Teenagers’ access to digital technologies and refuge life: balancing safety, risk and protectionism

Author(s):  
Kelly Bracewell ◽  
Cath Larkins ◽  
Nicky Stanley

Refuges or shelters have been central to UK domestic violence service provision since the 1970s. In 2013, UK policy transformed teenagers into primary service users of domestic violence refuges. Digital technology is central to teenagers’ lives but moving to a refuge can cause serious disruption in this respect.The study was undertaken in 20 refuges in England. Repeat qualitative interviews with 20 young people aged 13–18 and single interviews with refuge staff explored teenagers’ experiences of refuge life. Access to digital technology emerged as a central theme for this group of young people.Teenagers described difficulties in accessing digital technology and the internet in refuges and this impacted on their education, support networks and leisure. Restrictions concerning online access in refuges were attributed to safety concerns and resource shortfalls. This study found that restrictions on internet access lacked consistency across refuges and were underpinned by protectionist attitudes towards teenagers. Refuges need to seek a balance between risk and protectionism and identify opportunities to use digital technologies to increase the safety and support available to teenagers.<br />Key messages<br /><ol><li>Refuge policies need to recognise the importance of meeting teenagers’ rights to digital access.</li><br /><li>A balance is required between empowerment, participation and protection when considering digital access for young people.</li><br /><li>Monitoring and safeguarding rather than outright prohibition or restricted access to the internet should be considered.</li></ol>

Author(s):  
Dimitar Dobrevski ◽  

All serious theoretical research in the field of communication shows that, under the influence of global processes of globalization, information is increasingly visualized and iconized. Young people communicate using the wide range of opportunities provided by digital technology and the Internet. We spend a lot of our time in the virtual space. Everything seems fraudulently easy - everyone in minutes can upload information that is rapidly becoming available worldwide. Even small children handle as computer technicians. At the same time, the majority of participants in this communication have a substantial deficiency in visual literacy. Even specialists often ignore the language of forms, colors and compositional organization of space, which requires serious preparation, training and continuous specialization. Worldwide there are no good examples, but unfortunately they are not yet available to the cultural community in our country. The report raises a number of questions and issues for discussion and tries to draw attention to possible ways of solution. Keywords: visual communication, iconography, language of colors and forms


2018 ◽  
Vol 189 (4) ◽  
pp. 46-59
Author(s):  
Marian Kopczewski ◽  
Agnieszka Napieralska

The 21<sup>st</sup> century is undoubtedly a period of enormous progress in the field of digital technology, a period in which the boundary between the real world and the virtual world becomes less and less visible. The Internet has undeniably become a facilitation of everyday life, since it is a tool of work, communication or a way to spend free time for many users. The virtual world is present in almost all areas of our lives, and people spend more and more time in front of the computer screens, operating websites, e-mails or social networks. Highly developed digital technology is a boon of the 21st century, but despite its numerous advantages, negative aspects are also visible. Virtual knowledge displaces physical interpersonal contacts; physical activity is replaced by spending free time in front of a computer monitor. Various threats (social, psychological, psychological, ethical and moral) resulting from modern digital technologies and the increasing degree of dependence on them are extremely significant. The authors of this article present the results of own research, aiming at making the reader aware that there are both positive and negative aspects of the virtual world.


Author(s):  
Gilberto Marzano

Cyberbullying is a new, alarming, and evil phenomenon closely connected with relational changes that new technologies are causing in contemporary society. It consists in using the internet to harass, threaten, and harm individuals who are the weakest and most vulnerable. Victims of cyberbullying are mightily children and adolescents. In fact, young people are immersed in new digital technologies and use them without knowing their implications. In fact, there isn't the internet for children and the internet for adults. Both adults and children use the same devices, tools, and ways of communicating and interacting.


Author(s):  
Pedro Quelhas Brito

The digitalization of youth signifies their complete immersion, active participation and involvement in the production, consumption and sharing of digital content using various interconnected/interfaced digital devices in their social network interactions. A prerequisite to successful commercial communication with young people is having a good understanding of new media, along with their social and psychological framework. The behaviour, motivation and emotions of youth in general and in relation to digital technologies, especially the meaning attached to mobile phones, the Internet (mainly social network sites) and games (computer-based and portable) should also be addressed if advertisers aim to reach this target group.


Author(s):  
Mario Fontanella ◽  
Claudio Pacchiega

With the development of new digital technologies, the internet, and mass media, including social media, it is now possible to produce, consume, and exchange information and virtual creations in a simple and practically instantaneous way. As predicted by philosophers and sociologists in the 1980s, a culture of “prosumers” has been developed in communities where there is no longer a clear distinction between content producers and content users and where there is a continuous exchange of knowledge that enriches the whole community. The teaching of “digital creativity” can also take advantage of the fact that young people and adults are particularly attracted to these fields, which they perceive akin to their playful activities and which are normally used in an often sterile and useless way in their free time. The didactic sense of these experiences is that we try to build a cooperative group environment in which to experiment, learn, and exchange knowledge equally among all the participants.


Author(s):  
Regina Miseviciene ◽  
Vidmantas Rimavicius ◽  
Dalius Makackas

Internet become as basic component of daily routine. Although the Internet has many positive aspects, most people spend too much time on their smart devices spending less time playing outdoors. A decrease in physical activity not only sets up information fatigue, which leads to increase in diseases of the nervous and heart systems. Many of scientific articles deal only with the features of information fatigue and its consequences for human health, however research articles that analyze tools that can protect against information fatigue have not been found. Only commercial companies advertise their software, which help monitor what users are doing on their computer. Novelty of the article is that it explores how information technology affects young people lives and analyses software that can help control working time with these smart devices also.  


2017 ◽  
Vol 25 (01) ◽  
pp. 1
Author(s):  
Giovanna Truyts Biscardi ◽  
João Marcelo Rondina

The Y generation is understood as that born under the influence of the digital technologies. Now it’s represented by the young university students that created such a tight bond with the internet and its tools that uses them easily and frequently. Many works say that this generation of immediate young people accustomed to multitasking has developed a new kind of neuroplasticity entirely different of their antecessors and therefore possess peculiar habits and mechanisms of learning that should be respected and considered in the dynamics of teaching and learning, creating a pressure in the educational institutions to adequate in this reality. However, there are a few studies evaluating the real existence of these characteristics. Thus, we preset the conclusions of this descriptive qualitative project fulfilled with medicine students at Faculdade de Medicina de São José Rio Preto that aim to know how these students use digital technologies and the impact of their habits and behaviors regarding the involvement with technologies in their studies. The conclusion was that technologies are an important influence on student’s lifes, however continues to be one among several others, which allows the teachers to keep a fundamental role in the formation of these digital natives, especially helping and guiding them in the correct and full use of new technologies developed for learning.


2020 ◽  
pp. 174701612093632
Author(s):  
Katie Lamb ◽  
Cathy Humphreys ◽  
Kelsey Hegarty

There has been growing enthusiasm amongst those who undertake research with children, for the development of participatory and visual research methods. The greater availability and affordability of digital technology (such as digital cameras, tablets and smart phones) has meant that there has been greater scope for digital technology to support participatory research methods, or augment more traditional qualitative research methods. While digital technology provides new opportunities for qualitative researchers, they also come with a series of challenges – some of which have been grappled with by those using more traditional research methods but also some which are new. Our study was undertaken in Victoria, Australia, and used a combination of interviews, focus groups and digital storytelling to bring together two strands of work which have historically occurred separately: work with children experiencing domestic violence and programs for men who use domestic violence. While digital storytelling proved to be an effective method of engaging children and young people in the research, a range of challenging ethical issues emerged. Some of these issues were considered as part of the formal ‘procedural ethics’ process, but additional and more challenging issues relating to anonymity and the complex safety considerations of using of the children’s digital stories within programs for men who use violence and dissemination emerged in practice. It is hoped that sharing our experiences and decision-making will contribute to the knowledge base for others considering engaging in sensitive research using digital technology.


2021 ◽  
pp. 98-106
Author(s):  
M. Chobotko ◽  
I. Chobotko

Purpose: to analyze the impact of the use of digital technology in judging to correctly identify the winner in judo competitions. Material and methods. The following methods were used during the research: theoretical analysis and generalization of literature sources and data of the Internet, analysis of video recording, methods of mathematical statistics. Results: based on the recordings of 42 fights of the final block of the European Championship and the Ukrainian Junior Judo Championship on video hosting (You Tube), the analysis of the impact of video replays on the referee's decision was conducted to correctly identify the winner in the competition. In 22 bouts of the European Championship and in 24 bouts of the Ukrainian Championship, the referees made decisions that did not require revision or change. In the other 20 fights of the European Championship and in 18 fights of the Ukrainian Championship, video replays were used. A comparison of the average rates of fights in which digital replays were used or not used with the help of digital technologies showed a statistically significant difference in the performance of refereeing at the European Championship and the Ukrainian Judo Championship among juniors (<0,05). Since t (0,051) < tgr (1,98) the analysis of the refereeing of the European Championship and the Ukrainian Junior Judo Championship can be considered statistically significant. As a percentage of the total number of 42 fights, of which 20 fights – 47,6 % of international judges use video replays and 22 fights – 52,3 % of international judges did not use video replays. Analyzing the championship of Ukraine with a total of 42 fights, of which 18 fights – 42,8 % of judges use video replays and 24 fights – 57,1 % of judges did not use video replays. Conclusions. Analysis of existing digital technologies used in judo refereeing has revealed a set of programs that assist in the competition. The use of digital technologies provides an opportunity to improve the quality of refereeing at various ranks of the competition. The percentage of using video views and the percentage without video views at the European Championship and the Ukrainian Championship is almost the same. This speaks to the quality of judging at these events. This is because the refereeing of the final block allows more qualified judges who did not make mistakes during the refereeing or these mistakes were minimal. Keywords: judo, digital technologies, video replays, YouTube, European Championship, Ukrainian Championship, judges.


2021 ◽  
Vol 3 ◽  
Author(s):  
Grant D. Searchfield ◽  
Philip J. Sanders ◽  
Zohreh Doborjeh ◽  
Maryam Doborjeh ◽  
Roger Boldu ◽  
...  

Background: Digital processing has enabled the development of several generations of technology for tinnitus therapy. The first digital generation was comprised of digital Hearing Aids (HAs) and personal digital music players implementing already established sound-based therapies, as well as text based information on the internet. In the second generation Smart-phone applications (apps) alone or in conjunction with HAs resulted in more therapy options for users to select from. The 3rd generation of digital tinnitus technologies began with the emergence of many novel, largely neurophysiologically-inspired, treatment theories that drove development of processing; enabled through HAs, apps, the internet and stand-alone devices. We are now of the cusp of a 4th generation that will incorporate physiological sensors, multiple transducers and AI to personalize therapies.Aim: To review technologies that will enable the next generations of digital therapies for tinnitus.Methods: A “state-of-the-art” review was undertaken to answer the question: what digital technology could be applied to tinnitus therapy in the next 10 years? Google Scholar and PubMed were searched for the 10-year period 2011–2021. The search strategy used the following key words: “tinnitus” and [“HA,” “personalized therapy,” “AI” (and “methods” or “applications”), “Virtual reality,” “Games,” “Sensors” and “Transducers”], and “Hearables.” Snowballing was used to expand the search from the identified papers. The results of the review were cataloged and organized into themes.Results: This paper identified digital technologies and research on the development of smart therapies for tinnitus. AI methods that could have tinnitus applications are identified and discussed. The potential of personalized treatments and the benefits of being able to gather data in ecologically valid settings are outlined.Conclusions: There is a huge scope for the application of digital technology to tinnitus therapy, but the uncertain mechanisms underpinning tinnitus present a challenge and many posited therapeutic approaches may not be successful. Personalized AI modeling based on biometric measures obtained through various sensor types, and assessments of individual psychology and lifestyles should result in the development of smart therapy platforms for tinnitus.


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