Photogrammetric Scanning and Applications in Medicine

2014 ◽  
Vol 657 ◽  
pp. 579-583 ◽  
Author(s):  
Octavian Ciobanu ◽  
Mariana Rotariu

Creating 3D models automatically from photographs is a relatively new technology. This sort of 3D scanning is based on the principles of photogrammetry, similar in methodology to panoramic photography; the photos are taken of one object and from different positions of camera in order to replicate the object. Paper approaches different typical anatomic surfaces by photogrammetric scanning and 3D reconstruction. Documented surfaces include anatomic surfaces like foot, upper body, head, and ear. The aim is to give users recommendations, which body part is suited best for this type of scanning, or even if a combination of photogrammetry and another 3D scanning technique is advisable. Comments like possible medical applications, quality of the results, required equipment and occurring problems are to be considered.

2021 ◽  
Vol 13 (3) ◽  
pp. 111-116
Author(s):  
Nikolaos Papas ◽  
◽  
Konstantinos Tsongas ◽  
Dimitrios Karolidis ◽  
Dimitrios Tzetzis ◽  
...  

Reverse engineering and in particular three-dimensional digitization have become an essential part of the documentation of archaeological findings. 3D scanning produces a high-precision digital reference document. The factors that influence the quality of the 3D scanned data are the scanned object’s surface colour, its glossiness and geometry, and the ambient light during the scanning process. However, the actual equipment and scanning technologies are of primary importance. The current paper presents a qualitative and quantitative comparison between two 3D scanning devices of different technologies; structured light 3D scanning and laser 3D scanning. The benchmark for this comparison is an ancient Roman vase from the city of Thessaloniki, Greece. The object was scanned with every possible setting on each scanner, but only one configuration of settings on each device was selected for the final comparison. The main criterion for the final selection of the two 3D models acquired with the use of the two technologies was the proximity in the number of points and polygons produced for digitally restoring the ancient vase in the best possible way. The results indicate important differences regarding the accuracy of the final digital model. The laser technology produced better accuracy but with a significant cost in scanning time and model data size. On the other hand, the structured light technology achieved the optimal combination of scanning quality and accuracy, along with reduced acquisition time of scan data.


2020 ◽  
Vol 19 ◽  

Currently, 3D scanning technology is used for high-precision measurements and fixing the geometric shape of various objects. However, when creating a computer 3D-model as a result of processing the array of data obtained from the scanning process, may contain errors. Errors may related to the features of the studied object (material, weight, size, location), functional properties of the software used or they may be the low qualification of the software engineer involved in processing 3D scan data. The task of this work was a finding the technical solutions, which allows one to reconstruct the objects surface, recorded using 3D scanning in the process of creating their computer 3D models. We proposed to use the inverse distance method, which is used in biometry to improve the quality of reconstruction of the 3D surface of a human face. Experiments have shown that the result of the reconstruction makes it possible to increase the accuracy of creating 3D models by recovering gaps in the surface of an object that were made during the 3D scanning process. The proposed approach allows one to construct a 3D surface without solving the triangulation problem, which leads to a reduction in computational costs.


The tourism sector is one of the major industries in Italy that has a high impact on local communities in terms of employment and economy. To show the results of a research project highlighting the use of new technology in the tourism sector, the Geomatics Laboratory of the Mediterranea University of Reggio Calabria has developed a mobile application for tourism. The case study is "Calarcheo Park", a nonaccessible underwater archaeological park located in Reggio Calabria, near the remains of the old walls of the ancient city of Reggio Calabria (Reghion, dating back to about the VIII B.C.). The main aim of this paper is to describe the process to relive and re-propose the experience of a real immersion through a journey in virtual reality. Particular attention was given to the research part concerning the simplification processes of the models inserted within an app for tourism sector. The concept app includes scenarios (seabed) and objects (Castle and artefact) obtained from three-dimensional models realized through photogrammetric techniques, therefore "heavy" models in terms of space necessary to store them, recall them and possibly process them. Considering the visualization purpose, and the metric precision needed, the 3d models were reconstructed using a rapid method. To minimize the difficulties during the direct underwater survey carried out by a human operator (e.g. limited time available during the survey, accentuated inaccuracy due to human errors), the operations were carried out using an experimental ROV (Remote Operated Vehicles), widely used to explore underwater environments, equipped with cameras to perform photogrammetric acquisition in a single dive. To enhance the results and quality of the 3d model, a procedure to improve the image quality, and optimizing the processing is also described. This work therefore illustrates the possibilities of using 3D models created by geomatics techniques within virtual environments for apps for tourism purposes


2020 ◽  
Vol 2020 (17) ◽  
pp. 36-1-36-7
Author(s):  
Umamaheswaran RAMAN KUMAR ◽  
Inge COUDRON ◽  
Steven PUTTEMANS ◽  
Patrick VANDEWALLE

Applications ranging from simple visualization to complex design require 3D models of indoor environments. This has given rise to advancements in the field of automated reconstruction of such models. In this paper, we review several state-of-the-art metrics proposed for geometric comparison of 3D models of building interiors. We evaluate their performance on a real-world dataset and propose one tailored metric which can be used to assess the quality of the reconstructed model. In addition, the proposed metric can also be easily visualized to highlight the regions or structures where the reconstruction failed. To demonstrate the versatility of the proposed metric we conducted experiments on various interior models by comparison with ground truth data created by expert Blender artists. The results of the experiments were then used to improve the reconstruction pipeline.


2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Eva Lindell ◽  
Hanna Tingsvik ◽  
Li Guo ◽  
Joel Peterson

Abstract Every year, approximately 3,000 people in Sweden undergo amputation of a body part. The use of a prosthesis can greatly improve the quality of life for these people. To improve the fit and comfort of a prosthesis, a sock is used as an interface between the prosthesis socket and the stump. A three-dimensional (3D) body scanner can be used to take measurements that are used to produce individualized socks that improve fit and comfort. The standardized method for taking measurements with a 3D body scanner often requires a standing position and hence a new scanning method is needed to improve the accessibility for 3D body scanning. This study aimed to create a scanning scenario and an algorithm for scanning amputation stumps for individualizing prosthesis socks for upper-body amputations. Vitronic VITUSSMART LC 3D Body Scanner was used in this study. The results show a seated position with arms slightly away from the body, scanned at 45° as the best. To measure the right upper arm and the left armpit, the best was to scan at a 315° angle. Paired t-tests showed no significant differences compared with the 3D body scanner of traditional manual measurements. The proposed method exhibited good relative reliability and potential to facilitate the customization of prosthetic socks for amputees.


1998 ◽  
Vol 3 (5) ◽  
pp. 8-10
Author(s):  
Robert L. Knobler ◽  
Charles N. Brooks ◽  
Leon H. Ensalada ◽  
James B. Talmage ◽  
Christopher R. Brigham

Abstract The author of the two-part article about evaluating reflex sympathetic dystrophy (RSD) responds to criticisms that a percentage impairment score may not adequately reflect the disability of an individual with RSD. The author highlights the importance of recognizing the difference between impairment and disability in the AMA Guides to the Evaluation of Permanent Impairment (AMA Guides): impairment is the loss, loss of use, or derangement of any body part, system, or function; disability is a decrease in or the loss or absence of the capacity to meet personal, social, or occupational demands or to meet statutory or regulatory requirements because of an impairment. The disparity between impairment and disability can be encountered in diverse clinical scenarios. For example, a person's ability to resume occupational activities following a major cardiac event depends on medical, social, and psychological factors, but nonmedical factors appear to present the greatest impediment and many persons do not resume work despite significant improvements in functional capacity. A key requirement according to the AMA Guides is objective documentation, and the author agrees that when physicians consider the disability evaluation of people, more issues than those relating to the percentage loss of function should be considered. More study of the relationships among impairment, disability, and quality of life in patients with RSD are required.


2020 ◽  
pp. 61-73
Author(s):  
Yu. M. Tsygalov

The forced work of Russian universities remotely in the context of the pandemic (COVID-19) has generated a lot of discussion about the benefits of the new form of education. The first results were summed up and reports were presented, the materials of which showed that the main goal of online education — the prevention of the spread of infection, - has been achieved. Against this background, proposals and publications have appeared substantiating the effectiveness of the massive introduction of distance learning in Russia, including in higher education. However, the assessment of such training by the population and students in publications and in social networks was predominantly negative and showed that the number of emerging problems exceeds the possible benefits of the new educational technology. Based on the analysis of the materials of publications and personal experience of teaching online, the potential benefits and problems of distance learning in higher education in Russia are considered. It is proposed to consider the effects separately for the suppliers of new technology (government, universities) and consumers (students, teachers, society). It is substantiated that the massive introduction of online education allows not only to reduce the negative consequences of epidemics, but also to reduce budgetary funding for universities, optimize the age composition of teachers, and reduce the cost of maintaining educational buildings. However, there will be a leveling / averaging of the quality of education, and responsibility for the quality of training will shift from the state/universities to students. The critical shortcomings of online education are the low degree of readiness of the digital infrastructure, the lack of a mechanism for identifying and monitoring the work of students, information security problems, and the lack of trust in such training of the population. The massive use of online education creates a number of risks for the country, the most critical of which is the destruction of the higher education system and a drop in the effectiveness of personnel training. The consequences of this risk realization are not compensated by any possible budget savings.


Polymers ◽  
2020 ◽  
Vol 13 (1) ◽  
pp. 77
Author(s):  
Enric Casanova-Batlle ◽  
Antonio J. Guerra ◽  
Joaquim Ciurana

Bioresorbable cardiovascular applications are increasing in demand as fixed medical devices cause episodes of late restenosis. The autologous treatment is, so far, the gold standard for vascular grafts due to the similarities to the replaced tissue. Thus, the possibility of customizing each application to its end user is ideal for treating pathologies within a dynamic system that receives constant stimuli, such as the cardiovascular system. Direct Ink Writing (DIW) is increasingly utilized for biomedical purposes because it can create composite bioinks by combining polymers and materials from other domains to create DIW-printable materials that provide characteristics of interest, such as anticoagulation, mechanical resistance, or radiopacity. In addition, bioinks can be tailored to encounter the optimal rheological properties for the DIW purpose. This review delves into a novel emerging field of cardiovascular medical applications, where this technology is applied in the tubular 3D printing approach. Cardiovascular stents and vascular grafts manufactured with this new technology are reviewed. The advantages and limitations of blending inks with cells, composite materials, or drugs are highlighted. Furthermore, the printing parameters and the different possibilities of designing these medical applications have been explored.


2021 ◽  
Vol 11 (8) ◽  
pp. 3635
Author(s):  
Ioannis Liritzis ◽  
Pantelis Volonakis ◽  
Spyros Vosinakis

In the field of cultural heritage, three-dimensional (3D) reconstruction of monuments is a usual activity for many professionals. The aim in this paper focuses on the new technology educational application combining science, history, and archaeology. Being involved in almost all stages of implementation steps and assessing the level of participation, university students use tools of computer gaming platform and participate in ways of planning the virtual environment which improves their education through e-Learning. The virtual 3D environment is made with different imaging methods (helium-filled balloon, Structure for motion, 3D repository models) and a developmental plan has been designed for use in many future applications. Digital tools were used with 3D reconstructed buildings from the museum archive to Unity 3D for the design. The pilot study of Information Technology work has been employed to introduce cultural heritage and archaeology to university syllabuses. It included students with a questionnaire which has been evaluated accordingly. As a result, the university students were inspired to immerse themselves into the virtual lab, aiming to increasing the level of interaction. The results show a satisfactory learning outcome by an easy to use and real 3D environment, a step forward to fill in needs of contemporary online sustainable learning demands.


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