scholarly journals Pengembangan Kartu Kata Berbahasa Arab dan Kegiatan Pembelajarannya untuk Siswa Kelas III Madrasah Aliyah

2021 ◽  
Vol 1 (2) ◽  
pp. 251-279
Author(s):  
Muhammad Zahid ‘Afafarrasyihab Rahimadinullah ◽  
Nurul Murtadho ◽  
Achmad Sultoni

Abstract: Word cards are unique, captivating, and specific learning media. In this research, Arabic word cards are used to improve students’ vocabulary mastery in learning Arabic. This research is aimed to (1) develop Arabic word cards and the learning activities for grade III students of Madrasah Aliyah; (2) identify the effectiveness of using Arabic word cards and the learning activities. The method of this research is Research and Development. The data sources include a subject expert, a media expert, a learning expert, a teacher, and students. The data are collected using questionnaires. The word cards are made in two forms, namely mind map, and word-by-word. The Arabic word cards are equipped with Arabic learning activities. Overall, the result of the development and the research shows that the average score is 89% in the valid category with details as follows: subject expert 91.7%, media expert 68.2%, learning expert 92.5%, teacher’s assessment 100%, and students’ assessment 92.8%. Therefore, it can be concluded that Arabic word cards and the learning activities are effective to be used in learning Arabic for grade III students of Madrasah Aliyah. Keywords: development, word cards, Arabic Abstrak: Kartu kata merupakan salah satu media pembelajaran yang unik, memukau, dan spesifik. Dalam penelitian ini, kartu kata berbahasa Arab digunakan untuk meningkatkan penguasaan kosakata siswa dalam mempelajari bahasa Arab. Penelitian ini bertujuan untuk: (1) Mengembangkan kartu kata berbahasa Arab dan kegiatan pembelajarannya untuk siswa kelas III Madrasah Aliyah; (2) Mendeskripsikan kelayakan pemanfaatan kartu kata berbahasa Arab dan kegiatan pembelajarannya. Metode penelitian yang digunakan dalam penelitian ini adalah Research and Development. Sumber data ini adalah ahli materi, ahli media, ahli pembelajaran, guru, dan siswa. Teknik pengumpulan data menggunakan angket. Pengembangan media ini berupa media kartu kata berbahasa Arab yang memiliki 2 bentuk yaitu bentuk peta konsep dan tampilan perkata. Media kartu kata berbahasa Arab dilengkapi dengan kegiatan pembelajaran bahasa Arab. Secara keseluruhan hasil pengembangan dan penelitian menunjukkan bahwa skor rata-rata sebesar 89% dalam kategori valid dengan rincian: uji ahli materi 91,7%, uji ahli media 68,2%, uji ahli pembelajaran 92,5%, penilaian guru 100%, dan penilaian siswa 92,8%. Dengan demikian, dapat disimpulkan bahwa media kartu kata berbahasa Arab dan kegiatan pembelajaran yang dikembangkan ini layak digunakan dalam pembelajaran bahasa Arab kelas III di Madrasah Aliyah. Kata Kunci: pengembangan, kartu kata, bahasa Arab

Author(s):  
Riky Gunawan Siregar ◽  
Mara Untung ◽  
M. Oky Fardian Gafari

The aims of this study is to find out the effectiveness of Adobe Flash CS5 Learning Media. This research was carried out in Public Senior High School 1 Padang, Bolak 2018/2019 Academic Year. Implementation of treatment (treatment) in the form of learning activities that are tailored to the education calendar. The population of this research and development are students of Public Senior High School 1 Padang Bolak. The result of this study The effectiveness of student learning outcomes tests got an average score of 81% with the criteria of "good" before using Adobe Flash CS5 learning media on learning to write explanatory texts got an average score of 68.7% with the criteria of "enough".


2021 ◽  
Vol 6 (2) ◽  
pp. 264-277
Author(s):  
Oman Hadiana ◽  
Herman Subarjah ◽  
Amung Ma’mun ◽  
Mulyana Mulyana

This study aims to develop a model of Pencak silat tapak Suci practice by integrating life skills. The research method used is research and development of the ADDIE model, which consists of 5 stages, namely (1) analysis, (2) design, (3) development, (4) implementation, (5) and evaluation. The sample used was 96 people who were fostered by the pencak silat Tapak Suci branch of STKIP Muhammadiyah Kuningan. The results showed that this training model was valid, practical, and effective. Validity: expert judgment for the material score of 3.98 and expert judgment of the Pencak silat training model resulted in an average score of 3.94, both in the good category. Practical: the average response to the first-class questionnaire was 3.71 (good), the average response to the small group trial questionnaire was 3.84 (good), and the average response to the field trial questionnaire was 3.98 (good). Effectiveness: n-gain test value 0.59 (medium). It can be concluded that the Tapak Suci Pencak silat training model by integrating life skills can be used.


2016 ◽  
Vol 1 (2) ◽  
pp. 24
Author(s):  
R. Umi Baroroh ◽  
M. Jakfar Shodik ◽  
Tony Fransiska

The factor of failure in Arabic language learning in Indonesia is the lack of activities in language learning. One of language learning activities is identifying meaning or word meaning and phrase in dictionary. However, word and phrase index developed based on teaching materials at madrasah non-pesantren was not developed yet. Therefore, Research and Development is needed to apply. After having collected the word and phrase index that were collected from teaching materials of Arabic language at MI non-pesantren in Indonesia, then it was tested at MIN Malang. The result showed that: there was a development in Arabic language learning through word and phrase index; that was students’ competence to identify meaning and collaboration in understanding text and context in a sentence. After having applied the experiment, students’ average score increased from 52 with 19 failed students to 81,26 with 5 failed students.


2018 ◽  
Vol 3 (1) ◽  
pp. 42-51
Author(s):  
Atik Restyowati

This study aims to determine the three-dimensional media feasibility of virus material in class x. This type of research is Research and Development (R & D) with the development model Brog & Gall. This research through assessment by media experts with an average score of 74.87% with a very feasible category. The research from material experts got an average score of 93.5% with a very decent category. Assessment of teacher responses gets a score of 82.10% with a very decent category. Assessment of student responses is 80.46% with a very good category. Readability test scores get a score of 89.2% with a decent category. Media maket on viral material is very feasible to use for learning in the classroom.


2021 ◽  
Vol 7 (2) ◽  
pp. 255
Author(s):  
Syahrul Wahyu Rahmatsyah ◽  
Kusumawati Dwiningsih

The purpose of this research is to determine the feasibility, effectiveness, and practicality of learning media in the form of an interactive e-module with the research method used is Research and Development (R&D) with a 4D development model (Define, Design, Develop, and Disseminate) which is modified into 3D. The instruments used consisted of review sheets, validation, student response questionnaires, tests (pretest and posttest). The data were obtained based on the results of interviews with chemistry teachers and giving questionnaires to students. The results of the validation of this device got the score of 90% for content criteria, 93% for presentation criteria, 84% for language criteria, and 100% for graphic criteria are very feasible to use. The practicality of the e-module is known from the results of the responses of students with an average score of more than 81% which can be categorized as highly responding.  The interactive e-module is also said to be very effective by analyzing learning outcomes using the t-test with a significance value of 5%. Therefore, the use of interactive e-modules on the element periodic system material can be used as learning media in carrying out online learning activities


2018 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Syifa Khairunnisa ◽  
Ahmad Hakam ◽  
Amaliyah Amaliyah

This study aims to develop a monopoly game learning media on the subject of Pendidikan Agama Islam – PAI (Islam Religion Education) in the topic about the Prophet’s da’wah in Madinah and to find out the response of students of class X MIPA 2 in SMA Negeri 12 Jakarta after using monopoly game learning media in the PAI class. The type of study is research and development (R&D). The model used in developing this learning media is the Borg and Gall model. This instructional media product was tested to students of class X MIPA 2 in SMAN 12 Jakarta and got the average score on student test as a whole of 82% which means the product is categorised very good. The results of this study indicate that the learning media of monopoly game in PAI in subtopic of the Prophet’s da’wah in Madinah developed in class X MIPA 2 SMAN 12 is worthy of use. Penelitian ini bertujuan untuk mengembangkan media pembelajaran permainan monopoli pada mata pelajaran PAI dalam materi perjuangan dakwah Rasulullah saw di Madinah dan untuk mengetahui tanggapan siswa kelas X MIPA 2 di SMA Negeri 12 Jakarta setelah menggunakan media pembelajaran permainan monopoli pada mata pelajaran PAI. Jenis penelitian ini adalah research and development (R&D). Model yang digunakan dalam mengembangkan media pembelajaran ini adalah model Borg and Gall. Produk media pembelajaran ini diujicobakan kepada siswa kelas X MIPA 2 di SMAN 12 Jakarta dan mendapat rata-rata skor pada uji coba siswa secara keseluruhan sebesar 82% yang berarti produk dikategorikan sangat baik. Hasil penelitian ini menunjukkan bahwa media pembelajaran permainan monopoli pada mata pelajaran PAI dalam materi perjuangan dakwah Rasulullah saw di Madinah yang dikembangkan di kelas X MIPA 2 SMAN 12 Jakarta adalah layak digunakan.


Kappa Journal ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 256-262
Author(s):  
Dinni Wachidatun Niklah ◽  
◽  
Puji Hariati Winingsih ◽  
Ayu Fitri Amalia ◽  
◽  
...  

This study aims to develop and test the feasibility of physics practicum modules based on open ended problems on the subject of harmonic vibrations. This research type is research and development (R & D) by Sugiyono using 8 stages, namely potential and problems, data collection, product design, validation of practicum modules, improvement of practicum modules, practicum module trials, revision of practicum modules, and final products. The feasibility test for practicum module based on open ended problem uses a Likert scale questionnaire with validation by two validators. Research subjects MIPA MAN 5 Cirebon students, amounting to 9 students. The instrument used in the form of practical modules and questionnaire responses of students. The results of this research and development analysis were produced by practicum module products based on open ended problems on the subject of harmonic vibrations with an average validator score of 5.00 or (100%) with the Very Good (SB) category and the average score of students 4, 02 (80.40%) included in the Good category (B). So it can be concluded that the development of physics modules based on open ended problems is feasible to be used as practical teaching materials.


2018 ◽  
Vol 3 (2) ◽  
pp. 138
Author(s):  
Andika Dwi Widiyantoro

The problems examined are: 1) the description of the learning activities of students 2) Description of activity teaching teacher 3) increase in the results of the study. The research aims to 1) Describe student learning activities, 2) Describes the activity of teaching teachers. 3) Determine the increase in the results of the study. This type of research is Research Action class (RAA) which has been implemented 2 cycle. The subject of this research students are registered on the even-numbered year semester lesson 2016/2017 amounted to 23 people. The data source of this research activity is to teach teachers and learning activities of students obtained from the observation sheet and the results of learning as measured through tests. The data type used is the quantitative and qualitative. The results showed that 1) learning activities at each cycle tends to increase. This is demonstrated by average score on each cycle, on cycle I average score activity students are increasing at 2.7 cycle II be 3.2. cycle I  2) on average score 2.7 teacher teaching activity is increased in cycle II be 3.2. Learning Outcome 3) geography enhanced through Contextual learning model of Teaching And Learning (CTL). On cycle I students who complete 12 (52.2%) and not completely and absolutely no 9 (33,33%) with an average of 66 while on the second cycle was increased to 19 (83%) of students who completely and 4 (17%) students do not complete an average of 78.17.


Instruksional ◽  
2020 ◽  
Vol 1 (2) ◽  
pp. 131
Author(s):  
Muhammad Yusri Bachtiar

The purpose of research on child-friendly learning in kindergarten as follows: 1) to determine the characteristics and needs in the field of child-friendly lerning models in kindergarten, 2) to find out the desgn and practicality of child-friendly learning models in kindergarten, 3) to determine the effectiveness of child-friendly learning models in kindergarten. The type of research used is Research and Development (R&D) by following the Borg and Gall research steps. The location which is the place for researching a child-friendly learning model is kindergarten, Bontotiro sub-district, Bulukumba regency with the characteristic of this model is the management of learning done by teachers is managing learning by applying child-friendly learning models in kindergarten in learning activities have been implemented well. Likewise the good. Anal activity in implementing a child-friendly learning model based on all indicators that exist in the child-friendly learning models is in the high cargoery


2019 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Selvi Riwayati ◽  
Yuriska Destania

  The adequate learning resources as support for student learning activities was one of the factors supporting the learning process successful. The use of textbooks as a source of learning did not support thinking activities, especially students' mathematical reasoning abilities. The textbooks so far only emphasize the understanding of the concept while the students' mathematical reasoning abilities were less noticed. This research intends to develop student worksheets that are valid, practical and effective in developing mathematical reasoning abilities and can be accessed via the internet. The research model used is Research and Development (R & D). To see the effectiveness of the product carried out an experiment. The results showed that through the learning assisted students worksheets that integrated the internet, the average of students' mathematical reasoning abilities were increased.


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