scholarly journals DIGITAL LITERATION PROFICIENCY OF ELEMENTARY SCHOOL STUDENTS IN THE ERA OF THE INDUSTRIAL REVOLUTION 4.0

2021 ◽  
Vol 5 (1) ◽  
pp. 80
Author(s):  
Dede Hadiansah ◽  
Wawan Setiawardani ◽  
Muhammad Sholeh

Students at the age of primary education are faced with a challenge in using digital technology, namely (a) the ability to sort information that is suitable for use and follow; (b) addiction to digital technology and the internet; and (c) changes in behavior and character. The purpose of this study is to identify: (a) obtaining information from digital media by elementary school students; (b) the use of information from digital media by elementary school students using; (c) the challenges faced by elementary school students in obtaining information using digital media; (d) the expectations of elementary school students regarding learning using digital media. The research method used is the phenomenological research method. The results of the research, some students use digital literacy only to find information. Meanwhile, a few elementary students have carried out the learning process in the form of products from the use of digital literacy. Digital literacy can be a suitable learning medium in the era of the industrial revolution 4.0, but its use must be monitored and limited.

PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


2020 ◽  
Vol 4 (2) ◽  
pp. 152-157
Author(s):  
Faizal Chan ◽  
Agung Rimba Kurniawan ◽  
Siti Kalila ◽  
Fiki Amalia ◽  
Devi Apriliani ◽  
...  

Abstract The purpose of this study is to describe the impact of bulliying on the confidence of elementary school students ". The impact of bullying can affect students' psychological development. Another impact of victims of bullying can be an offender for others. The research method used in this study is qualitative. This type of research used in this study is a purposive study because researchers feel the sample taken is most knowledgeable about the problem to be examined by the researcher. Based on the results of the study it can not be seen directly the impact of victims of bullying, but psychologically the victims of this bullying experience pressure. Even in some cases, victims of bullying do not have confidence. 


2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Alfina Tri Buanawati ◽  
Risma Rahmawati ◽  
Zaiful Hidayat ◽  
Ratna Hidayah ◽  
Cucuk Budiyanto

Amid of the Covid-19 pandemic, our education should be continued. Therefore, the online learning was being implemented at home so the parents would have a role to make the learning continues. This article aims to analyze parents role in elementary students learning process during the Covid-19 pandemic. The research method is a qualitative approach with descriptive methods. Data obtained from a questionnaire consisting of 17 statements. The population in this study were parents of elementary school students who were affected by the Covid-19 pandemic as many as 60 respondents. The results of this study are the percentage of parents role in elementary school student learning during the Covid-19 pandemic. The conclusion of this article is that parents play a good role in elementary school student learning in the Covid-19 pandemic is as teachers, facilitators, motivators, and influencer. This article can be used as literature and other researchers development material.


Author(s):  
Makiyah Inaya ◽  
Dona Katarina ◽  
Siti Julaeha

Pakaian adat merupakan pakaian tradisional yang masih ada saat ini dan melambangkan kebudayaan atau ciri khas masyarakat setempat, pakaian adat memiliki kekurangan berupa terbatasnya tampilan pakaian adat secara visual sehingga berkurangnya daya tarik masyarakat khususnya peserta didik. Metode penelitian yang dilakukan adalah grounded research yaitu suatu metode penelitian yang mendasarkan diri kepada fakta dan menggunakan Analisa perbandingan yang bertujuan untuk mendapatkan konsep-konsep, membuktikan teori dan mengembangkan teori dimana pengumpulan data dan Analisa data berjalan pada waktu yang bersamaan. Tujuan penelitian ini adalah untuk merancang aplikasi edukasi pakaian adat tradisional indonesia berbasis android yang dilengkapi dengan kuis untuk menjadi sebuah wadah atau tempat untuk berbagi pengetahuan mengenai kebudayaan di Indonesia yang dikemas secara menarik sehingga dapat memunculkan daya tarik bagi masyarakat indonesia khususnya peserta didik sekolah dasar. Hasil penelitian ini menghasilkan aplikasi edukasi pakaian adat tradisional Indonesia berbasis android. Traditional clothing is traditional clothing that still exists today and symbolizes the culture or characteristics of the local community, traditional clothing has disadvantages in the form of limited visual appearance of traditional clothing so that it reduces the attractiveness of the community, especially students. The research method used is grounded research, which is a research method that is based on facts and uses comparative analysis which aims to obtain concepts, prove theories and develop theories where data collection and data analysis are carried out at the same time. The purpose of this research is to design an educational application for traditional Indonesian traditional clothing based on android which is equipped with a quiz to become a place or place to share knowledge about culture in Indonesia which is packaged attractively so that it can create an attraction for Indonesian society, especially elementary school students. The results of this study produce an educational application for traditional Indonesian traditional clothing based on android.


2021 ◽  
Vol 10 (3) ◽  
pp. 485
Author(s):  
Yantoro Yantoro ◽  
Mohamad Muspawi ◽  
Shalahudin Shalahudin

This study aims to analyze an effect of the implementation of full day school on learning motivation of elementary school students. The research method used is a mixed research method with explanatory design. The number of samples used were 174 students. The research data were obtained by distributing a full day school application questionnaire and a student learning motivation questionnaire, as well as conducting interviews with students. Furthermore, the data were analyzed quantitatively with simple regression type and inferential statistics. The results showed that has been done, it can be concluded that the implementation of full day and student motivation in Elementary School is already in a good category. This is reinforced by the results of interviews which show that through the implementation of full day school it can have a positive impact, namely that student creativity can be more developed, achievement increases, and students can develop their talents and skills through extracurricular activities, which can then be developed. Make it easier for teachers to deliver material to students because of the time. which is old. Based on the hypothesis test conducted, it was found that there was an influence between the implementation of full day school on student learning motivation in elementary schools, with the percentage contribution of the influence of 61.3% to the dependent variable, and 39.7% influenced by other variables.


2020 ◽  
Author(s):  
Bayu Purbha Sakti

Technology in the Industrial Revolution 4.0 currently has a negative impact on elementary school students. These students easily access various kinds of content ranging from educating to negative ones. Attention, supervision, and parental consultation to the teacher is very decisive towards the development of attitudes and behavior of elementary school students. The development of students who are not directed will certainly affect the conditions that occur in the school environment and in the surrounding environment. Students are easily influenced by technological sophistication in the development of the current era. Students are also easily addicted to playing digital technology from the Industrial Revolution 4.0. Parents and teachers need to provide moral values and positive values so that students do not easily fall into negative things and can screen the spectacle they should see. The role of parents and teachers has the same supervision in terms of educating elementary school students but the difference is obtained in its place. Primary students are educated and supervised by parents at home, while teachers supervise elementary school students at school. Supervision of teachers and parents is very instrumental in shaping the attitudes and personalities of children to be better and disciplined.


2019 ◽  
Vol 2 (2) ◽  
pp. 87-90
Author(s):  
Hani Handayani ◽  
Rifahana Yoga Juanda

This study aims to determine the profile of mathematical representation ability of elementary school students in South Sumedang District. The research method used is the survey method. The population chosen is the elementary school in South Sumedang District. The sample was chosen randomly, namely six grade V elementary schools in South Sumedang District with a total of 130 students. Based on the results of research on the representation ability of elementary school students in South Sumedang Subdistrict, only 34.6% included the very low category. When viewed per aspect, the verbal representation aspect was 41.2% in the very low category, the symbol representation aspect was 28.1% in the very low category, and in the visual representation aspect it was 34.6% in the very low category. 


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