scholarly journals Pengembangan Media Puppet Book Berbasis Pembelajaran Multiliterasi Pada Siswa Sekolah Dasar

2020 ◽  
Vol 4 (2) ◽  
pp. 134-144
Author(s):  
Ayi Solihat ◽  
Nana Hendracipta ◽  
Rina Yuliana

Abstract: Books as a medium of literacy are presented normally, making students less interested. Developing puppet media needs to be done. This research aims to develop Puppet Book media. This research method, R&D with Borg and Gall research design. The results of the study were in the form of a one-horned rhinoceros puppet learning media complete with books and audio attached to the puppets. The results of the validation of media experts (average value 90.285%), linguists (average value 99.167%), material experts (average value 92.105%). The results of validation (media, language, material) with a very decent category. The results of the questionnaire responses of students in field trials showed 96.41% with very good criteria. Based on these results, the final product in the form of a puppet book based on multiliteration learning is suitable for the learning activities of fourth grade elementary school students. Abstrak: Buku sebagai media literasi yang disajikan biasa, membuat peserta didik kurang tertarik. Pengembangkan media puppet perlu dilakukan. Penelitian ini bertujuan untuk mengembangkan media Puppet Book. Metode penelitian ini, R&D dengan desain penelitian Borg and Gall. Hasil penelitian berupa media pembelajaran puppet badak bercula satu yang dilengkapi buku serta audio yang terpasang pada puppet. Hasil validasi ahli media (nilai rata- rata 90,285%), ahli bahasa (nilai rata- rata 99,167%), ahli materi (nilai rata- rata 92,105%). Hasil validasi (media, bahasa, materi) dengan kategori sangat layak. Hasil angket respon siswa pada uji coba lapangan menunjukan 96,41% dengan kriteria sangat baik. Berdasarkan hasil tersebut, produk akhir berupa puppet book berbasis pembelajaran multiliterasi layak digunakan untuk kegiatan belajar siswa kelas IV SD.

2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


2021 ◽  
Vol 6 (1) ◽  
pp. 17-27
Author(s):  
MAWARDI MAWARDI

This study aims to improve the activities and learning result of Civics for grade IV elementary school students by using the Value Clarification technique (VCT) learning method. The research method used classroom action research (PTK) model Kemmis and Mc. Taggart. The research was conducted at Jamiatul Khoir Tangerang city. Data were collected through test, observation, and documentation techniques which were then analyzed through qualitative and quantitative techniques. The results showed that there was an increase in Civics learning result as seen from the average value of Civics learning result obtained by students in the pre-cycle was 63.7 in cycle I, namely 75.4 and in cycle II, namely 86.7. Thus the application of the Value Clarification technique (VCT) method in Civics learning for grade IV elementary school students can effectively increase student activity and learning result.


Author(s):  
Nofha Rina ◽  
Jenny Ratna Suminar ◽  
Ninis Agustini Damayani ◽  
Hanny Hafiar

<p>Reading is one of the cultures in society that tends to be abandoned along with the rapid development of information technology as children nowadays tend to choose something practical as a medium for finding information. Therefore, to improve the latest learning methods through digital media, character-based literacy comics become the main choice in building positive educational values among elementary school students. This study aims to produce character-based comic media, determine the feasibility and effectiveness of character-based comic media on the development of character education for fourth-grade elementary school students. This research used development research consisting of some stages, namely: research and data collection, planning, product draft development, expert validation, expert-based revision, limited trials, improvement of the product of limited trial results, field trials, improvement of the final product, and product dissemination. The subjects of this study were the fourth-grade students of the Koran Elementary School (SDQu) i.e. 26 students consisting of 6 students for limited trials and 20 students for field trials. The results of this study show that: (1) character-based comic media was produced in thematic-integrative learning, (2) the developed comic media were viewed in terms of the quality aspects of media aspects and material aspects from the experts, the teacher, and the results of students’ responses were categorized very well , and (3) comic media developed effectively increased the value of student character in the learning process.<strong></strong></p>


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Neni Hermita, Dr., M.Pd. (Scopus ID: 57196096141) ◽  
Astri Widyanthi ◽  
Otang Kurniaman ◽  
Gustimal Witri

This research is motivated by the problem of the low ability to read the beginning of students, so that the SAS method is applied so that it can help students in the success of reading the beginning. The purpose of this study was to determine the differences in pretest and posttest by applying synthetic analytical structural methods (SAS) in reading the beginning of elementary school students and to determine the increase in pretest and posttest in reading the beginning of students. This type of research is a pre-experimental type of pretest-posttest one group design, which is an experiment that is only carried out in only one group, without comparison. This study was conducted in class 1 with 34 students. Based on the results of the study it was found that the average reading ability before being treated (pretest) was 51.77 while the average reading ability after treatment (posttest) was 88.41 and the average value of gain normality was 0.76 which including the high category and the results of hypothesis testing using t-test with tcount=51,080 and ttable=2,0345 can be concluded tcount>ttable, then reject H0 means significant. This means that there is an increase in initial reading in class I students who are significant between before (pretest) and after (posttest) applying the Synthetic Analytical Structural (SAS) method.SAS method, read beginning, elementary school


2021 ◽  
Vol 22 (1) ◽  
pp. 20-32
Author(s):  
Rahmani Rahmani ◽  
Maulidar Maulidar ◽  
Ali Mustadi ◽  
Anwar Senen

Teaching materials are one of the important components needed in the learning process. With the appropriate teaching materials, it is hoped that it can help the smooth running of learning activities. Science is a compulsory subject for elementary school students. Science contains all things related to nature. Teaching materials that have been used in learning activities are teaching materials made by the government. The purpose of this study was to determine the needs of students for context-based teaching materials and creativity to improve the scientific literacy of elementary school students. The research subjects were students from several elementary schools in Peukan Bada District, 25 students were used as the source of interview data. Data were collected using interviews and open questionnaires for students. The research data were analyzed descriptively qualitatively. Based on the research data, it can be concluded that it is necessary to develop context-based teaching materials and creativity. Context and creativity-based teaching materials were chosen because they can facilitate students to learn, both with educators and independently. Context-based teaching materials and creativity are teaching materials that are packaged in a comprehensive and schematic manner. This study is also part of a study on the development of teaching materials on the topic of human and animal organism.


2020 ◽  
Vol 4 (2) ◽  
pp. 152-157
Author(s):  
Faizal Chan ◽  
Agung Rimba Kurniawan ◽  
Siti Kalila ◽  
Fiki Amalia ◽  
Devi Apriliani ◽  
...  

Abstract The purpose of this study is to describe the impact of bulliying on the confidence of elementary school students ". The impact of bullying can affect students' psychological development. Another impact of victims of bullying can be an offender for others. The research method used in this study is qualitative. This type of research used in this study is a purposive study because researchers feel the sample taken is most knowledgeable about the problem to be examined by the researcher. Based on the results of the study it can not be seen directly the impact of victims of bullying, but psychologically the victims of this bullying experience pressure. Even in some cases, victims of bullying do not have confidence. 


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