scholarly journals Development Of Learning Models For Industrial Dressmaking At Fashion Technologi Vocational School

2020 ◽  
Vol 8 (2) ◽  
pp. 94-101
Author(s):  
Nadya Karlina ◽  
Uswatun Hasanah ◽  
Shinta Doriza

The purpose of the research is to develop a project-based independent learning model in Vocational Fashion Technology. The research and development method  uses 10 steps from Borg and Gall. The results of the development Project Based Independent Learning (PBIL) models are accompanied by PBIL learning manuals for educators. The steps of implementing the PBIL model, namely determining the fundamental questions, compiling project planning, preparing a schedule, monitoring students and project progress, analyzing project results and evaluating experience. Learning activities consist of face-to-face, independent learning by Android-based learning media and monitoring by social media. Effectiveness test results indicate , learning by PBIL models, students easier to learn lessons (97%); students helped in solving problems (91%); increase students’ courage to share opinions (85%); support students to work in a team(94%); motivate students to reach achievement (97%); students able to solve post test questions easier than before (97%); motivating students to complete tasks (97%); learning by PBIL model, students is closer to their teacher (97%).

2016 ◽  
Vol 7 (2) ◽  
pp. 25
Author(s):  
Nur Rokhimah Hanik

This study aims to improve the activity and results of student learning in the subject of Anatomy Plant through a comparative study  model based lesson study. The method used is classroom action research with 4 cycles. Samples used  in this study is the third semester students of regular education courses Biology FKIP Veteran Bangun Nusantara University Sukoharjo force 2012/2013 as many as 24 people. The study began in November 2013 and April 2014. The learning activities were observed in the form of discussion and presentation activities, while learning outcomes measured were the post-test results after completion of the learning process of each cycle. Data analysis techniques with comparative descriptive, comparing the results of learning and learning activity cycle with the cycle I to IV. From the  results of this study concluded that the average post-test or study results from Cycle I to IV increased starting 3.47, 3.72, 3.73 and 3.85, though in terms of learning activities is still not satisfactory because it only categorized quite active for the first cycle to the active cycle III and cycle IV. Keywords: Model Comparison learning, learning activities, learning outcomes.


2020 ◽  
Vol 7 (2) ◽  
pp. 031-033
Author(s):  
Imam Syofii ◽  
Dewi Puspita Sari

This study aims to developing interactive multimedia using Lectora inspire for vehicle body construction courses for Universitas Sriwijaya students. The Lectora inspire software was used because easy to operate and can be made interactive electronic learning. Research and development method were used because it is an effective for developing multimedia and able to test the effectiveness of the product. Based on results, the interactive multimedia using Lectora inspire software are valid with percentage of 87.5% for multimedia and 86.9% for matters, practice with percentage in small group test of 85.52% and field test of 86.61%, and effective because based on post-test results 80% of respondents was passed. Thus, interactive multimedia using Lectora inspire software for vehicle body construction courses proper to use in Mechanical Engineering Education study program, Universitas Sriwijaya.


Author(s):  
Sri Linuwih Menaldi ◽  
Hanny Nilasari ◽  
Githa Rahmayunita ◽  
Siti Farida ◽  
Nanda L. Prasetya

Background: Dermatotherapy is an important topic in Dermatology and Venereology module. The time allocated for dermatotherapy topic is limited, so that the development of learning method is needed to achieve the learning objectives. Blended learning is a combination of e-learning and face to face lecture session. This method is often used when there is less time available for lecturing and limited number of teachers. This learning method is expected to be more effective and efficient for the students and also the teachers. This study was conducted to examine the effectiveness of blended learning method used in dermatotherapy topic, and to identify the obstacle of using this method. Methods: This study is a cross sectional study, using quantitative and qualitative approach, involving 22 fifth-year medical students of Faculty of Medicine Universitas Indonesia who enrolled in dermatology and venereology module. We collected data from questionnaire, pre and post-test, and feedback from the students. Comparison of pre-test and post-test results were analysed using paired T test, and followed by bivariate test of students’ characteristic, gadget usage and e-learning activities associated with the increased post-test score.Results: An increased in post-test score was found to be statistically significant (p<0.05). Approximately 95,4% of students passed the final exam on the dermatotherapy subject. Bivariate analysis revealed that the number of gadgets owned, digital usage and e- learning activities did not have a significant effect on the post-test score. Based on the students’ feedback, blended learning had a positive impact on helping their learning process; however, the materials of e-learning must be interactive, informative and comprehensive. Face-to-face lecture is still an important component in learning hence it is irreplaceable. Conclusion: Blended learning is an effective method of learning and should be considered if there is limitation of lecture time and number of teachers available. By using this method, medical students are more flexible in their study and it can be adjusted to their own learning style hence heling them understand better. Further development and improvement are needed for this method as to achieve the learning objectives.  Keywords: blended learning, dermatotherapy, medical students


2020 ◽  
Vol 4 (1) ◽  
pp. 61-72
Author(s):  
Rizki Yuliandra ◽  
Eko Bagus Fahrizqi

This study uses a research and development method with the aim of creating an endurance training model using a basketball, so that the exercise is not monotonous. This research was conducted at the student sports arena belonging to the Universitas Teknokrat Indonesia. In this study, observations were also carried out before making a training model, namely conducting interviews with basketball athletes and coaches. Models made by expert decisions. The result of the expert's assessment of the endurance with the ball training model is 82.7% of the training model is very feasible to use. Meanwhile, the results of product trials 82.8% of students with the endurance with the ball training model are very suitable for use. The pre-test and post-test results data were also tested for normality through the Liliefors test and the results were normal. To see whether this ball-training endurance model can improve the athlete's endurance ability, a 1200m running test was conducted. After carrying out the exercises with the new resistance training model, the post test results improved. The increase in the pre-test score from 2.8 in the medium category to the average post-test score of 3.8 in the good category. The study resulted in 17 models of endurance training that were effective to do.


ALSINATUNA ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 162
Author(s):  
Jauhar Ali

This study aims to describe and analyze deeply the use of Moodle's open source e-learning at Syafi'i Akrom Pekalongan Vocational School. This is a kind of field research and the process of collecting the data uses observation, interviews and documentation techniques. Data analysis was conducted using analytical description and comparative method (Constant Comparative Method) techniques. The results showed: (1) Moodle-based e-learning at Syafi'i Akrom vocational school has not been utilized properly and optimally by all teachers and only IT teachers knowing how to use it; (2) Moodle-based Arabic E-learning at Syafi'i Akrom Vocational School also has not been utilized properly and optimally in Arabic learning process. It still uses conventional methods and media by having face to face meeting with the provided media; (3) The aim and objective of e-learning at Syafi'i Akrom Pekalongan Vocational School is realizing the media as one of the alternative media in learning to create more independent learning process without problems of place and time. Besides, the teacher has more flexible time due to the Internship Program for the XI graders; (4) The supporting factors of Arabic e-learning in Syafii Akrom vocational school are sufficiently complete facilities, the existence of elearning.ponpes-smksa.sch.id as the e-learning website, sufficient funding support, IT training, and student ability in the use of ICT. The obstacles of the e-learning in this vocational school is the lack of ability and interest of teachers in using IT that enables the lack of ability to provide more interactive material for the students, the complexity of the features in Moodle, and the students’ who come from non Madrasa / Islamic boarding school backgrounds which have low ability in understanding Arabic.


2021 ◽  
Vol 14 (2) ◽  
pp. 137-147
Author(s):  
Bayu Fitra Prisuna

Google meet merupakan sebuah aplikasi video conference yang salah satunya dapat digunakan untuk proses kegiatan belajar mengajar. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh penggunaan aplikasi Google Meet terhadap hasil belajar mahasiswa pada mata kuliah metodologi penelitian kuantitatif. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian pre-Eksperimen, dengan desain penelitian adalah one group pretest-posttest design. Populasi penelitian adalah seluruh mahasiswa semester V pada mata kuliah metodologi penelitian kuantitatif yang berjumlah 30 orang. Pengambilan sampel menggunakan teknik total sampling. Jenis instrumen yang digunakan adalah pretest dan posttest hasil belajar berupa soal pilihan ganda. Berdasarkan hasil penelitian dan pembahasan dapat ditarik kesimpulan bahwa terdapat pengaruh yang signifikan antara penggunaan aplikasi Google Meet terhadap hasil belajar mahasiswa sebesar 51.4%. Rata-rata keseluruhan hasil posttest lebih besar dibandingkan nilai rata-rata keseluruhan hasil pretest. Nilai rata-rata N-Gain score pada mahasiswa sebesar 56.9%, sehingga termasuk ke dalam kategori “cukup efektif”. Kegiatan pembelajaran mahasiswa menggunakan aplikasi Google Meet berlangsung relatif kondusif walaupun terdapat beberapa kendala seperti jaringan tidak stabil, dan kuota internet yang terbatas pada saat perkuliahan sedang berlangsung. The Effect of Using Google Meet Applications on Learning Outcomes Google meet is a video conferencing application, one of which can be used for teaching and learning activities. This study aims to determine how much influence the use of the Google Meet application has on student learning outcomes in quantitative research methodology courses. The research uses a quantitative approach with the type of pre-experimental research, with the research design being a one group pre-test-post-test design. The research population is all students in the fifth semester of the quantitative research methodology course, totalling 30 people. Sampling using total sampling technique. The type of instrument used is pre-test and post-test learning outcomes in the form of multiple-choice questions. Based on the results of research and discussion, it can be concluded that there is a significant influence between the use of the Google Meet application on student learning outcomes by 51.4%. The overall average of the post-test results is greater than the average value of the overall pre-test results. The average N-Gain score for students is 56.9%, so it is included in the "fairly effective" category. Student learning activities using the Google Meet application were relatively conducive even though there were several obstacles such as unstable networks, and limited internet quota during lecture. 


Biosfer ◽  
2020 ◽  
Vol 13 (1) ◽  
pp. 42-58
Author(s):  
Dina Maulina ◽  
Median Agus Priadi ◽  
Dewi Lengkana ◽  
Tri Jalmo ◽  
Ave Suakanila Fauzisar ◽  
...  

The purpose of this research was to develop a research-based reference book and applied it through the problem-based learning (PBL) using reference books in learning activities. The method for the reference book used the ADDIE development models. The reference book's effectiveness test results were conducted using a purposive sampling technique, with a total sample of 55 students and analyzed by t-test. The research results showed that the reference books of the development results were validated by media experts and material experts. The integration of the development of reference books in learning activities has an impact on increasing student understanding as demonstrated through the pre-test and post-test scores that differ significantly with t-value> t-table (4.149> 2.045) at p <0.05. Therefore, the development of the insect's immune system book with the PBL model increasthe student learning outcomes significantly. Also, this research has been able to improve students' ability and competence in solving problems in insects' immune system subject matter.


Author(s):  
Oky Kurniawan

<p><em>The learning outcomes of fiction story material for 4th graders of Mandala 02 State Elementary School</em><em> (SDN) Cimanggu District, Cilacap Regency were still low. The researcher applied the numbered heads together (NHT) learning model with audio as a media. This study used a Classroom Action Research (CAR) that designed in two cycles. The results showed that their average value of the class during the pre-test was 52.65, increased in the post-test results to 79.28 with an increase in classical learning completeness from 21.88% to 88.57%. Student learning activities in the first cycle of 73.91% increased in the second cycle to 77.76%. The teacher's performance score had reached the indicator of success with the final score in the first cycle of 82.5 increasing in the second cycle to 84.25. The application of the NHT learning model with audio media could improve Indonesian learning of fiction story material.</em></p>


2019 ◽  
Vol 2 (1) ◽  
pp. 12-23
Author(s):  
Indah Widyaningrum ◽  
Widiawati W.

The aims of this study to determine student  learning outcomes in mathematical logic material after the application of logic pipe props. This research was conducted in class X.3 of SMA Muhammadiyah Pagaralam. The research method used was the experimental method with the category of one group pretest posttest design. Data collection techniques used in this study was documentation, observation, interviews, and tests. From the results of the study it can be seen that student learning outcomes in mathematical logic material using logical pipe props can be said good. This can be seen during the learning process through observation and the Student Worksheet  that is done by students. In these learning activities, students in the group are active in completing the Student Worksheet  and students look skilled in using the logic pipe props, so students can find out for themselves the concepts of conjunction, disjunction, implications and implications. In addition, student learning outcomes that can be seen from the post test results are classified as having a high average where the average post test score of students is 83.00. From the average score obtained by students and the activeness of students in the learning process, it can be concluded that the logical pipe props are well used in learning mathematical logic material.


2018 ◽  
Vol 24 (1) ◽  
pp. 13-22
Author(s):  
Dina Adinda

As one of the blended learning forms, a flipped classroom has its specific typology to differentiate itself from other blended learning models. Aims to support student-centered learning activities in which self-direction in learning might be fostered, the effect of flipped classroom scenario to students' self-direction had never been reviewed. This work, performed at the University of Strasbourg, involved lecturers who teach informatics and physics engineering course. First, observations of the online learning environments and face-to-face classes had been managed. Second, a pre and post-test questionnaire, which aimed to measure its participants' progress on self-direction, had been fulfilled by the students. This study pointed out that students enrolled in a translated flipped classroom course had not developed their self-direction competence. However, the significant progress of students' self-direction in learning has been documented among students enrolled in a course with an interactive flipped classroom scenario.


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