scholarly journals MENINGKATKAN KETERAMPILAN SOSIAL SISWA MELALUI MODEL STAD PADA PEMBELAJARAN IPS DI SMPN 1 GUNUNG TIMANG KABUPATEN BARITO UTARA KALIMANTAN TENGAH

Jurnal Socius ◽  
2016 ◽  
Vol 5 (2) ◽  
Author(s):  
Apel Yuntun Kanadi

The purpose of the research is to improve the Students Social Skills through STAD Model, Knowing The Implementation of STAD Model on increasing the Students Social Skills, and Knowing the Response of Students towards STAD Model on learning IPS. The steps of STAD Model consist of a Class Presentation, Working Group/Team, Quiz, Individual Progress Scores and Recognition Team. This is done because of Students Social Skills are very important to develop on Teaching and Learning Process in Schools so it would be used in the future on social life of the students.The study is planned in 2 cycles which include Planning, Implementation, Observations/Data Collection and Reflection. Classroom Action Research was conducted in VIIIB Class of SMPN 1 Gunung Timang, Barito Utara Regency ofCentral Kalimantan. Data collection methods include Observation, Student Worksheet, Test, Field Notes and Documentation. Analysis Data Technique consists of Validation Data and Interpretation of Qualitative Data.The result of this research showed that based on the data observation sheet of Student Social Skill in cycle I (3,27) is good criteria and cycle II (3,36) is also of good criteria. Based on observation of Student Social Skills on cycle I, that is, cooperation includes turn-taking/sharing, respecting/honoring, assisting/helping. Self Control consists of obeying instructions and controlling emotions. Sharing ideas and experiences include expressing ideas and receivingopinions increase in cycle II. Student Response in Cycle I (91,03%) is good and on the cycle II (95%) is also good.It is concluded that the STAD model can improve the Students Social Skills, the Implementation of STAD model on Learning IPS is good and Students Response on taking part in STAD model learning is also good.Key Word : Social Skills, STAD Model and Social Studies. Tujuan penelitian adalah meningkatkan Keterampilan Sosial Siswa melalui model STAD, Mengetahui Implementasi Model STAD dalam meningkatkan Keterampilan Sosial Siswa dan Mengetahui Respon Siswa terhadap Model STAD dalam Pembelajaran IPS. Langkah-langkah Model STAD terdiri dari Presentasi Kelas, Kerja kelompok/Tim, Kuis, Skor Kemajuan Individual dan Rekognisi Tim. Hal ini dilakukan karena Keterampilan Sosial Siswa sangat perlu di bentuk dalam Proses Belajar Mengajar di Sekolah sehingga berguna kelaknya dalam kehidupan sosial siswa. Penelitian direncanakan dalam 2 siklus yaitu meliputi Perencanaan, Pelaksanaan, Pengamatan/Pengumpulan Data dan Refleksi. Penelitian Tindakan Kelas dilaksanakan di Kelas VIIIB SMPN 1 Gunung Timang, Kabupaten Barito Utara, Kalimantan Tengah. Metode Pengumpulan Data meliputi Observasi, Lembar Kerja Siswa, Tes, Catatan Lapangan dan Dokumentasi. Teknik Analisis Data terdiri dari  Validasi dan Interpretasi data Kualitatif. Hasil Penelitian menunjukkan bahwa berdasarkan data lembar observasi Keterampilan Sosial Siswa siklus I (3,27) kriteria baik dan pada siklus II (3,36) kriteria baik. Berdasarkan hasil pengamatan Keterampilan Sosial Siswa pada siklus I yaitu Kerjasama meliputi bergiliran/berbagi, menghargai/menghormati, membantu/menolong, Kontrol Diri meliputi mengikuti petunjuk dan mengontrol emosi, Berbagi Ide dan Pengalaman meliputi menyampaikan pendapat dan menerima pendapat mengalami peningkatan pada siklus II. Respon Siswa pada Siklus I (91,03 %) baik dan pada siklus II (95 %) baik. Disimpulkan bahwa model STAD dalam Pembelajaran IPS dapat meningkatkan Keterampilan Sosial Siswa, Implementasi Model STAD dalam Pembelajaran IPS sudah baik serta Respon Siswa dalam mengikuti Pembelajaran model STAD juga sudah baik.Kata Kunci: Keterampilan Sosial, Model STAD dan IPS

2020 ◽  
Vol 8 (1) ◽  
pp. 25-32
Author(s):  
Azmatun Nafi'ah ◽  
Endang Kurniati

Learning legend is learning that provides knowledge to students about an event that is considered really happened in ancient times. Legend stories contain good exemplary values ​​such as religious, social, and cultural values ​​that can serve as examples to better shape student personalities. Therefore, important legend learning is taught to students at school, but the learning of the legend at SMP 2 Dawe Kudus is of less interest to the students. The problem is because of the teaching and learning activities during this run in conventional and not varied and less use of LCD facilities that have been installed in each class. In addition, the learning of the legend in SMP 2 Dawe Kudus using the material Legend Bulusan from LKS in the form of text that is less contextual. Therefore, innovation is required to develop a more creative learning media such as flash media in the form of animated films in order to increase student interest in learning. The approach used in this research was Research and Development (R&D) which conducted with five stages, including potential and problem analysis, data collection, product design, design validation, and product testing. The subjects of this research were teachers of Javanese subject, students of grade VIII SMP 2 Dawe Kudus, interpreters of legend story, material expert, media expert, and media user. Data collection used in this research is questionnaires, interview guides, tests, and observation. The data was analyzed in qualitative-descriptive. The results showed students the experimental class that performed higher learning outcomes than the control class.


Jurnal Socius ◽  
2016 ◽  
Vol 5 (1) ◽  
Author(s):  
Ita Sari

The subject of Economy, specially Accountancy major was the most important lesson in life and for the students it can raise curiosity, fairness, hard work, dicipline and creative and innovative interpreneurship. The problem which is faced nowadays is that economy/accountancy with the main topic Journal of Adaptation is percepived as the difficult lesson for some students. In addition, the teachers do not implement learning model maximally, as the consequence of this condition causes students have less interest in studying it and the result of studying is low. In this research the aspects studied were student learning activity, student’s interest, studying result and student response by using Learning Cycle Model in Accountancy lesson with main topic Journal of Adaptation. This research is a classroom action research with quatitaive approach. The result of this reseach shows that student learning activity increased; in cycle I was 3,20 (not good ) and in cycle II became 4 (good );  students’ interest  in learning at cycle II was 49,74 % (enough)  in second II became 98,05 (very good). The result of studying in cycle II was 78,96 and in cycle II increased became 85,45. The completeness in cycle I was 21 % and in cycle II was 100%. From response using questionnaire it is stated 75,8% of students agreed and liked Learning Cycle Model for accountancy with main topic Journal of Adaptation. In the teaching and learning accountancy the teachers are expected to be able to use various models in learning process in order that it can raise the interest of studying and the result of studying becomes higher.Key Word: Studying of Learning Cycle Model, interest, the result of studying, accountancy Mata pelajaran Ekonomi/Akuntansi adalah mata pelajaran yang sangat penting dalam kehidupan dan bagi siswa dapat menunbuhkan rasa ingin tahu, jujur, kerja keras,disiplin dan dapat menumbuhkan rasa kewirausahaan yaitu kreatif dan inovatif. Masalah yang dihadapi sekarang ini mata pelajaran Ekonomi/Akuntansi pokok bahasan Jurnal penyesuaian dipersepsikan sebagai pelajaran yang sulit bagi sebagian anak, disamping itu guru kurang maksimal dalam menerapkan model pembelajaran, sehingga kondisi ini menyebabkan siswa kurang berminat dalam belajar dan memiliki hasil belajar rendah. Penelitian ini aspek yang diteliti adalah Aktivitas Belajar siswa, minat belajar siswa, hasil belajar siswa dan respon siswa dengan penggunaan model pembelajaran Learning cycle pada pelajaran Akuntansi pokok bahasan jurnal penyesuaian. Penelitian ini merupakan penelitian tindakan kelas dengan pendekatan kualitatif. Hasil penelitian menunjukkan Aktivitas belajar siswa meningkat pada siklus I sebesar 3,20 ( kurang baik) dan pada siklus II menjadi 4( baik), minat belajar siswa pada  siklus I sebesar 49,74% (cukup) pada  siklus  II meningkat menjadi 98,05 (sangat baik). Hasil belajar siklus I sebesar 78,96 dan  siklus II meningkat menjadi 85,45, Ketuntasan saat siklus I sebesar  21% dan siklus II ketuntasan 100%. Dari hasil respon melalui angket dinyatakan 75,8% siswa setuju dan senang dengan model Learning cycle (siklus belajar) pada mata pelajaran akuntansi pokok bahasan jurnal penyesuaian. Guru diharapkan dalam pembelajaran Akuntansi dapat menggunakan variasi model-model yang lebih bervariasi sehingga menimbulkan minat belajar dan hasil belajar yang tinggi.Kata kunci: Pembelajaran model Learning cycle, Minat, Hasil Belajar, Akuntansi


2018 ◽  
Vol 9 (1) ◽  
pp. 56
Author(s):  
Sri Rudiawati

Abstrak: Tujuan penelitian ini ingin mengetahui peningkatan prestasi belajar melalui penerapan pembelajaran model STAD dan Role Playing terhadap siswa Kelas VI SDN Sintung Timur Tahun Ajaran 2015/2016.  Penelitian ini menggunakan penelitian tindakan kelas tiga suiklus. Pengumpulan data berupa hasil tes formatif, lembar observasi kegiatan belajar mengajar. Didapatkan bahwa prestasi belajar siswa mengalami peningkatan dari siklus I sampai siklus III yaitu, siklus I (68,18%), siklus II (77,27%), siklus III (86,36%). Kesimpulan bahwa penerapan model STAD dan Role Playing dapat meningkatkan prestasi belajar Siswa kelas VI SDN Sintung Timur Tahun Ajaran 2015/2016.Abstract:  The purpose of this study would like to know the improvement of learning achievement through the application of STAD and Role Playing model learning to the students of Class VI SDN Sintung Timur in School Year 2015/2016. This study used a classroom action research of three cycles. Data collection in the form of formative test result, observation sheet of teaching and learning activities. It was found that students' learning achievement increased from cycle I to cycle III that is, cycle I (68,18%), cycle II (77,27%), cycle III (86,36%). The conclusion that the application of STAD and Role Playing model can improve the learning achievement of grade 6 students of SDN Sintung Timur in the academic year 2015/2016.


2021 ◽  
Vol 3 (2) ◽  
pp. 121-132
Author(s):  
Laspri Tri Marheny ◽  
Lukman Hakim ◽  
Sulistiawati Sulistiawati

This study aimed to develop a Jumanji flashcard game media for valid and practical media. Research and development methods are used in this study. The research phase starts from potential and problem analysis, data collection phase, product design phase, design validation phase, design revision phase, trial and product revision phase. Interview sheets, questionnaires and documentation obtained research data. Data collection techniques used interview sheets, material expert validation questionnaires, media expert questionnaires and student response questionnaires. The results obtained are the feasibility of the Jumanji flashcard game based on the assessment of material experts with a percentage of 88.67%, media experts 90%, and student responses 92% in the small group trial obtained very good category. Aspects of material validation consist of accuracy, depth and completeness of the material. Aspects of media expert validation consist of function, design and quality of media. Student responses related to the practice of the Jumanji flashcard game media. The Jumanji flashcard game media developed was feasible and could be used in physics learning for junior high school students for measurement.


2018 ◽  
Vol 1 (1) ◽  
pp. 113
Author(s):  
Lailatul Siamy ◽  
Farida Farida ◽  
Muhamad Syazali

The purpose of this study is to determine the response of students and the experts to multimedia-based interactive learning media with the approach of contextual teaching and learning (CTL) on wake-up space that has been developed. The method used in this research is 7 stages from 10 stages of development and development method from Borg and Gall which have been modified by sugiyono. The 7 stages are potential and problems, data collection, product design, product validation, design improvement, product testing and product revision. The instrument of data collection used is questionnaire of student response and material expert validation. Based on data analysis obtained from material experts and media experts stated that interactive multimedia-based learning media with contextual teaching and learning approach (CTL) is feasible to use, and data analysis obtained from students stated that interactive multimedia is very good. This means that interactive multimedia developed by researchers can be used as a learning resource for students of SMP / MTs class VIII


2018 ◽  
Vol 1 (1) ◽  
pp. 33-49
Author(s):  
Nurintang ◽  
Rizqi Syafrina

Early children who control their emotions well, in general will be accepted by the environment well too. Conversely, angry students will be very detrimental to other students because a lot of science that should get ignored.by that's why a strategy used by teachers in managing anger of children is very determine the outcome of teaching and learning process. This study aims to find out the Teacher Learning Strategy in Managing Student Angarah Group B in the Anggrek Muara Badak Playing Group of Learning Year 2015/2016. In this study the approach used is qualitative descriptive method approach that is research that intends to understand the phenomenon about what experienced research subjects. The subjects were sixteen students, consisting of five boys and eleven girls. Data collection in this study using observation sheet, Interview Sheet, and Documentation. Data analysis techniques used in this study are Miles and Hiberman techniques that include data collection (data collection); data reduction; presentation of data (data display); and conclusion or verification (conclution drawing & verifying). From the results of research that has been done revealed that the Teacher Learning Strategy in Managing Student Angarah on Group B in the Clock Play Anggrek Estuary Rhino Year Learning 2015/2016 refers to the three important elements of emotional intelligence; (1) Personal skills (self-managing); (2) social skills (dealing with a relationship); (3) social skills (intelligence to arouse the desired response to others). While the cause of students become angry is: (1) because Lack of attention, too mendekti, have a brother who was not far adrift until the pattern of parenting that tends to side with one child. (2) Although there is a single child who is angry but it happens because the parenting pattern of parents who tend to spoil the child too.


2017 ◽  
Vol 9 (1-5) ◽  
Author(s):  
Nasyitah Nasir ◽  
Siti Balkhis Adam ◽  
Nur Najihah Rosli ◽  
Mai Shihah Abdullah ◽  
Mohamed Nor Azhari Azman

National Dual Training System (NDTS) implementation in Malaysia was designed to produce highly skilled and knowledgeable K-workers, equipped with the social skills and learning methodologies. Research used documentation as data collection methods and data was analysed using historical, inductive and deductive reasoning method. The Ninth Malaysia Plan has stated four challenges which  need to be addressed  in  developing  the Technical  and  Vocational  Education  Training (TVET)  sector.  One of  the issues  is competency gaps among instructors. Based on the issue, the research objective is to identify the competency levels among instructors of NDTS. There are three aspects need to be applied by instructors during their teaching and learning session which include (1) technical  skills, (2) knowledge,  and (3) behaviour. This research  is further  into  assessment  as  the platform to  measure competency quality among the instructors of NDTS. The result showed that, the assessment based competency is able to  improve the competency levels among the instructors of NDTS.


2022 ◽  
Vol 2 (1) ◽  
pp. 27-40
Author(s):  
MUFARROCHAH MUFARROCHAH

  Writing is not an easy thing. Especially for beginners or those who have never written. Writing activities become boring activities, not fun. Writing is a scary thing. It's very hard to do. Sometimes we don't know where to start. These problems can be solved with the development of increasingly advanced technology. Technology was created to be able to help and make it easier for humans to do things. In the field of education, various applications can be used to support teaching and learning activities, one of which is the Pixton application. Pixton is a website that allows students to create comics online without installing anything on their computer. The objectives to be achieved in this study are to (1) describe the increase in interest in writing stories through the Pixton application. (2) Describe the results of writing stories through the Pixton application. This study uses a qualitative approach with descriptive analysis. Data collection techniques in this study uses a questionnaire. The method of scaling the attitude statement uses a Likert scale with five alternative answers. The results of the study were 91.4% of respondents who answered strongly agree and agree that the Pixton application is interesting when used to write stories. 80% of respondents stated that the Pixton application did not make respondents bored in completing a story. 94.3% stated that writing stories using the Pixton application was more interesting than writing stories on a piece of paper. 94.3% of respondents stated that the Pixton application can increase creativity and interest in writing stories. The results of writing stories through the Pixton Application with an average value of compiling story texts are 83.8. ABSTRAKMenulis bukanlah hal yang mudah. Apalagi bagi pemula atau yang sama sekali belum pernah menulis. Kegiatan menulis menjadi kegiatan yang membosankan, tidak menyenangkan. Menulis menjadi hal yang menakutkan. Berat sekali untuk melakukannya. Tidak tahu harus mulai dari mana. Berbagai permasalahan ini dapat dipecahkan dengan perkembangan teknologi yang semakin maju. Teknologi diciptakan untuk dapat membantu dan mempermudah manusia dalam mengerjakan sesuatu. Dalam bidang pendidikan, beragam aplikasi bisa digunakan untuk menunjang kegiatan belajar mengajar, salah satunya adalah aplikasi Pixton. Pixton adalah situs web yang memungkinkan peserta didik membuat komik online tanpa memasang apa pun di komputer. Tujuan yang ingin dicapai dalam penelitian ini untuk (1) mendeskripsikan peningkatan minat menulis cerita melalui aplikasi Pixton. (2) Mendeskripsikan hasil menulis cerita melalui aplikasi Pixton. Penelitian ini menggunakan pendekatan kualitatif dengan analisis deskriptif. Teknik pengumpulan data dalam penelitian ini menggunakan quesioner. Metode penskalaan atas pernyataan sikap menggunakan skala likert dengan lima alternatif jawaban. Hasil penelitian 91,4% responden yang menjawab sangat setuju dan setuju bahwa aplikasi Pixton menarik bila digunakan untuk menulis cerita. Sebanyak 80% responden menyatakan aplikasi Pixton tidak membuat responden bosan dalam menyelesaikan sebuah cerita. Sebanyak 94,3% menyatakan menulis cerita dengan menggunakan aplikasi Pixton lebih menarik dari pada menulis cerita di selembar kertas. Sebanyak 94,3% responden menyatakan aplikasi Pixton dapat meningkatkan kreativitas dan minat menulis cerita. Hasil menulis cerita melalui Aplikasi Pixton dengan nilai rata-rata menyusun teks cerita 83,8.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Hari Razaki Akbar ◽  
Sofian Maral ◽  
Wardah Wardah

The aim of this research was to improve students listening comprehension by using Bottom-Up technique. This research is a classroom action research which has done in three cycles. The subject for this research was the tenth grade students in class X TAV. The research was conducted by using Bottom-Up technique which consists of three main stages. There are word processing, phrase processing, and comprehension. The researcher observed students improvement in listening comprehension by collecting data through field notes, observation checklist and listening test. Field note and observation checklist were used to gather the students attitude in learning process. The data of listening was collected through listening test and it was assessed through scoring rubric. The result showed that students problems in understanding the contents of listening and vocabulary had been solved by using Bottom-Up technique. In the first cycle, the students mean score was 76.7. It increased in the second cycle to 82.1, and 83.7 in third cycle. As the conclusion, the technique was able to be used in improving students listening comprehension. The researcher recommends the teacher to use Bottom-Up technique as a technique in teaching and learning process, especially in the teaching listening with the similar setting and difficulty.


2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Jawane Malau

<p>This research was conducted for the purpose of getting a clear and complete <br />picture conserning the quality of teaching and learning process through eveloping and implementing jigsaw type cooparative learning model for subject of Thermodynamics. The quality of teaching and learning process can be viewed by positive response of university students towards thermodynamics subject using the implemented jigsaw type cooparative learning model. The subject of this research were students of high school class X, semester II in the academic year of 2011/2012, which were listed as learning tools needed for thermodynamics of jigsaw type cooparative learning model. The learning tool which were being developed consist of teaching materials, learning plan, and student worksheet. The research prosedure consisted of developing the tools of teaching and learning process, and the followed by realization of learning in class using the jigsaw type cooparative learning approach. The research instruments were to be observation sheet and student response questionaire towards the learning process. The reseach data were analyzed using percentage statistic. Based on the refection result towards the action which was planned beforehand and also the researh result discussion, it was found that the learning process of hermodynamics which was done by implementing the jigsaw type cooparative learning model can increase student activity in his study. Implementing the jigsaw type cooperative learning can increase the learning result of students. Most of the students who partisipated in the thermodynamics class agree and give a positive apreciation towards the implementation of cooperative learning model. They believe that with the learning group can help them overcoming the learning deterrent. </p><p> </p>


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