scholarly journals The influence of the Covid-19 Pandemic on young online businesses

2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Nokya Suripto Putri

Indonesia is one of the countries affected by the Covid-19 pandemic. The Covid-19 pandemic has a negative impact on economic, educational, socio-cultural, and other aspects. When viewed from a financial aspect, this pandemic has made efforts to shift trade from trading directly or face-to-face to online or commonly referred to as e-commerce, which is now an online business. This research method is quantitative and qualitative. Researchers used a purposive sampling technique to get respondents aged 15 to 25 who worked as online businesses during the Covid-19 pandemic. Then, the data analysis that the researchers did was descriptive statistical analysis. This study indicates that the most driving factor for young people aged 15 to 25 to do online business is to follow the current trends (37%). In addition, the inhibiting factor that many young people experience when running online businesses during the Covid-19 pandemic is a large number of competitors (37%). The number of competitors is related to the difficult economic situation during the Covid-19 pandemic. In addition, the results of this study also show that 60% of respondents choose that online business has no impact on academics because respondents say that doing business online provides positive energy. So, high school students, college students, and the general public (aged 18-25 years) can continue to develop online businesses even though they are during the Covid-19 pandemic.

2021 ◽  
Vol 2 (1) ◽  
pp. 24-36
Author(s):  
Nela Sari Yolanda ◽  
Yessy Marzona ◽  
Lailatul Husna ◽  
Safinah Azmir

Online Game is a game that entertain which is by connected by a network, so that it can be played between one player and another player in different places. As a matter of fact, Online Game can have a negative impact, that is an addiction. Students who are addicted to play online game have been influenced by several factors, the factor of facility, individual factors, family factors, social factors, and the online game itself. An analysis that can be used to look at the factors that influence addiction online game in private senior high school students in the city of Padang is a logistic regression analysis.This type of research is experimental research and the population in this study are private senior high school students in Padang City who play online game on a smartphone. The sample in this research are about to 96 respondents and the sampling technique used was technique non probability sampling with the sampling method accidental sampling and using a questionnaire. Based on the research results, we obtained the factors that influence it and factors that significantly influence addiction online game in students private SMA is a facility, family, and types game online.


2019 ◽  
Vol 6 (1) ◽  
pp. 36
Author(s):  
Maesaroh Maesaroh ◽  
Eka Kartikawati ◽  
Devi Anugrah

<p><em>Indonesia's demographic data shows that the percentage of young people over 20% or about 60 million Indonesians is at a young age. This potential greatly determines the progress and character of the nation in the future. The swift influence of globalization through the media has a positive and negative impact on the growth and behavior development of the younger generation. One of the negative impacts facilitated by the spread through the media was deviant behavior that occurred in various parts of the world which was later imitated by young people in Indonesia. Drug abuse, sexual behavior outside of marriage and sexual orientation deviation or known as LGBT (Lesbian, Gay, Bisexual, Transgender). This study aims to detect the opinions and understanding of adolescents about the importance of healthy reproduction as an effort to prevent early sexual behavior deviations. The study population was middle school students in Bekasi Regency, as many as six sample schools were selected using the random sampling technique. The research method used is descriptive quantitative. The results showed that 70% of female adolescents in Bekasi maintain their reproductive health behaviors while 57% of men pay attention to their reproductive health behavior. The results of adolescent sexual deviation behavior from this study were as many as 10.9% of teenagers had masturbation, and there were 5.1% of teens wanting same-sex lovers.</em><em></em></p>


Author(s):  
Hiran Thabrew ◽  
Simona D'Silva ◽  
Margot Darragh ◽  
Mary Goldfinch ◽  
Jake Meads ◽  
...  

BACKGROUND Psychosocial problems such as depression, anxiety, and substance abuse are common and burdensome in young people. In New Zealand, screening for such problems is undertaken routinely only with year 9 students in low-decile schools and opportunistically in pediatric settings using a nonvalidated and time-consuming clinician-administered Home, Education, Eating, Activities, Drugs and Alcohol, Sexuality, Suicide and Depression, Safety (HEEADSSS) interview. The Youth version, Case-finding and Help Assessment Tool (YouthCHAT) is a relatively new, locally developed, electronic tablet–based composite screener for identifying similar psychosocial issues to HEEADSSS OBJECTIVE This study aimed to compare the performance and acceptability of YouthCHAT with face-to-face HEEADSSS assessment among 13-year-old high school students. METHODS A counterbalanced randomized trial of YouthCHAT screening either before or after face-to-face HEEADSSS assessment was undertaken with 129 13-year-old New Zealand high school students of predominantly Māori and Pacific Island ethnicity. Main outcome measures were comparability of YouthCHAT and HEEADSSS completion times, detection rates, and acceptability to students and school nurses. RESULTS YouthCHAT screening was more than twice as fast as HEEADSSS assessment (mean 8.57 min vs mean 17.22 min; mean difference 8 min 25 seconds [range 6 min 20 seconds to 11 min 10 seconds]; <italic>P</italic>&lt;.01) and detected more issues overall on comparable domains. For substance misuse and problems at home, both instruments were roughly comparable. YouthCHAT detected significantly more problems with eating or body image perception (70/110, 63.6% vs 25/110, 22.7%; <italic>P</italic>&lt;.01), sexual health (24/110, 21.8% vs 10/110, 9.1%; <italic>P</italic>=.01), safety (65/110, 59.1% vs 17/110, 15.5%; <italic>P</italic>&lt;.01), and physical inactivity (43/110, 39.1% vs 21/110, 19.1%; <italic>P</italic>&lt;.01). HEEADSSS had a greater rate of detection for a broader set of mental health issues (30/110, 27%) than YouthCHAT (11/110, 10%; <italic>P</italic>=.001), which only assessed clinically relevant anxiety and depression. Assessment order made no significant difference to the duration of assessment or to the rates of YouthCHAT-detected positive screens for anxiety and depression. There were no significant differences in student acceptability survey results between the two assessments. Nurses identified that students found YouthCHAT easy to answer and that it helped students answer face-to-face questions, especially those of a sensitive nature. Difficulties encountered with YouthCHAT included occasional Wi-Fi connectivity and student literacy issues. CONCLUSIONS This study provides preliminary evidence regarding the shorter administration time, detection rates, and acceptability of YouthCHAT as a school-based psychosocial screener for young people. Although further research is needed to confirm its effectiveness in other age and ethnic groups, YouthCHAT shows promise for aiding earlier identification and treatment of common psychosocial problems in young people, including possible use as part of an annual, school-based, holistic health check. CLINICALTRIAL Australian New Zealand Clinical Trials Network Registry (ACTRN) ACTRN12616001243404p; https://www.anzctr.org.au/Trial/Registration/TrialReview.aspx?id=371422.


2013 ◽  
Vol 1 (1) ◽  
Author(s):  
Komang Sri Widiantari ◽  
Yohanes Kartika Herdiyanto

The progress of information and communication technology influencethe increase of the usage of social network. Social network users are mostly inadult group. The existence of social networks can bring positive impact as well as negative impact to the society especially in adult group. The aim of this research is to find out the difference in communication intensity through social networks between extrovert and introvert types of personality in adolescents.   This research is a quantitative research with comparative method, the sampling technique used in this research is stratified proporsional randomsampling and the population is High School students in Denpasar, with the total respondents 218 student. The analysis data by t-test independent sample, and shown the result that there was a difference in the communication intensity through social network between introvert and extrovert type of personality in adolescents, the extrovert personality had a high level of communication better than introvert personality. The additional analysis, it is stated that there was a relationship between the number of social networks and the intensity of communication on social networks, and there was no difference in the intensity of communication based on gender.   Keywords: Communication intensity, social networks, extrovert,introvert  


Author(s):  
Firda Aprian Ridwan ◽  
Baedhowi Baedhowi ◽  
Leny Noviani

<p><em>This study aims to analyze the effect of online business learning, parental, and locus of control on online entrepreneurial interest in students of SMK Negeri 1 Karanganyar in the 2019/2020 academic year. The data analysis method used is descriptive quantitative, with primary and secondary data sources in the form of questionnaires and documentation. The population in this study were all students of class XI and XII on the competency of online business and marketing skills (BDP) with a sample of 105 students using the stratified proportion-tel random sampling technique. The results showed that there was a positive and significant influence between online business learning, parental, and locus of control on the interest in entrepreneurship simultaneously, with an F value of 43.529 and an R2 value of 56.4% with an effective contribution between online business learning (X<sub>1</sub>) 23 , 6%, parental (X<sub>2</sub>) 19% and locus of control (X<sub>3</sub>) 13.8%.</em></p>


2020 ◽  
Vol 8 (4) ◽  
pp. 383
Author(s):  
Ahya Sari Dian Nitami ◽  
Betie Febriana ◽  
Dwi Heppy Rochmawati

Teens in one day of care often lose smartphones more than 34 times a day and feel fear and anxiety when their smartphones, smartphones have a negative impact on adolescents which can result in decreased social skills. The purpose of this study was to see the relationship between interaction interactions with the incidence of nomophobia among high school students in Semarang. This research uses quantitative methods. The researcher used simple random sampling technique with questionnaire to 178 students as the respondents. The results obtained from statistical tests using the Chi-Square formula. Based on the results of the analysis obtained that from 178 research respondents, 128 respondents aged 16 years (71.9%) and 108 women (60.7%), Most social people were in the high category 102 people (57.3%) and the most nomophobia was in the moderate nomophobia category 133 people (74.7%). There is no relationship between social interaction and the incidence of nomophobia among SMA N 10 Semarang students (p value> 0.05).


10.2196/13911 ◽  
2019 ◽  
Vol 21 (12) ◽  
pp. e13911 ◽  
Author(s):  
Hiran Thabrew ◽  
Simona D'Silva ◽  
Margot Darragh ◽  
Mary Goldfinch ◽  
Jake Meads ◽  
...  

Background Psychosocial problems such as depression, anxiety, and substance abuse are common and burdensome in young people. In New Zealand, screening for such problems is undertaken routinely only with year 9 students in low-decile schools and opportunistically in pediatric settings using a nonvalidated and time-consuming clinician-administered Home, Education, Eating, Activities, Drugs and Alcohol, Sexuality, Suicide and Depression, Safety (HEEADSSS) interview. The Youth version, Case-finding and Help Assessment Tool (YouthCHAT) is a relatively new, locally developed, electronic tablet–based composite screener for identifying similar psychosocial issues to HEEADSSS Objective This study aimed to compare the performance and acceptability of YouthCHAT with face-to-face HEEADSSS assessment among 13-year-old high school students. Methods A counterbalanced randomized trial of YouthCHAT screening either before or after face-to-face HEEADSSS assessment was undertaken with 129 13-year-old New Zealand high school students of predominantly Māori and Pacific Island ethnicity. Main outcome measures were comparability of YouthCHAT and HEEADSSS completion times, detection rates, and acceptability to students and school nurses. Results YouthCHAT screening was more than twice as fast as HEEADSSS assessment (mean 8.57 min vs mean 17.22 min; mean difference 8 min 25 seconds [range 6 min 20 seconds to 11 min 10 seconds]; P<.01) and detected more issues overall on comparable domains. For substance misuse and problems at home, both instruments were roughly comparable. YouthCHAT detected significantly more problems with eating or body image perception (70/110, 63.6% vs 25/110, 22.7%; P<.01), sexual health (24/110, 21.8% vs 10/110, 9.1%; P=.01), safety (65/110, 59.1% vs 17/110, 15.5%; P<.01), and physical inactivity (43/110, 39.1% vs 21/110, 19.1%; P<.01). HEEADSSS had a greater rate of detection for a broader set of mental health issues (30/110, 27%) than YouthCHAT (11/110, 10%; P=.001), which only assessed clinically relevant anxiety and depression. Assessment order made no significant difference to the duration of assessment or to the rates of YouthCHAT-detected positive screens for anxiety and depression. There were no significant differences in student acceptability survey results between the two assessments. Nurses identified that students found YouthCHAT easy to answer and that it helped students answer face-to-face questions, especially those of a sensitive nature. Difficulties encountered with YouthCHAT included occasional Wi-Fi connectivity and student literacy issues. Conclusions This study provides preliminary evidence regarding the shorter administration time, detection rates, and acceptability of YouthCHAT as a school-based psychosocial screener for young people. Although further research is needed to confirm its effectiveness in other age and ethnic groups, YouthCHAT shows promise for aiding earlier identification and treatment of common psychosocial problems in young people, including possible use as part of an annual, school-based, holistic health check. Trial Registration Australian New Zealand Clinical Trials Network Registry (ACTRN) ACTRN12616001243404p; https://www.anzctr.org.au/Trial/Registration/TrialReview.aspx?id=371422.


2019 ◽  
Vol 5 (1) ◽  
Author(s):  
Sahri Ramadan ◽  
Yuliatin Yuliatin ◽  
Mabrur Haslan

Tujuan  penelitian  ini  adalah  untuk  menjaw ab  permasalahan  bagaimana  upaya Badan Badan Narkotika Nasional (BNN) Kota Mataram dalam Menanggulangi Penyalahgunaan   Narkoba  pada  sisw a  SMA  di  Kota  Mataram  serta  faktor pendukung  dan  penghambat  yang  dialami  oleh (BNN)  Kota  Mataram  dalam Menanggulangi  Penyalahgunaan  Narkoba  pada  sisw a SMA  di Kota  Mataram. Pendekatan penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Informan dalam penelitian ini ditentukan menggunakan teknik Purposive Sampling. Data yang telah dikumpulkan dianalisis secara deskriptif melalui langkah reduksi data, penyajian data, verifikasi dan penarikan kesimpulan. Hasil penelitian menunjukan   bahw a   upaya   (BNN)   Kota   Mataram   dalam   menanggulangi penyalahgunaan  narkoba  pada  sisw a  SMA  di  Kota  Mataram  melalui  upaya Prepentif  dan Represif. Upaya Prefentif meliputi: (1) penyuluhan, (2) kampanye anti  narkoba  melalui  media  cetak,  media  penyiaran  dan  tatap  muka  secara langsung,  (3)  pelatihan  kelompok  sebaya  dan,  (4)  pendekatan  agama.  Upaya Represif meliputi: (1) pencarian informasi. (2) razia dan penggeledahan, (3) Rehabilitasi. Adapun faktor pendukung (BNN) Kota Mataram dalam upaya menanggulangi penyalahgunaan narkoba pada sisw a SMA di Kota Mataram yakni adanya kerjasama dengan Polri dan Dinas Pendidikan Kota Mataram. Sedangkan kendala yang dihadapi oleh (BNN) Kota Mataram yakni (1) jumlah personil masih kurang, (2) belum optimalnya peran instansi terkait, (3) belum optimalnya peran aktif relaw an dan penggiat, (4) posisi geografis kota mataram dengan garis pantai sehingga   menyulitkan   dalam   pemantauan  narkoba  secara  illegal,  (5)  belum optimalnya koordinasi dan monitoring  dari instansi diatasnya baik fisik maupun keuangan. AbstractDeskripsi Alternatif: Abstract The purpose of this study is to answ er the problem of how the efforts of National Narcotics Agency Agency (BNN) Mataram City in Overcoming Drug Abuse in high school students in Mataram City and the supporting and inhibiting factors experienced by (BNN) Mataram City in Overcoming  Drug Abuse in high school students in Kota Mataram. Approach this research using  qualitative approach w ith descriptive method. Informants in this study  w ere determined  using  Purposive  Sampling  technique.  The data has been analyzed descriptively through data reduction steps, data presentation, verification and conclusion. The results show ed that efforts (BNN) Mataram in coping  w ith drug  abuse  in  high  school  students  in  the  City  of  Mataram  is Prepentif and Repressive. Prefentive efforts include: (1) counseling, (2) anti-drug campaigns through print, broadcast and face-to-face media, (3) peer training and (4) religious approaches. Repressive efforts include: (1) information retrieval. (2) raids  and raids,  (3) Rehabilitation.  The  supporting  factors experienced  (BNN) Mataram City in an effort to overcome the abuse of drugs in high school students in the city of Mataram that is in cooperation w ith the Police and in cooperation w ith the Department of Education Mataram  City. While the obstacles faced by (BNN) Mataram  City that is (1) the number of personnel is still lacking, (2) not optimal role of related institutions, (3) not optimal active volunteer and activist role, (4) geographical  position of city mataram  w ith coastline so complicate in illegal drug monitoring, (5) not yet optimal coordination and monitoring  from institutions  above it both physically and financially. Keywords: BNN Efforts, Overcoming Drugs, Drugs, High School Students


2020 ◽  
Vol 7 (4) ◽  
Author(s):  
Ika Chastanti ◽  
Maharani Gultom ◽  
Novi Fitriandika Sari

Technological advances that are increasingly rapid have a positive and negative impact on the character of students. One of the negative effects of using the internet is that it is reduced to the ability to communicate / communicate with students in daily life. Students prefer to access social media rather than having to communicate directly with those around them. The purpose of this study is to find out the internet usage among students towards communicative / communicative character in biology learning . This study is a qualitative study in which in-depth interviews are the main data source, and questionnaires as secondary data sources. The sampling technique used is Purposive sampling. The samples from this study were high school students and Biology teachers. The results of the study show that friendly characters / if communicities have not been well established (28.89%) students answer sometimes. The role of the teacher is also not maximal in instilling friendly / communicative characters. Teachers also prefer to access the internet when the biology learning process takes place. The cultivation of friendly / communicative character values requires the role of parents. The role of parents is also not maximal to shape character when students are at home. Parents allow students to access the internet and there is no time limit in their use so that direct communication between parents and students is not well established.Technological advances that are increasingly rapid have a positive and negative impact on the character of students. One of the negative effects of using the internet is that it is reduced to the ability to communicate / communicate with students in daily life. Students prefer to access social media rather than having to communicate directly with those around them. The purpose of this study is to find out the internet usage among students towards communicative / communicative character in biology learning . This study is a qualitative study in which in-depth interviews are the main data source, and questionnaires as secondary data sources. The sampling technique used is Purposive sampling. The samples from this study were high school students and Biology teachers. The results of the study show that friendly characters / if communicities have not been well established (28.89%) students answer sometimes. The role of the teacher is also not maximal in instilling friendly / communicative characters. Teachers also prefer to access the internet when the biology learning process takes place. The cultivation of friendly / communicative character values requires the role of parents. The role of parents is also not maximal to shape character when students are at home. Parents allow students to access the internet and there is no time limit in their use so that direct communication between parents and students is not well established.


10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


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