scholarly journals MODUL PEMBELAJARAN MEMBACA PEMAHAMAN TEKS CERITA PETUALANGAN UNTUK SISWA KELAS IV SEKOLAH DASAR

Author(s):  
Innany Mukhlishina

Abstract:This research and development aimed to produce reading comprehension learning module of adventure story text for grade IV elementary school. The step of research and development used in this study were: (preliminary study, (2)planning, (3) product development, (4) product validation, (5) revision 1, (6) product try out, (7) revision 2, and (8) final product. The result of expert validation of fiction prose learning 92% with very valid criteria and the result of expert validation of prose fiction appreciation 100% with very valid criteria. The module application data were obtained from teacher questionnaire responses 90% with very good criteriaand student questionnaire responses 92% with very good criteria.The effectiveness data were obtained of studet learning outcomeswere more than the minimum completeness criteria (KKM) and the average of students learning activities 90% with very active criteria. The attractiveness data wereobtained from students questionnaire responses 92% with interesting criteria. Based on the above results, the reading comprehension learning module of adventure story texts has very valid, very good, effective, and attractive criteria to use in learning at grade IV of elementary school.Keyword: Module, Reading Comprehension, Adventure Story Text, Elementary SchoolAbstrak:Penelitian ini bertujuan untuk menghasilkan modul pembelajaran membaca pemahaman teks cerita petualangan untuk siswa kelas IV Sekolah Dasar. Langkah-langkah penelitian dan pengembangan yang digunakan dalam penelitian ini yaitu: (1) studi pendahuluan, (2) perencanaan,(3) pengembangan produk, (4) validasi produk, (5) revisi 1, (6) uji coba produk, (7) revisi 2, dan (8) produk akhir. Hasil validasi ahli pembelajaran prosa fiksi sebesar 92% dengan kriteria sangat valid dan validasi ahli apresiasi prosa fiksi sebesar 100% dengan kriteria sangat valid. Data keterterapan modul diperoleh dari angket respon guru sebesar 90% dengan kriteria sangat baik dan angket respon siswa sebesar 92% dengan kriteria sangat baik. Data keefektifan diperoleh dari hasilbelajar siswa yang lebih dari KKM dan rata-rata aktivitas belajar siswa sebesar 90% dengan kriteria sangat aktif. Data kemenarikan diperoleh dari angket respon siswa sebesar 92% dengan kriteria menarik. Berdasarkan hasil tersebut, modulpembelajaran membaca pemahaman teks cerita petualangan sangat valid, sangat baik, efektif,dan menarik digunakan dalam pembelajaran di kelas IV Sekolah Dasar.Kata kunci: Modul, Membaca Pemahaman, Teks Cerita Petualangan, Sekolah Dasar

2017 ◽  
Vol 5 (2) ◽  
pp. 791
Author(s):  
Innany Mukhlishina

Abstract:This research and development aimed to produce reading comprehension learning module of adventure story text for grade IV elementary school. The step of research and development used in this study were: (preliminary study, (2)planning, (3) product development, (4) product validation, (5) revision 1, (6) product try out, (7) revision 2, and (8) final product. The result of expert validation of fiction prose learning 92% with very valid criteria and the result of expert validation of prose fiction appreciation 100% with very valid criteria. The module application data were obtained from teacher questionnaire responses 90% with very good criteriaand student questionnaire responses 92% with very good criteria.The effectiveness data were obtained of studet learning outcomeswere more than the minimum completeness criteria (KKM) and the average of students learning activities 90% with very active criteria. The attractiveness data wereobtained from students questionnaire responses 92% with interesting criteria. Based on the above results, the reading comprehension learning module of adventure story texts has very valid, very good, effective, and attractive criteria to use in learning at grade IV of elementary school.Keyword: Module, Reading Comprehension, Adventure Story Text, Elementary SchoolAbstrak:Penelitian ini bertujuan untuk menghasilkan modul pembelajaran membaca pemahaman teks cerita petualangan untuk siswa kelas IV Sekolah Dasar. Langkah-langkah penelitian dan pengembangan yang digunakan dalam penelitian ini yaitu: (1) studi pendahuluan, (2) perencanaan,(3) pengembangan produk, (4) validasi produk, (5) revisi 1, (6) uji coba produk, (7) revisi 2, dan (8) produk akhir. Hasil validasi ahli pembelajaran prosa fiksi sebesar 92% dengan kriteria sangat valid dan validasi ahli apresiasi prosa fiksi sebesar 100% dengan kriteria sangat valid. Data keterterapan modul diperoleh dari angket respon guru sebesar 90% dengan kriteria sangat baik dan angket respon siswa sebesar 92% dengan kriteria sangat baik. Data keefektifan diperoleh dari hasilbelajar siswa yang lebih dari KKM dan rata-rata aktivitas belajar siswa sebesar 90% dengan kriteria sangat aktif. Data kemenarikan diperoleh dari angket respon siswa sebesar 92% dengan kriteria menarik. Berdasarkan hasil tersebut, modulpembelajaran membaca pemahaman teks cerita petualangan sangat valid, sangat baik, efektif,dan menarik digunakan dalam pembelajaran di kelas IV Sekolah Dasar.Kata kunci: Modul, Membaca Pemahaman, Teks Cerita Petualangan, Sekolah Dasar


2020 ◽  
Vol 5 (2) ◽  
pp. 91-98
Author(s):  
Edi Wiyono ◽  
P.M Labulan ◽  
Muhammad Siddik

The ability of teachers to create an atmosphere of learning that is conducive, effective and fun is one part of the professional competence of educators. The use of student worksheets in the teaching and learning process is one of the main choices for a teacher in arousing interest, motivation and stimulation of learning activities. The aim of this research is to produce a Worksheet product for the Themes of the Environment Around Us, the Human Themes and the 5th grade elementary school environment that are suitable for use in the learning process. The type of this research uses research and development methods or commonly referred to as research and development. This study uses the Borg and Gall development research procedure which consists of nine steps namely, gathering initial information, planning, developing initial product formats, initial trials, product revisions, field trials, product revisions, field trials, and final product revisions. The results showed that the Worksheet Product Students Environmental Themes Around Us Sub Themes Human and Environmental grade V SD used had very good eligibility. This finding is supported by field facts where the material expert validation obtained a score of 90.00%, the media expert validation obtained 92.63%, the linguist validation was 92.7%, the student questionnaire assessment on the field test was 92.4%, and the mean score was The average daily test for students increased by 12.50% from 71.96 to 84.46.


2020 ◽  
Vol 3 (2) ◽  
pp. 65-71
Author(s):  
Rusmilasari Rusmilasari ◽  
Zainal Fauz ◽  
Akhmad Rizkhi Ridhani

The objectives of this research are: (1) knowing the procedure for developing service models, (2) knowing the service model according to academics and practitioners. This study uses a research and development (R&D) method, with the following steps: (1) preliminary study. (2) development of a hypothetical model. (3) expert validation. (4) model revision. Based on the validation of Academic experts and Practitioners, it can be seen that the results of the validation of the material Academics got a score of 29.5 or very good and the results of Practitioner validation with a score of 22.2 or good and the result of a service model. Conclusion: The positive personality of students before being given service is in the low category and after being given the service it is in the high category. Keywords: Group Guidance Islamic, Truth or Dare Technique, Positive Personality


2020 ◽  
Vol 6 (1) ◽  
pp. 49
Author(s):  
Pitri Rahayu ◽  
Salati Asmahasanah ◽  
Syarifah Gustiawati

Abstrak: Dilaksanakanya penelitian ini bertujuan untuk mengetahui kelayakan modul pembelajaran dan mengetahui bagaimana proses pengembangan modul pembelajaran berbasis saintifik dengan metode bermain peran pada mata pelajaran Basa Sunda III SD/MI. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan model penelitian pengembangan Sugiyono. Instrumen penilaian untuk mendapatkan data berupa lembar penilaian validasi modul pembelajaran yang dilaksanakan oleh tiga pakar/ahli yaitu: ahli materi, ahli Bahasa dan ahli desain. Diperoleh persentase kelayakan pada modul pembelajaran dengan persentase ahli materi sebesar 90,3% dengan kategori “sangat baik” tidak revisi, hasil penilaian ahli Bahasa 71,1% dengan kategori “baik” tidak revisi, hasil penilaian ahli desain 84,3% dengan kategori “sangat baik” tidak revisi. Dapat disimpulkan berdasarkan penilain validasi pakar/ahli (materi, Bahasa dan desain) pengembangan modul pembelajaran berbasis saintifik dengan metode bermain pada mata pelajaran Basa Sunda kelas III SD/MI dinyatakan valid atau baik diterapkan untuk memudahkan guru dalam menyampaikan materi pada siswa.DEVELOPMENT OF SCIENTIFIC BASED LEARNING MODULES WITH ROLE-PLAYING METHODS IN SUNDANESES CLASS III SD/MIAbstract: The implementation of this research aims to determine the feasibility of the learning module and to find out how the process of developing a scientific-based learning module with the role-playing method in Sundanese III SD / MI subjects. This study used the Research and Development (R&D) method using the Sugiyono development research model. The assessment instrument for obtaining data was in the form of a learning module validation assessment sheet carried out by three experts, namely: material experts, linguists and design experts. The percentage of eligibility in the learning module was obtained with a percentage of material experts of 90.3% with the category "very good" not revised, the results of the assessment of language experts 71.1% with the category of "good" not revised, the results of the design expert's assessment of 84.3% with the category "Excellent" no revision. It can be concluded that based on expert/expert validation assessment (material, language, and design), the development of a scientific-based learning module with the playing methods in Sundanese class III SD / MI is declared valid or well applied to assist teacher in providing material to students.


2021 ◽  
Vol 4 (1) ◽  
pp. 72
Author(s):  
Dedi Prestiadi ◽  
Maisyaroh Maisyaroh ◽  
Wildan Zulkarnain ◽  
Ahmad Nurabadi ◽  
Imron Arifin ◽  
...  

Abstract: Purpose of this study was to develop a video of SIPEJAR teaching materials in teaching supervision lectures through various tests on (1) video teaching materials and (2) learning syntax. The various research procedures used by the research team in this development use a modified research and development approach by Borg & Gall. The data collection instruments used in this study were questionnaires and expert validation sheets. The data analysis process in this study used quantitative descriptive. The data generated from the distribution of student questionnaire instruments were analyzed using standard formulas to describe learning problems, while in the feasibility test of existing products also used descriptive analysis through standard formulas to examine whether the product presented was feasible or not. The results in this study indicate that (1) the role-playing video for teaching supervision learning was assessed both by the first and second experts, (2) the role-playing video was considered good by the students, (3) the results of the different test showed that there was no difference in the perception of assessment between students. male and female, (4) the results of expert validation regarding the revised learning syntax were considered good, (5) the learning syntax which was originally 7 stages was revised into 6 stages. Then the theoretical-based review results state that (1) the PBRP model meets various criteria for good teaching materials, (2) the PBRP model has a long positive impact as a stimulus for students' 4C skills, student mental attainment, and student self-efficacy. Keywords: Blended learning; instructional model; Educational Supervision Abstrak: Tujuan penelitian ini adalah untuk mengembangkan video bahan ajar SIPEJAR pada perkuliahan supervisi pengajaran melalui berbagai pengujian terhadap (1) video bahan ajar dan (2) sintak pembelajaran. Berbagai prosedur penelitian yang digunakan oleh tim peneliti pada pengembangan ini menggunakan pendekatan r & d atau research and development Borg & Gall yang telah dimodifikasi. Instrumen pengumpulan data yang digunakan dalam penelitian ini adalah angket dan lembar validasi ahli. Proses analisis data dalam penelitian ini menggunakan deskriptif kuantitatif. Data yang dihasilkan dari sebaran instrumen angket mahasiswa dianalisis menggunakan formula stanfive untuk mendeskripsikan permasalahan pembelajaran, sedangkan dalam uji kelayakan produk yang ada juga menggunakan analisis deksriptif melalui rumus stanfive guna menelaah apakah produk yang disajika layak atau tidak. Hasil dalam penelitian ini menunjukkan bahwa (1) video bermain peran untuk pembelajaran supervisi pengajaran dinilai baik oleh ahli pertama dan kedua, (2) video bermain peran dinilai baik oleh mahasiswa, (3) hasil uji beda, menunjukkan tidak ada perbedaan persepsi penilaian antara mahasiswa laki-laki dan perempuan, (4) hasil validasi ahli mengenai sintak pembelajaran revisi dinilai baik, (5) sintak pembelajaran yang awalnya 7 tahap direvisi menjadi 6 tahap. Kemudian hasil telaah theoritical based menyatakan bahwa (1) model PBRP memenuhi berbagai kriteria bahan ajar yang baik, (2) model PBRP memiliki dampak positif panjang sebagai stimulus adanya keterampilan 4C siswa, mental attainment siswa, dan efikasi diri siswa.Kata kunci: Blended learning; Model Pembelajaran; Supervisi Pendidikan


Author(s):  
Ayu Trisna ◽  
Riyah Shibha Nasution

The aim of this study is to develop macromedia flash as a learning media for teaching speaking materials for students. Research and Development is used as the research method. Research Procedures are modified into four steps, they are: evaluation and need analysis, media design, validation and revision, and final production. The product has validated by expert validation. The expert is an English lecturer of English literature Department, State University of Medan which approved by Faculty of Languages and Arts. The instrument for collecting data is by using questionnaire. The data are analyzed by descriptive technique. The result shows that macromedia flash is advisability to use with the total assessment by expert validations is 91 (Good). With the result that macromedia flash is good and eligible to use for teaching speaking for students.


Author(s):  
Fahmi Rifaldi ◽  
Panahatan .

AbstrakPenelitian ini bertujuan untuk : (1) mengembangkan media pembelajaran interaktif menggunakan software adobe flash cs6 pada mata pelajaran instalasi penerangan listrik; (2) untuk mengetahui kelayakan media pembelajaran interaktif pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode penelitian pengembangan (research and development). Langkah-langkah pengembangan media pembelajaran interaktif ini meliputi : (1) Analisis (Analysis); (2) Perencanaan (Design); (3) Pengembangan (Development); dan (4) Validasi. Metode pengumpulan data pada penelitian ini menggunakan angket yang berisi pertanyaan-pertanyaan. Validasi media melibatkan 4 orang ahli media dan 2 orang sebagai pengguna (uji coba awal). Hasil uji awal coba oleh  pengguna berdasarkan pada indikator Panduan, indikator Materi Multimedia, indikator Evaluasi, indikator Desain dan Fasilitas Media memperoleh skor rata-rata 4,75 (Sangat Layak). Hasil validasi ahli media berdasarkan panduan informasi, kinerja program,  dan sistematika memperoleh skor rata-rata 4,69 (Sangat Layak). Berdasarkan seluruh hasil yang penelitian yang disimpulkan bahwa media pembelajaran interaktif sangat layak digunakan sebagai media pembelajaran pada mata pelajaran instalasi penerangan listrik di SMK Negeri 13 Medan. Kata Kunci : Media Pembelajaran Interaktif, Adobe Flash CS6 AbstractEnglish translation. English translation. This aims research to: (1) develop interactive learning media using adobe flash cs6 software on electrical lighting installation subjects; (2) to find out the feasibility of interactive learning media in the subjects of electrical lighting installations. This research uses research and development methods. The steps of developing this interactive learning medium include: (1) Analysis; (2) Planning (Design); (3) Development; and (4) Validation. The data collection method in this study uses questionnaires that contain questions. Media validation involves 4 media experts and 2 people as users (initial trial). The results of the initial trial by users based on the Guide indicator, Multimedia Materials indicator, Evaluation indicator, Design indicator and Media Facility obtained an average score of 4.75 (Very Feasible). Media expert validation results based on information guidance, program performance, and systematics earned an average score of 4.69 (Very Decent). Based on all the results of the research concluded that interactive learning media is very suitable to be used as a learning medium in the subjects of electric lighting installation in SMK Negeri 13 Medan.  Keywords: Interactive Learning Media, Adobe Flash CS6


2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


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