Augmented Reality Used for Robot Remote Control in Educational Laboratories

2014 ◽  
Vol 658 ◽  
pp. 672-677
Author(s):  
Ildiko Pasc ◽  
Lehel Csokmai ◽  
Florin Popentiu-Vladicescu ◽  
Radu Tarca

One of the main aspects of teaching in engineering education, including robotics engineering, is to experiment. Due to the complexity of the equipment involved, robotics research is expensive, thus limiting the access of researchers/students to perform activities of this kind. One possibility to access these devices is to share them with other universities and research centers from different locations in the world. The research team was focused on building a telerobotic educational lab operated via the web so that interested Internet users should be able – using augmented reality – to manipulate and share with other users the robot control. In this paper the specificity of the robot’s environment is the existence of a grid, drawn on the telerobotic working space.

Author(s):  
Bouchra Frikh ◽  
Brahim Ouhbi

The World Wide Web has emerged to become the biggest and most popular way of communication and information dissemination. Every day, the Web is expending and people generally rely on search engine to explore the web. Because of its rapid and chaotic growth, the resulting network of information lacks of organization and structure. It is a challenge for service provider to provide proper, relevant and quality information to the internet users by using the web page contents and hyperlinks between web pages. This paper deals with analysis and comparison of web pages ranking algorithms based on various parameters to find out their advantages and limitations for ranking web pages and to give the further scope of research in web pages ranking algorithms. Six important algorithms: the Page Rank, Query Dependent-PageRank, HITS, SALSA, Simultaneous Terms Query Dependent-PageRank (SQD-PageRank) and Onto-SQD-PageRank are presented and their performances are discussed.


Author(s):  
Paula J. Wolfe ◽  
Lori A. Olson

Many Internet users believe that archival collections should and will be digitized and placed on the World Wide Web for all to use. This belief derives from several unrealistic ideas about what the Web can do, what archival collections are, and that technology, including processing, storage and display, is free. Attempts have been made by small and large libraries to meet expectations only to find that staff requirements, as well as financial and technological issues, present too many difficulties to overcome (Nelson, 1996). Archivists are now reevaluating the Web and the benefits it offers to their repositories.


2018 ◽  
Vol 2 (2) ◽  
pp. 29-40
Author(s):  
Untung Rahardja ◽  
Qurotul Aini ◽  
Yustin Novita Dewi

Pengguna internet yang drastis di seluruh penjuru dunia saat ini membuat semua hal berubah sangat cepat. Dalam penggunaan internet yang berkembang saat ini salah satunya adalah website. Untuk menentukan nilai sebuah website dibutuhkan popularitas untuk menunjangnya. Dapat dilihat dari pemeringkatan web terutama pada website crowdfunding, website yang bergerak di bidang penggalangan dana yang menyajikan informasi dan interaksi didalamnya. Untuk dapat mengetahui peringkat dalam sebuah website, dapat menggunakan Alexa Rank sebagai alat ukur pemeringkatannya. Dalam penelitian ini menggunakan metode pengumpulan data dengan dilakukan 7 (tujuh) literature survey tentang pemeringkatan website diantaranya terkait dengan penggunaan Alexa Rank. Sebuah popularitas dapat di buktikan dengan menggunakan Alexa Rank melalui 3 (tiga) fasilitas Alexa Rank yang dapat digunakan dengan mudah. Hasil akhir penelitian ini dilakukan dengan penggunaan fasilitas yang di sediakan Alexa Rank untuk mengetahui, memantau maupun memonitoring popularitas website crowdfunding. Kata kunci: Website, Website Crowdfunding, Alexa Rank Internet users who drastically throughout the world today makes all things change very quickly. In the growing use of the internet at this time one of them is the website. To determine the value of a website's popularity is required for menunjangnya. It can be seen from the web ratings mainly on the website of crowdfunding, website in the fundraising that present information and interactions within. To be able to know the ranking in a website, it can use the Alexa Rank as a measuring instrument pemeringkatannya. In this study using the method of data collection was done with 7 (seven) literature survey about the ranking of websites which were associated with the use of the Alexa Rank. A popularity can be proved by using the Alexa Rank through three (3) Alexa Rank facilities that can be used easily. The end result of this research was conducted with the use of facilities that provide Alexa Rank to discover, monitor or monitor crowdfunding website popularity. Keywords: Website, Website Crowdfunding, Alexa Rank  


Author(s):  
Prof. (Dr) Amol Potgantwar

The charity online site is defined as a non-profit organization that focuses primarily on doing all non-profit activities for community reform. The charity online site also refers to an initiative that provides assistance to people in need through work in the relief of the poor by raising the necessary funds and product from the public to needy groups. The service of the poor We in the era of technology The establishment of this site increases the enthusiasm and encourages people to help the poor and look at this category and help them and their satisfaction and their choice of clothes and shoes that fit their sizes and admiration. The expected results online charity site the service of the poor and increases the enthusiasm of people to help the poor. The spread of the Internet in the world changed the regular donation, where the donation through the Web is no less important than the old methods Today Internet users are able to donate to the charity online more easily.


Author(s):  
Dika Saputri

The internet as an effective medium in the world of business <br />(especially in the field of marketing) from the viewpoint of the bisins to<br />market the products produced. Various models of product offerings are<br />conceptualized by business people issued to capture market segments.<br />Pay per Click (PPC) is one of several programs on the internet that has<br />the concept of giving gifts to internet users when opening<br />advertisements submitted by advertising companies through certain<br />sites. One dollar producer from the internet is Google Adsense. Google<br />Adsense is a dollar-producing affiliate program issued by Google<br />Search Engine companies by collaborating with web or blog owners in<br />terms of Advertising. With this kind of affiliate business model,<br />publishers (web owners or blogs) will get dollars from advertisements<br />displayed on the web or blog. Ads displayed on the web or blog can be<br />text or images. There are many titles for revenue generated from<br />Google Adsense. And to find out whether or not the Muslim community<br />is capable of following a business in the field of Advertising, such as<br />Pay Per Click (PPC), there needs to be a study that discusses the<br />business of Islamic Law.


2020 ◽  
Vol 1 (1) ◽  
pp. 36-43
Author(s):  
Umar Danjuma Maiwada ◽  
Aminu Aminu Muazu ◽  
Izaddeen Kabir Yakasai ◽  
Rufai Yusuf Zakari

The World Wide Web (www) has become an interactive medium for millions of Internet users across the world, daily visiting occur for various purposes. However, their behavior could be monitored by various service providers or company’s website they visited for several purposes. Thus, we can see that if certain data pre-processing techniques are practiced correctly, results will be of high quality and in turn provide substantial evidence of the user and its web session. This paper provides a way of knowing user behavior on the web. It explains the use of cookies: Cookies allow you to do many things such as log on to Internet Banking, have us 'remember' your log-in preferences, when logging on, a pop-up window appears stating the service is not available and to try later. A misspelled domain name in the address line. Lotteries that charge a fee to collect your winnings, apply for products and services online, and use financial tools like our ‘find and compare’ mortgage calculators., servers, and proxy logs with some scripting to be able not only to get a user’s IP address but also get personal information like age, identity, and any other credential as long as the user puts them down while using the web. 


2013 ◽  
Vol 25 (3) ◽  
pp. 529-537 ◽  
Author(s):  
Sunao Hashimoto ◽  
◽  
Akihiko Ishida ◽  
Masahiko Inami ◽  
Takeo Igarashi ◽  
...  

General remote-control robots are manipulated by joysticks or game pads. These are difficult for inexperienced users, however, because the relationship between user input and the resulting robot movement may not be intuitive, e.g., tilting the joystick to the right to rotate the robot left. To solve this problem, we propose a touch-based interface called TouchMe for controlling a robot remotely from a third-person point of view. This interface allows the user to directly manipulate individual parts of a robot by touching it as seen by a camera. Our system provides intuitive operation allowing the user to use it with minimal training. In this paper, we describe TouchMe interaction and prototype implementation. We also introduce three types of movement for controlling the robot in response to user interaction and report on results of an empirical comparison of these methods.


2006 ◽  
Vol 20 (1) ◽  
pp. 31-34
Author(s):  
Alypios Chatziioanou

This paper discusses the changes to engineering education introduced through the accelerated engineering-related industrial growth in Asian and other developing countries. While the demand for engineering services is increasing, these nations educate a large number of engineers themselves and many are providing lower-cost alternatives for engineering services in industrialized nations. This phenomenon is already influencing some specialities more than others. Major changes are in evidence in the fields of computer science and software engineering, which in many cases are not location-dependent and for which product development can be done via the Web. Other disciplines are expected to follow as the world becomes, as Friedman (2005) puts it, more ‘flat’. The paper discusses the implications for engineering education as a whole and examines the strategic moves that institutions in the industrialized nations may be required to make. In this context, the author presents a critical view of education being totally dependent on industry and economic demands. As in a previous paper (Chatziianou and Sullivan, 2001), and in view of recent reactions of the educational community to the Bologna Declaration, he also examines the debate on the more general societal role and responsibility of education in a ‘flat world’. The portability of information and services and the need for consistent standards add new challenges and opportunities for these ‘additional’ educational tasks.


Author(s):  
Татьяна Александровна Мирвода

С момента наступления эпохи Web 2.0 и по сей день в Интернете востребованы истории о всевозможных ужасах, в обилии представленные на его просторах в виде различных жанров и форм и именуемые самими пользователями крипипастой. Но, как это ни парадоксально, существуя в виде самодостаточной традиции сетевой культуры более пятнадцати лет и продолжая развиваться, данное явление до сих пор остается слабо изученным. Чтобы разобраться в этом обилии присутствующих в Интернете страшных историй и родственных им явлений, мы были вынуждены ввести два интерферирующих понятия: «сетевой “страшный” фольклор» и «“страшный” фольклор в Сети», а также исследовать повсеместно употребляемый интернет-пользователями в отношении содержимого обоих понятий термин «крипипаста». По нашему определению, «“страшный” фольклор в Сети» - это все представленные в Интернете и каким-либо образом ассоциирующиеся со страшным у пользователей и/или исследователей произведения народного творчества как сетевого, так и несетевого происхождения. Сетевым «страшным» фольклором мы назвали пласт собственно интернет-фольклора, к которому относятся подпадающие под его определение произведения, тематически и функционально связанные с переживанием страха, а также все возникшие в Интернете пародии на них, рьяно эксплуатирующие макабрическую стилистику оригиналов, но на деле лишь прикидывающиеся пугающими. Что же касается термина «крипипаста», то, суммируя множество пользовательских трактовок, мы выделили три самых распространенных его понимания: 1) как жанра «страшного» интернет-фольклора; 2) как традиции сетевого «страшного» повествования; 3) как семантической категории, включающей в себя все каким-либо образом связанное со «страшным» в Интернете. From the beginning of the era of Web 2.0 and to this day, stories about all kinds of horrors are in demand on the Internet. They appear in abundance on the World Wide Web in a wide variety of genres and forms, called “creepypasta” by users themselves. But, paradoxically, this phenomenon, which has existed as a self-sufficient tradition of network culture for about fifteen years and continuing to develop, remains insufficiently explored. In this article, we offer two intersecting definitions of this material: “scary” folklore on the Web and the web’s “scary” folklore, and we also explore the term “creepypasta,” which is generally used by Internet users in relation to both phenomena. “‘Scary’ folklore on the Web” indicates all works of folk art, both of web and non-web origin, presented on the Internet and perceived by users and researchers as related to what is frightening. “The web’s ‘scary’ folklore” designates Internet folklore itself that is thematically and functionally related to the experience of fear, as well as Internet parodies which energetically exploit the macabre style of the originals, but in reality only pretend to be frightening. As for the term “creepypasta,” we sum up three of its most common understandings: 1) as a genre of the web’s “scary” folklore; 2) as the web tradition of “scary” narration; 3) as a semantic category including everything in any way connected with the “scary” on the Internet.


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