scholarly journals Mobile web model on the basis of character building for elementary school students in Jakarta in Indonesia

2021 ◽  
Vol 1098 (5) ◽  
pp. 052069
Author(s):  
T Rihatno ◽  
A Marini ◽  
D Safitri ◽  
S Nuraini ◽  
U Umasih ◽  
...  
2021 ◽  
Vol 2 (1) ◽  
pp. 25-34
Author(s):  
Farid Ahmadi ◽  
Rochmad Rochmad ◽  
Farida Puput Lestari ◽  
Dewanto Harjunowibowo

The present research focuses on developing mathematics comic as a teaching material that integrates the moral value of discipline and hard work for elementary school students. This character-building comic development method was made based on the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Twenty-nine grade four students were recruited as samples, consisting of a small group of students in the limited trial group and a big group of students in the field trial group. The data collection technique used was a questionnaire. The development of mathematics comic teaching material containing discipline and hard work character-building has successfully resulted in a comic that met the feasibility standards. The field trial showed a significant increase of 0.76 and 0.74 in students’ character development in terms of discipline and hard work, respectively. The results indicate the effectiveness of mathematics comics in instilling Pancasila moral values in elementary mathematics teaching in Indonesia.


2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Daniel Stefanus Imanuel Sondakh ◽  
Azam Syukur Rahmatullah ◽  
Adiyono Adiyono ◽  
Muh. Zuhdy Hamzah ◽  
Eka Rihan K ◽  
...  

The purpose of this research is to integrate psychology, technology, and language in reading the characters in Indonesian children's films as media and learning materials for character building for elementary school students in Indonesia. This research design uses mixed methods. The source of research data is sourced from elementary school students' learning activities in Indonesian subjects using Indonesian children's films as media and learning materials. Data were collected using questionnaires, interviews, and focus group discussions. Respondents of this study were elementary school teachers as many as 98 teachers. Qualitative data were analyzed by interpreting techniques and presented in the form of descriptions, while quantitative data were analyzed by calculating the average student learning outcomes presented in the form of percentages. The findings of this study are twofold, namely the findings of this study are twofold, namely by using Indonesian children's films as a medium as well as a source of learning and learning materials can shape students' character and improve student achievement.


Author(s):  
Asti Retnosari ◽  

The importance of implementing full day school in character building in elementary school students makes the writer interested in making a literature review. Character education is important to be developed and internalized immediately, because it has a noble enough purpose for the provision of students’ lives so that they are always ready to respond to all the dynamics of life with full responsibility. The research method used is literature study. The purpose of this literature review is to obtain a theoretical basis that can support problem solving regarding the application of full day school in character building for elementary school students. The results of this research shows that full day school gives positive impact for the children’s growth especially on establishing the character values since the early stage started from the elementary school.


2019 ◽  
Vol 2 ◽  
pp. 30
Author(s):  
Dini Safitri ◽  
Wina Puspita Sari ◽  
Marisa Puspita Sary

The development of character education activities to prevent bullying among elementary school children aims to participate in the fulfillment of the Indonesian golden generation in 2045 with the spirit of the Pancasila, and having a character that is ready to face the dynamics of the future. This activity was carried out in two places, the education village of FIS UNJ and Taman Pintar. The method used is a storytelling technique with children's stories and accompanied by ice breaking and prized quizzes. The results of this activity show bullying have become part of the daily lives of Indonesian children. Although they do not know what bullying is, but they experience it as an everyday experience. Bullying behavior that they experienced is verbal, physical and relationship. The bullying actors come from peers, older friends, and even their own parents. By using storytelling techniques for children, which contain 18 values of developing character education, children feel enthusiastic and want to tell about their experiences with bullying. Better cooperation is needed from all parties so that Indonesian children are free of bullying. Because children who are traumatized by bullying can have a negative impact on their future.


2013 ◽  
Vol 1 (2) ◽  
pp. 166-175
Author(s):  
Rubiyatno Rubiyatno ◽  
Suharjana Suharjana

Penelitian ini bertujuan untuk menghasilkan model pembelajaran penjas melalui aktivitas permainan bagi siswa sekolah dasar khususnya kelas atas yang terintegrasi dengan nilai-nilai karakter kerja sama, tanggung jawab dan kejujuran. Penelitian pengembangan ini dilakukan dengan mengadaptasi langkah-langkah penelitian pengembangan sebagai berikut: (1) pengumpulan informasi di lapangan dan melakukan analisis terhadap informasi yang telah dikumpulkan, (2) mengembangkan produk awal (draf model), (3) validasi ahli dan revisi, (4) uji coba lapangan skala kecil dan revisi, (5) uji coba lapangan skala besar dan revisi, dan (6) pembuatan produk final. Instrumen pengumpulan data yang digunakan yaitu: (1) pedoman wawancara, (2) skala nilai, (3) pedoman observasi permainan, (4) pedoman observasi keefektifan permainan, dan (5) pedoman observasi terhadap guru pelaku uji coba. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil penelitian ini berupa buku panduan aktivitas permainan untuk pembentukan karakter kerja sama, tanggung jawab dan kejujuran siswa sekolah dasar kelas atas, yang berisikan enam jenis permainan, yaitu: (1) permainan berburu kancil, (2) permainan perang bola, (3) permainan memasukkan bola ke simpai, (4) permainan golku keranjangku, (5) permainan lempar tangkap, dan (6) permainan sentuh bola yang telah divalidasi oleh ahli dan guru.  GAME MODELS OF PHYSICAL ACTIVITY FOR CHARACTER BUILDING COOPERATION, RESPONSIBILITY AND HONESTY FOR ELEMENTARYS SCHOOL STUDENTAbstract This study aims at delivering game models for especially top grade elementary school students to build character, cooperation, responsibility and honesty that are ready to use. The teachers are expected to use this game model as one of integrated character value instructional forms that is appropriate and effective through enjoyable playing activities.This educational research and development (R & D) was conducted by adapting R & D steps consisting of: (1) collecting information and information analysis, (2) developing initial product, (3) expert validation and revision, (4) preliminary field test and revision, (5) main field test and revision, and (6) making the final product. The preliminary field test was conducted to 14 students year 5 of SD.N.Pantaran Kulon Progo and the main field test was conducted to 40 students Class 4 and 5 of SD.N.2 Kalipetir Pengasih Kulon Progo. Data collecting instrument used were: (1) interview guide, (2) rating scale, (3) observation guide for games observation, (4) observation guide for games effectiveness, and (5) observation guide for perpetrator teachers. The data were analyzed using quantitative descriptive analysis and qualitative descriptive analysis.The result of this study is in the form of a game guidance book of integrated character building for corporation, responsibility, and honesty in the form of physical activities for upper grade elementary school students, consisting of six games: (1) blast fishing game, (2) ball war game, (3) shoot the ball to the hula hoop game, (4) my goal and basket game, (5) volley throw and catch, and (6) touching ball to the body game. As a conclusion, the game models are very good and effective to transfer character value, corporation, responsibility, and honesty Keywords: model of learning, character and elemantary students.


Author(s):  
Farid Wajdi ◽  
Zulfikar Putra

<p><em>The purpose of this study was to determine the implementation of the character values of the Bajo tribe through the values of Pancasila as reinforcing character building in Bajo ethnic children, elementary school students. This type of qualitative research uses an ethnographic approach accompanied by data collection techniques through observation, interviews, and documentation. The data analysis technique in this study used the Spradley model. The findings of the research show that elementary school students on Masudu Island, most of whom have native Bajo ethnic backgrounds, have religious values, independence, discipline, social care, national spirit, mutual cooperation, and responsibility, as the implementation of Pancasila values and in accordance with character values. a nation that is seen in the daily lives of the children of the Bajo tribe who participate in studying at school, even though the school is located on one of the islands (in the sea).</em></p>


Author(s):  
Arita Marini ◽  
Desy Safitri ◽  
Ika Lestari ◽  
Yustia Suntari ◽  
Sri Nuraini ◽  
...  

<p>This study aims to find out the effect of mobile web-based character building on enhancing fifth grade elementary school student character at Cilincing district in North Jakarta in Indonesia. The sample of this research were taken randomly with the size determination using Slovin formula consisting of 192 students for experimental and control groups.  Mobile web-based character building consists of integration of character values in the beginning, in the core, and in the end of teaching learning process.  Student character is estimated by measuring student inclination to learning, persistence, and student judgment.  It can be concluded that there is a positive effect of mobile web-based character building on student character at elementary school students at Cilincing district in North Jakarta in Indonesia.</p>


2019 ◽  
Author(s):  
Sitti Rabiah

This study aimed to develop Makassarese language learning materials based on character building concept for elementary schools, particularly the 5th grade students in Makassar city. This research started from researchers concern on the Makassarese language which is one of the local languages in South Sulawesi province, Indonesia. Although, this language is still used by native speakers, but if it is not followed by preservation, it has the potential to be abandoned by its speakers and extinct. The Indonesian government has a program called “Indonesia Emas 2045” to realize the period when elementary school students take important role in the future. Therefore, it is necessary to preserve local languages on the one side and character building on the other side. So this research is designed to synergize both. The mix method was used in this research. Development stages of learning materials refers to research and development stages by Borg and Gall then collaborated with the research phase by Brown. This research resulted learning model and learning material of Makassarese language based on character building concept with 8 that are extracted from 18 character values (character building concept) by the Ministry of Education and Culture Republic of Indonesia.


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