scholarly journals PENGEMBANGAN MEDIA PENGUKUR VOLUME BENDA BERBENTUK TIDAK TERATUR BERBAHAN WADAH MINUMAN BEKAS PADA MASA “PTMT”

Author(s):  
RR. INDAH WAHJU RATNAWATI

This study aims to produce a product in the form of a medium for measuring the volume of irregularly shaped objects, made from used drink containers. The type of media developed is in the form of practical aids. This research includes development research known as Research and Development. During the limited face-to-face learning period (PTMT) the learning process must be designed as effectively as possible, because students study at school for only about 4 hours, without rest. The existence of practical aids is very helpful for students' understanding of the concepts explained by the teacher, but not all schools have laboratory equipment that is proportional to the number of students. To overcome this problem, a solution is given to develop a practical tool made from used drink containers for measuring the volume of irregularly shaped objects. Before the practical aids were tested, they were validated by material experts and material experts. The average results of the two validation experts. obtained a score of 97.05% with a very decent category. The media trial included a limited test consisting of 12 students of class VII/B and a broad test which was carried out on all students of class VII/B of 32 students. The results of the limited test obtained an average of 98.3%, and in the broad test an average of 99% was obtained with a very decent predicate as well. After the trial, the students were given a set of test tools in the form of questions related to the material for measuring the volume of objects with irregular shapes. The results of the tests completed by students after using the developed media, students who scored above the KKM were 96%, this indicates that the developed media is feasible to use and can help students understand the concept of measuring the volume of irregularly shaped objects. ABSTRAKPenelitian ini bertujuan untuk menghasilkan produk berupa media pengukur volume benda yang berbentuk tidak teratur, berbahan wadah minuman bekas. Jenis media yang dikembangkan berupa alat bantu praktik. Penelitian ini termasuk penelitian pengembangan yang dikenal dengan istilah Research and Development. Pada masa pembelajaran dengan tatap muka terbatas (PTMT) proses pembelajaran harus di rancang seefektif mungkin, karena siswa belajar di sekolah hanya sekitar 4 jam, tanpa istirahat. Keberadaan alat bantu praktik sangat membantu pemahaman siswa terhadap konsep yang dijelaskan guru, namun tidak semua sekolah memiliki peralatan laboratorium yang sebanding dengan jumlah siswa. Untuk mengatasi masalah tersebut diberikan solusi mengembangkan alat bantu praktik berbahan wadah minuman bekas pada pengukuran volume benda berbentuk tidak teratur. Sebelum alat bantu praktik diuji cobakan, dilakukan validasi oleh ahli materi dan ahli materi. Hasil rata-rata dari kedua ahli validasi . diperoleh scor 97,05% dengan kategori sangat layak. Uji coba media meliputi uji terbatas yang terdiri dari 12 siswa kelas VII/B dan uji luas yang dilaksanakan pada seluruh siswa kelas VII/B sejumlah 32 siswa. Hasil uji terbatas diperoleh rata-rata 98,3%, dan pada uji luas diperoleh rata-rata 99% dengan predikat sangat layak juga. Setelah dilakukan uji coba siswa diberikan seperangkat alat tes berupa soal yang berkaitan dengan materi pengukuran volume benda yang bentuknya tidak teratur. Hasil test yang diselesaikan oleh siswa setelah menggunakan media yang dikembangkan, siswa yang memperoleh nilai diatas KKM adalah 96%, hal ini menunjukkan bahwa media yang dikembangkan layak digunakan dan dapat membantu pemahaman siswa dalam mempelajari konsep pengukuran volume benda yang berbentuk tidak teratur.

2021 ◽  
Vol 4 (3) ◽  
Author(s):  
Muhammad Rizki Syahputra ◽  
Sudirman

This study aims to determine how the headmaster's leadership strategy is in improving the quality of online learning during the Coronavirus Disease (Covid-19) pandemic at MTs Negeri 2 Langkat Regency. naturalistic which means observing a problem subject that arises naturally. The collected data are in the form of narration, text, written, spoken or in the form of pictures. Qualitative research is conducted to understand the activities, behavior and ways of life of other people, social or other natural symptoms. The strategy of the madrasah principal is the key to success in achieving the stated goals of the madrasah. The head of the madrasah as the highest leader in the education unit actually has visionary thoughts in developing the madrasah he leads, such as having a precise strategy in advancing his madrasah. Without a strategy, the madrasah program will not work. Strategy is the first and most important step when a leader intends to advance the madrasa. During the Covid-19 pandemic the learning process could not be stopped even though educational institutions were temporarily closed, face-to-face learning was not allowed, so online learning was implemented where activities were carried out from home. The strategy of the madrasa principal is to implement several applications such as 1) Zooom Meeting, 2) Google Classroom, 3) Google Meet, 4) WhatsApp Group, and 5) Email in supporting the online learning process at MTs Negeri 2 Langkat Regency. This strategy is a solution for students during the Covid-19 pandemic, students can learn from home online, so that they can interact via the media and can receive subject matter provided by the teacher.


2020 ◽  
Vol 4 (3) ◽  
pp. 493
Author(s):  
Budi Kurniawan ◽  
Nuriyah Nuriyah

This research including development research (Research and Development) aims to Communication, Collaborative, Critical Thinking, and Creativity (4C)-based Ice Breaking Learning Media Developed on Integrative Thematic Learning. The subjects in this study were students and fifth grade teachers of MIS Nurul Huda, Kupang. The development model used in this study is the Four D development model which consists of 4 stages: (1) define, (2) design, (3) develop, and (4) disseminate. This 4C-based Ice Breaking learning media developed media has carried out a trial process consisting of one-on-one trials of 10 people, small group trials of 12 people and class trials of 34 students. The 4C-based Ice Breaking learning media developed have been validated by the Validator and has undergone revisions so that it gets very feasible and practical results to be used in learning because based on the research results of the Guidelines for Making 4C Ice Breaking Media and 4C Ice Breaking LKPD, and all the media in the latest book, including: puzzles, flipcharts, leaflets, sketches, and learning videos meet very valid criteria so they are very feasible and very practical to be used in the learning process. 


2020 ◽  
Vol 4 (1) ◽  
pp. 468
Author(s):  
Setiyani Setiyani ◽  
Ferry Ferdianto ◽  
Dina Pratiwi Dwi Santi

ABSTRAKMasa pandemi covid 19 telah mengganggu proses belajar tatap muka di sekolah. Pembelajaran Jarak Jauh (PJJ) secara daring menjadi salah satu alternatif untuk mengatasi masalah tersebut. Oleh karena itu perlu peranan media agar siswa tidak jenuh dalam belajar. Tujuan kegiatan pengabdian kepada masyarakat (PKM) ini adalah menerapkan powtoon sebagai salah satu alternatif media dalam PJJ di SDN II Kedungdawa Kabupaten Cirebon. Kegiatan PKM dilakukan dengan harapan guru termotivasi mengintegrasikan IT secara maksimal untuk membuat video pembelajaran yang dapat digunakan dalam proses belajar. Metode dalam kegiatan PKM terdiri dari 4 tahap yaitu observasi, identifikasi masalah, solusi, dan evaluasi. Peserta dalam pengabdian ini sebanyak 28 siswa kelas VI. Hasil pemanfaatan media powtoon diantaranya meningkatkan motivasi siswa, pembelajaran tidak membosankan, dan materi lebih mudah dipahami. Selain itu adanya ketertarikan guru untuk dapat membuat media powtoon sendiri merupakan salah satu indikator keberhasilan PKM yang telah dilakukan. Oleh karena itu  sebagai rekomendasi tim akan merancang kegiatan pelatihan pembuatan powtoon yang menarik, variatif dan interaktif sebagai upaya peningkatan kualitas pembelajaran bagi guru di SDN II Kedungdawa Kabupaten Cirebon Kata kunci: powtoon; pembelajaran jarak jauh; media pembelajaran. ABSTRACTThe Covid 19 pandemic has disrupted the face-to-face learning process in schools. Distance learning is an alternative to overcome this problem. Therefore we need the role of the media so that students are not bored in learning. The purpose of this community service activity is to implement the powtoon as an alternative media in distance learning at SDN II Kedungdawa, Cirebon Regency. PKM activities are carried out with the hope that teachers are motivated to optimally integrate IT to make learning videos that can be used in the learning process. The method in PKM activities consists of 4 stages, namely observation, problem identification, solution, and evaluation. Participants in this activities were 28 students in grade sixth.The results of using powtoon media include increasing student motivation, learning is not boring, and the material is easier to understand. In addition, the teacher's interest in being able to make their own powtoon media is an indicator of the success of the PKM that has been carried out. Therefore, as a recommendation, the team will design training activities for making powtoon that are interesting, varied and interactive as an effort to improve the quality of learning for teachers at SDN II Kedungdawa, Cirebon. Keywords: powtoon; distance learning; material teaching.


2018 ◽  
Vol 2 (3) ◽  
pp. 258
Author(s):  
Indah Veronica ◽  
Ratna Whyu Pusari ◽  
M.Yusuf Setiawardana

In particular learning in natural science subjects, there are still a number of students who concentrate less on science, even less interested in the learning process, with the problem the researchers conducted research on scrapbook development in science learning. It is expected that with the development of these media students can be motivated and more enthusiastic in learning. The object and subject of this research are third grade students of elementary school. The data of this research are the results of media validation by material experts, media experts, and practitioners and the siwa III response to the developed media. This research uses Research and Development (R & D) research methodology and Borg and Gall development model. Media relevance is obtained from assessment by media experts and material experts. Based on the results of scrapbook media development research in science learning, the media developed proved valid based on the results of media validation by experts and practitioners. Learning media can also be accepted by students as evidenced by student responses taken by questionnaire responses used by researchers. Keywords: Development, Media, Scrapbook


2021 ◽  
Vol 20 (1) ◽  
pp. 15-30
Author(s):  
Zufli Achmad ◽  
Dewi Kusumaningsih ◽  
Sukarno Sukarno ◽  
Arum Puji Astuti

ABSTRACT The Covid-19 pandemic has disrupted the face-to-face learning process, therefore a solution is needed to answer these problems. Online learning (online) is an alternative that can overcome this problem. Online learning with online applications including Google classroom, Google from, Whatsapp groups and other media. Especially in language lessons in improving the making of anecdotal texts. The purpose of this study was to obtain a description of the effectiveness of the implementation of online learning at SMK Muhammadiyah 2 Sukoharjo in the creativity of writing anecdotal texts. This study used a survey method by distributing questionnaires conducted online, and the number of samples was 36 students in the TKR class X SMK Muhammadiyah 2 Sukoharjo study. Data were analyzed using quantitative descriptive techniques. The results of this study indicate that students are less effective and less understanding in online learning. The media used by students are gadgets (HP) and there are several obstacles faced during this online learning, ranging from technical problems when learning online, networking on gadgets, and quite expensive quota fees. Keywords: Online learning; effectiveness; constrains


Jurnal Common ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 171-190
Author(s):  
Radisya Eka Putri H. ◽  
Tine Agustin Wulandari

The pandemic of Covid-19 caused the Indonesian government to issue regulations about the implementation of e-learning as a substitute for face-to-face learning. Zoom Cloud Meeting application is one of the e-learning media used in order to achieve students understanding in the midst of pandemic. The research was conducted through a qualitative approach with a case study in one of the department which has the largest number of students at Universitas Komputer Indonesia. Through the purposive technique, six research informants were obtained, consisting of quality assurance coordinator, lecturers and students involved in the learning process using Zoom Cloud Meeting application. Results showed that planning contained an overview of learning activities to be held with Zoom Cloud Meeting media as well as preparations made by lecturers and students. Implementation is the use of Zoom Cloud Meeting application as the media of e-learning to deliver learning materials, in the same way as face-to-face learning, consisting of lectures and discussions. Evaluation is related to technical barriers and the development of learning materials that should be adjusted to e-learning method through Zoom Cloud Meeting application. Researchers concluded, the use of Zoom Cloud Meeting application as the media of e-learning in general has successfully achieving students understanding in the midst of pandemic through various features that support the implementation of e-learning, this happens after all parties involved can adapt to the e-learning system. For that, it is necessary to conduct further research about the impact of e-learning in the improvement the learning quality of students. This research was conducted as part of e-learning development, although it cannot completely replace face-to-face learning but at least supports the learning process by utilizing technological advances so that students are more active and independent, because the learning process is no longer centered on lecturers.


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


2019 ◽  
Vol 2 ◽  
pp. 111
Author(s):  
Jhoni Lagun Siang ◽  
Bahrudin Hasan ◽  
Lukman Tamhir

The purpose of this study is to: (1) produce video lessons that are feasible to be applied as learning media. (2) knowing the feasibility of learning videos so that they are feasible to be applied to learning media. Development of this learning video uses research and development methods or Research & Development which produces learning videos. This development research uses Allesi and Trollip method, which includes 3 steps of development, namely (1) planning: determining needs and goals, gathering resources, and generating ideas. (2) design: create flowcharts, create storyboards, and prepare scripts. (3) development: producing video and audio, programming material, preparing supporting components, evaluating and revising. The results of this development research are learning video products that have been tested for their feasibility by media experts, material experts, and students as users of the media. The overall results of the trial showed results, good namely obtaining a Worthy category with details: (1) the material expert test obtained an average yield of 3.55 which was categorized as feasible (2) the media expert test obtained an average yield of 3.5 which was categorized as feasible (3) scale test small by students get 3.5 average results which are categorized as feasible, (4) large-scale test by students get an average yield of 3.19 which is categorized as feasible. Based on the results of the media feasibility test, it can be concluded that the video is learning feasible to use.


2021 ◽  
Vol 6 (1) ◽  
pp. 47
Author(s):  
Herry Sanoto

Learning in the era of the Covid-19 pandemic has undergone a fundamental change from a face-to-face learning process to online-based learning to minimize the transmission of the Covid-19 virus. Online learning is basically a learning model with internet technology media, so that the learning process can be carried out even though it is in different places. The research method in this research is qualitative research by describing the online learning management process that is carried out at SMP LAB UKSW. The instruments in this research include observation sheets, student opinion questionnaires, and interview guides. The results showed that the online learning process applies management principles which include planning, organizing, implementing and controlling. The results of student and teacher opinions show that online learning has a positive perception of 83%. The results of the interview showed that the students felt that they were well facilitated by the online learning process that was conducted at SMP LAB UKSW.


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


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