scholarly journals GAME TECHNOLOGIES IN LEARNING BIOLOGY

2020 ◽  
Vol 68 (4) ◽  
pp. 156-163
Author(s):  
M. Yelikbayeva ◽  
◽  
N. Akhmetov ◽  

The main goals and learning objectives set for teachers and educational organizations implemented in the lessons. The solution of most of these issues directly depends on the cooperative work of the teacher and students in the classroom. Therefore, the modern education system has undergone significant changes, especially in the field of attracting new technologies to learning, including game-based learning technologies. They increase the activity of students ' mental, creative, and other activities in the classroom. At the same time, the content of the lesson changes, and in the framework of the proposed game technology, the cooperative game activity of students and teachers comes to the fore. Such favorable conditions allow for purposeful learning of students, which, in turn, forms their most important qualities: critical thinking, analysis and synthesis of educational material, search for solutions to problems, teamwork, correction of work results, etc.

2017 ◽  
Vol 3 (10) ◽  
Author(s):  
Dr. A. Joycilin Shermila

Times have changed and teachers have evolved. New technologies have opened up the classroom to the outside world. Teachers who were seen with textbooks and blackboard are now using varied technological tools to empower learners to publish works and engage learners with live audience in real contexts. In this digital era an ever-expanding array of powerful software has been made available. The flipped classroom is a shift from passive to active learning to focus on higher order thinking skills such as analysis, synthesis and evaluation. This model of teaching combines pedagogy and learning technologies. Significant learning happens through facilitating active learning through engaged learners. In this approach learning materials are provided through text, video, audio and multimedia. Students take responsibility of their learning. They work together applying course concepts with guidance from the instructor. This increased interaction helps to create a learning community that encourages them to build knowledge inside and outside the classroom.


Author(s):  
О.А. Горбатова

в статье рассматриваются проблемы современного образования и перспективы подготовки учителя начальной школы организовать дистанционное обучение в регионе. the article discusses the challenges of modern education and the ability of primary school teachers to organize distance learning in the region.


Author(s):  
Zi-Yu Liu ◽  
Zaffar Ahmed Shaikh ◽  
Farida Gazizova

A modern school deals with a generation of students who were born and grown up in a digital environment and require other teaching methods. Changes in the technological and social conditions of modern society need new professional skills, which are often called “21st century skills”. These skills should be devel-oped starting from the primary school, as they are psychological and behavioural, rather than practical. Game-based learning and gamification are effective means of such skills development. The use of video games in teaching practice is studied multifaceted, along with formats and requirements of educational game, methods for effectiveness assessment, and the effect of games on students. The controver-sial nature of game-based learning effect on students require deeper research, as the increase in motivation and learning efficiency cannot be disputed, as well as the negative impact of a long gaming on cognitive abilities, emotional state and social skills of students. The study tested both an increase in the motivation and attraction of school students for the learning process, and the impact on the prac-tical results of information assimilation. There was conducted a survey on the re-sults of the application of game training to determine the motivation and attraction of students. Likewise, we counted time, spent by the study and control group, for mastering the main educational material and the post-class study of game content and the educational material it presents. A comparative test was conducted on the results of educational material comprehension to determine the effectiveness of the methodology in mastering knowledge. The group, with game-based learning and gamification applied, showed an increase in motivation and attraction to learning, students paid additional efforts for assimilating the material studied, and also showed significantly higher learning outcomes compared to the control group.


2021 ◽  
Vol 66 (2) ◽  
pp. 224-229
Author(s):  
R.E. Dabyltaeva ◽  
◽  
S.B. Omarova ◽  
M. Bektursyn ◽  
◽  
...  

The article discusses the pedagogicalandpsychological prerequisites for intensive teaching of foreign languages. In intensive training, it is necessary to find such working methods that rely on the semantic component of logical memory, which activates the students' thinking. In this regard, intensive training involves the inclusion of the learner from the first lesson in active thought through a specially organized active learning. Favorable conditions are created for involuntary attention and memorization of the material. It is taken into account that emotionally - colored, personality-significant is remembered better, and the combination of visual-sensual and abstract-logical components of the presentation of the material contributes to the effectiveness of memorization. The entire system of introducing educational material reflects the correct specially organized alternation of imprinting and reproduction, which is carried out in controlled speech learning. The psycho-hygienic effect of intensive learning is of particular importance. Activation of the learner’s capabilities is, as it were, a compensatory psychological mechanism that counteracts the crisis.


Infolib ◽  
2020 ◽  
Vol 24 (4) ◽  
pp. 2-8
Author(s):  
Umida Teshabaeva ◽  

The article is devoted to the history of the Tashkent Public Library, at the origins of which were prominent scientists of that time, to the present day of the National Library of Uzbekistan. The library fund has more than 7.5 million items in 75 languages of the world. The National Library is the main methodological center of information and library institutions of the Republic. Creation of favorable conditions for readers is one of the priority tasks of the library, which is improved every year by the introduction of new technologies for obtaining information in an operational way. Thanks to membership in the International Consortium «eIFL», users have access to 38 foreign educational databases, 12 of which are licensed. Also, library readers get access to national and world educational collections in different languages of the world.


Kybernetes ◽  
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Mi Tang ◽  
Hongmei Zhou ◽  
Qingyan Yan ◽  
Ruoyu Li ◽  
Hui Lu

PurposeHealthcare employs informatics to offer its services through information technology where the social network can aid virtual medical learning. Since the usage of the internet and other electronic tools for medical services delivery is at the initial stage, it is essential to examine the factors that condition patients and medical elements in a virtual environment can develop relationship models on the health services. So, the authors have systematically reviewed virtual medical learning and offered some suggestions for the upcoming works. The authors have also discovered gaps in the state-of-the-art papers and provided solutions for them.Design/methodology/approachNumerous novel advancements have changed the old exercise of therapeutic and analytic learning. Virtual spaces have quickly turned into a section of the learning technology vision. Given the importance of its achievements and endless low-cost expansion of the educational system, virtual education has been considered as one of the issues raised by the information communities. Medicine and health are some of the most important fields in virtual technologies. Hence, in this paper, we have used a systematic literature review to deeply examine virtual medical learning. After establishing exclusion and inclusion criteria, an independent systematic search in Google Scholar, ACM, Scopus, Eric, Science Direct, Springer link, Emerald, Global ProQuest and IEEE for relevant studies have been performed, and 21 papers have been analyzed. Detailed data have been mined out of the papers.FindingsThe authors have found that virtual medical learning improves and expands the knowledge core and meaningfully affects the exercise. Virtual learning (VL) has been used in many therapeutic zones, like therapeutic learning, surgery, diagnosing, combining and regularizing processes. It has presented a fundamental access point and a referral mechanism for all of a course's component communities. It can also simplify communicative education, allowing learners to get abilities before applying them in a real-world situation. Also, the communicative characteristics of different VL programs can somehow be like direct teaching.Research limitations/implicationsSome excellent work may be removed owing to applying the filters to select the primary papers. Surveying all the documents on the topic of virtual medical learning is impossible, too. Nevertheless, the authors have tried to present a perfect survey of virtual medical learning. The results will be helpful for scholars to propose better virtual medical learning techniques.Practical implicationsE-learning has become an indispensable additional learning tool in medical education. The introduction of new learning technologies, the exponential growth of Internet usage and the advent of the World Wide Web can change the face of higher education. The results will be helpful for scholars for the upcoming works. The application of a literature review of partial least squares theory was useful for offering comprehensive literary coverage and completing the knowledge development analysis. The authors have backed scholars and experts for better understanding the development of virtual medical learning systems via presenting comparative data and scrutinizing the present advances.Originality/valueThe paper enhances intellectual knowledge by improving the conception of virtual medical learning. It informs the development, use of virtual medical learning and the upcoming works. The lack of comprehensive papers in this field has increased the importance of this paper. The present paper can handle the pace of publications.


Author(s):  
Francis J Alexander ◽  
James Ang ◽  
Jenna A Bilbrey ◽  
Jan Balewski ◽  
Tiernan Casey ◽  
...  

Rapid growth in data, computational methods, and computing power is driving a remarkable revolution in what variously is termed machine learning (ML), statistical learning, computational learning, and artificial intelligence. In addition to highly visible successes in machine-based natural language translation, playing the game Go, and self-driving cars, these new technologies also have profound implications for computational and experimental science and engineering, as well as for the exascale computing systems that the Department of Energy (DOE) is developing to support those disciplines. Not only do these learning technologies open up exciting opportunities for scientific discovery on exascale systems, they also appear poised to have important implications for the design and use of exascale computers themselves, including high-performance computing (HPC) for ML and ML for HPC. The overarching goal of the ExaLearn co-design project is to provide exascale ML software for use by Exascale Computing Project (ECP) applications, other ECP co-design centers, and DOE experimental facilities and leadership class computing facilities.


2020 ◽  
Vol 19 (3) ◽  
pp. 93-101
Author(s):  
N.V. Tretyakova ◽  
◽  
O.E. Krayukhina ◽  
E.Zh. Shupletsova ◽  
L.E. Shmakova ◽  
...  

the article presents the experience of planning the content, forms, conditions and procedure for conducting entrance tests of the admission campaign of 2020 for educational programs of a creative orientation in the context of preventing the spread of a new coronavirus infection – in a remote format. This format of the introductory tests is new for educational organizations and requires detailed study. As a methodological tool for solving the problem, a competent-oriented approach was made, which made it possible to determine the content and provide for an objective assessment of special competencies that ensure the incoming success of the educational program of a creative orientation. Within the framework of this approach, it is proposed to divide the creative test procedure into two periods, allowing the applicant to do creative work offline without interaction with members of the examination committee and in real time online, with indirect (at a distance) interaction between applicants and members of the examination committee. The results of this work enrich the experience in the implementation of the educational process using e-learning and distance learning technologies and can be used during the period of intermediate certification in the implementation of educational programs of any level related to the implementation of creative work.


Author(s):  
Marianna A. Sukholova

The study of pedagogical conditions for the formation of the stage image of vocal teachers is a topical issue in the context of improving the quality of professional music education in Ukraine, as well as in the world. The purpose of the article is to study the pedagogical conditions that contribute to the effective formation of the stage image of the future vocal teacher in the process of his professional education. The methodological basis of the study is the theoretical methods of scientific knowledge (analysis and synthesis, classification method, comparative method). Also, in the context of this study, a theoretical analysis of scientific sources was conducted. The article highlights and substantiates the pedagogical conditions for the formation of the stage image of a vocal teacher in the process of professional education: the creation of models of their own future based on the activation of “I-real” and “I-ideal”; providing motivation for performing and creative stage selfrealization of future specialists; application of personality-oriented models and learning technologies aimed at developing the student's individuality and providing conditions for the development of their abilities and creative self-realization in professional activities; diversification of practical forms of organization of the educational process It is emphasized that the basis of the stage image is a combination of personal and professional characteristics and psychological archetypes, which are the basis of image formation, which should correspond to the character of the vocalist the best human qualities and powerful informational-creative potential of the person. It is emphasized that according to the personality-oriented concept of education, priority is given to the development of personality, rather than the learning process, which is an important aspect in the process of forming the stage image of personality. The practical value of the work is that the results of the study can be used to increase the efficiency of the educational process, as well as to improve the professional qualities of vocal teachers


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