scholarly journals Reminder and Online Booking Features at Android-Based Motorcycle Repair Shop Marketplace

2020 ◽  
Vol 7 (1) ◽  
pp. 43-51
Author(s):  
Wayan Dony Mahendra ◽  
I Made Sukarsa ◽  
AA.Kt. Agung Cahyawan

Generally, vehicle service is a must for the vehicle owner. However, due to tight work routines, people often forget to service their vehicles. In addition, the service process is still using a manual system, such as taking a queue number which leads to the long queue of the service time. An Android-based Motorcycle Repair Shop Information System provides a solution to remind people to do a regular service on their vehicles with a reminder feature and make online bookings.  The system development uses the SDLC (System Development Life Cycle) method. The implementation process requires an Android smartphone and a computer device by using MySQL as data storage, Firebase as a notification sender, React native and Visual Studio Code are used for developing the system. The results of the UAT test (user acceptance testing) from 20 users show 55,8% answered agree to the display, features and flow of the system, 39,5% answered strongly agree to the three question parameters, and 4,7% answered disagree with the flow and display of the system.

2021 ◽  
Vol 7 (1) ◽  
pp. 84
Author(s):  
Fiqri Himawan ◽  
Eva Faja Ripanti ◽  
Nurul Mutiah

Desain jaringan distribusi merupakan bagian Supply Chain Management (SCM) untuk mengoptimalkan jaringan distribusi agar terhindar dari kelebihan atau kekurangan inventory. Penelitian ini dilakukan pada Perum BULOG Divisi Regional Kalimantan Barat dengan mengadopsi konsep Distribution Requirement Planning (DRP) yang berfokus kepada inventory dan saluran distribusi. Tujuan penelitian ini adalah mendesain jaringan distribusi Bantuan Sosial Beras Sejahtera (Bansos Rastra) yang dapat digunakan sebagai pedoman untuk mengoptimalkan sistem distribusi sehingga memberikan layanan terbaik kepada masyarakat. Metodologi penelitian yang dilakukan yaitu pengumpulan data, menganalisis kebutuhan, perancangan dan implementasi. pengumpulan data melalui studi literatur, wawancara dan observasi. Analisis dan Perancangan dilakukan dengan pendekatan System Development Life Cycle (SDLC) yang diilustrasikan dalam bentuk Unified Modelling Language (UML) berupa class diagram. Pengujian dilakukan dengan cara User Acceptance Testing (UAT) dengan teknik in-depth interview. Hasil pengujian model jaringan distribusi Bansos Rastra dapat diterapkan pada Perum BULOG Divre Kalbar. Secara keseluruhan, desain jaringan distribusi dapat membantu mengoptimalkan jaringan distribusi agar lebih efisien.


Telematika ◽  
2015 ◽  
Vol 10 (1) ◽  
Author(s):  
Budi Santosa

The development of database technology is currently very rapidly , many forms have only used as data storage technology that consists of fields , and the record is processed and displayed a variety of display formats of information in a simple , but now stems from the simple form have obtained a method for displaying a database useful to analyze the data for a particular purpose . By utilizing existing relational database then obtained a way to anticipate the need to analyze data quickly to help get a decision in an organization Methodology that will be used in this study include ; Literature and SDLC ( System Development Life Cycle ) which includes the step of Analysis , Design , Implementation , Testing and Maintenance . Software used to build this application is SQL Server 2012 . The results of this study are business intelligence applications with OLAP concepts for education ( case study in Informatics Engineering Department UPN " Veteran " Yogyakarta ) that can help to get information quickly and accurately in analyzing student data and analysis that analyzes ipk credits .


Author(s):  
Benny Bunardi ◽  
Dali Santun Naga ◽  
Desi Arisandi

Tourism is one of the most important sector of revenue for an area. The people living near the tourist attraction can introduce their culture by showing some local products or their handcraft. Previously a tourism information system has been made. But the system cannot facilitate the desire of the local to sell their product by using internet. Besides the lack of capability of the system to sell product, the locals also expect a system to be capable of recording some of the civilian data and turn it into information. The development of the previous version is expected to help some locals to sell their products and to help the village to manage their data about the resident in that village. This system uses System Development Life Cycle (SDLC) with some help of software such as HTML, PHP, MySQL, and notepad++. The making process of the program starts with designing Data Flow Diagram (DFD), Entity Relationship Diagram (ERD), and table relation, then being tested by the programmer using blackbox testing method and User Acceptance Testing. This writing results in a system to help Giritengah to sell local product and  the village to manage their residence data. Pariwisata merupakan salah satu sektor pendapatan yang cukup penting bagi suatu daerah. Warga yang tinggal di sekitar sebuah objek wisata mampu menonjolkan kebudayaannya melalui kerajinan tangan ataupun produk lokal yang ada. Sebuah sistem informasi pariwisata berbasis web telah dibuat. Namun keinginan masyarakat setempat untuk menjual produkproduk lokal yang ada secara luas dengan memanfaatkan jaringan internet belum dapat terwujud karena sistem tersebut belum memiliki sistem e-commerce. Selain kurangnya kemampuan sistem yang ada dalam menjual produk-produk lokal desa Giritengah, diharapkan pula adanya sebuah sistem yang dapat melakukan proses penyimpanan data demografi dan menampilkannya dalam bentuk informasi. Pengembangan aplikasi ini diharapkan dapat membantu warga untuk menjual produknya dan perangkat desa dalam mengelola data kependudukan. Metodologi pembuatan sistem menggunakan metode System Development Life Cycle (SDLC) dengan menggunakan bantuan software seperti HTML, PHP, MySQL dan Notepad++. Proses pembuatan program dimulai dengan mengimplementasikan rancangan Data Flow Diagram (DFD), Entity Relationship Diagram (ERD), serta hubungan antar tabel ke dalam program hingga melakukan pengujian oleh programmer melalui metode blackbox testing dan user dengan metode User Acceptance Testing. Penulisan ini menghasilkan sebuah sistem yang dapat membantu warga Giritengah dalam menjual produk lokalnya serta membantu perangkat desa Giritengah dalam melakukan pengelolaan data penduduknya.


Author(s):  
Eko Purnomo ◽  
Saepul Aripiyanto ◽  
April Lia Hananto

This futsal field booking application is used to make it easier for tenants to know the empty futsal court schedule, to provide convenience in the process of renting a futsal field schedule without having to come directly to the futsal venue. Making this application is done by the System Development Life Cycle Method. This application is implemented with the Codeigniter framework, PHP programming language, MySQL database as a data storage medium and testing methods using black box testing. As for the  futsal field schedule rental uses Gammu and modem as media. This application can be used by 3 users, namely admin, provider and tenant. Admin can do provider approval. Providers can process field data, rental rates, tenants, bookings, payment confirmations, galleries and providers. Tenants can book via Mobile and  see available field schedule information, activation and payment confirmation  


2021 ◽  
Vol 6 (2) ◽  
pp. 21-28
Author(s):  
Siti Sarah Md Ilyas ◽  
Muhammad Amirul Rosyad Mohd Halim ◽  
Nadia Abdul Wahab ◽  
Norfiza Ibrahim

Smart Garbage Monitoring System using Arduino and Blynk is an IoT-based project that is integrated with cloud computing service. It was developed specifically to help janitors and residential college representative committee in a public university in Malaysia in monitoring the level of garbage in the dustbin through Blynk application, which makes it easy to empty the dustbin and optimize the garbage collection time. This project uses ultrasonic sensor to measure the level of garbage in the dustbin and the data can be viewed through mobile application, Blynk. It will also notify users through email once the garbage bin capacity is full. Other than notification function, Smart Garbage Monitoring System also consists of automatic open and close lid, track dustbin location and humidity level. The objectives of this project are to design the IoT system that detects the level of the garbage displayed in Blynk and an LCD attached to the dustbin and to validate the user acceptance test for the system. The development of Smart Garbage Monitoring System used the System Development Life Cycle (SDLC) by implementing the agile model as the methodology. A User Acceptance Testing was conducted with 20 respondents including students from the student representatives’ body and janitors. This testing aimed to determine the acceptance of the system by conducting an evaluation. The results of the User Acceptance Test shows that most of the participants agreed and verified that the system works for them and a suitable solution for their problems. Therefore, based on the features and functionalities offered by the Smart Garbage Monitoring System, it could be concluded that this system is beneficial to all the users, especially the janitors and students of the residential college.


2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Danang Firmansyah ◽  
Ika Ratna Indra Astutik

The development of toddlers is very important to continue to be monitored. Monitoring the growth and development of toddlers is carried out through monthly services at the posyandu, posyandu cadres will record the results of weighing the weight, height, and immunizations that have been received by toddlers. With this system, it is hoped that it can help the implementation process of the posyandu which includes the process of recording the results of the posyandu. This research method uses the System Development Life Cycle (SDLC), which uses a quantitative, systematic, planned, and clearly structured approach from the beginning of the research design. The purpose of this information system is to make it easier for the public to obtain information about the posyandu which includes the results of the posyandu implementation without having to come to the posyandu to ask for data on the results of the posyandu every month. The result of this research is to build a Website-Based Posyandu Service Information System. The conclusion of this study, can be used as an alternative to the use of technology so that it can be used to record the results of posyandu activities and archive storage reports on toddler development quickly, precisely and accurately.


2017 ◽  
Vol 2 (1) ◽  
pp. 47
Author(s):  
Fendi Aji Purnomo ◽  
Eko Harry Pratisto ◽  
Firma Sahrul Fahrukan ◽  
Muhammad ‘Adli Zul Hazmi

<p><em>This study aims as an easy and inexpensive learning media that can be used to increase education for early childhood such as knowledge about the introduction of various professions. Media learning in the form of physical at this time is considered quite expensive, in addition to learning media in the form of physical need more understanding to be able to understand something learned.</em></p><p><em>This research was developed with SDLC (System Development Life Cycle) method. This research includes the kind of augmented reality technology development that contains insight into the various professions, plants, musical instruments, and my needs. Objects taken about the character of the profession, the form of musical instruments, the shape of the plant, and the form of home appliances. Data collection techniques were conducted by questionnaire. Questionnaire is used to assess the completeness and feasibility of the application. Software engine that we use is unity game engine.</em></p><p><em>The results of the research has been successfully created HALO KIDS applications in the form of 3D visual images of several themes including professions, needs, instruments, and plants. The HALO KIDS app is a file with a .apk extension. The HALO KIDS app runs optimally with a minimal smartphone specifying a 2.3 GHz Quad-core device (2 GB of RAM). The use of applications by children is easy to do with Agree-Strongly Agree value of 59%, 3D objects of the profession can be recognized and remembered by children with the value of agree- strongly agree at 67%.</em><em></em></p>


2016 ◽  
Vol 1 (1) ◽  
pp. 035
Author(s):  
Yoyon Efendi

Libraries as information providers will have a good performance when supported by adequate management. It is necessary for the management of libraries based on the theory and principles of management. During this time STIKES Library Maharatu have difficulty managing the management and display information about the library quickly, precisely and accurately. because of the poor way of working and the old system is still manual. This will decrease the impact of traffic and bad service. For that created a Monitoring Application Design Library Management STIKES Maharatu using Method System Development Life Cycle (SDLC). For easy reference librarians to produce information on which to base decision-making by the leadership for the progress of the library. Besides, the level of security and data storage will be more secure. By applying the system programming language PHP and uses a MySQL database to produce output tables and graphs collection of books (the year of purchase), services (loans, repayment, visits), and members of the library.


SIMAK ◽  
2020 ◽  
Vol 18 (02) ◽  
pp. 184-202
Author(s):  
Weli Weli ◽  
Medio Rahmat Gustimuda Taruna

This study aims to analyze the process of implementing a cloud-based official travel filing system at PT. Timah Tbk. This research was conducted in January to April 2019. Analysis of system implementation was carried out based on the System Development Life Cycle method using analytical tools such as Flowcharts, Data Flow Diagrams, and Entity Relationship Diagrams. Data collection was carried out using interview and observation methods. The analysis process was carried out on the blueprint that had been made in the previous stage then continued with the implementation process using the Kec workflow application. The results of the implementation of the new system, at PT. Timah Tbk has succeeded in increasing the efficiency and effectiveness in carrying out the submission, approval, recording and realization of payment processes. In addition, the new system meets the goals the company wants, namely paperless and cashless.


2015 ◽  
Vol 3 (1) ◽  
pp. 110-115
Author(s):  
Yudi Prabowo ◽  
Ike Pertiwi Windasari ◽  
Kodrat Iman Satoto

The rapid growth of information and communication technology (ICT) facilitate human activity. Senate of the Faculty of Engineering, University of Diponegoro , as the highest representative body of normative and within the faculty , has one of the tasks that provide feedback on a proposed referendum letter promotion . In the current procedure , the data is stored in the form of the proposed paper form . This method is less efficient , time-consuming addition , members often did not give his opinion because of forgotten or busy with other activities . The purpose of this study is to design a new, computerized information system that is capable of handling data storage process in the Senate , a notice of the proposed promotion, and management approval of the proposed increase in the post. Development of Information System was developed using FAST ( Framework for the Application of System Technique) . This information system development using PHP programming language ased on CodeIgniter framework . Storage and management of databases using a DBMS ( Database Management System MySQL . Testing Information System using User Acceptance testing , that using BlackBox Methodology . The results of this study is to produce a system that can accommodate the proposed promotion, responses senate , and spread in the form of an SMS message to the senate . So that this system can replace the system that is currently running are still less efficient and is manual .


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