is expected to expand the knowledge of educators and students in the field of science, especially in the chapter at-tawābi 'and the appropriate learning methods. And this type of research is library research using various books. Then all explanations by reading books related to the research title. And the researcher used the Wasfi method in this study, this research begins with an explanation of at-tawābi 'and its types and laws, from the explanation it can be concluded that the learning method that is suitable for the middle-level students and their application is based on the books in accordance with research. The results of this study are that there are 4 parts at-tawābi ’: anna’t, attaukîd, al‘ atf, and al badal. Anna’t consists of two types: anna’tussababiy and anna’tulhaqiqiy, attaukîd there are two types: lafżiy and ma’nawiy. Whereas al'aṭf consists of two parts: ‘aṭful bayān and‘ atfunnasaq (‘aṭfun bil hurûf). The letters ‘aṭf have nine: waw, fa ', śumma, aw, hatta, am, lakin, bal, and lā. Whereas the Badal consists of four parts: albadal almuṭãbiq, badalu ba'din min kullin, badalul isytimāl, albadal almubayyin lil mubdal minhu. And the learning method that is suitable for middle-level students is the inductive method, because the learning process is fast starting with mentioning vocabulary examples then an example explanation by discussing with students then drawing conclusions / rules from students with the help of the teacher. And the application with five parts: opening, giving examples, comparison, drawing conclusions and training.


2021 ◽  
Vol 3 (2) ◽  
pp. 08-13
Author(s):  
Raden Wirawan ◽  
Muhammad Awal Nur

The socialization of multimedia-based interactive learning applications is a community service for STMIK Bina Adinata lecturers at Inpres Elementary School Number 207 Linrungloe which aims to increase knowledge and understanding of educators, especially classroom teachers about multimedia-based learning applications. This activity is in the form of counseling about an interactive multimedia-based learning application using a computer. The method used in this service is socialization and training, starting with an explanation of the material about applications, interactive learning, and multimedia, after which an introduction to the use of applications to educators and finally explaining the use of applications to students. The results of this socialization increase the understanding and ability of educators in the application of multimedia-based learning and increase the learning interest of SDI 207 Linrungloe students in the learning process in the classroom using multimedia-based learning applications.


Author(s):  
Robert Z. Zheng

How to personalize learners' learning with digital technology so that learners derive optimal experiences in learning is a key question facing learning scientists, cognitive psychologists, teachers, and professional instructional designers. One of the challenges surrounding personalization and digital technology is how to promote learners' cognitive processes at a deeper level so that they become optimally engaged in critical and creative thinking, making inferences in learning, transferring knowledge to new learning situations, and constructing new knowledge during innovative learning process. This chapter examines the literature relating to deep cognitive processes and the idiosyncratic features of digital technology that support learners' deep cognitive processes in learning. Guidelines pertaining to personalization with digital technology in regard to deep cognitive processing are proposed, followed by the discussions on future research with a focus on verifying the theoretical constructs proposed in the guidelines.


2019 ◽  
Vol 1 (1) ◽  
pp. 103-128
Author(s):  
Ahmad Fuadi ◽  
Usmaidar Usmaidar ◽  
Yuliana Yuliana

    Ahmad Fuadi1 , Usmaidar2, Yuliana3 Sekolah Tinggi Agama Islam Jam’iyah Mahmudiyah Tanjung Pura1,2,3 Email : [email protected] , [email protected]     ABSTRACT The learning method of Probing Promting is "Learning by means of the teacher presenting a series of statements that are guiding and digging so that a thought process occurs which links each student's knowledge and experience with the new knowledge that is being learned. With this learning model the question and answer process is carried out by randomly assigning students so that each student inevitably has to participate actively, students cannot avoid the learning process, at any time they can be involved in the question and answer process. With this learning model the question and answer process is carried out by randomly assigning students so that each student inevitably has to participate actively, students cannot avoid the learning process, at any time they can be involved in the question and answer process. The definition of motivation is the change in energy in a person which is marked by the emergence of feelings and is preceded by a response to a goal. A series of activities carried out by each party or individual is actually motivated by something or what is generally called motivation. Motivation is what encourages them to carry out an activity or job. it is this motivation that a person will be more successful in a lesson. So, motivation will always determine the intensity of learning efforts for students. And it needs to be emphasized that motivation is closely related to goals. To support the interest in learning for each individual, there must be motivation in learning, because that motivation will move the person to do something, in this case, learning. With diligent effort and primarily based on motivation, someone who learns will be able to produce good achievements. The intensity of a student's motivation will greatly determine the level of learning achievement. Keywords: Probing Promting Method, Learning Motivation, Fiqh Lessons


2018 ◽  
Vol 3 (2) ◽  
pp. 182
Author(s):  
Danang Aditya Nugraha ◽  
Sudiyono Sudiyono

<p>Abstract. Information Technology affecting in many aspect in human life, and it also had an effect in education world. A teacher nowadays not only required to have teaching skills, but also demanded to follow and update their teaching method by applying new technology, especially Information Technology. Interactive learning media as appliance of Information Technology could be a good solution to make learning process more interesting. As we know, many application of this kind had been sold as a marketable product, but those product can‟t adapt with different teaching style of every teacher, so it would be wonderful if every teacher had a skill to create an interactive learning application that suitable with his/her teaching style. Unfortunately those kind of skill require a lot of effort to master. Autoplay Media Studio, as a tools to develop a media based application, provide an easy way for someone to create a media based application, especially when using this tools programming skill is not required. This is shown in this training that every participant in the end had some skill and knowledge to develop an interactive multimedia learning application.</p><p> </p><p>Abstrak. Peranan teknologi informasi telah merambah berbagai aspek kehidupan , dan hal ini tidak terkecuali bagi dunia pendidikan. Seorang guru saat ini tidak hanya dituntut menguasai ilmu dan juga skill dalam mengajar, namun juga dituntut mampu mengikuti dan menerapkan perkembangan teknologi terutama teknologi informasi dalam proses belajar mengajar. Media pembelajaran interaktif sebagai bentuk penerapan teknologi informasi, mampu menjadi solusi agar cara guru dalam mengajarkan mata pelajaran menjadi lebih menarik. Aplikasi media pembelajaran interaktif memang sudah banyak tersedia  dipasaran, akan tetapi setiap aplikasi tersebut tentu tidak dapat menyesuaikan dengan selera dan gaya mengajar setiap guru, sehingga alangkah baiknya apabila guru memiliki kemampuan untuk membuat aplikasi media pembelajaran interaktif, sesuai dengan selera dan cara mengajar guru tersebut.Akan tetapi<br />hal tersebut terkendala dengan rumitnya pengembangan aplikasi yang tentunya membutuhkan usaha yang sangat berat bagi seorang guru untuk menguasainya. Autoplay Media Studio sebagai perangkat pengembangan aplikasi berbasis media, menyediakan solusi yang mudah bagi seseorang untuk mengembangkan aplikasi berbasis media, dimana dengan tools ini tidak dituntut kemampuan<br />programming.Hal ini terlihat pada hasil pelatihan dimana setiap peserta pada akhirnya memiliki kemampuan mengembangkan aplikasi pembelajaran multimedia interaktif.</p>


2019 ◽  
Vol 5 ◽  
pp. 1
Author(s):  
Anshika Sharma ◽  
Aarti Garg ◽  
◽  

In the era of globalization and making headway in innovation, educational establishments and industries are confronting new difficulties as well as openings in the zone of transferring knowledge. The stipulation for students and lecturers has changed significantly and they anticipate becoming competent enough to use new technology for researching. With the growing pace of technology, the faculty, students, and managers are becoming more hi-tech-oriented as never before, which is resulting in more demand for research and training. Training will help the academia–industry to compete in the global environment as well as cater to international students and fulfill their needs too. However, to remain competent globally, knowledge transfer has become the need of the hour to disseminate knowledge and provide inputs to solve business problems. Knowledge transfer between educational institutions and industry is considered as an important driver of innovation and economic growth, as it eases the commercialization of new scientific knowledge within firms. Knowledge transfer denotes facilitating the sharing of the mentioned knowledge with one another. The paper will emphasize on a methodical literature review of the academia–industry interface in order to identify various factors contributing to their effectiveness. The primary data was collected through a questionnaire survey done on a sample of 100 employees working in various educational institutions and industries of Moradabad city, Uttar Pradesh, India and analyzed with the help of various statistical tools. The study also aims to identify the impact of key success factors on employee compliance with knowledge transfer. The researcher also evaluates the impact of employee compliance with knowledge transfer on organizational effectiveness. The contribution of this study will help both educational institutions and industry to better understand the knowledge transfer systems.


2018 ◽  
Vol 63 (1) ◽  
pp. 116
Author(s):  
Nataliia B. Kopniak

The conducted research has revealed a high level of technical, technological and psychological readiness of students for integration into the educational activities of cloud technologies in general and interactive multimedia worksheets (IMWS) in particular. In the article, the possibilities of use of the Wizer.me cloud service to create IMWS were analysed; it was established that they entirely correspond to the peculiarities and principles of distance education. When using worksheets, a student turns from a passive recipient of knowledge into an active participant in the teaching-learning process. IMWS are effectively used with the purpose of organisation of formative assessment. Alongside considerable advantages of using IMWS, certain technical, financial, organisational, psychological and methodological problems of incorporation of worksheets into the teaching process at higher educational institutions were revealed.


Sign in / Sign up

Export Citation Format

Share Document