scholarly journals PENERAPAN METODE BERMAIN PERAN UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS I PADA PELAJARAN BAHASA INDONESIA SEKOLAH DASAR XYZ GUNUNGSITOLI, NIAS [IMPLEMENTATION OF THE ROLE PLAYING METHOD TO IMPROVE GRADE 1 STUDENTS’ SPEAKING SKILLS IN AN INDONESIAN LANGUAGE LESSON AT PRIMARY SCHOOL XYZ GUNUNGSITOLI, NIAS]

2019 ◽  
Vol 15 (2) ◽  
pp. 333
Author(s):  
Oktaria Mbeni Haba Kolnel ◽  
Juniriang Zendrato

<p>Speaking skills need to be taught to students from an early age. These skills affect students’ ability to communicate in society. The purpose of this study is to improve students’ speaking skills by using the role playing method. Hopefully, through this learning method, students can improve their speaking skills according to aspects in oral communication. The research method used was Classroom Action Research (CAR) which was conducted in two cycles. The subjects of this research were 33 students in grade 1 XYZ Elementary School Gunungsitoli, Nias. The research was carried out from August until November 2017.  The instruments used in the research were the following: class teacher and peer teacher observation sheets, speaking skills rubric sheets, students’ questionnaire sheets, and researcher’s reflection journal. The collected data was analyzed quantitatively and qualitatively. The conclusion is that the role playing method can improve students’ speaking skills including aspects of pronunciation (87.87%), tone/intonation (87.12%), fluency (87.87%), and self-confidence (80.30%). The steps of the role playing method that can improve students’ speaking skills are as follows: 1) preparing the scenario, 2) explaining the targeted competency, 3) providing the place, time, and tools to be used, 4) dividing participants into groups, 5) assigning the roles, 6) practicing the role playing, 7) doing the assessment, and 8) evaluating.</p><p class="abstrak"><strong>BAHASA INDONESIA ABSTRAK: </strong>Keterampilan berbicara perlu dilatihkan kepada siswa sejak usia dini.  Keterampilan ini berdampak pada komunikasi siswa dalam kehidupan bermasyarakat. Tujuan penelitian ini adalah meningkatkan keterampilan berbicara siswa dengan menggunakan metode bermain peran. Harapannya, melalui metode pembelajaran ini, siswa dapat memaksimalkan keterampilan berbicaranya sesuai aspek-aspek dalam komunikasi lisan. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian ini adalah 33 siswa kelas I Sekolah Dasar XYZ Gunungsitoli, Nias. Penelitian ini diadakan pada Agustus sampai dengan November 2017. Instrumen yang digunakan dalam penelitian ini adalah lembar observasi guru kelas dan guru sejawat, rubrik keterampilan berbicara, lembar angket siswa, dan jurnal refleksi peneliti. Data yang didapat kemudian diolah secara kualitatif dan kuantitatif. Kesimpulan dari penelitian ini adalah metode bermain peran dapat meningkatkan keterampilan berbicara siswa yang meliputi aspek pelafalan (87,87%), nada/intonasi (87,12%), kelancaran (87,87%), dan rasa percaya diri (80,30%). Adapun langkah-langkah metode berperan yang dapat meningkatkan keterampilan berbicara adalah sebagai berikut: 1) menyiapkan skenario, 2) menjelaskan kompetensi yang ingin dicapai, 3) menyediakan tempat, waktu, dan alat yang akan digunakan, 4) membagi peserta dalam kelompok, 5) menetapkan peran, 6) berlatih bermain peran, 7) melakukan penilaian, dan 8) mengevaluasi.</p>

2020 ◽  
Vol 5 (2) ◽  
pp. 191
Author(s):  
Lutfiana Ristianisa ◽  
Suhardi Suhardi

The lack of creativity and skills to speak Bahasa Indonesia in grade IV teachers in some elementary schools directly impacts the learning process of Bahasa Indonesia in the classroom. The learning process of Bahasa Indonesia lessons was still delivered with a mixture of mother tongue or daily regional language. The purpose of this study was to explore the significant influence of role-playing models on Indonesian language speaking skills in grade IV elementary school. This type of research was pseudo-experimental research (quasi-experimental) using a quantitative approach. The population in this study was the entire fourth grade of elementary school consisting of 7 elementary schools. The sampling process used the purposive sampling technique, which meant selecting experimental and control classes—the method of extracting data with field observations and live interviews. The results showed on the variable Indonesian language speaking skills; students obtained a value of Fcount  was 81,352 and p = 0,000. So it can be concluded that there is a significant influence on applying role-playing type cooperative learning to the Bahasa speaking skills of grade IV elementary school students. The findings of this study will have implications for improving students' Bahasa speaking skills.


Author(s):  
Sobron A.N, Bayu, Rani, Meidawati

Daring Learning provides effective learning methods, such as practicing with the existence of relevant feedback, combining collaborative activities with independent learning. Learning in the classroom with a combination of online learning gives students more interest. This study aims to develop a study of the influence of Daring Learning on the interest in learning science of grade VI students at third Elementary School of Karanglo Tawangmangu. This research method consist 26 students using quasi-experimental methods (Quasi Experiments), the population divided into 2 classes including class VI A with 13 students and class VI B with 13 students. Sampling taken in class VI A as the experimental class and class VI B as the control class. The results showed that the learning process using the Daring Learning method especially in science at third Elementary School of Karanglo Tawangmangu had used interesting media, concluding that Daring Learning-based interactive learning media, students were increasingly enthusiastic and not boring especially in learning science using the Daring Learning method. Based on the research stated on the questionnaire responses of students with Daring Learning, it shows that the cateralization is agrees to allow Daring Learning method in third Elementary School of Karanglo Tawangmangu.


2021 ◽  
Vol 2 (1) ◽  
pp. 42
Author(s):  
Somantri Somantri ◽  
M. Zaeni

This study uses correlation research. The research approach used is a quantitative approach. The low student motivation is due to the unattractive use of the learning method causing the students to be overwhelmed by feelings of boredom and boredom, so that what the teacher says is not paid attention. The role playing method has a relationship with student learning motivation. This method is when the learning process without a good role playing method, learning will not be effective and will not foster student motivation to the fullest. To test the hypothesis, testing was carried out by calculating t from the tcount of 5,334 which was then consulted with ttable 2.030, then tcount 5.334 ≥ ttable 2.030, which means that the relationship that occurs between variable X (role playing method) and variable Y (student learning motivation) is a relationship significant. Thus it can be concluded that there is a positive and significant relationship between the role playing method with student learning motivation at MI Annidhomiyah Japura Kidul. Abstrak Penelitian ini menggunakan penelitian korelasi. Pendekatan penelitian yang digunakan adalah pendekatan kuantitatif. Rendahnya motivasi belajar siswa disebabkan tidak menariknya cara penggunaan  metode pembelajaran menyebabkan para siswa diliputi oleh rasa bosen dan jenuh, sehingga apa yang guru sampaikan tidak diperhatikan. Metode role playing  mempunyai hubungan terhadap motivasi belajar siswa. Metode ini saat proses pembelajaran tanpa metode role playing  yang baik, pembelajaran tidak akan bisa efektif dan tidak menumbuhkan motivasi belajar siswa dengan maksimal. Untuk uji hipotesis maka  dilakukan pengujian dengan penghitungan thitungdari hasil penghitungan thitung 5,334 yang kemudian dikonsultasikan dengan ttabel 2,030 maka thitung 5,334 ≥ ttabel 2,030, yang artinya bahwa hubungan yang terjadi antara variabel X ( Metode role playing)  dengan variabel Y ( motivasi belajar siswa ) adalah hubungan yang signifikan. Dengan demikian dapat disimpulkan bahwa terdapat hubungan positif dan signifikan dari Metode role plyaing deangan motivasi belajar siswa di MI Annidhomiyah Japura Kidul


EDUTECH ◽  
2015 ◽  
Vol 14 (3) ◽  
pp. 337
Author(s):  
Hanna Herfina

Abstract, The background of this research is the need of various learning method to improve student’s learning ability. One of them is TSTS (two stay to stray). The purpose of this research is to examine TSTS learning method effectiveness in improving student’s learning ability and how much improvement made in implementing TSTS learning method. This research uses cooperative learning with two stay to stray (TSTS) model and action research method trial on learning process of PKn subject at Elementary School. The result of the research indicates improvement on students’ ability on PKn subject by using TSTS learning method, and the effectiveness of this model is proven with the increase of average score of 83.41%. TSTS model in First and Second cycle has proven, exponentially, contributes to the increase of students’ learning results.  Keyword:  effectiveness, learning method, TSTS model, Elementary School students.  Abstrak, Penelitian ini dilatarbelakangi dengan adanya kebutuhan mengenai metode pembelajaran yang bervariasi untuk meningkatkan kemampuan belajar siswa, salah satunya dengan penerapan model pembelajaran TSTS. Adapun tujuan penelitian ini adalah untuk mengetahui efektivitas model pembelajaran TSTS dalam meningkatkan kemampuan belajar Siswa dan seberapa besar peningkatan kemampuan siswa dalam menerapkan model pembelajaran TSTS.          Penelitian ini menggunakan konsep cooperative learning dengan model two stay to stray(TSTS), serta metode action research yang diujikan dalam proses belajar mengajar siswa Sekolah Dasar pada materi PKn. Sedangkan untuk hasil yang diperoleh adalah terdapat peningkatan kemampuanSiswa dalam pembelajaran PKn dengan model pembelajaran TSTS dan keefektifan melalui pemanfaatan model pembelajaran TSTS terbukti dengan meningkatnya nilai rata-rata sebesar83,41. Hal itu sudah menandakan bahwa penggunaan model TSTS di dalam siklus I dan II memberikan kontribusi yang sangat besar bagi peningkatan hasil belajar siswa.Kata kunci: efektivitas,metode pembelajaran, model TSTS, siswa SD. 


2020 ◽  
Vol 1 (2) ◽  
pp. 133-137
Author(s):  
Rini Damayanti

This study describes the application of Rasa Sayange song music in improving students' understanding in learning Indonesian poetry. The research method uses qualitative descriptive. This research is based on problems in schools, especially students in third grade of Muhammadiyah Karangharjo Elementary School, who have difficulty in understanding rhymes and creating a rhymes in learning Indonesian. From this research, it can be concluded that the Music of Rasa Sayange Song is an effective method for increasing rhymes understanding for students in Indonesian subjects. The Rasa Sayange Music Method is the right method to arouse students' interest in learning, activating and creating students.


2019 ◽  
Vol 4 (1) ◽  
pp. 10-14
Author(s):  
Anggy Giri Prawiyogi ◽  
Haerudin ◽  
Andri Purwanugraha ◽  
Mega Agustin

This study aims to determine the effect of student’s of Cengkong IV Elementary  School Purwasari Distric. This research is a type of quantitative research. The population used in this student were all students of Cengkong IV Elementary School with a total of 150. By taking a sample of 25% of the population members, a sample of 40 people was obtained. The technique of collecting data through student confidence questionnaires with student’s speaking skills using the role playing method. Data analysis techniques to test hypotheses are done by calculating inferensial statistics. The results of the test of the validity of the confidence questionnaire obtained 22 items of instrument statements which were validly stated from the 46 statments of the instruments being tested.


2020 ◽  
Vol 9 (3) ◽  
pp. 383-394
Author(s):  
Indra Siregar ◽  
Veny Triyana Andika Sari

AbstrakTujuan dari penelitian ini adalah memberikan deskripsi mengenai pembelajaran matematika yang menerapkan strategi motivasi Green’s mampu mendorong siswa yang memiliki kemampuan rendah semangat saat pembelajaran berlangsung. Gambaran pada artikel ini berupa penjelasan yang lebih rinci dibandingkan artikel sebelumnya, karena adanya foto siswa yang memperlihatkan tanggapan positif pada saat pembelajaran matematika menggunakan strategi motivasi Green’s berlangsung. Metode pembelajaran matematika dengan strategi motivasi Green’s terdiri dari empat prinsip yaitu mengukapkan bukti dari permasalahan, tersampaikannya aspirasi tinggi, memberikan opini (komentar) dan memberikan nilai atau hadiah. Metode penelitian berupa kualitatif dasar. Hasilnya berupa pendeskripsian pembelajaran matematika dengan menerapkan Green’s Motivational Strategies merupakan gaya baru pembelajaran matematika karena dapat memunculkan motivasi dan kepercayaan diri. Oleh karena itu, pembelajaran matematika dengan menerapkan strategi motivasi Green’s perlu dipertimbangkan untuk menjadi salah satu pembelajaran matematika gaya baru khususnya pada pendidikan matematika Indonesia.  Green's Motivation Strategies, A New Style of Mathematics Learning in Low Ability Students in IndonesiaAbstractThe purpose of this study is to provide a description of mathematics learning that applies Green's motivation strategy to be able to encourage students who have low enthusiasm when learning takes place. The description in this article is a more detailed explanation than the previous article because there are photos of students who show positive responses when learning mathematics using Green's motivation strategy takes place. The mathematics learning method with Green's motivational strategy consists of four principles, namely providing evidence of the problem, conveying high aspirations, providing opinions (comments), and providing value (gifts). The research method is a basic qualitative. The result is a description of mathematics learning by applying Green's Motivational Strategies, which is a new style of learning mathematics because it can generate motivation and self-confidence. Therefore, learning mathematics by applying Green's motivational strategy needs to be considered to be a new style of mathematics learning, especially in Indonesian mathematics education.


2021 ◽  
Vol 5 (5) ◽  
pp. 1377
Author(s):  
Yusmi Yusmi ◽  
Su‘ad Su‘ad ◽  
Murtono Murtono

The purpose of this study was to describe the influence of role playing and snowball throwing learning models on students’ speaking skills at third grade elementary school in RA Kartini cluster. This research was an experimental research. The population in this study were students at grade III of elementary schools in RA Kartini cluster. From this population, the research samples were 60 grade III elementary school students. Data collection techniques included giving questionnaires, observation and documentation. The final analysis utilized descriptive analysis and inferential analysis. Inferential analysis was coducted by operating independent sample t-test to determine the influence role playing and snowball throwing models. The results of the analysis of the first hypothesis test between the role playing class and the conventional class showed a significance value of 0,000 (0,000 <0.05) and the tcount value was 3,943, while the ttable value was 2.024 (3,943> 2,024), meaning that Ha1 was accepted. This indicated that role paying had an effect on speaking skills. The second hypothesis test between the snowball throwing class and the conventional class showed a significance value of 0.02 (0.02 <0.05) and the t-count value of 3.370, while the t-table value was 2.024 (3,370> 2,024) meaning that Ha2 was accepted. This confirmed that the snowball model throwing significantly influenced the students’ speaking skills. The third hypothesis test showed that between the role playing and snowball throwing learning models the significance value of speaking skills was 0.017 (0.017 < 0.05) and the t-count value was 2.498 while the t-table value was 2.024 (2.498> 2.024). Referring to the hypothesis testing, Ha was accepted and Ho3 was rejected while Ha3 was accepted. Thus, it was concluded that role playing learning model was more influential than snowball throwing learning on the students’  speaking skills at the second grade of elementary school in Gugus RA Kartini.


2020 ◽  
Vol 7 (2) ◽  
pp. 111
Author(s):  
Irnawati Siregar ◽  
Zelmi Sriyolja

The purpose of this study is to plan creative and educative children's play spaces, and to introduce social life at an early age. The problem in this study is that there is no playing environment for children under five and elementary school age, so that it affects the play patterns and creativity of children in their neighborhoods. Children are far from social life, tend to play games using electronic and virtual media. This research method is a qualitative descriptive method, employing surveys in research locations, interviews, observation of children's behavior, and playing patterns. The results of this study are in the form of creative and educative children's play planning by designing play spaces that can interact socially with children of different ages and businesses, as well as revive traditional games of regions that are almost extinct.


2021 ◽  
Vol 6 (1) ◽  
pp. 17-27
Author(s):  
MAWARDI MAWARDI

This study aims to improve the activities and learning result of Civics for grade IV elementary school students by using the Value Clarification technique (VCT) learning method. The research method used classroom action research (PTK) model Kemmis and Mc. Taggart. The research was conducted at Jamiatul Khoir Tangerang city. Data were collected through test, observation, and documentation techniques which were then analyzed through qualitative and quantitative techniques. The results showed that there was an increase in Civics learning result as seen from the average value of Civics learning result obtained by students in the pre-cycle was 63.7 in cycle I, namely 75.4 and in cycle II, namely 86.7. Thus the application of the Value Clarification technique (VCT) method in Civics learning for grade IV elementary school students can effectively increase student activity and learning result.


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