scholarly journals Developing the Immunology Book for Animal and Human Physiology Subject

2017 ◽  
Vol 3 (2) ◽  
pp. 141
Author(s):  
Zuni Mitasari ◽  
Abdul Gofur

The objective of the study was to develop an immunology book for Animal and Human Physiology subject. This book was developed based on the Thiagarajan development model which was modified of: Define, Design, Develop, dan Disseminate (4D). The data expert validation instrument was questionnaire using Likert scales, comments, and recommendation sheets. Expert appraisal was done by  material expert and media and design learning expert. The developmental testing was conducted using questionnaire to test the readibility.  The  expert validation was conducted by material expert as well as design and media learning expert validator; meanwhile, the field test was done to measure the  readability. The validity test results were: the material expert state that the material is valid (97.14%), as well as the design and learning media expert (84.88%) and field test by students (88.17%).

2020 ◽  
Vol 5 (7) ◽  
pp. 880
Author(s):  
Al Kayyizu Azizin Nisa’ ◽  
Roekhan Roekhan ◽  
Wahyudi Siswanto

<p><strong>Abstract:</strong> This research and development aims to produce a short story learning model of learning with science fiction. Then, test the effectiveness of Fantasy Play model products. The use of the development model used is 4-D which has stages of define, design, develop, and desseminate. The test is carried out with an expert validation process and a small scale field test. The test results indicate that the qualifications are feasible to implement and have a normal distribution&gt; 0.05 and the significance is 0.000 &lt;0.05. These results indicate that the Fantasy Play model can be used in learning. </p><strong>Abstrak:</strong> Penelitian dan pengembangan ini bertujuan untuk mengahasilkan model pembelajaran menulis cerpen dengan jenis fiksi ilmiah. Kemudian, melakukan pengujian efektivitas produk model Bermain Fantasi. Penggunaan model pengembangan yang digunakan ialah 4-D yang memiliki tahapan <em>define, design, develop, </em>dan <em>desseminate. </em>Pengujian dilakukan dengan proses validasi ahli dan uji lapangan skala kecil. Hasil uji menunjukkan kualifikasi layak diimplementasikan dan berdistribusi normal &gt;0,05 serta signifikasi diperoleh 0,000 &lt;0,05. Hasil tersebut menunjukkan bahwa model Bermain Fantasi dapat digunakan dalam pembelajaran.


2021 ◽  
Vol 1 (1) ◽  
pp. 79-87
Author(s):  
Sovi Makhmudah ◽  
Mimien Henie Irawati ◽  
Sueb Sueb

This research was a research of development of student worksheet using ADDIE model. This study aimed to produce the product of student worksheet based on Discovery Learning model combined with Think Pair Share with validity test. The development model was the ADDIE model consisting of five steps: analyzing, designing, developing, implementing and evaluating. Subjects in this study were students of class X of science class 7 and X of science class 5 consisting of 38 students each class. The instrument was an expert validation sheet. The test results of validity and student worksheet by the three validators obtained average score 3.67 with percentage 91.67 and valid description. Suggestions from the results of this research are disseminating products developed through the results seminar with Biology Subject Teachers (MGMP) team, writing journal articles and developing DVD form products. Based on the research results obtained syntax model of Discovery Learning and Think Pair Share there are 6 stages: stimulation activities, problem identification and thinking, collecting data and pairing, processing data and sharing, proving data and conclusions. Penelitian ini merupakan penelitian pengembangan Lembar Kerja Siswa (LKS) menggunakan model ADDIE. Penelitian ini bertujuan untuk menghasilkan produk LKS berbasis model Discovery Learning dipadu Think Pair Share yang valid dengan pengujian validitas. Model pengembangan yang digunakan yaitu model ADDIE yang terdiri dari lima langkah yaitu menganalisis (analyze), merancang (design), mengembangkan (develop), menerapkan (implement) dan mengevaluasi (evaluate). Subjek dalam penelitian ini yaitu siswa kelas X MIA-7 dan X MIA-5 yang terdiri dari 38 siswa setiap kelasnya. Instrumen yang digunakan yaitu lembar validasi ahli. Hasil uji kevalidan LKS oleh ketiga validator diperoleh rerata skor 3,67 dengan persentase 91,67 dan keterangan valid. Saran hasil penelitian ini yaitu mensosialisasikan produk yang dikembangkan melalui seminar hasil bersama tim Musyawarah Guru Mata Pelajaran (MGMP) biologi, penulisan artikel jurnal dan mengembangkan produk bentuk DVD. Berdasarkan hasil penelitian diperoleh sintaks perpaduan model Discovery Learning dan Think Pair Share ada 6 tahapan yaitu kegiatan stimulasi, identifikasi masalah dan berpikir, mengumpulkan data dan berpasangan, mengolah data dan berbagi, membuktikan data dan simpulan.


2019 ◽  
Vol 4 (10) ◽  
pp. 1417
Author(s):  
Puspa Zanuar Asmaranty ◽  
Muakibatul Hasanah ◽  
Heri Suwignyo

<pre><strong>Abstract:</strong> This study aims to develop a serial storybook with the theme of altruism for folklore learning. This study uses a 4D research and development model which consists of four steps, namely defining, designing, developing, and disseminating. This research produced four series of <em>Samas</em> books, namely (1) <em>Samas and the Three-Color Giant</em>, (2) <em>Samas and the Youngest Southeast Mountain</em>, (3) <em>Samas and Two-Headed Maleo Birds</em>, and (4) <em>Samas and Stone</em><em>-</em><em>Humans</em>. The results of the validity test show that the qualified product is feasible and ready to be implemented. Readability test results indicate that the product has a high level of readability. The effectiveness test results show that the product is effectively used in folklore learning.</pre><strong>Abstrak: </strong>Penelitian ini bertujuan mengembangkan buku cerita berseri dengan tema altruisme untuk pembelajaran cerita rakyat. Penelitian ini menggunakan model penelitian dan pengembangan <em>4D </em><em>yang </em><em>terdiri atas</em> empat langkah, yaitu pendefinisian, perancangan, pengembangan, dan diseminasi. Penelitian ini menghasilkan empat seri buku <em>Samas, </em>yaitu (1) <em>Samas dan Raksasa Tiga Warna, </em>(2) <em>Samas dan Si Bungsu Gunung Tenggara, </em>(3) <em>Samas dan Burung Maleo Berkepala Dua, </em>dan (4) <em>Samas dan</em> <em>Manusia-Manusia Batu</em>. Hasil uji validitas menunjukkan bahwa produk berkualifikasi layak dan siap diimplementasikan. Hasil uji keterbacaan menunjukkan bahwa produk memiliki tingkat keterbacaan tinggi. Hasil uji keefektifan menunjukkan bahwa produk efektif digunakan dalam pembelajaran cerita rakyat di SMPN 18 Malang.


Author(s):  
Diyah Ayu Widyaningrum ◽  
Erfitra Rezqi Prasmala

Based on observations and interviews with researchers lecturer of Biochemistry at the IKIP Budi Utomo Malang. The other problem is there are no print instructional materials that accommodate the needs of students. During learning less associate professor with the problems that exist around the student so that the existing textbooks are less able to encourage students to read. The consequences of the most visible problem is the low student results on the concepts learned in the course of Biochemistry. Based on observations, researcher proposes to compile Biochemistry teaching materials by using models Problem Based Learning (PBL). This research is the development of research. The development of this textbook refers Thiagarajan development model consisting of four stages. Based on the results of the research, the results of expert validation material for textbook Biochemistry shows the average percentage of 89,3 with the criteria very good. Media expert validation results of the textbook Biochemistry shows the average percentage of  78,7 with both criteria. Results of the validation practitioners to textbook Biochemistry lecturer shows the average percentage of 95 criteria very good. Legibility on student test results overall show that the textbook Biochemistry with a percentage of 95 indicates the criteria very good. Biochemistry textbook can increase interest in reading and learning outcomes of students on test readability.


2018 ◽  
Vol 1 (1) ◽  
pp. 42-58
Author(s):  
Wisnu Aziz Bahtiar ◽  
Jan Hendrik Nunaki ◽  
I. Iwan Iwan

The development research aims to develop interactive multimedia-based learning media on valid, practical and effective animal tisue material. This development research refers to the ADDIE development model. Based on the data analysis obtained value of validity and media based on material expert got the value of o,92 with valid category while in terms of media diperolch value of validty for interactive learning media 0,94 with valid category, practice media obtained from the observation aheet of instructional media implementation with a value of 91,67 with good category meanwhile for the effectiveness aspect derived from 4 assessmet of student active with a value of 98,30 where the learning media is said to be effective in learning if the activities of learners in the lesson 75% the ability of teachers to manage learning with the acquisition value of 3,28 are included in the category of moderate, test results learners with completeness of individual acquisition of 21 people with mastery mask 95,5% and quistonnaire response of learners with the acquisition of 75,76 learners respond positively to interactive media learning


Author(s):  
M. Erik Sanjaya ◽  
Rayandra Asyhar ◽  
Bambang Hariyadi

The requirement for evaluation instruments learning outcomes authentically need to be done to get description totality about the student competence, when carry out biology experiment activity on katalase enzyme subject matter. This sudy aims to produce the final product in the form of an evaluation instrument for catalase enzyme experiment test. Development model adopted in this study is ADDIE model. Based on the results of expert judgement, the instrument was valid and can be tested in classroom. The results of the expert validation, evaluation instrument found that the enzyme catalase experiment test has appropriated entirety, in terms of the content aspect, constructs, linguistic, and practicalities. The test results were showed that the instrument has high realiability and validity for all student competency. Therefore, the conclusion is this evaluation instrument theority and rasionally that good and valid to use for measuring and considering all student competency for catalase enzyme experiment test.


2019 ◽  
Vol 13 (2) ◽  
pp. 68-88
Author(s):  
Abdy Windiartha

This research is taken from the lack of basic futsal technique that makes players tend to be fatigue in training which is given by the coach. Therefore, the development about basic training media, such as adobe flash player is necessary in learning process. This research focuses on the development of media in learning by using adobe flash player.This study is research and development. The development model of this research is adapted from the development model of Borg & Gall. Borg & Gall's development research stages are: (1) research and data collection, (2) planning, (3) product draft development, (4) first field test, (5) revise test results, (6) field test, (7) result field product test improvement, (8) field test implementation, (9) final product improvement, also (10) dissemination and implementation.This product contains material on futsal basic engineering practice. Media development using Adobe Flash CS6 Professional software. The material presented is (1) basic futsal technique, (2) brief futsal, (3) futsal rules, also (4) field size, line, goal and futsal ball. Based on the stages adapted from the development model of Borg and Gall then obtained the following results: Assessment and validation of the material experts showed that the medium of learning both with a mean value of 3.87. Assessment and validation of media experts showed that the medium of learning both with the average value 4. The results of small group trials showed very good result that is average 4.42. The results of large group trials showed excellent results with a mean of 4.55. In operational test and product effectiveness, pre test and post test of 2 groups were applied. The first group was given media influence, and the second group as the control group. Operational test results pretest value 73.92 seconds into the category enough, and for the average post-test value of 58.25 seconds into the category enough. The effectiveness test shows that the interactive learning media has significant effectiveness with t count value > t table that is 123,922 > 1,70329 and p value (significance) 0.000 < 0,05 meaning that the media is effective. As the final conclusion stated that the product proved effective. For the posttest average value of 58.25 seconds into the category enough. As the final conclusion stated that this product proved effective.ABSTRAK Penelitian ini dilatarbelakangi oleh minimnya model latihan teknik dasar futsal, sehingga pemain cenderung jenuh dengan materi latihan teknik dasar yang diberikan pelatihnya. Oleh karena itu, perlu adanya pengembangan mengenai media latihan teknik dasar futsal yang tadinya bersifat konvensional menjadi media yang berbasis adobe flash player. Penelitian ini bertujuan menghasilkan produk berupa media pembelajaran interaktif berbasis adobe flash player. Konten dalam media ini berisikan pengembangan materi latihan teknik dasar futsal untuk pembina/pelatih ekstrakurikuler futsal di SMA/SMK sederajat di Kabupaten Banjarnegara.Jenis penelitian ini merupakan penelitian dan pengembangan (research and development). Model pengembangan dalam penelitian ini diadaptasi dari model pengembangan Borg & Gall. Adapun langkah-langkah penelitian pengembangan yang dilakukan Borg & Gall yakni: (1) penelitian dan pengumpulan data, (2) perencanaan, (3) pengembangan draf produk, (4) uji coba lapangan awal, (5) merevisi hasil uji coba, (6) uji coba lapangan, (7) penyempurnaan produk hasil uji lapangan, (8) uji pelaksanaan lapangan, (9) penyempurnaan produk akhir, serta (10) desiminasi dan implementasi.Produk ini memuat materi tentang latihan teknik dasar futsal. Pengembangan media menggunakan software Adobe Flash CS6 Professional. Materi yang disajikan adalah (1) latihan teknik dasar futsal, (2) sejarah singkat futsal, (3) peraturan futsal, serta (4) ukuran lapangan, garis, gawang, dan bola futsal. Berdasarkan tahapan-tahapan yang diadaptasi dari model pengembangan Borg and Gall maka didapatkan hasil sebagai berikut: Penilaian dan validasi ahli materi menunjukkan bahwa media pembelajaran baik dengan nilai rerata 3,87. Penilaian dan validasi ahli media menunjukkan bahwa media pembelajaran baik dengan nilai rerata 4. Hasil uji coba kelompok kecil menunjukkan hasil sangat baik yaitu rerata 4,42. Hasil uji coba kelompok besar menunjukkan hasil sangat baik dengan rerata 4,55. Pada uji operasional dan efektifitas produk, diberlakukan pre-test dan post-test terhadap 2 kelompok. Kelompok pertama yang diberikan pengaruh media, dan kelompok kedua sebagai kelompok kontrol. hasil uji coba operasional nilai pre-test 73,92 detik masuk ke dalam kategori cukup, dan untuk nilai rata-rata post-test 58,25 detik masuk ke dalam kategori cukup. Uji efektifitas menunjukan bahwa media pembelajaran interaktif memiliki keefektifan yang signifkan dengan nilai t hitung > t tabel yaitu 123,922 > 1,70329 dan nilai p (signifikansi) 0,000 < 0,05 yang berarti bahwa media tersebut efektif. Sebagai simpulan akhir dinyatakan bahwa produk terbukti efektif. untuk nilai rata-rata post-test 58,25 detik masuk ke dalam kategori cukup. Sebagai simpulan akhir dinyatakan bahwa produk ini terbukti efektif.


Author(s):  
Abdul Muhith ◽  
Ulfa Wulan Agustina ◽  
Yuyun Bahtiar ◽  
Nurul Afidah

Researchers aim to develop Interactive Magic Card as a medium that is suited to learning needs. There are 2 objectives in this study; 1) developing Interactive Magic Card as a learning medium; 2) find out the feasibility of the media. This research uses the Research and Development method which was adapted from Borg and Gall. This English learning media is an HTML5-based Flash Card application that was developed to help students in mastering vocabulary and improve their Speaking and Writing skills.The results of this study indicate that; 1) the results of the material expert validation are 89; 2) the results of media expert validation are 84; 3) main field test results are 91. Based on the results of the study, the researchers concluded that Interactive Magic Cardis suitable for use as a medium for learning English


2019 ◽  
Vol 3 (2) ◽  
pp. 162
Author(s):  
Riana Riana ◽  
Malik Ibrahim

Abstrak: Tujuan penelitian ini untuk mengembangkan Lembar Kerja Siswa (LKS) Matematika Integrasi dengan nilai-nilai agama islam, menghasilkan bahan ajar terbaru pada bidang matematika untuk lebih mudah mencapai fungsi pendidikan nasional, dan memudahkan peserta didik memahami definisi, operasi, dan sifat-sifat himpunan menggunakan pendekatan nilai-nilai agama islam. Pengambangan LKS integrasi ini menggunakan model pengembangan 4-D menurut Thiagarajan, Semmel & Semmel yang dimodifikasi yaitu (define, design, develop, and disseminate). Subjek penelitian ini adalah siswa SMP Islam Al-Ikhlasyiah Jonggat Lombok Tengah. Instrumen penelitian menggunakan tes hasil belajar berupa pilihan ganda dan angket kevalidan LKS. Hasil validasi ahli diperoleh kriteria sangat valid dengan nilai total 209, dan hasill uji kelayakan kriteria layak digunakan. Sedangkan uji kepraktisan LKS diperoleh dengan nilai total 277. Selanjutnya dilakukan uji coba lapangan yang diberikan pada siswa SMP Islam Al-Ikhlasyiah sebanyak 20 orang. Berdasarkan analisis uji coba lapangan, penelitian ini menunjukkan bahwa LKS matematika integrasi memberikan hasil positif terhadap kemampuan afektif siswa dan memahami materi himpunan. Abstract: The purpose of this research is to develop student worksheets (LKS) Mathematics integration with Islamic religious values, produce the latest teaching materials in the field of mathematics to more easily achieve the function of national education, and facilitate participants Students understand the definition, operation, and attributes of the association using the approach of Islamic religious values. The integration of LKS uses a 4-D development model according to Thiagarajan, Semmel & the Modified Semmel (define, design, develop, and disseminate). The subject of this research is the student of SMP Islam Al-Ikhlasyiah Jonggat Central Lombok. The research instruments use the test results in the form of double choice and the eligibility lks. The expert validation results are obtained very valid criteria with a total value of 209, and the eligibility test criteria are worth using. While LKS practicality test is obtained with a total value of 277. Furthermore, the field trials were given to the students of SMP Islam Al-Ikhlasyiah as much as 20 people. Based on the field trials analysis, the study showed that LKS mathematics integration gave positive results towards students ' affective ability and understood the set.


2017 ◽  
Vol 3 (1) ◽  
pp. 41
Author(s):  
Bangkit Seandi Taroreh

AbstractThis study aims to develop a basic kinesthetic based motion activity model for children aged 4-6 years. The design of this study refers to the Borg and Gall development model consisting of ten steps. These steps are 1) preliminary study aims to know the needs analysis in developing physical activity. It was concluded that a basic kinesthetic based motion activity model is required for children aged 4-6 years, 2) planning by formulating forms of participation in research); 3) design development, done by drafting and validated to 4 (four) experts and 1 (one) practitioner with 52 basic motion based kinesthetic activities, 4) conducting limited field test using 20 subjects, 5) revision of field test result limited clarity of implementation procedure and handbook, 6) broader field test using 50 subjects, 7) the revision of the field test results is broader, nothing needs to be revised because all aspects already meet the standards, 8) the main test through the model effectiveness test done 40 subjects, 9) the final product, 10) dissemination. Subjects in this study were children aged 4-6 years in Kindergarten. Place of research conducted in Tangerang City. Data were collected through documentation, observation, questionnaires and kinesthetic tests. Data analysis is done descriptively from qualitative and quantitative data. The results of the study are the basic kinesthetic based motion activity activity for children aged 4-6 years. The results prove that the development of a kinesthetic based motion activity model for children aged 4-6 years has been declared valid by motor learning experts, physical activity experts and early childhood education practitioners.Keywords: basic motion activity, kinesthetic, children aged 4-6 years.


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