scholarly journals Media Engklek Gunung untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar Negeri 1 Payaman

2020 ◽  
Vol 1 (2) ◽  
pp. 30
Author(s):  
Mia Novita Annur ◽  
Sumarwiyah Sumarwiyah ◽  
Imaniar Purbasari

The purpose of this research is to improve the students learning outcomes by the applying EKU media in  fifth grade students of the SDN 1 Payaman Kudus in a academy year 2019/2020. The approachment of this research is classroom action research wich consist of two cycles. Each cycle consists of two confluence and four phase, they are: planning, action implementation, observation, and reflection. the subject and data resources were teacher and students which consists of 29 students. The data collection techniques used interview, observation, documentation  and test. The validaty  data techniques used Expert Judgement. The resech data analysis used quantitative and qualitative. The result of this research show that the student learning outcomes improved in each cycle. Percentage of classical students learning outcome the percentage of classical completeness in outcomes learning social knowledge scincence in the first cycle 44,82% with an average 64,82 and in cycle 82,76% with an average 82,58. In Indoneisan in the first cycle 58,62% with an average 70,51 and the second cycle 75,87% with an average 83,63. While in the outcomes of student learning in the aspect of skills in the first gained 55,34% and increased in the second with 78,20%.  Based on the research result, it can be concluded that the application of EKU media can to improve students learning outcomes  in  fifth grade students of the SDN 1 Payaman Kudus in a academy year 2019/2020. Abstrak Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui penerapan media Engklek Gunung (EKU) pada siswa kelas V SDN 1 Payaman Kudus tahun ajaran 2019/2020. Pendekatan penelitian ini adalah penelitian tindakan kelas yang terdiri dari dua siklus. Pada setiap siklusnya terdiri dari dua pertemuan dan empat tahapan yaitu: perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek dan sumber data adalah guru dan siswa yang berjumlah 29 siswa. Teknik pengumpulan data menggunakan wawancara, observasi, dokumentasi, dan tes. Teknik uji validasi data yang digunakan adalah Expert Judgement. Teknik analisis data yang digunakan adalah kuantitatif dan kualitatif. Hasil penelitian ini menunjukan bahwa hasil belajar siswa meningkat pada setiap siklusnya. Persentase ketuntasan klasikal hasil belajar siswa aspek pengetahuan IPS pada siklus I 44,82% dengan nilai rata-rata 64,82 dan pada siklus II 82,76% dengan rata-rata 82,58. Pada Bahasa Indonesia pada siklus I 58,62% dengan rata-rata 70,51 dan pada siklus II 75,87% dengan rata-rata 83,63. Sedangkan pada hasil belajar siswa aspek keterampilan pada siklus I memperoleh 55,34% dan mengalami peningkatan pada siklus II 78,20%. Berdasarkan hasil penelitian yang diperoleh, dapat disimpulkan bahwa penerapan model EKU dapat meningkatkan hasil belajar pada siswa kelas V SDN 1 Payaman tahun ajaran 2019/2020.

2018 ◽  
Vol 18 (2) ◽  
pp. 278
Author(s):  
Elmiati Elmiati

This classroom action research was conducted to improve students' learning outcomes in mathematic subject, especially on the subject matter of integer counting using the color pair card media. This research was conducted for six months from June to November of 2016. This research involves all fifth grade students year 2016/2017 at SDN No.040/XI Koto Limau Manis which are 15 students. This research activity is carried out in two cycles. Each cycle consists of two meetings and four activities namely planning, implementation, observation, and reflection. Evaluation of student learning outcomes using test and observation. The data that have been collected is analyzed by descriptive analysis and simple statistical test. The results showed that the use of media allows students to understand math lessons, especially material counting integer operations. In addition, the use of media also makes students feel happy and eager to learn, as well as increasing the courage of students to appear in front of the class. Improvement also occurs in terms of student learning outcomes. The average grade value that initially 44 increased to 70 after the implementation of cycle I and again increased to 76 after the implementation of cycle II. The average grade value after the given action is higher than the value at which action has not been given. Student learning mastery also increased from 33.3% (pratindakan) to 80.0% (cycle I) and 93.0% (cycle II).


2019 ◽  
Vol 3 (4) ◽  
pp. 2118-2124
Author(s):  
Di Ohanes Richi Christian Plenden ◽  
Gamaliel Septian Airlanda

This research purposed to increasing cognitive learning outcomes and involvement level of Mountainview Christian Elementary School fifth grade students with applying active learning and review game method. The research that be done is Classroom Action Research which had two cycle. Data in this research gotten from observation, questionnaire, and test then analyzed in percentage form. Learning outcomes result analyzed based on the minimum completeness criteria percentage whether individual or general. The result of the research show that the student learning outcomes result in general increased. In the first cycle the students that pass the minimum completeness criteria was 85% and increased in the second cycle become 100% , the learning outcomes average in the first cycle is 9.23 increased in the second cycle become 9.73. learning outcomes that increased also followed by the increasing of student involvement level about 15% from the first cycle which is 54% categorized as enough become 77% in the second cycle categorized as active. From this research result concluded that the applying of active learning with review game could increasing cognitive learning outcomes and involvement level of the students.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


2021 ◽  
Vol 12 (2) ◽  
pp. 221-236
Author(s):  
Jihan Alhanin Choir ◽  
Agus Zaenul Fitri

Students' difficulty in understanding English language as a subject usually leads to poor learning outcomes. The problem is, however, observed to be getting worse due to the unavailability of suitable learning media for educators and students. This research was, therefore, conducted to develop an English for Beginner pocketbook media to improve student learning outcomes. Meanwhile, pocketbook media is an alternative packaging of information through the use of user efficiency elements. This research was developed based on the Borg & Gall model with the data collected using questionnaires, tests, and documentation and analyzed through Independent Sample T-test. The results showed the sig. (2-tailed) < sig. level (0,000 < 0.05), therefore, Ha was accepted while H0 was rejected. It was discovered that average students learning outcomes increased to 83,4 and learning completeness by 83.33% after receiving the treatment in the form of the English for Beginner pocketbook media. This shows this material is feasible to be implemented as a learning medium due to its effectiveness in improving the learning outcomes of fifth-grade students of MI Masaran 1 Trenggalek.


2021 ◽  
Vol 2 (2) ◽  
pp. 140
Author(s):  
Novri Yaldi

The research background was caused by the low learning outcomes of students in Indonesian language subjects in grade V SD Negeri 05 Patamuan. This is due to several problems including the teacher still dominantly using conventional models, which causes students to be lazy to read and understand reading content. One way that can be used to overcome this problem is to use the Cooperative Integrated Reading and Composition (Circ) model. The purpose of this lesson is to learn to understand a passage. The approach used is a qualitative and quantitative approach using an action research design. The research design includes (1) planning, (2) implementation, (3) observation, (4) reflection. This research was conducted in 2 cycles, each cycle consisting of two meetings, the subjects studied were 27 students of class V SDN 05 Patamuan. The research instrument used in this study was the teacher activity observation sheet in the learning process, student activity sheet, student learning result sheet and documentation. The research results from each cycle carried out showed an increase in student learning outcomes. If referring to the average percentage of student learning outcomes in the form of daily tests (UH), it increased by 70.37% in cycle I and 85% in cycle II. The researcher concludes that the implementation of Indonesian language learning through the use of the Cooperative Integrated Reading and Composition (Circ) model can improve Indonesian learning outcomes for fifth grade students of SD Negeri 05 Patamuan, Patamuan sub-district.


2019 ◽  
Vol 2 (1) ◽  
pp. 67-80
Author(s):  
Kamriani Kamriani

The main problem in this research is that students find it difficult to find ideas about the material they want to write and students also do not participate in learning activities. The things to be achieved in this study are to find out whether there is an increase in students' creative writing skills and to find out whether students can be more active in the learning process activities. This research is a classroom action research (CAR) which consists of two cycles, each cycle carried out in 3 meetings, with stages of Planning, Implementation, Observation, and Reflection. The subjects of this study were fifth-grade students of MI Datok Sulaiman Palopo, which numbered 35 students. The results showed that: with the implementation of the Group Investigation model can improve learning outcomes and activate students in the learning process, each cycle experienced an increase. Based on the test of learning outcomes of students in the fifth grade of MI Datok Sulaiman Palopo, two cycles showed that student learning outcomes from the first cycle were 53.71 while the second cycle was 81.57 and had fulfilled the KKM value of 70


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


2021 ◽  
Vol 1 (7) ◽  
pp. 568-576
Author(s):  
Nurlaini Nurlaini

Improving the quality of social studies learning consists of improving teacher skills, student activities, and learning outcomes. Data on student learning outcomes showed as many as 21 students (70%) of the 30 students did not complete the KKM (64). This happens because the teacher has not been optimal in using learning models and media, causing student activity and learning outcomes to be low. Therefore, it is necessary to improve the quality of social studies learning through the application of the Learning Cycle model with video media. The purpose of this study was to improve the quality of social studies learning through the Learning Cycle model with video media for fifth grade students at SDN 32 Sungai Jaring. This study used classroom action research which was carried out in three cycles, each cycle consisting of one meeting with four stages, namely planning, implementation, observation, and reflection. The results of the reflection as planning for the next cycle. The subjects of this study were teachers and 30 fifth grade students at SDN 32 Sungai Jaring. Data collection techniques using test and non-test techniques were analyzed with descriptive and qualitative descriptive statistical techniques. The results showed that the teacher's skills in the first cycle obtained good criteria, the second cycle obtained very good requirements, and the third cycle obtained very good requirements. Student activities in cycle I got good criteria, cycle II got good criteria, and cycle III got very good criteria. Student learning outcomes in cycle I obtained sufficient criteria, cycle II obtained good criteria, and cycle III obtained excellent criteria. The conclusion of this research is the Learning Cycle model with video media can improve the quality of social studies learning for class V SDN 32 Sungai Jaring.


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Gian Handini

The purpose of this study was to improve the social studies learning outcomes of fifth grade students of SD Negeri 2 Palembang by applying the Scramble learning model. This research is a Classroom Action Research. The subjects in this study were class V.B SD Negeri 2 Palembang, with a total of 29 students, 16 male students and 13 female students. This research was conducted in several stages, namely planning, implementing, observing, and reflecting. Data collection techniques using tests, observation and documentation. This research was conducted in three cycles, each cycle consisting of two meetings. The results of this study indicate that there is an increase in student learning outcomes and student activeness by applying the Scramble learning model. The improvement of student learning outcomes in cycle I 21 students (72.41%), cycle II 23 students (79.31%), cycle III (96.55%). While the results of observations of student learning activities increased from the first cycle of meeting 1 by 65.08%, meeting 2 65.51%, cycle II meeting 1 66.38% and meeting 2 increasing to 70.69%, and meeting III meeting 1 of 77.59% and meeting 2 increased to 84.05%. Thus it can be concluded that the application of the Scramble learning model can improve social studies learning outcomes for fifth grade students of SD Negeri 2 Palembang.Keywords: learning outcomes, Scramble learning model, social science.


2020 ◽  
Vol 4 (5) ◽  
pp. 994
Author(s):  
Annasari Siregar

Low student learning outcomes are a problem in schools, including where researchers teach. As an effort to improve student learning outcomes is the application of the quantum teaching learning model. This research was conducted on fifth grade students of SDN 022 Bathin Solapan with a total of 35 students. This research is a classroom action research. The instrument used was a learning outcome test. The results of this study found that the average initial data of students was 59.71 with 11 students who completed, in the first cycle, there was an increase with the average student learning outcomes being 68.14 with 23 students who achieved mastery, in cycle II student learning outcomes have reached the expected success indicators, namely the average student learning outcomes amounted to 75.28 with 32 students who were able to achieve the minimum passing criteria. The conclusion that can be drawn is that the application of the quantum teaching learning model can improve student learning outcomes. 


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