scholarly journals Development of Interactive E-Module on The Periodic System Materials as an Online Learning Media

2021 ◽  
Vol 7 (2) ◽  
pp. 255
Author(s):  
Syahrul Wahyu Rahmatsyah ◽  
Kusumawati Dwiningsih

The purpose of this research is to determine the feasibility, effectiveness, and practicality of learning media in the form of an interactive e-module with the research method used is Research and Development (R&D) with a 4D development model (Define, Design, Develop, and Disseminate) which is modified into 3D. The instruments used consisted of review sheets, validation, student response questionnaires, tests (pretest and posttest). The data were obtained based on the results of interviews with chemistry teachers and giving questionnaires to students. The results of the validation of this device got the score of 90% for content criteria, 93% for presentation criteria, 84% for language criteria, and 100% for graphic criteria are very feasible to use. The practicality of the e-module is known from the results of the responses of students with an average score of more than 81% which can be categorized as highly responding.  The interactive e-module is also said to be very effective by analyzing learning outcomes using the t-test with a significance value of 5%. Therefore, the use of interactive e-modules on the element periodic system material can be used as learning media in carrying out online learning activities

2019 ◽  
Vol 9 (01) ◽  
pp. 91-102
Author(s):  
Uswatun Hasanah ◽  
Siti Wahyuni

Learning by using card sort can be through the principle of apperception, the principle of motivation, the principle of self-employment and the principle of regular repetition. With card sort students are more motivated in learning so they are able to understand lessons and improve learning outcomes in accordance with the expected completeness standards. This research method is qualitative. As with the direction of qualitative research, the collected data is analyzed with the provision of intellectual weapons in the form of theory as presented in chapter II to obtain various interpretative descriptions in accordance with the rules of scientific research that are logical and rational. The results of this study are: (1) The application of the Card Sort Method to grade IV students in akidah akhak subjects in MI Al-Islam Desa Pranggang Kecamatan Plosoklaten Kabupaten Kediri, the teacher gives an index card containing the material of moral study. The more students there are, the more card pairs there are. (2) Changes in student learning outcomes after being taught using class IV card sort method in akidah akhlak subjects in MI Al-Islam  Desa Pranggang Kecamatan Plosoklaten Kabupaten Kediri, are the cognitive test results of students getting an average score of 84.14, on the affective aspects of students have a sense of faith and devotion to God in psychomotor students implementing Islamic religious teachings in daily life so as to shape the knowledge, attitudes and skills of all students here according to the target, which is to integrate the cognitive, affective and psychomotor domains in all learning activities. And the students' response to this learning method is very good because of students like the method of learning card sort


2021 ◽  
Vol 3 (2) ◽  
pp. 112-124
Author(s):  
Nurhikmah Amalia ◽  
Mukhlis Rohmadi ◽  
Hadma Yuliani

COVID-19 has temporarily suspended educational and learning activities that require students to study at home for safety and health. Efforts are being made to change conventional learning into online learning using modern technology by developing internet-based learning. This study aims to determine: (1) how the students' learning motivation online learning (2) how the student learning outcomes in online learning. The type of research that will be conducted is descriptive quantitative. Sampling was purposive sampling, the sample used was class X MA Hidayatul Insan Palangka Raya. The instruments used in this study were a learning motivation questionnaire and student learning outcomes tests. Based on the results of this study, students' learning motivation in online learning was obtained as many as 80% of students in the medium category and 20% had students' motivation in the low category. The analysis of the data above, it shows that the average student motivation is in the medium category with an average number of 68.2. And student learning outcomes show that there are 3 students who have not completed and 7 students have completed online learning. With a percentage of 70% completeness and the overall average score of students is 77.3.  


2020 ◽  
Vol 4 (2) ◽  
pp. 75
Author(s):  
Hidayati Hidayati ◽  
Daimul Khasanah

This study aims to develop, test the feasibility and measure student responses to Student Worksheets in the wave and sound course based 3N (Niteni, Nirokke, Nambahi). The research method used is research and development using the Borg and Gall model which consists of five steps, namely exploration studies, initial product development, expert validation and product revisions, limited trials and product revisions, main trials and revisions to the final product. The instrument used was a validation questionnaire for material experts and media experts as well as a student response questionnaire. Data analysis techniques used qualitative and quantitative data. The results of the study were 3N-based sound and wave LKM which were valid with very good criteria and very suitable for use, practical, interesting, more able to motivate and help students understand the concept. The average score of the validation results from material experts and media experts was 3.52 or 88.08%, in the very good category and the student response was 3.65 or 91.4% in the very good category.


2020 ◽  
Vol 8 (1) ◽  
pp. 66
Author(s):  
Agus Kamaludin ◽  
Desi Naurin Nisak

AbstractThis study aimed to develop a Damdam Ji Chemistry learning media on colloidal material. This research is Research & Development (R&D) which used the 4D development model (Define, Design, Development, and Disseminate). The instruments of data collection consisted of media validation sheet, product quality assessment sheet, and student response sheets. This product qulity was assessed by one material expert, one media expert, and three chemistry teachers. The result showed that the quality of the Damdam Ji Chemistry learning media have very good quality with an percentage ideal of 96,91% from the chemistry teacher and have well postive response from the students with an percentage ideal of 93,2 %. The use of Damdam Ji Chemistry in chemistry learning can make learning more interesting with games.


BIOEDUSCIENCE ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 7-14
Author(s):  
Rosalia Dwi Putri ◽  
Purwati Kuswarini Suprapto ◽  
Egi Nuryadin

Background: This research shows the improvement of student learning outcomes with Google Classroom-based learning on the concept of human reproductive systems in science classes. Methods: The research method used is the pre-experimental method one-group pretest-posttest design. Samples were taken in non-probability sampling with purposive sampling, which is a science class of 38 students. The treatment given in this study is learning done online using google classroom application, all activities in google classroom on the concept of the human reproductive system. Results: The results of the analysis showed with t calculate (-15.39) greater than t table (-2.04). Based on data analysis and testing, it can be interpreted that there is an increase in student learning outcomes with google classroom-based online learning. The increase is seen from the N-gain value (0.57), which interprets learning outcomes in medium theories. Conclusions: Effectivity learning activities need to be presented by teachers in the face of pandemic situations, although they cannot be done for luring. Google Classroom based online learning can package distance learning more effectively, which has an impact on improving student learning outcomes.


Mangifera Edu ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 1-19
Author(s):  
Inggriani Inggriani ◽  
Kurnia Ningsih ◽  
Andi Besse Tenriawaru

This research aims to determine the feasibility of a video powtoon learning media application based on guided inquiry submater application of the concept of substance pressure in organism as a learning media for students and to find responses by students to the powtoon video media. This research is Research and Development (R&D) research with the Borg and Gall development model which consists of ten stages, this research has only reached the seventh stage which includes potentials and problems, data collection, product design, product validation, design revisions, product trials, and product revisions. The instruments used were the media validation sheet and the student response questionnaire validation sheet which was validated by 5 validators and the student response questionnaire. The subjects were students of class XI SMP Negeri 3 Pontianak. The validation results obtained CVR and CVI values, namely 1 which has met the minimum limit of 0.99 so that it is declared valid. The product trial obtained an overall average score for aspects (cognition, affection, conation) which was 83,57% so it is categorized as very strong. It can be concluded that the powtoon video media based on guided inquiry sub material is suitable for use as a learning medium.


Author(s):  
Jasminah Jasminah

<pre><em>Teaching success is determined not only by the ability, motivation, and activeness of students in learning and the completeness of learning facilities / environments, it will also depend a lot on the ability of teachers to develop various teaching skills. In order to prevent a greater spread of Covid-19, the Minister of Education and Culture issued Circular Number 36962 / MPK.A / HK / 2020 so that all teaching and learning activities both in schools and in universities can be carried out using online learning methods (online). I use the Zoom application, so I can interact with students even though it's only in cyberspace, so the teacher's role is not lost. The advantage of the Zoom application compared to other applications is that this application can be accessed for free. With learning activities using the ZOOM application it is expected to improve the learning outcomes of class V SD Negeri Gentan 04. In this study we used a contributive causal research method. The results showed that the use of zoom can increase the minimum learning completeness, namely an increase of 20% in cycle 1 and up to 14% in cycle 2</em><em></em></pre><p><em> </em></p>


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2021 ◽  
Vol 1 (2) ◽  
pp. 251-279
Author(s):  
Muhammad Zahid ‘Afafarrasyihab Rahimadinullah ◽  
Nurul Murtadho ◽  
Achmad Sultoni

Abstract: Word cards are unique, captivating, and specific learning media. In this research, Arabic word cards are used to improve students’ vocabulary mastery in learning Arabic. This research is aimed to (1) develop Arabic word cards and the learning activities for grade III students of Madrasah Aliyah; (2) identify the effectiveness of using Arabic word cards and the learning activities. The method of this research is Research and Development. The data sources include a subject expert, a media expert, a learning expert, a teacher, and students. The data are collected using questionnaires. The word cards are made in two forms, namely mind map, and word-by-word. The Arabic word cards are equipped with Arabic learning activities. Overall, the result of the development and the research shows that the average score is 89% in the valid category with details as follows: subject expert 91.7%, media expert 68.2%, learning expert 92.5%, teacher’s assessment 100%, and students’ assessment 92.8%. Therefore, it can be concluded that Arabic word cards and the learning activities are effective to be used in learning Arabic for grade III students of Madrasah Aliyah. Keywords: development, word cards, Arabic Abstrak: Kartu kata merupakan salah satu media pembelajaran yang unik, memukau, dan spesifik. Dalam penelitian ini, kartu kata berbahasa Arab digunakan untuk meningkatkan penguasaan kosakata siswa dalam mempelajari bahasa Arab. Penelitian ini bertujuan untuk: (1) Mengembangkan kartu kata berbahasa Arab dan kegiatan pembelajarannya untuk siswa kelas III Madrasah Aliyah; (2) Mendeskripsikan kelayakan pemanfaatan kartu kata berbahasa Arab dan kegiatan pembelajarannya. Metode penelitian yang digunakan dalam penelitian ini adalah Research and Development. Sumber data ini adalah ahli materi, ahli media, ahli pembelajaran, guru, dan siswa. Teknik pengumpulan data menggunakan angket. Pengembangan media ini berupa media kartu kata berbahasa Arab yang memiliki 2 bentuk yaitu bentuk peta konsep dan tampilan perkata. Media kartu kata berbahasa Arab dilengkapi dengan kegiatan pembelajaran bahasa Arab. Secara keseluruhan hasil pengembangan dan penelitian menunjukkan bahwa skor rata-rata sebesar 89% dalam kategori valid dengan rincian: uji ahli materi 91,7%, uji ahli media 68,2%, uji ahli pembelajaran 92,5%, penilaian guru 100%, dan penilaian siswa 92,8%. Dengan demikian, dapat disimpulkan bahwa media kartu kata berbahasa Arab dan kegiatan pembelajaran yang dikembangkan ini layak digunakan dalam pembelajaran bahasa Arab kelas III di Madrasah Aliyah. Kata Kunci: pengembangan, kartu kata, bahasa Arab


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