Joint Product Analysis in the Media and Entertainment Industries: Joint Value Creation in the Norwegian Film Sector

Media Firms ◽  
2014 ◽  
pp. 13-30
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Elisabeth Albertini ◽  
Fabienne Berger-Remy ◽  
Stephane Lefrancq ◽  
Laurence Morgana ◽  
Miloš Petković ◽  
...  

PurposeThis research aims to contribute to the current discussion led by international accounting bodies on intellectual capital narratives. Before setting a standard, a preliminary step is to highlight intellectual capital components' sources of value. The objective of this exploratory paper is to contribute to the discussion by proposing a detailed description and taxonomy of intellectual capital based on an analysis of discretionary accounting narrative disclosures in CEO letters.Design/methodology/approachTo answer the research question, a computerised lexical content analysis was done of 241 letters from the CEOs of S&P Euro 350 companies addressed to shareholders.FindingsBeyond the required disclosures about balance sheet intangibles, this study brings to light discretionary narratives about human, digital, customer and environmental capital and their interactions. In particular, CEOs are promoting two new themes, environmental capital and digital capital, as major contributors to value creation.Research limitations/implicationsThe limitations of this study are inherent in the media studied, namely the CEOs' letters to shareholders, which were written as part of the firms' official communication.Practical implicationsThe main contribution of the research is a detailed description of the intellectual capital components that CEOs consider to be at the heart of their companies' models to create value. Human and customer capital were already familiar under the previous classification, but CEOs present digital and environmental capital as areas of opportunity or risk in their discretionary narratives.Originality/valueThe article contributes to the current international discussions on intellectual capital by focusing on discretionary accounting narratives. It seeks to provide guidelines concerning future standards in the current stage of intellectual capital research.


Author(s):  
Anggia Sekarini Yosanti

Purose of the study to find out the steps to delevlop videomedia making body pattern woman with draping system. Research development using team theory puslijaknov which includes 5 stages namely product analsyis to be developed, develop the intial product, validation exprest and revisions, small scale trials and revisions, large-scale trials and products end. Reserarch instruments use sheet use of media in learning. Techique descriptive analysis. Research result shows the development of video media learning through: product analysis that is requirements for the type of developments. Step observations to reveal the use of the syllabus analysis and analysis of developing media, the intial product is the process of making a video validation process for experst to find out the feasibility of the media, test small scale implementation of learning use video that was revoked 2 observer with good results, large scale test implementation of learning using video which was observed by observers with the results are very good.


2019 ◽  
Vol 7 (1) ◽  
pp. 22
Author(s):  
Reny Eka Nur Afrianti ◽  
Abd. Qohar

<p>Penelitian ini bertujuan untuk mengembangkan modul berbasis elektronik (E-Modul) pada materi program linier dengan menggunakan masalah yang kontekstual. E-Modul yang dikembangkan merupakan modul berbasis android. Respoden penelitian ini adalah siswa kelas XI SMA Negeri 1 Talun. Media dikembangkan dalam tiga tahap. Tahap pertama adalah tahap analisis produk yang dikembangkan yaitu terdiri dari analisis concept, design, dan collecting materials. Tahap kedua adalah tahap mengembangkan produk awal yaitu terdiri dari pembuatan power point yang kemudian di-upload dalam program web to apk. Saat pengembangan produk gambar dan animasi yang dipilih disesuaikan dengan usia siswa sekolah menengah agar konsep mudah dipahami siswa. Produk dibuat dengan mengangkat cerita kontekstual dalam kehidupan sehari-hari yang dipahami siswa sekolah menengah. Tahap ketiga adalah uji coba produk yang terdiri dari uji ahli dan uji coba skala kecil. Uji ahli terdiri dari validasi media dan validasi materi. Hasil menunjukkan bahwa media pembelajaran E-Modul yang dikembangkan valid dan praktis. Nilai kevalidan yang diperoleh yaitu nilainya 3,2.</p><p> </p><p>This study aims to develop electronic-based modules (E-Modules) in linear program material using contextual problems. The developed e-module is an android-based module. The respondents of this study were students of class XI of SMA Negeri 1 Talun. The media developed in three stages. The first stage is the product analysis stage, which is developed, which consists of the analysis of concepts, design, and collecting materials. The second stage is the stage of developing the initial product, which consists of making powerpoints that are then uploaded on the web to an application program. When developing selected drawing and animation products, it is adjusted to the age of secondary school students so that the concepts are easily understood by students. Products are made by bringing up contextual stories in everyday life that are understood by middle school students. The third stage is product trials consisting of expert trials and small scale trials. Expert tests consist of media validation and material validation. The results show that the E-Module learning media developed are valid and practical. The validity value obtained is 3.2.</p>


Author(s):  
Alvaro Dias ◽  
◽  
Joffrana Xavier Oliveira ◽  
Beatriz Corchuelo Martinez-Azua ◽  
Pedro Eugenio Lopez-Salazar ◽  
...  

Local products are underappreciated by Angolan consumers. However, there are some pioneer cases of local agri-food products that are valuing their producers. In as far as studies related to the creation of local value in Angola go; there is still a scarcity of literature. In this sense, the objective of this research is to shed light on what is being done in the field of value creation in local agri-food products. This study is anchored on extensive field research and comparative case studies of three Angolan agri-food products. In-depth interviews to producers and retailers and field and product analysis were used to compare the strategies of value creation. This article provides an operationalization of a model to assess value creation strategies on local agri-food products in emerging economies. We also provide empirical evidence from Angola, a country lacking scholar research. Firms show some efforts to create value in the "information" dimension, materialized through careful packaging and labeling, conveying of a set of informative elements that strengthen local product benefits. The progress in the remaining four value creation sources is yet unclear. The 'product' benefits from more advanced production systems and customer relationships revealed a strong weakness due to the nonexistence of consistent work with the distribution channels. Keywords: Angola, agri-food; Value creation, Local products; Sources of value; Emerging economies; Africa. JEL: M31; M37; Q13; O55


2021 ◽  
Vol 92 ◽  
pp. 03013
Author(s):  
Kristína Krúpová ◽  
Mária Trúchliková ◽  
Mária Kmety Barteková

Research background: To achieve long-term sustainability, it is necessary to strive for a green economy and come up with solutions to address limitations to resource footprints. This will require innovations across the board and creativity in all fields. Creativity and sustainability are closely linked. The sustainable development requires concerted efforts towards building an inclusive and resilient future for the planet. Innovation, the business of ideas, is increasingly seen as the key to future societal prosperity and business success. Purpose of the article: The aim of the paper is to analyse the sustainable development of the most globalized sectors of the creative industries in Slovakia mainly measured by the value added. The value added according to Kalecki (1990) is the sum of wages and profits of the companies. Methods: Sustainability, innovation and value creation (or value added) are nowadays the object of particular attention by the various stakeholders as economic institutions, public and governments. Findings & Value added: This is the first research paper which has used the data on value added recently calculated for the media, publishers and software enterprises, which represent the most globalized sectors of the creative industries in Slovakia. The companies with the highest value added have reached the sustainable development and the best economic performance within the media, publishers and software enterprises’ sector.


2021 ◽  
Vol 4 (1) ◽  
pp. 112
Author(s):  
Barry Nur Setyanto ◽  
Mushlihudin Mushlihudin ◽  
David Yoga Pradana

The design of analog electronics learning media applications needs quality analysis. ISO 25010 is one of the standard references in measuring the quality of an Android-based application product. Analysis that can be done is by testing the compatibility and performance efficiency aspect of the media being developed. This study uses a Research and Development (R&D) method with the ADDIE development model which will produced a quality analog electronics learning media application. Data collection was conducted used a cloud testing and direct testing. Before data collection was conducted validity of media by expert judgement. The results showed that media is "valid" and the quality of the compatibility aspect this media learning was supported on more than 208 smartphones android device and performance efficiency predicate “Satisfied” so that the application could be used for the learning process during the COVID-19 pandemic or tested on other quality aspects.


2014 ◽  
Vol 5 (1) ◽  
Author(s):  
Erna van Duren ◽  
Rita Hansen Sterne

The Ontario Christian Gleaners (OCG) gathers, dries, and distributes produce destined to be waste and creates value by processing dried soup mixes and fruit snacks using volunteer labour. This case study examines the roles of relationships in the OCGs strategy, operations, and management using a strategic management framework that incorporates value creation and trading. Data was collected from secondary sources, site visits, and interviews. The case examines how relationships with primary and secondary stakeholders are managed to create value.  Primary stakeholders are individuals, groups, and organizations with formal, regular, contractual or transactional relationships with an organization. At OCG they include donors of vegetables and fruit, supplies like pails, and services like free waste tipping; communities that receive the dried soups, fruits, shipping barrels, and pails; mission and relief organizations that raise funding and distribute the food and the volunteers who donate their time.  Secondary stakeholders do not have regular relationships with an organization but may be affected by its actions or affect its actions indirectly through their activities in the market or society. At OCG secondary stakeholders include those who receive soup; interest groups such as food businesses, consumer or environmental organizations; the earth that supplies the agricultural and food resources; the media; the government that oversees the charitable status requirements and food safety legislation; food banks and others who have similar missions to feed the hungry; and finally educational, social, and health institutions who have goals that intersect with those of the OCG.


Author(s):  
David H. Weaver ◽  
Jihyang Choi

This chapter provides an overview of media agenda setting, also known as agenda building. Although much of the agenda-setting research tradition has focused on how media affect the public agenda, agenda building examines how the media’s agenda comes about. The chapter considers five possible influences on the news media agenda: influential news sources, other media, journalistic norms and traditions, unexpected events, and media audiences. Research to date indicates that there is no one decisive factor that determines the media agenda. Instead, media agendas are built as a joint product of these influences. The chapter concludes by offering suggestions for future areas of research that would refine understanding of the media agenda-setting process.


2019 ◽  
Vol 1 (1) ◽  
pp. 1-15
Author(s):  
Lucia Aiello

Crowdsourcing is a powerful mechanism for doing online work and allows for collaboration. By now, in the media and in business on the Internet, crowdsourcing is recognized as an innovative form of value creation that needs taken seriously. This article provides a framework to propose the relation between crowds and tutorship; it considers the tutor of a crowd as a strategic professional figure in an online community. This is done by the consideration of the different roles, activities and tasks of a tutor through the field analysis of a platform of one company that uses crowdsourcing. This tutor is examined based on the middle-of-the-road theoretical positioned from Porter and Kramer, the value creation, and Suermann and Franzoni, the crows science user contribution patterns. The recently evolution of crowd platforms considers the interaction between companies and crowds based on a “Community of Practice” model of Zucchermaglio and Talamo. Value analysis also considers the differences in roles and tasks in relation to where crowd activity is placed into the value chain of company. In crowdsourcing, “digital people” live in a digital society where every individual has a role and operates in an online community, and those have force points and weakness points. The tutor cans also monitor these points, and push interaction and activities of the crowd. The main theoretical contribution is the looking gap in literature and contributing work to this. Through a qualitative analysis, this article provides evidence of the main activities and the role of digital tutors in an online community. The method utilized is netnography through an online participation and observation of a researcher. In this work, professional figures and new technologies are weighed, and human resource management must consider this as it creates value. This article concludes that a tutor of crowds has a positive behavior, they can stimulate crowds. These positive and active behaviors effect crowd attitudes about the benefits of the community, their expectations, and opinions all of which are fundamental for the growth of online community.


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