scholarly journals Pengaruh Penggunaan Aplikasi Google Meet terhadap Hasil Belajar

2021 ◽  
Vol 14 (2) ◽  
pp. 137-147
Author(s):  
Bayu Fitra Prisuna

Google meet merupakan sebuah aplikasi video conference yang salah satunya dapat digunakan untuk proses kegiatan belajar mengajar. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh penggunaan aplikasi Google Meet terhadap hasil belajar mahasiswa pada mata kuliah metodologi penelitian kuantitatif. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian pre-Eksperimen, dengan desain penelitian adalah one group pretest-posttest design. Populasi penelitian adalah seluruh mahasiswa semester V pada mata kuliah metodologi penelitian kuantitatif yang berjumlah 30 orang. Pengambilan sampel menggunakan teknik total sampling. Jenis instrumen yang digunakan adalah pretest dan posttest hasil belajar berupa soal pilihan ganda. Berdasarkan hasil penelitian dan pembahasan dapat ditarik kesimpulan bahwa terdapat pengaruh yang signifikan antara penggunaan aplikasi Google Meet terhadap hasil belajar mahasiswa sebesar 51.4%. Rata-rata keseluruhan hasil posttest lebih besar dibandingkan nilai rata-rata keseluruhan hasil pretest. Nilai rata-rata N-Gain score pada mahasiswa sebesar 56.9%, sehingga termasuk ke dalam kategori “cukup efektif”. Kegiatan pembelajaran mahasiswa menggunakan aplikasi Google Meet berlangsung relatif kondusif walaupun terdapat beberapa kendala seperti jaringan tidak stabil, dan kuota internet yang terbatas pada saat perkuliahan sedang berlangsung. The Effect of Using Google Meet Applications on Learning Outcomes Google meet is a video conferencing application, one of which can be used for teaching and learning activities. This study aims to determine how much influence the use of the Google Meet application has on student learning outcomes in quantitative research methodology courses. The research uses a quantitative approach with the type of pre-experimental research, with the research design being a one group pre-test-post-test design. The research population is all students in the fifth semester of the quantitative research methodology course, totalling 30 people. Sampling using total sampling technique. The type of instrument used is pre-test and post-test learning outcomes in the form of multiple-choice questions. Based on the results of research and discussion, it can be concluded that there is a significant influence between the use of the Google Meet application on student learning outcomes by 51.4%. The overall average of the post-test results is greater than the average value of the overall pre-test results. The average N-Gain score for students is 56.9%, so it is included in the "fairly effective" category. Student learning activities using the Google Meet application were relatively conducive even though there were several obstacles such as unstable networks, and limited internet quota during lecture. 

2019 ◽  
Vol 2 (1) ◽  
pp. 12-23
Author(s):  
Indah Widyaningrum ◽  
Widiawati W.

The aims of this study to determine student  learning outcomes in mathematical logic material after the application of logic pipe props. This research was conducted in class X.3 of SMA Muhammadiyah Pagaralam. The research method used was the experimental method with the category of one group pretest posttest design. Data collection techniques used in this study was documentation, observation, interviews, and tests. From the results of the study it can be seen that student learning outcomes in mathematical logic material using logical pipe props can be said good. This can be seen during the learning process through observation and the Student Worksheet  that is done by students. In these learning activities, students in the group are active in completing the Student Worksheet  and students look skilled in using the logic pipe props, so students can find out for themselves the concepts of conjunction, disjunction, implications and implications. In addition, student learning outcomes that can be seen from the post test results are classified as having a high average where the average post test score of students is 83.00. From the average score obtained by students and the activeness of students in the learning process, it can be concluded that the logical pipe props are well used in learning mathematical logic material.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Jurnal Ecogen ◽  
2019 ◽  
Vol 2 (3) ◽  
pp. 294
Author(s):  
Chintya Eka Putri ◽  
Z Mawardi Effendi

Interest in learning and the use of textbooks are two aspects that are very influential and have a relationship with student learning outcomes. This can be seen in the learning activities in the XI IPS class of SMAN 1 Luhak Nan Duo on economic subjects, the low student learning outcomes are influenced by students' lack of interest in learning and the lack of use of textbooks by students themselves. The research conducted at the XI IPS class at SMAN 1 Luhak Nan Duo aims to determine the relationship between learning interest and the use of textbooks with learning outcomes. This type of research is quantitative research with correlational methods. The instrument used in this study was a research questionnaire. The population is 130 students with samples randomly selected for 100 students. From the results of the analysis it can be concluded that: (1) Interest in learning and the use of textbooks have a positive and significant relationship together with learning outcomes seen from the Sig. F change 0,000 <0,05. (2) There is a positive and significant relationship between interest in learning and learning outcomes seen from the value of Sig. 0,000 <0,05. (3) There is a positive and significant relationship between the use of textbooks and learning outcomes of economic subjects seen from the Sig. 0,000 <0,05.Keyword : Interest in learning, utilization of textbooks, learning outcomes


2020 ◽  
Vol 7 (1) ◽  
pp. 58
Author(s):  
Bunga Oktaveanry Nagara ◽  
Lelly Qodariah ◽  
Jumardi Jumardi

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran talking stick terhadap hasil belajar peserta didik pada mata pelajaran sejarah kelas X di SMK Grafika Yayasan Lektur. Metode penelitian yang digunakan adalah metode penelitian kuantitatif eksperimen. Sampel yang digunakan dalam penelitian ini yaitu kelas XA sebagai kelas eksperimen dan kelas XB sebagai kelas kontrol. Pada uji validitas instrumen menggunakan korelasi biserial dengan 25 butir soal pilihan ganda dengan 15 butir soal valid an 10 butir soal yang tidak valid. Teknik analisis data yang digunakan adalah uji normalitas, uji homogenitas dan uji hipotesis menggunakan uji t. Hasil penelitian menunjukkan bahwa: (1) terdapat perbedaan hasil belajar yang diberi perlakuan menggunakan model pembelajaran talking stick lebih tinggi daripada hasil belajar yang diberi perlakuan menggunakan model pembelajaran konvensional, dari analisis data diperoleh rata-rata kelas eksperimen 87,16 dan kelas kontrol 66,85, (2) hasil pengujian hipotesis yang diperoleh thitung>ttabel yaitu  2,107>2,002 pada taraf signifikan α=0,05. Hal tersebut berarti hipotesis dalam penelitian ini dapat diterima dan dinyatakan bahwa terdapat pengaruh model pembelajaran talking stick terhadap hasil belajar peserta didik pada mata pelajaran sejarah kelas X di SMK Grafika Yayasan Lektur. Kesimpulannya bahwa terdapat pengaruh dari model pembelajaran talking stick terhadap hasil belajar peserta didik pada mata pelajaran sejarah kelas X di SMK Grafika Yayasan Lektur.Kata kunci: model pembelajaran talking stick, hasil belajar AbstractThis study aims to determine the effect of the talking stick learning model on student learning outcomes in class X history subjects at the SMK Grafika Foundation for Literature.  The research method used was an experimental quantitative research method.  The sample used in this study is class XA as an experimental class and class XB as a control class. In the validity test the instrument uses biserial correlation with 25 multiple choice questions with 15 valid items and 10 invalid items.  Data analysis techniques used were normality test, homogeneity test and hypothesis testing using t test. The results showed that: (1) there were differences in learning outcomes that were treated using the talking stick learning model higher than learning outcomes that were treated using conventional learning models, from the analysis of the data obtained an experimental class average of 87.16 and a control class 66,  85, (2) the results of testing the hypothesis obtained tcount> ttable is 2.107> 2.002 at a significant level α = 0.05.  This means that the hypothesis in this study can be accepted and it is stated that there is an effect of the talking stick learning model on student learning outcomes in class X history subjects at SMK Grafika Literature Foundation. The conclusion that there is an influence of the talking stick learning model on student learning outcomes in classs X history subjects at SMK Grafika Literature Foundation.Keywords: talking stick learning model, learning outcomes


2021 ◽  
Vol 7 (1) ◽  
pp. 39-60
Author(s):  
Idzi' Layyinati

Education is a necessity for everyone. Educational activities are activities that are very important in human life and cannot be separated from their lives. With education, human needs regarding change and development can be fulfilled. The mean score of the pre-test results was 71.73, while the mean value of the post-test results was 79.61. From these data it can be seen that the pre-test result value is lower than the post-test score, so it can be interpreted that there are differences in student learning outcomes before and after using image media in the learning process. the completeness of the pre-test result value is 46.15%, while the post-test result value is 80.76%. From this data, it can be seen that using image media can affect student learning outcomes. Then from the hypothesis testing using the Product Moment Correlation test and the Paired Sample T-test with the help of SPSS 20 software in the sig (2-tailed) section, it isknown that 0.000 <0.05 The condition is if r count is smaller than r table, then H0 is accepted. and Ha is rejected and vice versa if r count is greater than r table (r count> r table) then H0 is rejected and Ha is accepted. In fact, r count (0.977) is greater than r table (0.404). Thus H0 is rejected and Ha is accepted. As the basis for decision making in the Product Moment Correlation test and decision guidelines based on the probability value, it can be concluded that H0 is rejected and Ha is accepted. This means that image media can affect the improvement of learning outcomes in Arabic language material for class VII at MTs. Muhammadiyah 12Palirangan


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


2017 ◽  
Vol 2 (2) ◽  
pp. 74
Author(s):  
Rohmah Indahwati ◽  
Hasan Basri

This study aims to determine (1) the influence of social usage of Facebook on student learning outcomes, (2) student response in solving problems using Facebook and (3) obstacles and suggestions in implementing learning using social networking site Facebook. This finding is useful for educators to make Facebook as one of the media that can be used in teaching. This study is a combined study between quantitative and qualitative research. Quantitative research methods with the use of quasi-experimental, while the qualitative data obtained from the observation data and questionnaire responses of students about learning using Facebook media. Based on the results of pre test and post test analysis, concluded that the pre test and post test data are normally distributed so that t-test can be performed. Based on the calculation obtained and , because  concluded there is influence of the use of Facebook as a medium of learning on student learning outcomes, student responses to learning through the media Facebook can be quite good enough indikasinya is the number of comments from students related to questions posted, as many as 13 students or 76% expressed happy with learning using Facebook,  10 students or 59% who stated more freely in convey opinions, 11 students or 65% who claimed to understand the material using Facebook, 14 students or 82% who expressed interested in solving the problem through Facebook, and 12 students or 71% who said can understand the strategies in solving problems using Facebook. While the obstacles faced by most students are poor networks, limited quota and difficulty in expressing opinions through writing


2020 ◽  
Vol 5 (3) ◽  
pp. 25-30
Author(s):  
Siti Laylatul Izzah

The Effectiveness of Group Investigation Learning Models on Student Learning Outcomes in Subjects of Fiqh. The purpose of this research is to find out whether the group investigation learning model class XI MIPA is more effective than the conventional learning model class XI IIS 1 on the learning outcomes of students of class XI Aliah Al-Ihsan Kalikejambon on Fiqh subjects. The research is in the form of experiments with the type of experiment conducted is quasi-experimental research (Quasy Experiment Research). Based on the results of statistical calculations from the average post-test results of the control class 68.35 and the average post-test results of the experimental class 72.75 obtained calculations using the SPSS program with a significance of significance (Sig 2-tailed) is 0.034, a significance value of 0.034 <0.05. Then Ho is rejected and Ha is accepted. Thus it can be concluded that there is a significant difference between the results of the post-test of the control class and the experimental class. Thus, it can be said that the teaching and learning process carried out with the group investigation learning model in class XI MIPA is more effective than conventional learning models in class XI IIS 1 on student learning outcomes in the subject of Fiqh.   Keywords: Fiqh lessons, Group Investigation, Learning Outcomes   Abstrak Efektivitas Model Pembelajaran Group Investigation Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Fiqih. Tujuan dilakukannya penelitian ini adalah untuk mengetahui apakah model pembelajaran group investigation kelas XI MIPA lebih efektif dibandingkan dengan model pembelajaran konvensional kelas XI IIS 1 terhadap hasil belajar siswa kelas XI Madrasah Aliah Al – Ihsan Kalikejambon pada mata pelajaran Fiqih. Adapun penelitian ini berbentuk eksperimen dengan jenis eksperimen yang dilakukan adalah penelitian eksperimen semu (Quasy Experiment Reasearch). Berdasarkan hasil perhitungan statistik dari rata-rata hasil post-test kelas kontrol 68,35 dan rata-rata hasil post-test kelas eksperimen 72,75 diperoleh perhitungan menggunakan program SPSS dengan signifikansi signifikansi (Sig 2-tailed) adalah 0,034, nilai signifikansi 0,034 < 0,05. Maka Ho ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil post-test kelas kontrol dan kelas eksperimen. Dengan demikian, dapat dikatakan bahwa proses belajar mengajar yang dilakukan dengan model pembelajaran group investigation di kelas XI MIPA lebih efektif daripada model pembelajaran konvensional di kelas XI IIS 1 terhadap hasil belajar siswa pada mata pelajaran Fiqih.   Kata kunci: Pelajaran Fiqih, Group Investigation, Hasil Belajar


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Susi Rahmawati ◽  
Dadi Dadi

This study aim to determine the effect of the implementation of Cooperative Learning Model of Index Card Match Type on Student Activity and Learning Outcomes in the Sub Material of Ecosystem Components. This research method is a quasi experiment with two groups pretest posttest design. The technique of determining the sample using purposive sampling. The samples used are class X-10 and class X-3. The research instrument used observation sheets in the form of rubrics for learning activities and multiple choice questions for student learning outcomes tests. Analysis of the data used is the t test and Wilcoxon test for student learning activities. The results of the study concluded that there was an effect of the application of Cooperative Learning Model of Index Card Match Type to the activities and student learning outcomes in the Sub Material of Ecosystem Components. Keywords: cooperative learning model of index card match type, learning activities,  learning outcomes.


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