scholarly journals Mograph Cinema 4d untuk Menunjang Efek Visual Video Klip

Humaniora ◽  
2010 ◽  
Vol 1 (2) ◽  
pp. 721
Author(s):  
Ardiyan Ardiyan ◽  
Ardiyansah Ardiyansah ◽  
Satrya Mahardhika

This research is to talk about the advantages of MoGraph as one reliability feature in 3D modeling application, 4D Cinema as the implemented example in Cinta Laura video clip. The advantage in MoGraph is the ability to create multiple object moving effect accordingly and (or) randomly easily and efficiently, also supported by the render quality of Cinema 4D that clean and relatively fast. The advantage made MoGraph Cinema 4D is suitable to use to enrich the visual effect a motion graphic work. The quality is hoped to support MoGraph usage as more creative. Regarding today’s visual variation is effected by the digital technology development, therefore the implementation of MoGraph Conema 4D is hoped to be optimally supporting creativity in making video clip in motion graphic art content. 

2020 ◽  
Vol 5 (1) ◽  
pp. 85
Author(s):  
Ardiyan Ardiyan ◽  
Satria Mahardika ◽  
Melki Sadekh Mansuan ◽  
Veronica Wijayanti

<p><strong>Abstrak</strong></p><p>Tracking and Chromakey as Visual Effect Design Technique (Study Case: Video Clip Visual Effect. Visual effect in audio visual media and animation is commonly use, especially chromakey technique or usually described as green screen or blue screen, a certain color element to acknowledge the alpha channel. In compositing technique, the using of tracking and chromakey technique are both known as visual effect technique. But on online editing works, the result seldom not at its best. This problem is usually occurred from early production process until the final process in the process of video making. The quality of final result based on early raw footage used. The objective of this research is to know the technical factors to achieve better method appliance in order to enhance the quality of final result. The study case is video clip that has short duration, more variative and has natural compositing result. The literature studies of software and user approached is the method use to analyses the problem. The result of this research is the understanding of tracking and chromakey method in video clip making process to achieve the visual effect needed. </p><p> </p><p><strong> Abstrak</strong></p><p>Tracking dan Chromakey Sebagai Elemen Teknik Desain Efek Visual (Studi Kasus: Efek Visual Video Klip). Efek visual dalam media audio visual maupun animasi sudah sangat lazim digunakan, khususnya penggunaan teknik chromakey atau yang lebih umum disebut green screen atau blue screen, yaitu penggunaan elemen warna tertentu untuk menentukan alpha channel. Dalam lingkup teknik compositing, penggunaan teknik tracking dan chromakey ini dapat digolongkan sebagai teknik efek visual. Dalam pengerjaan online editing, hasil akhir terkadang terasa kurang maksimal apabila ditinjau dari hasil kedua teknik ini. Hal ini dapat diartikan adanya permasalahan yang selalu terkait dengan pengolahan produksi awal sampai akhir dalam pengerjaan sebuah video. Kualitas hasil akhir akan ditentukan dari raw footage awal yang akan digunakan. Penelitian ini bertujuan untuk mengetahui faktor teknis yang ada, sehingga lebih baik dalam penggunaan metode yang dilakukan serta akan meningkatkan kualitas hasil akhir. Sebagai studi kasus adalah video klip dengan mempertimbangkan durasi yang tidak lama, lebih variatif dan mengarah dalam pendekatan hasil compositing yang natural. Selain itu metode studi literatur tentang perangkat lunak juga dilakukan, sehingga pendekatan metode dan pola pikir pengguna perangkat lunak lebih memahami dalam melakukan kedua proses ini. Hasil dari penelitian ini adalah pemahaman terhadap metode tracking dan chromakey dalam pembuatan video klip untuk menghasilkan efek visual yang dibutuhkan. Kata kunci: efek visual, compositing, video klip, tracking, chromakey<br />*) Jurusan Desain Komunikasi Visual, Program Animasi School Of Design Universitas Bina Nusantara e-mail: [email protected]</p>


2009 ◽  
Vol 419-420 ◽  
pp. 205-208
Author(s):  
Zhi Jun Wang ◽  
Guo Lei Zheng

The definition and creation of assembly cells is one of the most important fundamentals of production general process planning. Currently, only a few researches made on this issue are still based on 2D engineering drawings at home and abroad. Moreover, during practical production general process planning, process designers partition assembly cells especially for complex structure on 2D engineering drawings by manual way. These methods cannot evidently meet the demands of 3D digital technology development and applications for modern products. In this paper, the techniques of assembly cell partition for complex structure are investigated based on its 3D modeling. The 3D Process Split Space is defined and constructed respectively, and the methods of the component recognition and assembly cell modeling are established. The proposed techniques are initially developed and verified on the CATIA V5 system.


2021 ◽  
Vol 13 (2) ◽  
pp. 907-912
Author(s):  
Maimun Maimun ◽  
Mohammad Viktor Farid Hakim

The research aims to obtain the professional development model needs of teachers in mastering digital technology to improve the quality of education. Technology development in education has forced all parties to integrate various educational activities according to current conditions. The research method used mixed research involving qualitative and quantitative data analysis. Data were collected through a survey which was completed with observation and interviews. Analysis of qualitative data is in the form of narrative through data reduction, data presentation, and concluding stages. In contrast, quantitative data is the result of digital technology needs presented in percentages. The analysis results show that digital technology is still not fully used in teaching and learning activities. This also impacts teachers' understanding of the technology application model in schools and students' achievement.


2020 ◽  
Vol 3 (2) ◽  
pp. 75-82
Author(s):  
Heriyanti Heriyanti ◽  
◽  
Ummanah Ummanah ◽  
Resman Maharul Tambunan ◽  
◽  
...  

The rapid technology development and information made public (community) being so critical to the policies was taken by the government. This requires police institution to maintain of security guards, public order, enforce the law, provides protection, aegis and service to the community. Public Relations (PR) is an agency which have a duty to understand and evaluate a variety of public opinion in order to help to create harmony between particular agencies with the public. In order to increase quality of human resources in Police Department are required personnel with the ability in resolving problems the happens in society. In resolving these problems, that needed cooperation between police department, college and the community. The contribution of college to police department and the community with conducting the devotion to the community in cooperation Polresta Tangerang. The method in use in devotion community is by providing training of the role of public relations to Polresta Tangerang members through zoom cloud meeting. The role of public relations training aimed at giving public knowledge include similarity in communication, public relations function, basic principles of public relations, the management of the community and management of media relations may be good quality police. The evaluation of the training be concluded that the training that performed capable of increase understanding participants on the role of public relations.


Author(s):  
Л.В. Кузнецова ◽  
Л.Ю. Бахтина ◽  
И.Ю. Малышев

В кратком обзоре обсуждаются задачи фармацевтических компаний, и вопросы о наиболее рациональном соотношении скорости, стоимости и качества процесса разработки лекарств и технологий (DDD). Делается заключение, что экспериментальный дизайн и методы медико-фармакологических исследований должны разрабатываться на основании современных принципов и представлений о содержании этапов DDD, с особым акцентом на высокое качество научных исследований на этапе открытия. This brief review discusses challenges of pharmaceutical companies and issues of the most rational relationship between the speed, cost, and quality of the process for drug and technology development (DTD). It was concluded that the experimental design and methods of medical and pharmacological research should be developed on the basis of modern principles and ideas about the essence of DTD stages with a particular emphasis on the high quality of scientific research at the stage of discovery.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Denitsa Ivanova-Alexandrova ◽  
◽  
◽  

The long lifecycle, also known as durability and the permanence / invariability in the quality of papers and cardbords for graphic art, are today the basic requirements, imposed by printed art in terms of high quality parameters. These two factors are a manifestation, depending on different internal chemical-composition properties of the paper consistency and external influences of the ambience. Longevity and permanence are perceived as a function of aging and are actually observed at a later point in time. It is important to clarify that they are terms with different contents where „durability” is perceived as the ability of the paper or cardboard to resist the impact of wear during use, and the „permanence” is the possibility of product to remain chemically and physically stable for a long period of time.


Author(s):  
Antonio Cartelli ◽  
Angela Di Nuzzo

In this paper the behaviors and tendencies in the use of digital technologies by university students are analyzed. After a short discussion of former studies and the presentation of the model for digital literacy structure and assessment in students attending compulsory school, the investigation carried out by the authors is described and the results obtained from the analysis of the university students’ answers is reported. The survey was submitted to 331 students in the Faculty of Humanities at the University of Cassino, Italy, and the students’ answers show a contradictory reality: on one side, digital technologies are mainly used to communicate in social networks or to play music and movies, on another side it is evident the students’ interest for the most recent aspects of the application of digital technology and for the improvement in the quality of their use.


Author(s):  
Kathryn A. Haklin

This chapter examines spatial confinement in the eponymous department store of Émile Zola’s Au Bonheur des Dames. A close reading of one of the novel’s sale chapters reveals that the store director mobilizes several strategies to engender a suffocating atmosphere at the temporary exhibition. Linking literary space and publicity, the chapter argues that the store’s promotional balloons act as ephemeral, yet dynamic advertisements that dismantle interior and exterior space. The balloons instantiate the ephemeral quality of the sales since, in spite of their brief duration, they produce a lasting visual effect that problematizes a spatial framework opposing interior and exterior spaces. This reading suggests that publicity contributes to the claustrophobia of commerce in Zola’s fictional ephemeral exhibitions.


2019 ◽  
Vol 3 (Supplement_1) ◽  
pp. S465-S466
Author(s):  
Hayley R McCarron ◽  
Rachel Zmora ◽  
Joseph E Gaugler

Abstract Assistive technology has been recognized as a promising tool to improve the lives of persons living with dementia and their caregivers. The use of assistive technology in dementia care is expanding, although it is most often applied to manage care and promote safety. There is a lack of assistive technology designed to aid persons with dementia to participate in meaningful activities. The present study utilizes a pilot randomized controlled trial (RCT) design to evaluate the feasibility, acceptability, and effects of an assistive technology device, the Social Support Aid (SSA), designed to assist persons with dementia engage in social interaction. Quantitative data were collected initially and three and six months later, and participants in the technology group participated in qualitative interviews. Feasibility and utility scores indicated that participants felt neutral about the technology. Use of the SSA was not significantly associated with changes in quality of social interactions or quality of life measures over the six months of follow-up (P &gt; .05). The qualitative analysis revealed three themes that described how and why the SSA worked or did not: (1) outcomes (2) reasons why (not) useful and (3) recommendations. There is a need to develop effective assistive technology that improves the quality of life of persons with dementia. Assistive technology that allows persons living with dementia to maintain some level of autonomy should be a priority for future research. Results provide recommendations for future assistive technology development and evaluation.


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