scholarly journals Penerapan Model Pembelajaran Cooperative Learning untuk Meningkatkan Hasil Pembelajaran Pada Materi Microsoft Excel 2007 Mata Pelajaran TIK Kelas XI Semeseter 2 di Madrasah Aliyah SMIP 1946 Banjarmasin Tahun Pelajaran 2016/2017

2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Karlianor Arief

The problem is the low of student’s achievement. This study aims to determine the improvement of learning outcomes and student activities through STAD type cooperative learning model on the subject matter introduction of Microsoft Excel 2007 program subjects ICT students class XI semester. This research used Class Action Research method (PTK). This classroom action research is divided into three cycles, each cycle encompassing planning, action, observation, and reflection activities. The place of research is in Madrasah Aliyah SMIP 1946 Banjarmasin, which was held on January 13, 2016 until the date of March 10, 2017 semester Even academic year 2016/2017. The subjects of the study were the students of class XI IPS Madrasah Aliyah SMIP 1946 Banjarmasin on the subject of Communication Technology and Informasin (ICT). The result showed that learning with STAD type cooperative model can improve learning achievement and student activity on the subject matter of introduction of Microsoft Excel 2007 program of ICT Class XI semester 2. The improvement of this learning achievement can be seen in the first cycle with the percentage of complete students of 78.26%, cycle II with the percentage of students completed by 82.61%, and cycle III with the percentage of students who complete 95.65%. Student learning activity on cycle I with average amount 73,00%, cycle II with average amount 85,00% and in cycle III with average amount 92,00%.

2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Muchayat Muchayat

The purpose of this Classroom Action Research is to know how the teaching and learning activity of cooperative learning model of Jigsaw to increase the students’ learning achievement at lesson material of normal distribution at XII MIPA 1 SMAN 1 Bantul in academic year 2019/2020 that applies Semester Credit System. This research was done in January–March 2019 with the students of XII MIPA 1 SMAN 1 Bantul as the subject of the research. This Classroom Action Research was done in two cycles, every cycle was carried out in some steps namely planning, implementation of the action, observation, and reflection. The data were collected by using observation sheets to know how effective and successful the teaching and learning activity was, and the tests were used to measure the students’ learning achievement. After the data were collected, they were analyzed to know the success of this Classroom Action Research. This research will be successful if it fulfills the following indicators: 1) minimum learning mastery standard and the average value ; 2) score of teacher’s performance is categorized very good. The result of the Classroom Action Research shows that the teaching and learning activity by using Cooperative Learning Model of Jigsaw can: 1) increase the success and effectiveness of teacher in teaching, indicated by its increasing score from 71.4 (good) to be 92.9  (very good);  2) increase the number of the students who pass the minimum learning mastery standard and the students’ learning achievement, indicated by the increasing number of students in class who pass class minimum learning mastery standard from 78.78% to 93.93% and the increasing scores of students in general from 81.09 to 91.15.


Author(s):  
Siti Yunanik

[Title: The Provision of Verbal and Non-verbal Reinforcement to Improve Student Learning Achievement in Heroism and Patriotism Subject Matter]. The purpose of this study is to improve student learning achievement on the heroic and patriotism figures subject matter through the provision of verbal and non-verbal reinforcement. This research is a class action research (CAR) with the subject of the research were class IV students in semester 1 of SDN 2 Sandik, amounting to 28 students. Student learning achievement data were collected using test instruments and analyzed descriptively-qualitatively. The results showed that the student learning achievement in the first cycle was in the medium category (mean = 5.50) increased in the second cycle (mean = 8.25) with the good category. The implementation of learning has also increased in each cycle. Based on the results of the study it can be concluded that the provision of verbal and non-verbal reinforcement can improve student learning achievement on the heroic and patriotism figures subject matter at SDN 2 Sandik.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2018 ◽  
Vol 1 (3) ◽  
pp. 71-78
Author(s):  
Maiharti Hadijah

Teacher has a very important role in creating an exciting and enjoyable learning environment in math lessons.Learning atmosphere is not exciting and fun for students usually to create learning activities that are less harmonious.As in SD 06 Perawang Barat is still low learning achievement of mathematics students, especially VD class with the number of students 32 people.Based on the mathematical repetition value of grade VD students contained in table 1 can be concluded that most students have not reached the established KKM that is 60 in 2012/2013           Another effort that teachers do is to provide practice questions (PR). Then the teacher also repeats the material that the students have not understood. But the effort made by the teacher has not achieved the expected result; low student learning achievement to mathematics is a material for researchers, that the need for mathematics learning that can improve the results of learning mathematics.               The formulation of the problem in this study is whether the application of direct learning model in groups can improve student achievement on the subject matter of the fractional matter in the VD SDN 06 Perawang Barat class in the even semester of the academic year 2012/2013?       The form of this research is collaborative classroom action research, in collaborative classroom action research involving teachers, principals, and outsiders in one team simultaneously, with the aim of improving learning outcomes, the development of theory and teacher performance improvement. This team relationship is a partnership, meaning that the position of team members with each other is the same that aims to think about the issues to be studied in classroom action research. In this case the researcher serves as a teacher. Action will be done is in order to improve the results of teaching mathematics at class VD SDN 06 in Perawang Barat.               The data in this study were collected with observation sheet and mathematics learning result test. Observations were made to the activities of the students and teachers during the learning process for each meeting by filling out the observation sheets that have been filled in by observing the observation sheets of each teacher and student behavior on the observation sheet. While data is about mathematics learning result collected through daily test (UH1) and daily test (UH2) which contains problem based on indicator that will be achieved based on lattice test result of learning.               The data obtained in this research is then analyzed through descriptive analysis.Descriptive data analysis aims to describe data about student learning outcomes on subject matter using in problem solving.               Based on the results of research and discussion concluded that the application of direct learning model in groups can improve student learning achievement at VD SDN 06 in Perawang Barat class on the subject matter using fractions in problem solving.      


2017 ◽  
Vol 25 (1) ◽  
pp. 231
Author(s):  
I Ismail ◽  
Sri Anitah W ◽  
S Sunardi ◽  
Dewi Rochsantiningsih

<p class="ABSTRACT"><span lang="EN">This article presents the efforts of teacher in enhancing students’ achievement through the implementation of cooperative learning model: Gallery Walk and Simulation (GALSIM). This </span><span lang="EN">classroom action research</span><span lang="EN"> aims to describe the improvement of students’ achievement of <em>Fiqh </em>subject matter. </span><span lang="EN">The data was collected by </span><span lang="EN">observation, actions, documents, and tests. This two-cycle research used four steps i.e. planning, action, observation and reflection in each cycle. The results show that the implementation of GALSIM could improve students’ activity along the learning process. Moreover, the implementation of this model could also improve students’ achievement at the end of their study on <em>Fiqh</em>.</span> </p><span>Tulisan ini mengetengahkan upaya guru dalam meningkatkan prestasi siswa melalui penerapan model pembelajaran kooperatif berupa Gallery Walk dan Simulation (GALSIM). Penelitian tindakan kelas ini bertujuan untuk mendeskripsikan kemajuan prestasi siswa pada pelajaran Fikih. Data penelitian terkumpul melalui pengamatan, tindakan, dokumentasi, dan tes. Penelitian dengan dua siklus ini memanfaatkan empat langkah berupa perencanaan, tindakan, pengamatan, dan refleksi dalam setiap siklusnya. Temuan riset ini menunjukkan bahwa penerapan GALSIM dapat meningkatkan keaktifan siswa selama pembelajaran. Di samping itu, penerapan model ini dapat pula meningkatkan prestasi siswa dalam mempelajari Fikih.</span>


2018 ◽  
Vol 6 (4) ◽  
Author(s):  
Ashar Hasairin ◽  
Dewi Apriyanti

This study aims to determine the improvement of student learning result and activities by using the cooperative learning model of Talking Chips type on the subject matter of Biodiversity in class X MIA1 MAN 1 Medan T.P. 2018/2019. The research method is classroom action research and the subject of this research are students of class X MIA1 as many as 35 people. The instrument that used in the study are test of student learning result namely pretest and postest as many as 30 questions and observation sheets of student activities. The results showed that based on the learning result of the first cycle, the average score of pretest was 40.6 increased to 68.6 in the postest. At the second cycle, there was an increase from 62.8 in the pretest to 74.5 in the postest. In this study, the data of individual and classical learning completeness criteria are obtained as follows: as many as 30 out of 35 students or 85.72% who scored above 70 or equal to 70, and 5 other students or 14.28% got a score below 70. Based on observations of student activities, the percentage of students who were active in the first cycle was 48.2% with total of students 17 out of 35 students, and students who were active in the second cycle was 80% with total of students 28 from 35 students


Vidya Karya ◽  
2017 ◽  
Vol 32 (1) ◽  
Author(s):  
Syailani Syailani

Abstract. There has been a research in regards to the application of ‘guided inquiry model’ on the multi-intelligence based learning of the solution solubility and equilibrium in the 11th grade students of science in SMA Negeri 1 Banjarmasin. The study aimed to identify student’s achievement and response toward guided inquiry model on the topic of solution solubility and equilibrium. The research was a class-action research conducted in 2 cycles. Each cycle consisted of planning; action,  observation and evaluation, analysis and reflection steps. The subject of the study are the 11th  grade students of Science in SMA Negeri 1 Banjarmasin consisting of 22 students. The data was collected  using test and observation. The result found that students’ achievement of chemistry especially on the solubility and equilibrium showed a significant improvement. The use of Guided Inquiry model improves students’ acvievement from 25% on the 1st cycle to 90% on the 2nd cycle.  Student’s activities score improves from  47 on the 1st cycle to 52 on the 2nd cycle which both score stand for ’very active’. Teacher’s activities score on the learning improves from 49 on the 1st cycle to 52 on the 2nd cycle and both also stand for ’very active’. Students give very good response to the model. The use of the model gave a better students’ understanding to the topic and fully involved on learning. Students’ responsibility of doing assignment grow better.  Students feel that the class was very pleasing, teacher was functioned as the facilitator or the advisor on learning. Keywords: guided inquiry, multi-intelligence, solubility and equilibrium  Abstrak. Telah dilakukan penelitian tentang penerapan model inkuiri terbimbing pada pembelajaran materi kelarutan dan kesetimbangan larutan berbasis multi intelegensi di kelas XI IPA 7  SMA Negeri 1 Banjarmasin. Penelitian ini bertujuan untuk mengetahui peningkatan prestasi belajar siswa pada materi kelarutan   dan Ksp, serta respon siswa pada pembelajaran menggunakan model inquiry  terbimbing. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam 2 siklus. Tiap siklus terdiri dari tahap perencanaan, pelaksanaan tindakan, observasi dan evaluasi,  serta analisis dan refleksi. Subjek penelitian adalah 22 siswa kelas XI IPA 7 SMA Negeri 1 Banjarmasin. Teknik pengumpulan data menggunakan tes dan observasi. Hasil penelitian menunjukkan bahwa prestasi belajar kimia siswa pada materi kelarutan dan kesetimbangan larutan  menggunakan model inkuiri terbimbing meningkat secara signifikan. Penggunaan model inkuiri terbimbing meningkatkan ketuntasan hasil belajar kimia pada materi kelarutan dan kesetimbangan larutan dari siklus 1 sebesar  25 %,  menjadi lebih 90 % pada siklus II.  Skor aktivitas siswa meningkat dari 47 pada siklus I menjadi 52 pada siklus II dengan  kriteria sangat aktif. Aktivitas guru meningkat dari skor 49 pada siklus I menjadi 52 pada siklus II dengan kriteria sangat aktif. Penggunaan model membuat siswa merasa lebih mudah memahami materi, terlibat sepenuhnya dalam pembelajaran, dan menumbuhkan rasa tanggung jawab terhadap tugas yang diberikan. Pembelajaran sangat menyenangkan dimana guru berperan sebagai fasilitator pembelajaran.  Kata kunci: model Inquiri terbimbing, multi-intelegensi, Kelarutan dan Ksp


2018 ◽  
Vol 1 (1) ◽  
pp. 9
Author(s):  
E. Ernawilis

Background of this research is about the low interest in following the process of classroom learning spread by the author to 39 students in class VII 4 SMP Negeri 13 Pekanbaru. Learning that has been too monotonous adds to the cause of the low interest in learning which affects the poor results of learning, especially in learning mathematics. Therefore, there needs to be a new trobosan in order to increase students' learning interest in following the learning. This research was conducted in Pekanbaru City precisely on the students of class VII 4 SMP Negeri 13 Pekanbaru in the Lesson 2016. The purpose of this research is to know by using STAD type cooperative learning model can improve the understanding of basic concepts of mathematics discussion of the students of class VII 4 SMP Negeri 13 Pekanbaru Year 2016. This research consists of 2 cycles, while every cycle I is done in 4 meetings and on the second cycle conducted 2 meetings. Each cycle consists of steps Planning / preparation of action, implementation of action, observation and reflection. After the results of cycle 1 are obtained and have been reflected, further improvement is made to proceed to the next cycle if necessary. The result of this research is the increasing of the students ability to master the learning material that is marked with the value of cycle I, the number of students who reach KKM as many as 24 students or 72.73%, on the second cycle as many as 28 students or 87.5%. The conclusion of this class action research is in general could be happened saturation of student in follow lesson given by teacher so that need new breakthrough so that student become willing and interested in follow learning. By using STAD type cooperative learning method impact on result of research every cycle which increase significantly.


2019 ◽  
Vol 10 (2) ◽  
pp. 188
Author(s):  
Tri Yuriana ◽  
Suwardi Suwardi

The research aims to find out the improvement of students achievement in the subject of Mathematics on the aspect of multiplication by using the teaching aid of Napier Bones. This research is conducted on the frame of class action research upon two cycles. The context of the research is at Islamic Elementary School (MI) Ma’arif Dukuh, Salatiga.  The population covers 21 of fourth grade students. The method of data population includes documentation, observation, and test. Meanwhile, the data analysis uses percentage formula. This research find out that the teaching aid of Napier Bones improve students achievement on the subject of Mathematics upon the research subjects. The significant of the result can be overviewed from the 85.71% of students that have achieved the standard of minimum completeness. It means that the teaching aid of Napier Bones is significantly proven to improve learning achievement on the aspect of multiplication.


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


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