Projektowanie krajobrazu pracy. Między praktyczną a krytyczną antropologią projektowania

2017 ◽  
Vol 2 (52) ◽  
pp. 20-30
Author(s):  
Jacek Gądecki

The article attempts to answer the question concerning the role anthropological reflection plays and should play in designing the work environment, or, more broadly – the workplace landscape. Drawing on Tim Ingold’s distinction between design anthropology and design ethnography, I offer an analysis of contemporary workplace landscapes and the practices of their design based on my own research experience. In doing so, I focus on two principal, i.e. “practical” and “critical”, elements of involvement of anthropology in these processes. The first case study concerns the practices of teleworkers and the question of reconciling their professional and private lives in the limited space of their homes in general, and dividing the space of home into the sphere of working and private life in particular. The second study (in which I am involved as an independent consultant working on a team designing the working style of a company) is concerned with the design of working space in a new building planned as a showcase of the firm called X.

Author(s):  
Kelly Bergstrom

Launched in 2008 as a site to collect the anonymous perspectives of current and former employees as well as their self-reported salaries, Glassdoor.com has grown to be a top destination for American job seekers wanting to learn more about the work environment of particular companies. Using reviewed posted by current and former Riot Games employees (the developer behind League of Legends) as a case study, I argue that Glassdoor is an easily accessible yet underutilized public yet anonymous resource for scholars interested in a peek ‘behind the curtain’ of industries reliant on non-disclosure and non-disparagement agreements, such as the games industry. In this paper I report on my ongoing analysis of 740 current and former employee reviews of Riot posted to Glassdoor between October 2009 and March 2021. Riot is a particularly fruitful case study as it is a company that has been criticized for creating a toxic work environment, with sexual harassment and a lack of promotions for women being frequently discussed in the games media. As a result of this analysis, I argue it provides ample evidence to indicate that Glassdoor can be a fruitful venue for media industry scholars interested in better understanding employee perspectives about 'notorious' companies while mitigating potential harm to informants who might otherwise be reluctant to speak ‘on the record’ about an industry that remains resistant to change.


Author(s):  
Hiroomi Onda ◽  
Toshiharu Miwa ◽  
Vincent R. Jackson ◽  
Dahwe Park ◽  
Kevin W. Reynolds ◽  
...  

This paper deals with a study on a method to support the decision on entering business areas in a business model consisting of manufacturing and service. This method divides the business model into business areas by the functions that support a company to decide whether it should enter business areas. This method prioritizes the areas from the aspects of profit opportunities, barriers to entry, and interactions between the areas. This method reduces the time to decide which business area to enter and reduces the number of examination objects to the number of business areas (n) or fewer from the total number of possible combinations (2 to the 2nd power n). To confirm the efficiency of this method, we demonstrated two case studies in the IT services industry. In the first case study, from the perspective of a UPS battery supplier, the number of examination objects is 3 when the number of business areas is 11. And the first case study indicates that a suitable strategy for a battery supplier is to concentrate on the strategy of supplying batteries. In the second case study, from the perspective of an IT service provider, the number of examination objects is 10 when the number of business areas is 11. The second case study indicates that a suitable strategy for an IT service provider is vertical integration from software development to data center operation and hardware manufacturing.


Author(s):  
P. S. Aithal

Company analysis is a type of Case Study method among many types of Case study based Research Methods. While developing a Company Case study based on various issues in Management, the researcher can choose any company of any industry to study an issue or to solve a problem. Usually, a case analysis ends up with the observation of new performance pattern, interpretation of issues in the form of new information, or development of new suggestions to improve the system or to solve the problems optimally. Company analysis is considered to be a most powerful method to study new lessons required to identify, understand, and solve the problems in the process of managing and leading the organizations. Analysing business issues related to a company provides an opportunity to researchers to identify the kinds of situations, decisions, and dilemmas managers facing every day. Company analysis is a powerful tool in developing both research case study and teaching case study in business management subject. In this paper, we have discussed how ABCD Analysis as Research Methodology in company case analysis procedures in order to help the budding researchers while developing and analysing Company analysis as a Case study. In this paper, we have checked whether ABCD (Advantages, Benefits, Constraints, and Disadvantages) analysis framework can be used while analysing a company, how to consider various determinant issues of a company, selecting various affecting factors under these issues and identifying constituent critical elements for each construct using its elemental analysis technique, and the reasons to recommend the ABCD analysis framework in any kind of company analysis.


2016 ◽  
Vol 40 (4) ◽  
pp. 435-442 ◽  
Author(s):  
Jonathan D. Kibble ◽  
Christine Bellew ◽  
Abdo Asmar ◽  
Lisa Barkley

The goal of this review is to highlight the key elements needed to successfully deploy team-based learning (TBL) in any class, but especially in large enrolment classes, where smooth logistics are essential. The text is based on a lecture and workshop given at the American Physiological Society's Institute on Teaching and Learning in Madison, WI, in June 2016. After a short overview of the TBL method, its underpinning in learning theory, and a summary of current evidence for its effectiveness, we present two case studies from our own teaching practices in a new medical school. The first case study explores critical elements of design and planning for a TBL module, and the second explores best practices in classroom management. As medical educators in the fields of physiology, pediatrics, nephrology, and family medicine, we present the objective views of subject matter experts who adopted TBL as one teaching method rather than TBL experts or advocates per se. The review is aimed primarily at faculty contemplating using TBL for the first time who are interested in exploring the significant benefits and challenges of TBL.


2018 ◽  
Vol 8 (2) ◽  
pp. 127-130
Author(s):  
Michał Czuba

This article deliberates on the topic of managing the organization’s creativity. Attempts have been made to define this concept with regard to its various dimensions. In order to refer to the practice of the above issues was presented and discussed in detail the methodology of Design Thinking. Its essence is brought down to the search for creative solutions to business and social problems. It includes various entities, including consumers, in finding the answers to these various issues, which contributes to better meeting their needs. The last part of this study illustrates three case studies presenting the possibilities of creative problem-solving related to the activity in the municipal services industry. Two first case studies refer to the previously mentioned Design Thinking method. In contrast, the third case study is an example of the creative approach of a company dealing with a selective waste collection for the needs of the disabled people. It is also an example of social innovation and open innovation.


Author(s):  
Arfan Sansprayada ◽  
Kartika Mariskhana

Abstract—The need for information system development in a company is a basic requirement that must be met by each company in order to run its business processes properly. This is the basic key in a company in order to provide maximum results to find as many profits or profits. Application development or requirements in the application also provide speed for employees to carry out their activities to work properly and optimally. The development of the era requires that companies must be productive and have innovations so that the business wheel of the company can run well. This is based on the development of technology that is so fast that it requires special expertise in its application. This research is expected to be able to help some problems that exist in a company. Where its application can make it easier for employees to carry out their respective duties and roles in order to maximize their potential. For companies, the application of this application can accommodate the company's business wheels so that they can be properly and correctly documented .   Keywords : Systems, Information, Applications


2016 ◽  
Vol 8 (01) ◽  
Author(s):  
José G. Vargas- Hernández ◽  
Ángel Daniel Rodríguez Ortega

This study has aim to identify the main causes of a bad work environment with a high rate of turnover. The objective is to propose an intervention plan to increase the participation, commitment and employees proactivity. This job is performed with a case study with the quantitative paradigm, transversal and exploratory; the selected sample is from a PYME dedicated to automation power services. For it is based on the model of situational leadership Hersey and Blanchard, in addition to job satisfaction survey NTP213.


Author(s):  
Kathryn M. de Luna

This chapter uses two case studies to explore how historians study language movement and change through comparative historical linguistics. The first case study stands as a short chapter in the larger history of the expansion of Bantu languages across eastern, central, and southern Africa. It focuses on the expansion of proto-Kafue, ca. 950–1250, from a linguistic homeland in the middle Kafue River region to lands beyond the Lukanga swamps to the north and the Zambezi River to the south. This expansion was made possible by a dramatic reconfiguration of ties of kinship. The second case study explores linguistic evidence for ridicule along the Lozi-Botatwe frontier in the mid- to late 19th century. Significantly, the units and scales of language movement and change in precolonial periods rendered visible through comparative historical linguistics bring to our attention alternative approaches to language change and movement in contemporary Africa.


Author(s):  
A.C.C. Coolen ◽  
A. Annibale ◽  
E.S. Roberts

This chapter reviews graph generation techniques in the context of applications. The first case study is power grids, where proposed strategies to prevent blackouts have been tested on tailored random graphs. The second case study is in social networks. Applications of random graphs to social networks are extremely wide ranging – the particular aspect looked at here is modelling the spread of disease on a social network – and how a particular construction based on projecting from a bipartite graph successfully captures some of the clustering observed in real social networks. The third case study is on null models of food webs, discussing the specific constraints relevant to this application, and the topological features which may contribute to the stability of an ecosystem. The final case study is taken from molecular biology, discussing the importance of unbiased graph sampling when considering if motifs are over-represented in a protein–protein interaction network.


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