scholarly journals PENDEKATAN BERMAIN DALAM PEMBELAJARAN PASSING ATAS PADA PERMAINAN BOLAVOLI

Author(s):  
Sumbara Hambali

The purposive of study to improve the results of learning passing up on the game bolavoli by using a play approach. Research subjects were all students of class V SDN Sukasirna amounted to 24 people. Research method using action research with Kemmis and Taggart design. The results obtained on the pre cycle average student score of 65.35 with students who have not completed as much as 58.3%, while the completed as much as 41.7%. In the first cycle the average student score increased to 69.55 with the unfinished student as much as 29.1%, while the completed 70.9%. And on the second cycle average student score increased to 76.27 with students who have not completed as much as 16.7%, while that has been completed as much as 83.3%. Based on these results it can be concluded that by using the approach to play the results of learning passing up on the game bolavoli increased. That way the physical education teacher can use the play approach in his teaching process. Keywords: Learning Outcomes, Top Passing , Approach to Play

Author(s):  
Hendri Hendri ◽  
Indria Susilawati ◽  
Kurnia Dyah Anggorowati

Absract: The purpose of this research is to improve the Learning Outcomes of Volleyball Undergraduate Passing in Class V SD Negeri 4 Madong Keranjik, Tanah Pinoh District, Melawi Regency. The research method used is the classroom action research method (PTK) using 2 cycles, planning, acting, observing and reflecting. With the research subjects of grade V students and the research object of Passing Under Volleyball. The results of the research in the first cycle with a recapitulation value of 1289, an average of 64.4 and those who obtained a Completion score of 40%. Cycle II with a total value of 1587, an average of 79.3 and those who obtained a Completion value of 100%, there was an increase in the total value of 314, an average of 15.7 with a percentage of 60%.Keywords: Passing under volleyball, Learning Outcomes, Cooperative methodAbstrak: Tujuan penelitian ini adalah untuk meningkatkan Hasil Belajar Passing Bawah Bola Voli Pada Siswa Kelas V SD Negeri 4 Madong Keranjik Kecamatan Tanah Pinoh Kabupaten Melawi. Metode penelitian yang digunakan adalah metode penelitian tindakan kelas (PTK) dengan menggunakan 2 siklus, yang terdiri dari perencanaan, tindakan, pengamatan dan refleksi. Dengan subjek penelitian siswa kelas V dan objek penelitian passing bawah bola voli. Hasil penelitian pada siklus I dengan nilai Rekapitulasi jumlah 1289, rata-rata 64,4 dan yang memperoleh nilai siswa yang Tuntas sebanyak 40%. Siklus II dengan jumlah nilai 1587, rata-rata 79,3 dan yang memperoleh nilai Tuntas sebanyak 100%, maka terjadi peningkatan dengan jumlah nilai 314, rata-rata 15,7 dengan persentase sebanyak 60%.Kata kunci: Passing bawah bola voli, Hasil belajar, Metode kooperatif


Author(s):  
Asep Akbaruddin

This research aims to improve learning outcomes dribbling on the game of football by using the approach play. The subjects were all students of class V SDN Kertawaluya III amounted to 24 people. Research methods using action research methods to design Kemmis and Taggart. The results obtained in the pre-cycle is an average value of 64.58 students with students who have not completed as much as 62.5%, whereas that have been completed as much as 37.5%. In the first cycle the average value of students increased to 68.75 with students who have not completed as much as 25%, while that has been completed as much as 75%. And the second cycle of the average value of students increased to 74.17 with students who have not completed as much as 12.5%, while that has been completed as much as 87.5%. Based on these results it can be concluded that by using the approach of learning outcomes dribble play in the game of football is increasing. That way physical education teachers can use the approach to play in the teaching process.


2021 ◽  
Vol 15 (2) ◽  
pp. 109-118
Author(s):  
Tuti Triyani

This study aims to improve the social studies learning outcomes of Class VI students of SD Negeri 18 Lubuklinggau by using the Jigsaw learning model. The research method used in this study is a classroom action research method (Action Research) using the Jigsaw learning model. Data collection techniques were carried out by means of observation and tests. Based on the results of research using the Jigsaw learning model in class VI students at SD Negeri 18 Lubuklinggau, it turned out to be able to improve student learning outcomes. Student learning outcomes continue to increase in each cycle, in the first cycle of the first meeting the average student learning outcomes of 51.86, the second meeting of 59.45 then in the second cycle of the first female student learning outcomes of 62.14 and at the second meeting 67 .95. and in cycle 3 the first meeting the average student learning outcomes was 71.14 and the second meeting was 85.76


2019 ◽  
Vol 4 (2) ◽  
pp. 131
Author(s):  
Didik Rilastiyo Budi ◽  
Rohman Hidayat ◽  
Ayu Rizky Febriani

The tactical approach needs to be applied in the learning of the hand ball because it makes students move actively during learning, so far the approach used by the teacher is still in the conventional way so that the tactical approach can be one of the new breakthroughs in physical education learning in school. The purpose of the study was to find out whether the tactical approach model could be an alternative problem solving so that students could master the basic techniques of handball in high school Lembang. The research method uses Classroom Action Research. The study sample was a class X student of high school  Lembang. The research instrument uses basic technical tests and the skills of playing bola tangan. Analysis of data using the Norm Reference Reference. The results showed students experienced an increase in learning outcomes from cycle I with a good percentage of 26.7%, cycle II 33.3% and cycle III by 36.7%, this happened because with a tactical approach students could get more opportunities to perform basic technical skills in the game handball The conclusion of this study is that a tactical approach can make it easier for students to overcome difficulties in playing handball.


Author(s):  
Anik Hariyastuti

<p><em>This study aims to determine the increase in learning outcomes in online learning through learning video media assisted by quiziz educational games. This research is a classroom action research with 29 students of class V SDN Adiwerna 01 as the research subjects. This research was conducted in 2 cycles, each cycle of 2 meetings. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the research stages is slightly different from classroom learning because learning is carried out separately or students are in their respective homes. Based on the results of the research, in the first cycle, the average student learning outcomes were 72.07 with 72% student completeness success, still below the 85% success indicator. Whereas in cycle II the average student learning outcomes were 82, 07 and the completeness success increased to 93% in this case it was more than the 85% achievement indicator. So from cycle I and cycle II there was an increase in student learning outcomes. So, in this study it can be concluded that using video learning media assisted by quiziz educational games can improve student learning outcomes in online learning science subjects human digestive organs material.</em></p>


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Alexsandra Marius ◽  
Nelly Wedyawati ◽  
Melinda Rismawati

ABSTRACTThis action research is held out due to the student's low interest in learning and low learning outcomes in science subjects for fifth grade students at SDN 11 Nyanggai. This research is intended to describe the application of powerpoint media in increasing learning interest and learning outcomes of the students; To describe the activity of learning interest and student's learning outcomes with powerpoint media; To describe the Increasement of student's interest in learning and learning outcomes using powerpoint media in the class. The research method that used is qualitative in the form of Classroom Action Research (CAR). The research subjects are Class V students of SDN 11 Nyanggai, with total of 15 people. Data collection tools that used in this research were observation sheets, and interview tests. Data analysis that used are quantitative analysis techniques for test results, and qualitative for non-test results. The calculation results of the observation sheet were categorized very well, as it seen from the results of the calculation from teacher's observation sheet on the first cycle which is obtained 100% results; the calculation of student's observation sheet on cycle I is 86.67%; the results of the teacher's observation sheet on ctcle II is obtained 100% results; the calculation of student's observation sheet on cycle II is obtained 100% results, there is an increasing of 13.33%. While the test results are categorized very well, which is the results of student's learning completeness on first cycle is 66.66% and in the second cycle is increasing to 93.33%,tehrefore there is an increasement from the first cycle to the second cycle of 26.67%. Thus, it shows that the powerpoint media can be an effective learning media to increase student's learning interest and learning outcomes. This research is recommended for teachers, students, schools, and further research on the implementation of powerpoint media on natural science subjects of class V students.Keywords: Learning Interest Increasement, Learning Outcomes, Powerpoint MediaABSTRAKPenelitian tindakan dilakukan karena rendahnya minat belajar dan hasil belajar siswa pada mata pelajaran IPA kelas V SDN 11 Nyanggai. Penelitian bertujuan untuk mendeskripsikan penerapan media powerpoint dalam meningkatan minat belajar dan hasil belajar bagi siswa. Metode penelitian adalah kualitatif dengan bentuk Penelitian Tindakan Kelas (PTK) sebanyak 2 siklus. Subyek penelitian siswa kelas V berjumlah 15 orang. Teknik pengumpul data adalah teknik observasi lansung teknik komunikasi lansung atau wawancara teknik dokumentasi. Alat pengumpul data dalam penelitian ini adalah lembar observasi lembar tes lembar wawancara Volume 1, Nomor 1, Juni 2020 28 dokumentasi. Analisis data menggunakan teknik analisis kuantitatif untuk hasil tes, dan kualitatif untuk hasil nontes. Hasil perhitungan lembar observasi dikategorikan sangat baik terlihat dari hasil perhitungan lembar observasi guru siklus I diperoleh hasil 100%; perhitungan lembar observasi siswa siklus I 86,67%; hasil perhitungan lembar observasi siklus II diperoleh hasil 100%; perhitungan lembar observasi siswa siklus II diperoleh hasil 100% sehingga terjadi peningkatan sebesar 13,33%. Sedangkan hasil tes dikategorikan sangat baik yaitu pada hasil siklus 1 ketuntasan belajar siswa adalah 66,66% dan pada siklus II mengalami peningkatan menjadi menjadi 93,33% sehingga terjadi peningkatan dari siklus I kesiklus II sebesar 26,67%. Hal ini menunjukkan bahwa media powerpoint mampu menjadi sebuah media pembelajaran yang efektif untuk meningkatkan minat belajar dan hasil belajar siswa. Penelitian ini disarankan bagi guru, siswa, sekolah dan penelitian selanjutnya dalam penggunaan media powerpoint pada mata pelajaran IPA siswa kelas V. Kata Kunci: Meningkatkan, Minat, Media, Belajar, Powerpoint


2020 ◽  
Vol 8 (2) ◽  
pp. 71
Author(s):  
Damrah Damrah ◽  
Pitnawati Pitnawati ◽  
Fahrur Rozi ◽  
Erianti Erianti ◽  
Yuni Astuti

This study aims to determine the performance of the Physical and Sports Physical Education teacher at MTsS Nurul Iman Dharmasraya Regency based on pedagogic, personality, social and professional competence.The research method used is qualitative. The informants in this study were the principal, teachers, school supervisors, the community, and students. Data were obtained by observation, interview and documentation techniques. And data analysis techniques used are using triangulation.  The results showed that: 1) Based on the Pedagogic performance of Physical and Sports Physical Education Teachers in Nurul Iman Private Madrasah Stanawiyah categorized as not good. 2) Based on personality, the performance of the Physical and Physical Education Teachers in Madrasah Stanawiyah Private Nurul Iman is categorized as good. 3) Based on social competence, theperformance of Physical and Sports Physical Education Teachers in the Private Nurawi Iman Madrasah Stanawiyah is categorized as not good. 4) Based on the professional competence the performance of the Physical and Physical Education Teachers in the Madrasah Stanawiyah Private Nurul Iman in professional competencies is categorized as not good.


2020 ◽  
Vol 1 (2) ◽  
pp. 210-217
Author(s):  
A Rahim ◽  
Rizky Dwiprabowo

The background of this research is the fact of the low learning outcomes of PPKn among SDN Jatimekar II Bekasi students, where most students have not reached the minimum completeness standard (KKM). The purpose of this study was to improve student PPKn learning outcomes in the Election and Pilkada Process material through the Role Playing Method in grade VI students in the odd semester of the 2018/2019 academic year. This research method is classroom action research (classroom action research). The model used is the model used is the Kurt Lewin Model with 2 cycles, where in each cycle there are four stages consisting of planning, acting, observing and reflecting. The research time was 4 months, from August to November 2018 with 20 students as research subjects, while data was collected through tests, interviews and observations. The results showed that there was a significant increase in PPKn learning outcomes on the Election and Pilkada Process material for grade VI students. This is evidenced by the results of the pre-cycle test 58.30 increased to 71.08 in cycle I, and in cycle II increased with an average value of 87.50. The results of this test are also supported by the results of interviews which show that PPKn learning on the Election and Pilkada Process material through the Role Playing Method can be fun, so that active learning is created.


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