scholarly journals Pengembangan media big book untuk meningkatkan perilaku moral anak usia 5-6 tahun

2019 ◽  
Vol 6 (1) ◽  
pp. 32-40
Author(s):  
Nur Fatma Oktaviana ◽  
Wuri Wuryandani

Penelitian ini bertujuan untuk mengembangan media big book untuk meningkatkan perilaku moral pada anak kelompok B usia 5-6 tahun. Penelitian ini menggunakan metode Research & Development (R&D). Media pembelajaran yang dihasilkan berupa media pembelajaran big book. Data diperoleh melalui teknik wawancara, lembar penilaian dari ahli media dan materi. Subjek penelitian ini adalah anak kelompok bermain yang berjumlah 34 anak. Berdasarkan hasil analisis data dan pembahasan dapat disimpulkan bahwa media big book dapat membantu guru dalam mengembangkan media pembelajaran, khususnya meningkatkan perilaku moral pada anak usia dini. Penggunaan big book berdampak positive terhadap meningkatkan perilaku moral, dengan rata-rata kelas eksperimen lebih tinggi yaitu 37.5 dan kelas kontrol dengan rata-rata 20. Big book media development to improve moral behavior in children aged 5-6 years AbstractThis study aims to develop a big book media to improve moral behavior in group B children aged 5-6 years. This study uses the Research & Development (R & D) method. The learning media produced are in the form of big book learning media. Data was obtained through interview techniques, assessment sheets from media and material experts. The subjects of this study were 34 children playing group children. Based on the results of data analysis and discussion it can be concluded that the big book media can help teachers in developing learning media, especially increasing moral behavior in early childhood. The use of the big book has a positive impact on improving moral behavior, with the average experimental class higher, 37.5 and the control class with an average of 20.

Author(s):  
Farhah Millati Kamalia ◽  
Hapidin Hapidin ◽  
Syarif Sumantri

Vocabulary mastery strongly supports one's skills in conducting language activities. In early childhood, storytelling activities can be used as a means to get vocabulary. The research was conducted at the Rumah Ceria Yatim Seribu Pulau with the aim of knowing in depth about storytelling activities and their relationship with mastery of 7-year-old vocabulary. The researcher used a qualitative approach with a case study method. Data collection is done through interview techniques, observation and document study. After the researchers conducted data analysis using Campbell's technique, it was concluded that storytelling at the Rumah Ceria Yatim Seribu Pulau was delivered by competent storyteller, with techniques using hand puppet media, children's interest and having a positive impact on vocabulary mastery.


2015 ◽  
Vol 2 (1) ◽  
pp. 85
Author(s):  
Sumanti M. Saleh ◽  
Sugito Sugito

Penelitian ini bertujuan untuk meningkatkan kecerdasan interpersonal anak usia 5-6 tahun di TK Barunawati Kota Ternate dan seberapa besar peningkatan kecerdasan inter-personal anak usia 5-6 tahun dengan menggunakan metode bermain peran. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam II siklus. Subjek dalam penelitian ini adalah anak didik kelompok B di TK Barunawati Kota Ternate yang berjumlah 25 orang. Kolabolator dalam penelitian adalah guru kelas B, sebagai pelaksana tindakan, peneliti sebagai observer dan guru pendamping sebagai pembantu observer. Pengumpulan data dilakukan melalui observasi, catatan lapangan dan dokumentasi. Observasi meliputi proses pembelajaran sosial emosional dan kecerdasan interpersonal anak. Catatan lapangan digunakan untuk melihat permasalahan yang dihadapi selama pembelajaran. Dokumentasi digunakan untuk memperoleh data yang berbentuk foto. Teknik analisis data dilakukan dengan menggunakan statistik deskriptif sederhana. Data dianalisis secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa kecerdasan interpersonal anak usia dini dapat ditingkatkan melalui metode bermain peran. Peningkatan tersebut sebesar 76%.Kata Kunci: metode bermain peran (role playing), kecerdasan interpersonal, anak usia dini. The Implementation of Role Playing Method to Improve Interpersonal Intelligence of Children Aged 5-6 Years in Kindergarten Barunawati AbstractThe study aims to increase interpersonal intelligence of children aged 5-6 years in kindergarten Barunawati Ternate City and how much the increase in interpersonal intelligence of children aged 5-6 years using role playing methods. This research is a classroom action research conducted in two cycles. The subjects in this study are students in kindergarten group B Barunawati Ternate City amounting to 25 people. The collaborators in this research were the B-grade teachers acting as the executor, while the researcher was an observer and as a teacher assistant in the observation. The data were collected through observation, notes field and documentation. Observations included the process of learning social emotional and childrens interpersonal intelligence. Field notes were used to see the problems faced during the learning. Documentation used to obtain data in the form of photos. The data analysis techniques used simple descriptive statistics. The data were analyzed quantitatively and qualitatively. The results of this study shows that early childhood interpersonal intelligence can be improved through the role playing methods. The increase in the amout of 76%.Keywords: role playing method, interpersonal intelligence, early childhood


2021 ◽  
Vol 3 (2) ◽  
pp. 193-201
Author(s):  
Ika Awaliyah ◽  
Zaenal Abidin ◽  
Rusdiono Mukri

Creativity is the ability to think about things in new and unusual ways and give birth to something unique, or create something original. Plasticine is a material that is made of flexible and can be shaped as desired. This study aims to increase early childhood creativity through playing plasticine. This type of research is Classroom Action Research. This research was conducted in 2 cycles, each stage, namely Planning, Implementation, Observation and Reflection. Data collection techniques are observation, interviews, documentation, field notes. The data analysis used is descriptive analysis with a qualitative approach. Subjects in this study were group B with a total of 14 children consisting of 9 boys and 5 girls. The results showed that the creativity of children increased, namely from the pre-cycle the number of undeveloped children decreased from 12 children to 0 (85.7%) in cycles I and II, then children who began to develop from pre-cycle 2 children (14 , 3%) to 9 children (64.3%) in cycle I and to 0 in cycle II. Children who developed as expected from pre-cycle from none to 5 children (35.7%) in cycle I and 3 children (21.4%) in cycle 2. Children who developed very well in pre-cycle and cycle I did not there were 11 children (78.65%). These results indicate that playing plasticine can increase the creativity of early childhood in RA Ibnu Sina, Pamijahan District, Bogor Regency.  


Author(s):  
Andrika Muji Lestaria ◽  
Made Ayu Anggreni

Abstract This research is motivated by the information that the traditional game congklak is considered to improve the children’s ability to count . The traditional game congklak is one of the learning media that can improve the children’s capability to count. With traditional congklak games it is expected that children can learn to count in a more enjoyable way. The problem formulation in this research is "Does the game tradisoanal congklak affect to the children’s capability to count?”. The purpose of this study is to determine whether the influence of traditional congklak games on the ability to count early childhood in group B in TK Ana Donowati Surabaya.This research uses pre-experimental design with one-group pretest-posttest design. Subjects in this study were 15 children. Data analysis applied in this research is different test technique of pre-test and post-test (t test) from observation of children activity to know the capability of children counting through congklak traditional game activity.The results of data analysis show that 8,16 dan  1,76 with extent α 0,05 and 2,62 at  α 0,01 ,  >  so H0  rejected and H1 (working hypothesis) accepted. It can be concluded that the traditional game congklak has an effect on the ability to count on the group B early childhood TK Ana Donowati Surabaya.


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
NURHELIZA YUNIKA

This research aims to know the level and the correlation between self concept and moral behavior of early childhood at Pertiwi Kindegarten Sungai Pakning Village Bengkalis Regency. The samples of this research were all kids age 5 – 6 years old at Pertiwi Kindegarten Sungai Pakning Village Bengkali Regency total 54 kids. The method used was Pearson Product Moment Correlation to see the correlation between self concept variable and moral behavior. The technique of data collection was observation sheet. The technique of data analysis was by using Pearson Product Moment correlational technique. From the research results, it can be recognized that the level of self concept of kids is in high category with percentage score 51,85% and the level of kids’ moral behavior is at medium category with percentage score 55,55%. Based on the result of hypothesis test, it obtains the value of correlational coefficient is in the amount of rxy = 0,837 bigger than rtable = 0,268 (0,837 > 0.268) with significance level 0,000 < 0,05. Therefore, it can be concluded that there is correlation between self concept and moral behavior. The level of the correlation is in extremely high category with the value of determinant coefficient generated is 70% then it can be recognized that self concept gives contribution 70% towards moral behavior.


2020 ◽  
Vol 1 (2) ◽  
pp. 103-122
Author(s):  
Ambar Pawitri

The aims of this research are to know the ability to write in early childhood through drawing games. The research was conducted through action research in group B kindergarten SOS Desa Taruna. The study is conducted using action research and held from May to June the second semester. The procedures for this action research are following Kemmis and Taggart’s model consisting of four phases cycle which is (a) planning, (b) action, (c) observation, (d) reflection. Data analysis is carried using both quantitative and qualitative by the positive response of drawing games. In the 1st cycle, early childhood writing ability is…% and early childhood writing ability increasing…% in the 2nd cycle. The implication of the research finding, drawing games should be children learn writing ability with fun but can make children study writing, drawing games it should be an alternative to teach writing for the children.


2016 ◽  
Vol 3 (1) ◽  
pp. 48 ◽  
Author(s):  
Ivonne Hafidlatil Kiromi ◽  
Puji Yanti Fauziah

Penelitian ini bertujuan untuk membantu guru dalam mengembangkan media pembelajaran khususnya media pembelajaran dalam pembentukan karakter anak usia dini di PAUD Bakti Baitussalam Bantul. Penelitian ini menggunakan metode Research & Development (R&D). Media pembelajaran yang dihasilkan berupa media pembelajaran big book. Data diperoleh melalui teknik wawancara, lembar penilaian dari ahli media dan materi. Subjek penelitian ini adalah anak kelompok bermain yang berjumlah 28 anak. Berdasarkan hasil analisis data dan pembahasan dapat disimpulkan bahwa media pembelajran big book dapat membantu guru dalam mengembangkan media pembelajaran, khususnya pengembangan untuk pembentukan karakter anak usia dini. Penggunaan big book berdampak positive terhadap pembentukan karakter anak, dengan rata-rata kelas eksperimen lebih tinggi yaitu 43 dan kelas kontrol dengan rata-rata  39,14.Kata kunci: media pembelajaran big book, pembentukan karakter, anak usia dini Developing Teaching Media Through Big Book for Early Childhood Character Building AbstractThis study aims to assist teachers in developing instructional media particularly instructional media in shaping the character of young children in early childhood Bakti Baitussalam Bantul. This study uses research and development (R & D). The media that has been resulted is the big book media. Data obtained through interview techniques, expert assessment sheets of media and materials. This research subject is child play groups totaling 28 children. Based on the results of the data analysis and discussion, it can be concluded that learning media can be assist teachers in developing instructional media particularly instructional media in shaping the character of young children. The results show that use big book positively effect on the child character building, the experimental class is to gain a higher score is 43 and the control class to obtain a score of 39,14.Keywords: learning media big book, character building, early childhood


2021 ◽  
Vol 4 (1) ◽  
pp. 77-89
Author(s):  
Nipriansyah Nipriansyah ◽  
Rambat Nur Sasongko ◽  
Muhammad Kristiawan ◽  
Edy Susanto ◽  
Putri Fatmawati Arinal Hasanah

The STEAM method is applied to early childhood to provide broader thinking power in problem solving. Penelitian aims to describe the learning STEAM (Science, Technological, Engineering, Art and Mathematic) with media loose parts that can enhance the creativity and imagination of children. The research method used is descriptive qualitative using observation, interviews and documentation. In data analysis techniques, researchers used qualitative analysis techniques using data reduction, data presentation, and drawing conclusions. The research was conducted in 4 meetings in group B with 12 children. The results showed that STEAM learning with losse parts media could increase children's creativity and imagination. This can be seen from the observation that was made 4 times, all children experienced good development when learning with losse parts media.learning STEAM with losse parts can be applied to earlyplay groups childhood education, both inand kindergarten. This research not only improvescreativity children'sbut also increases children's imagination, the loose parts media used are also unique and natural.


Author(s):  
Candra Wardani ◽  
Naili Sa'ida ◽  
Ratno Abidin

ABSTRAKPenelitian ini untuk mengetahui pengaruh pembelajaran tematik kelautan terhadap anak usia 5-6 tahun di TK Hang Tuah 12 dan menjelaskan karakter anak usia 5-6 tahun di TK Hang Tuah 12 Surabaya sebelum dan sesudah pembelajaran tematik kelautan sehingga dari pembelajaran ini dapat diterapkan pendidikan yang berhubungan dengan lingkungan kelautan dalam menanamkan rasa cinta bahari sejak dini. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi dan dokumentasi. Analisis data dalam penelitian menggunakan Uji Wilcoxon Match Pairs untuk menguji uji beda dua sampel yang berhubungan. Uji ini melibatkan satu populasi penelitian kelompok B TK Hang Tuah 12 Surabaya. Berdasarkan hasil analisis data bahwa pembelajaran tematik kelautan memiliki pengaruh dalam penanaman karakter kebaharian pada anak usia 5-6 tahun di TK Hang Tuah 12 Surabaya. Hasil analisis data diperoleh T hitung sebesar 0 dan T tabel sebesar 16, karena 0<16 maka Hα diterima dan Ho ditolak. Hasil penelitian menunujukkan bahwa hasil posttest  meningkat sangat baik dibandingkan dengan hasi pretest. Posttest ini mendapat hasil rata-rata 54,6 dari 15 peserta didik yang terlibat dalam kelompok sampel penelitian. Hal ini dapat disimpulkan bahwa pembelajaran tematik kelautan mempengaruhi penanaman karakter kebaharian pada anak usia dini. Pembelajaran tematik kelautan merupakan langkah yang tepat dan efektif dalam mengatasi rendahnya semangat dan jiwa bahari bangsa Indonesia. Dengan pembelajaran tematik kelautan peserta didik mendapatkan stimulasi atau informasi terkait dengan lingkungan kelautan sehingga mereka akan peka terhadap lingkungan tersebut. Kata kunci: pembelajaran tematik kelautan; karakter kebaharian; anak usia dini  ABSTRACTThis study is to determine the effect of marine thematic learning on children aged 5-6 years at Hang Tuah 12 Kindergarten and explain the character of children aged 5-6 years at Hang Tuah 12 Surabaya Kindergarten before and after marine thematic learning so that from this learning applicable education can be applied with the marine environment in instilling a sense of marine love from an early age. Data collection techniques used in this study were observation and documentation. Data analysis in the study used the Wilcoxon Match Pairs Test to test the difference test of two related samples. This test involved a study population of group B TK Hang Tuah 12 Surabaya. Based on the results of data analysis that thematic marine learning has an influence in the cultivation of maritime character in children aged 5-6 years at kindergarten Hang Tuah 12 Surabaya. The results of data analysis obtained T count of 0 and T table of 16, because 0 <16 then Hα is accepted and Ho is rejected. The results showed that the posttest results improved very well compared to the results of the pretest. This posttest received an average of 54.6 out of 15 students involved in the study sample group. It can be concluded that marine thematic learning influences the cultivation of maritime character in early childhood. Marine thematic learning is an appropriate and effective step in overcoming the low spirit and maritime spirit of the Indonesian people. With marine thematic learning students get stimulation or information related to the marine environment so that they will be sensitive to the environment.Keywords: marine thematic learning; maritime character; early childhood


2021 ◽  
Vol 6 (2) ◽  
pp. 98-108
Author(s):  
Nurul Fauziah ◽  
Nadlifah Nadlifah

The COVID-19 pandemic has changed the implementation of learning in early childhood. Monotonous learning is the focus of this research problem. The purpose of this study is to analyze how the strategies adopted by parents in dealing with children who are bored with learning during the COVID-19 pandemic and the factors that influence it. This type of research is descriptive qualitative research. The research location is in TK Masyithoh II Sanansari. The research subjects were principals, teachers, parents, and students. Collecting data using observation, interviews, and documentation. Data analysis was carried out using the Milles and Huberman model, namely data reduction, display data, and conclusion drawing/verification data. Test the validity of the data using source triangulation and technical triangulation. The results of the study showed that the learning saturation of Group B TK Masyithoh II Sanansari Kindergarten during the COVID-19 pandemic was because students did not have friends to exchange imagination and learning was monotonous. The strategies used by parents are: repeating orders, providing psychological support for children, and providing rewards. The supporting factors, namely: intrapersonal encouragement and encouragement from the family. While the inhibiting factors consist of: unstable child's mood, busy family, and the surrounding environment. The findings of this study have an educational impact on parents in accompanying children to learn during the COVID-19 pandemic and recommend parents to use this strategy as well as evaluation materials for early childhood educators.


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