scholarly journals DEVELOPMENT OF VOCATIONAL MATERIAL LEARNING MEDIA FOR MATERIAL X CLASS

2018 ◽  
Vol 3 (1) ◽  
pp. 42-51
Author(s):  
Atik Restyowati

This study aims to determine the three-dimensional media feasibility of virus material in class x. This type of research is Research and Development (R & D) with the development model Brog & Gall. This research through assessment by media experts with an average score of 74.87% with a very feasible category. The research from material experts got an average score of 93.5% with a very decent category. Assessment of teacher responses gets a score of 82.10% with a very decent category. Assessment of student responses is 80.46% with a very good category. Readability test scores get a score of 89.2% with a decent category. Media maket on viral material is very feasible to use for learning in the classroom.

Author(s):  
Rosnida Rosnida ◽  
Ichwan Azhari ◽  
Wildansyah Lubis

Peureulak's history video in social studies learning for grade 4 students at SDN 1 Peureulak, East Aceh. This type of research is research and development which refers to the development model of Borg And Gall. The results of this study indicate that: (1) Validation of material experts on the content feasibility assessment is on very good criteria (96.25%), language feasibility is in very good criteria (89%) and the feasibility of presentation is in sufficient criteria (74%). The practicality level of Peureulak's historical videos is concluded based on teacher responses and student responses; (i) Students' responses to Peureulak's historical video in the field trial amounting to 83% of students stated that the Peureulak history video was practical, (ii) The response of Peureulak's history video teacher in the field trial was 81% in the practical category. Likewise with the influence of the use of Peureulak's historical videos on student learning outcomes based on the pretest and posttest analyzed using N-Gain obtained an average gain value of 0.8 where in the high category.


2018 ◽  
Vol 3 (2) ◽  
pp. 10-21
Author(s):  
Eka Apriliatul Qoidah

The study aims to determine the feasibility of local wisdom based booklet teaching materials in Maliran forest on biodiversity material for class X students. The type of research used in study is research and development research. The development model used is the Thiagarajan, dkk. (1974) which is limited to develop stage. The booklet is validated by a team of experts including material experts, media expert, and linguistic.. The results of the validation by the expert team get an average percentage of 75,3% with a decent category. The readability test results by class XI students get a percentage of 78% with a decent category. Based on the result of the validation that has been obtained, it shows that the local wisdom-based booklet teaching material in Maliran forest is worthy of being in biodiversity material for class X students.


2020 ◽  
Vol 1 (2) ◽  
pp. 136-149
Author(s):  
Enny Listiawati ◽  
Nurul Qomariah

Penelitian ini bertujuan untuk mengembangkan dan mengetahui keefektifan media pembelajaran video bus math memakai aplikasi video scribe berbasis saintifik pada materi barisan dan deret. Jenis penelitian yang digunakan Research And Development (R&D) dengan metode pengembangan memakai model pengembangan 4-D (four D model) dengan tahap pengembangan yang hanya memakai sampai 3 tahap saja, yaitu: (1) pendefinisian (define), (2) perancangan (design), dan (3) pengembangan (develop). Hasil penelitian dapat disimpulkan bahwa pengembangan media pembelajaran video bus math (business mathematic) memakai aplikasi video scribe berbasis saintifik pada materi barisan dan deret dengan memakai model pengembangan 4-D yang dilakukan untuk mendapatkan media pembelajaran yang baik dan efektif pada materi barisan dan deret kelas XI karena memenuhi (1) kategori valid dengan oleh rata-rata persentase 87% atau layak dan ahli media diperoleh rata-rata persentase 85% atau layak, (2) kategori efektif untuk kemampuan guru mengelola pembelajaran dengan skor rata-rata 3,7 atau sangat baik, (3) kategori efektif untuk aktivitas siswa dalam pembelajaran memperoleh hasil 7 aspek aktivitas siswa dalam kriteria batasan efektif, (4) kategori positif untuk respons siswa diperoleh persentase semua aspek di atas 80%, dan (5) kategori ketuntasan secara klasikal untuk hasil belajar siswa telah mencapai ketuntasan secara klasikal 87,5%.     This study aims to develop and determine the effectiveness of bus math video learning media using scientific-based video scribe applications on sequences and series subject. This type of research used Research and Development (R&D) with the development method using a 4-D (four D model) development model with a development phase that only uses up to 3 stages, namely: (1) defining, (2) designing ( design), and (3) development. The results of the study can be concluded that the development of video bus math (business mathematic) learning media uses scientific-based video scribe applications on row and series material by using the 4-D development model which is carried out to get good and effective learning media on class XI material and series because it meets (1) a valid category with an average percentage of 87% or feasible and media experts obtained an average percentage of 85% or feasible, (2) an effective category for teachers' ability to manage learning with an average score of 3.7 or very good, (3) effective categories for student activities in learning get 7 aspects of student activity results in the criteria of effective limits, (4) positive categories for student responses obtained percentage of all aspects above 80%, and (5) classical completeness category for student learning outcomes has reached classical completeness 87.5%.


2020 ◽  
Vol 8 (1) ◽  
pp. 14-24
Author(s):  
Mispandi Mispandi ◽  
Endang Mulyani

This study aims to determine, the process of development, eligibility and student responses to student worksheets based on simulation methods. This type of research is Research and Development (R&D), using the Borg & Gall development model. The subjects of the study were students of class XI of SMA Negeri 1 Sambelia. The results showed that the results obtained were validated material, language, and design 3.44 with the appropriate category, and the students' response was 4.16 with the appropriate category. The results showed that the development of student worksheets based on simulation methods was feasible to use and influenced student learning outcomes in economic subjects. The contribution of research as a tool in the learning process for teachers and students in schools.


Factor M ◽  
2021 ◽  
Vol 3 (2) ◽  
Author(s):  
Eka Sulistyawati ◽  
Lailatul Faizah ◽  
Ifatun Nisa ◽  
Ilham Giandriana Putra

 This study aims to: (1) develop a Hydraulic House learning media based on STEM (Science, Technology, Engineering, and Mathematics) on geometry material ; (2) knowing the feasibility of learning media based on STEM based on validation from media experts and material experts (3) knowing the practicality of Hydraulic House learning media based on STEM by practitioners; (4) knowing the effectiveness of Hydraulic Home learning media based on STEM. The subject off this research was MTs. Hidayatus Sholihin students grade VIII. ADDIE development model was used. This research showed that (1) learning media based on STEM were developed through five stages, namely (a) Analysis, b) Design, c) Development, d) Implementation and e) Evaluation; (2) the feasibility level of learning media based on STEM obtained by material expert was 83% which included in the feasible category and from media expert was obtained 89.2% which was included in the feasible category, (3) the level of practicality based on the assessment of learning practitioners was obtained 94% which was included in the category very practical; (3) the results of student responses obtained 80.6% included in either category. Based on these results, Hydraulic House learning media based on STEM was suitable for use as a learning media on geometry material, (4) The average score of students reach above the KKM determined by the school. Penelitian ini bertujuan untuk: (1) mengembangkan Media Pembelajaran rumah hidrolik berbasis STEM (Science, Technology, Engeenering, and Mathematics) pada materi bangun ruang sisi datar; (2) mengetahui kelayakan media pembelajaran interaktif berbasis STEM berdasarkan validasi/penilaian dari ahli media dan ahli materi (3) mengetahui kepraktisan media pembelajaran rumah hidrolik berbasis STEM oleh  praktisi pembelajaran; (4) mengetahui keefektifan media pembelajaran rumah hidrolik berbasis STEM. Subjek penelitian ini adalah siswa kelas VIII MTs. Hidayatus Sholihin. Jenis penelitian dan pengembangan (Research and Development) ini menggunakan model pengembangan ADDIE. Hasil penelitian menunjukkan bahwa (1) Media Pembelajaran berbasis STEM dikembangkan melalui lima tahapan yaitu (a) Analisis (Analysis), b) Desain (Design), c) Pengembangan (Development) d) Impelementasi (Implementation) dan e) Evaluasi (Evaluation); (2) tingkat kelayakan media pembelajaran STEM berdasarkan penilaian ahli materi diperoleh 83% yang termasuk dalam kategori layak, ahli media diperoleh 89,2%  yang termasuk dalam kategori layak, (3) tingkat kepraktisan berdasarkan penilaian praktisi pembelajaran diperoleh 94%  yang termasuk dalam kategori sangat praktis; (3) hasil respon siswa  diperoleh 80,6%  yang termasuk dalam kategori baik. Berdasarkan hasil penelitian tersebut, media pembelajaran rumah hidrolik berbasis STEM yang dikembangkan ini layak digunakan sebagai media pembelajaran bangun ruang sisi datar, (4) Hasil rata-rata nilai yang diperoleh oleh siswa mencapai di atas KKM yang telah ditentukan oleh pihak sekolah.


Mangifera Edu ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 1-19
Author(s):  
Inggriani Inggriani ◽  
Kurnia Ningsih ◽  
Andi Besse Tenriawaru

This research aims to determine the feasibility of a video powtoon learning media application based on guided inquiry submater application of the concept of substance pressure in organism as a learning media for students and to find responses by students to the powtoon video media. This research is Research and Development (R&D) research with the Borg and Gall development model which consists of ten stages, this research has only reached the seventh stage which includes potentials and problems, data collection, product design, product validation, design revisions, product trials, and product revisions. The instruments used were the media validation sheet and the student response questionnaire validation sheet which was validated by 5 validators and the student response questionnaire. The subjects were students of class XI SMP Negeri 3 Pontianak. The validation results obtained CVR and CVI values, namely 1 which has met the minimum limit of 0.99 so that it is declared valid. The product trial obtained an overall average score for aspects (cognition, affection, conation) which was 83,57% so it is categorized as very strong. It can be concluded that the powtoon video media based on guided inquiry sub material is suitable for use as a learning medium.


2018 ◽  
Vol 3 (2) ◽  
pp. 31-38
Author(s):  
Nunung Nur Latifah

This study aims to determine the feasibility of the three dimensional cross section of the stem of the Angiosperm plant. This type research is Research and Development (R&D) with a 4D development model that is limited to the development stage. This research through assessment by material experts, media and language with an average score of 82.6% with a very valid category. Assessment of teacher responses score of 86.1% with a very valid category. Assessment of student responses to limited scale trials was 92% with very good categories. Three dimensional cross section of Angiosperm plant stem is very valid for use in classroom learning activities


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2021 ◽  
Vol 1 (2) ◽  
pp. 251-279
Author(s):  
Muhammad Zahid ‘Afafarrasyihab Rahimadinullah ◽  
Nurul Murtadho ◽  
Achmad Sultoni

Abstract: Word cards are unique, captivating, and specific learning media. In this research, Arabic word cards are used to improve students’ vocabulary mastery in learning Arabic. This research is aimed to (1) develop Arabic word cards and the learning activities for grade III students of Madrasah Aliyah; (2) identify the effectiveness of using Arabic word cards and the learning activities. The method of this research is Research and Development. The data sources include a subject expert, a media expert, a learning expert, a teacher, and students. The data are collected using questionnaires. The word cards are made in two forms, namely mind map, and word-by-word. The Arabic word cards are equipped with Arabic learning activities. Overall, the result of the development and the research shows that the average score is 89% in the valid category with details as follows: subject expert 91.7%, media expert 68.2%, learning expert 92.5%, teacher’s assessment 100%, and students’ assessment 92.8%. Therefore, it can be concluded that Arabic word cards and the learning activities are effective to be used in learning Arabic for grade III students of Madrasah Aliyah. Keywords: development, word cards, Arabic Abstrak: Kartu kata merupakan salah satu media pembelajaran yang unik, memukau, dan spesifik. Dalam penelitian ini, kartu kata berbahasa Arab digunakan untuk meningkatkan penguasaan kosakata siswa dalam mempelajari bahasa Arab. Penelitian ini bertujuan untuk: (1) Mengembangkan kartu kata berbahasa Arab dan kegiatan pembelajarannya untuk siswa kelas III Madrasah Aliyah; (2) Mendeskripsikan kelayakan pemanfaatan kartu kata berbahasa Arab dan kegiatan pembelajarannya. Metode penelitian yang digunakan dalam penelitian ini adalah Research and Development. Sumber data ini adalah ahli materi, ahli media, ahli pembelajaran, guru, dan siswa. Teknik pengumpulan data menggunakan angket. Pengembangan media ini berupa media kartu kata berbahasa Arab yang memiliki 2 bentuk yaitu bentuk peta konsep dan tampilan perkata. Media kartu kata berbahasa Arab dilengkapi dengan kegiatan pembelajaran bahasa Arab. Secara keseluruhan hasil pengembangan dan penelitian menunjukkan bahwa skor rata-rata sebesar 89% dalam kategori valid dengan rincian: uji ahli materi 91,7%, uji ahli media 68,2%, uji ahli pembelajaran 92,5%, penilaian guru 100%, dan penilaian siswa 92,8%. Dengan demikian, dapat disimpulkan bahwa media kartu kata berbahasa Arab dan kegiatan pembelajaran yang dikembangkan ini layak digunakan dalam pembelajaran bahasa Arab kelas III di Madrasah Aliyah. Kata Kunci: pengembangan, kartu kata, bahasa Arab


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