scholarly journals INCREASING INTEREST AND STUDENT LEARNING OUTCOMES BY USING COOPERATIVE LEARNING TYPE 'MAKE A MATCH’

JURNAL SMART ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 34-44
Author(s):  
Dian Pratiwi

The purpose of this research is improve the interest and learning outcomes of student grade XI Senior High School of Muhammadiyah Pringsewu on Verb and Noun material by using cooperative learning type “Make a Match”. Data collection component obtained from the pre-test, post-test I and II, questionnaires, observations and interviews. The results showed thatthe application of cooperative learning model of “Make a Match” can increase student interest and learning outcomes XI Senior high school class Muhammadiyah Pringsewu on Verb and Noun material.

2021 ◽  
Vol 2 (5) ◽  
pp. 528-535
Author(s):  
Tamam Syaifuddin ◽  
Luthfiyah Nurlaela ◽  
Sukma Perdana P

The purpose of the study was to analyze the improvement of student learning outcomes with the Contextual Teaching and Learning (CTL) learning model at Senior High School of Model Terpadu Bojonegoro in Civics subjects. The experimental study used a factorial design using pre-test and post-test. Collecting data using observation, documentation, and test methods. The research sample was carried out in class XI of Bojonegoro Model Terpadu Senior High School, a total of 120 students were in 4 (four) classes, each class consisted of 30 students. The technique used to check the validity in this study is triangulation and review of informants. Based on the results of research and discussion, it can be concluded that the application of the Contextual Teaching and Learning (CTL) learning model can improve Civics learning outcomes for XI grade students at Senior High School of Model Terpadu Bojonegoro. Increase in student learning outcomes by 7.08% in the second cycle.


2018 ◽  
Vol 3 (2) ◽  
pp. 32-38
Author(s):  
Muhammad Farmo ◽  
Muhamad Ramli

This study aims to determine the Activity and to know the increase in economic learning outcomes after using the Problem Solving method. This research is a classroom action research. The subjects of this study were students of the Kasongan Muhammadiyah High School class XI consisting of 17 students. Analysis of the data used in this study is qualitative data and quantitative data. Based on the research obtained: (1) Learning activities of students become good. Cycle I had an average score of 2.8 with quite good criteria then in cycle II the average score obtained by students was 3.8 with good criteria. (2) There is an increase in student learning outcomes. In the pre-action process when the pre-test obtained an average value of 67 with classical completeness of 35% with criteria not reached, Cycle I obtained an average value of 81 with classical completeness of 76.47% with criteria not achieved and in post-test cycle II obtained grades an average of 89 with 100% classical completeness with the criteria reached.


2018 ◽  
Vol 2 (2) ◽  
pp. 123
Author(s):  
Husnul Khotimah ◽  
Hernawati Hernawati

Abstrak: Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa menggunakan geoboard dan geopuzzle pada materi segiempat dan segitiga di kelas VII SMP. Penelitian ini merupakan penelitian eksperimen dengan menggunakan 2 kelas eksperimen yang pada tiap kelas menggunakan alat peraga berbeda. Sampel penelitian diambil dari dua kelas yang terdiri dari 54 siswa dengan menggunakan teknik Simple Random Sampling. Sedangkan instrumen hasil belajar siswa berupa post-test dengan taraf signifikan 5%. Berdasarkan analisis data, dapat disimpulkan bahwa ada perbedaan hasil belajar siswa yang signifikan antara nilai rata-rata kelas eksperimen 1 dengan menggunakan geoboard sebesar 71,70 dan kelas eksperimen 2 dengan menggunakan geopuzzle sebesar 62,04. Hasil penelitian ini dikuatkan oleh uji-t yang diperoleh t-hitung sebesar 2,26 dan t-tabel sebesar 2,00. Hal ini menunjukkan bahwa terdapat perbedaan hasil belajar siswa menggunakan geoboard dan geopuzzle pada materi segiempat dan segitiga di kelas VII SMP.Abstract:  This study aims to determine the differences in student learning outcomes using Geoboard and Geopuzzle on quadrilateral and triangular material in Senior High School. This research is an experimental research using 2 experimental classes which use different props in each class. The research sample was taken from two classes consisting of 54 students using the Simple Random Sampling technique. While the instrument of student learning outcomes in the form of post-test with a significant level of 5%. Based on data analysis, it can be concluded that there are significant differences in student learning outcomes between the average value of the experimental class 1 using geoboard of 71.70 and experimental class 2 using a geopuzzle of 62.04. The results of this study are corroborated by the t-test obtained by t-count of 2.26 and t-table of 2.00. This shows that there are differences in student learning outcomes using geoboard and geopuzzle on quadrilateral and triangle material in grade 7 of Senior High School


Author(s):  
Ismail Ismail

Application of Jigsaw Cooperative Learning Model to Improve Learning Outcomes of Social Science Learning in 11th grade social studies (IPS-2) Senior High School Seulimum Aceh Besar Regency. The aim of the research is to improve student learning outcomes in learning Social Sciences in 11th grade IPS-2 Senior High School Seulimum Aceh Besar Regency in the 2017/2018 school year by using Jigsaw cooperative learning, the subjects in this study were all students of 11th grade IPS-2 Senior High School Seulimum Aceh Besar Regency in the 2017/2018 school year as many as 34 people. The research conducted was a class action research (Classroom Action Research) which was conducted for (3) months, from March to May, in 2 cycles, which became. Each cycle consists of 4 stages, namely planning, action, observation, and reflection. The research data were obtained through learning outcomes tests, observations, interviews and documentation studies. The data analysis technique used in the study was qualitative descriptive analysis. The validity of the data uses the technique of triangulation of data sources. The conclusion of the study is the application of Jigsaw cooperative learning can improve the activities and learning outcomes of students in learning Social Sciences in 11th grade IPS-2 Senior High School Seulimum Aceh Besar Regency in the academic year 2017/2018. The results of observations showed the average indicator of student learning activities in learning Social Sciences in the first cycle was 63.29% and in the second cycle was 87.85%. From cycle I to cycle II it increased by 24.56%. The results of knowledge test material excretion system in humans also increased in the first cycle was 65.67 and in the second cycle 80.51, from cycle I to cycle II increased by 14.84. I was 78.41 and in the second cycle 81.78, from cycle I to cycle II increased by 3, 37. Likewise the teacher's performance in the learning process increased from cycle I by 61.0% and in the second cycle 83.50% increased by 22.50.


2019 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yuli Zarnita ◽  
Azwar Ananda ◽  
Khairani Khairani

<p>This research is motivated by the low activity and student learning outcomes in  Civic Education  subjects in class 11th social program 2 at Islamic Senior High School Number 2  Bukittinggi. The factors that cause low activity and student learning outcomes such as the lack of opportunities for students to explore potential, low motivation, learning models that are not varied. The purpose of this study was to obtain information on the increase in activity and student learning outcomes through the jigsaw type learning cooperative learning model in class 11th social program 2 at Islamic Senior High School Number 2  Bukittinggi. The type of this research is Classroom Action Research (CAR). The subject of the research was 25 people consisting of 18 female students and 7 male students. Based on the results of the study showed that there was an increase in activity in the first cycle of reading 60%, discussing 64%, listening to 64%, presenting 49.3%, asking 60%, making a summary of 26.67%, working on the test 42.67%. In cycle II I read 86.3%, discussed 86%, listened to 86%, presented 75.67, asked 83.67, made a summary of 68.33% and worked on the test 80%. From the results of the study it can be concluded that Civics learning using the jigsaw type learning cooperative learning model can improve learning activities and student learning outcomes in class 11th social program 2 at Islamic Senior High School Number 2  Bukittinggi.</p>


2021 ◽  
Vol 9 (1) ◽  
pp. 47
Author(s):  
Saidatun Navisah ◽  
Mustika Wati ◽  
Abdul Salam M

This research is carried out to examine the developed circular motion physics module in a cooperative learning setting for students of Grade X Science Senior High School in Banjarmasin. This study's general objectives are to produce a circular motion physics module integrated with gumbaan local wisdom in cooperative learning settings and describe its feasibility. Moreover, this study's specific objectives aimed to describe the validity, practicality, and effectiveness of the module. This study utilizes the ADDIE (Analyze, Design, Develop, Implement, Evaluate) development design model. The instruments used consisted of module validation sheets, students’ questionnaire responses, and learning outcome test. The results of the study indicated that: (1) the validity of the module, based on the content and display, obtained a score of 3.20, which fell in the "good" category, (2) the practicality of the module, based on students' questionnaire responses, obtained a percentage of 64.92% which is categorized as “good”, and (3) the effectiveness of the module, based on students' test scores, obtained a score of 0.44 which belonged in the "moderate" category. It is then concluded that the circular motion physics module, which integrated gumbaan local wisdom contents in cooperative learning settings, is proven feasible for learning and teaching and can be used as an alternative reference in improving the quality of learning, especially to improve the learning outcomes of learners. This module can be used as a reference that teachers can use in learning at senior high school. 


2017 ◽  
Vol 1 (1) ◽  
pp. 81
Author(s):  
Feby Julianti ◽  
Lisa Utami

AbstractThis research is based on the low outcomes of class XI students on their chemistry subject. Therefore, the experiment research by pretest and posttest to discover the effect of cooperative learning model of Student Teams Achievement Divisions (STAD) by using Handout toward learning outcomes of State Senior High School 1 Kampar on salt hydrolysis is conducted. The subject of this research is the students of class XI Mia in 2015-2016 year by using 2 classroom samples: XI Mia 1 (exsperiment) dan XI Mia 4 (control). The data was collected by using observation, initial test (homogeneity), final test (pretest and postest), and documentation. To discover the effect of the model on learning outcomes, the formula of Kp is applied. The effect differences are analyzed by t-test sampel related. The analysis result of initial and final data is t-counting = 2.325 and t-table = 1,68 in the significant rate of 5%. The value of t-counting > t-table, therefore, Ho is rejected and Ha is accepted. This shows that there is the effect of cooperative learning model of Student Teams Achievement Divisions (STAD) by using handout toward learning outcomes of State Senior High School 1 Kampar on salt hydrolysis by the effect as much as 7.8%.  Key words:      Learning outcomes, model learning model of STAD, salt hydrolysis 


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


2021 ◽  
Vol 1 (10) ◽  
pp. 756-763
Author(s):  
Meitria Laily Azizah ◽  
Hendro Permadi

Selection of learning models is important for improving student learning outcomes. This study aims to compare the results of trigonometric learning with conventional learning models and Jigsaw cooperative learning models and also want to know results of trigonometric learning with conventional learning and Jigsaw cooperativ learning. This type of research is experimental research with quantitative methods. The data collected in this study include: 1) the value of the pre test experimental class 1 (Jigsaw cooperative learning model) and the experimental class 2 (conventional learning models), 2) the value of the two post test classes, 3) the assessment of the skills of the two classes. The results of the analysis of the combined difference in the value of post test and skills assessment with the two pre test values of the two classes using the 2 Sample Independent t-test showed that the sig (2-tailed) value was 0.003 or less than the significant level of 0.05. So it can be concluded that there are differences in learning outcomes by applying conventional learning models and Jigsaw cooperative learning models on trigonometric comparison material on right triangles in Batu city MAN. It is evident from the combined value difference between post test and skills assessment with the experimental class 1 pre test score of 65.86 while the experimental class 2 is 52.96. Pemilihan model pembelajaran adalah hal yang penting untuk meningkatkan hasil belajar siswa. Penelitian ini bertujuan untuk mengetahui perbandingan hasil belajar trigonometri dengan model pembelajaran konvensional dan model pembelajaran kooperatif Jigsaw serta ingin mengetahui hasil belajar trigonometri dengan diterapkan model pembelajaran konvensional dan model pembelajaran kooperatif Jigsaw. Jenis penelitian ini adalah penelitian eksperimen dengan metode kuantitatif. Data yang dikumpulkan pada penelitian ini meliputi: 1) nilai pre test kelas eksperimen 1 (model pembelajaran kooperatif Jigsaw) dan kelas eksperimen 2 (model pembelajaran konvensional), 2) nilai post test kedua kelas, 3) penilaian keterampilan kedua kelas. Hasil analisis dari selisih gabungan nilai post test dan penilaian keterampilan dengan nilai pre test kedua kelas menggunakan uji 2 Sample Independent t-test menunjukkan bahwa nilai sig(2-tailed) sebesar 0,003 atau kurang dari taraf signifikan yaitu 0,05. Sehingga dapat disimpulkan bahwa ada perbedaan hasil belajar dengan menerapkan model pembelajaran konvensional dan model pembelajaran kooperatif Jigsaw pada materi perbandingan trigonometri pada segitiga siku-siku di MAN kota Batu. Terbukti pada selisih nilai gabungan post test dan penilaian keterampilan dengan nilai pre test kelas eksperimen 1 sebesar 65,86 sedangkan kelas eksperimen 2 sebesar 52,96.


Author(s):  
Daniel Fanzeka ◽  
R. Rusli ◽  
H. Hastuty ◽  
N. Nasrullah

This research aims to develop and produce digital teaching materials products using Macromedia flash application that are valid, practical and effective. This research method refers to a 4D development, and disseminate. Research instruments in the form of validation sheets by material expert and media expert to measure validity; questionnaires of learners; responses to measure practicality; and test of learning outcomes to measure effectiveness. The trial of teaching materials was conducted to class VII learners at SMPN 6 Makassar. The result showed that digital teaching materials developed using Macromedia flash applications in class VII junior high school comparison materials had valid criteria with validity score of 3.70 for the material and 3.50 for media, practically score of 3.60 for small groups and 3.51 for large groups, and effective with an effectiveness score of 90% for small groups and 86%.


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