scholarly journals Social Interaction of Class IV Elementary School Students During the Covid-19 Pandemic

2021 ◽  
Vol 5 (4) ◽  
pp. 648
Author(s):  
Mayang Afriani ◽  
Zaka Hadikusuma Ramadan

Students also experience the impact of Covid-19 by limiting social interaction. However, social interaction is needed for a child to build character and social skills in interacting with other people. This study aimed to analyze patterns of social interaction in the fourth grade COVID-19 period in elementary school. The research subjects were 3 teachers and 90 students. The research instruments are interviews and questionnaires. The data collection technique used in this study was non-test, namely a questionnaire (questionnaire) and interviews. The results showed that social interaction during the pandemic was less effective. As evidenced by the five indicators, working together has an average score of 82.43%; during a pandemic, it is less effective due to limitations and many obstacles. The openness of the average value of 82.43% is classified as "good," and many students still do not understand technology for online learning and how to use it—empathy, with an average value of 80.95% (good). There is already an awareness in students to empathize with their friends. Giving motivation an average value of 79.70% is classified as "good" when learning students support each other and work together in doing assignments together at home. With a positive sense of the average value of 81.56%, students can develop positive values in the surrounding environment. Similarity with others, the average value is 82.15%, there is an attitude of equality in students to their friends in working on assignments and collecting assignments. It can be concluded that students' social interactions during the current Covid-19 period are not running perfectly compared to face-to-face.

Author(s):  
Yuyun Elisabeth Patras ◽  
Fajar Sidiq

The  research  is  a  study  case,  its  location  in  the Ciparigi State Elementary School Bogor, West Java. The focus of this research is the impact of bullying for the social interaction of elementary school students. Data collection technique form is through observation, interviews and documentation. Validity of data examination that used are credibility, transferability, dependability and confirmability. Analysis of data that used   is   qualitative   descriptive.   The   results   were showed that forms of bullying occurs in Ciparigi Elementary School including physical bullying and verbal bullying. As a result, subjects had a impact on the social interaction that makes the subject difficult to interact with the environment because it is always on a bully by the other students. Difficulty interacting is a major problem faced by the subject because the subject becomes not dare to start interacting not only to his friend, but the teachers as well as parents. Conclusions from this research is the  impact of bullying on the victim's social interactions at school or outside the school.    


2019 ◽  
Vol 3 (4) ◽  
pp. 686
Author(s):  
Islamiyah Islamiyah

The application of this guided incuri learning model was applied to VB grade 37 Pekanbaru Elementary School students, because conventional learning or using the lecture method did not work. The purpose of the study was to improve the learning outcomes of Islamic Education in disciplinary material and to help VB grade 37 Pekanbaru Elementary School students. The research subjects were 32 students of VB class consisting of 18 men and 16 women and carried out in 2 cycles. Analysis of the results of actions, namely student activities, teacher activities through observations. The activities of students and teachers at each meeting always increase. Student learning completeness also increased. Before action was taken, students who completed only 15 people (44.12%) with an average score of 70.75. After the first cycle of action was taken, students who completed it increased to 28 people (82.35%) with an average score of 77.75. and in the second cycle the number of students who completed increased to 33 people (97.05%) with an average value of 85.00. Based on the results and discussion, the implementation of the guided inkuri learning model can improve the learning outcomes of PAI students in class VB Pekanbaru Elementary School 37. One student who does not complete learning will be given remedial instruction.


2021 ◽  
Vol 2 (2) ◽  
pp. 60
Author(s):  
Muhammad Iqbal Al Ghozali ◽  
Sri Fatmawati

The Covid-19 pandemic has affected all sectors of human activity, including the education sector. The pandemic forced learning activities to be carried out online (online). Of course this is a new habit especially at the elementary school level where the learning process is carried out face-to-face in full. In overcoming these problems, various distance learning media in the form of applications were introduced to students and parents. However, there is an application that is familiarly used by students and parents of students that can be used for the online learning process, namely the Whatsapp application. The purpose of this study is to look at the online learning process in elementary schools during the Covid-19 pandemic era. This study uses a qualitative approach with survey research methods. The research subjects were teachers of SDN 1 Kalipasung in Cirebon Regency as well as research informants. The data collection technique was carried out by conducting in-depth interviews related to the process of implementing online learning for elementary school teachers during the Covid-19 pandemic. The activity of analyzing and presenting research data is carried out descriptively. The results of this study are Online Learning in Elementary Schools During the Covid 19 Pandemic Era, especially at SDN Kalipasung 1 when viewed from the learning process, it is only used as a means of sending assignments, but the learning process does not involve WhatsApp media completely. In the aspect of supervision, the teacher is also not fully able to monitor the student learning process, as a result, the teacher must cooperate with parents in conducting supervision. The responses of parents and students related to the online learning process stated that they wanted to return to carrying out normal learning (face to face) as usual because they felt they were not used to online learning. Abstrak Pendemi Covid-19 telah mempengaruhi segala sektor aktifitas kegiatan manusia, termasuk sektor pendidikan. Pandemi tersebut memaksa kegiatan pembelajaran dilakukan secara dalam jaringan (daring). Tentu ini menjadi kebiasan baru apalagi di jenjang sekolah dasar yang mana proses pembelajaran dilakukan secara tatap muka secara penuh. Dalam mengatasi permasalah tersebut, berbagai media pembelajaran jarak jauh dalam bentuk aplikasi mulai diperkenalkan kepada siswa maupun orangtua siswa. Namun ada aplikasi yang familiar digunakan oleh siswa maupun orang tua siswa yang dapat digunakan untuk proses pembelajaran daring yakni aplikasi Whatsapp. Tujuan dari penelitian ini yakni untuk melihat proses pembelajaran daring di sekolah dasar pada era panedemi Covid – 19. Penelitian ini menggunakan pendekatan kualitatif dengan metode penelitian survei. Subjek penelitian ialah guru-guru SDN 1 Kalipasung yang ada di Kabupaten Cirebon sekaligus menjadi informan penelitian. Teknik pengumpulan data dilakukan dengan melakukan wawancara mendalam (In-depth Interview) terkait proses pelaksanaan pembelajaran daring guru Sekolah Dasar selama pandemik Covid-19. Kegiatan analisis dan penyajian data hasil penelitian dilakukan secara deskriptif. Hasil penelitian ini yakni Pembelajaran Daring di Sekolah Dasar  Pada Era Pandemi Covid 19 khususnya di SDN Kalipasung 1 jika ditinjau dari proses pembelajarannya hanya dijadikan sebagai sarana pengiriman tugas, tetapi proses pembelajaran tidak melibatkan media whatsapp sepenuhnya. Dalam aspek pengawasan juga tidak sepenuhnya guru dapat memantau proses belajar siswa, alhasil guru harus bekerjasama dengan orang tua dalam melakukan pengawasan. Adapun respon orangtua siswa dan siswa terkait dengan proses pembelajaran daring menyatakan ingin kembali melaksanakan pembelajaran secara normal (tatap muka) seperti biasa karena merasa belum terbiasa dengan pembelajaran daring.


2021 ◽  
Vol 5 (2) ◽  
pp. 62-68
Author(s):  
Paryati Paryati

The purpose of this study is to improve the ability of teachers in preparing questions on google forms. Building teachers' practical ways of thinking in solving problems related to the preparation of HOTS questions, as well as increasing the professionalism of school principals in organizing In House Training (IHT) and increasing the motivation and competence of school principals during the COVID-19 pandemic. This research method is descriptive qualitative through school action research which further deepens the teacher development process related to writing HOTS questions on the google form. The data of this study are qualitative data, while the research subjects are Candirejo State Elementary School teachers, totaling 8 teachers consisting of 6 classroom teachers and 2 study teachers. The results showed that the teacher's ability to write written test questions was initially only 2 people (20%), after the research was carried out with the first cycle of activities from 2 teachers to 8 teachers (100%), while the research activities at the end the implementation of the second cycle of activities with an average score of 69.00 and an average score of 3.80, while based on presentation it reached 94.91%. As for the stage of the second cycle of meeting 1 the teacher's ability in preparing questions through In House Training (IHT) on Google Form there was an increase of 2.14% and at the second meeting of cycle II it rose to 91.79% in the "Very Good" category. And the average score increased in the second cycle of meeting 2 to 64.25 from 61.38. While the activities of IHT participants at the second meeting of the second cycle reached 22.50, the average value of the second cycle of the second meeting reached 3.75 while the percentage-based score reached 93.75% in the "Very Good" category. So that the research can be ended at the stage of cycle II for the second meeting.


2018 ◽  
Vol 1 (2) ◽  
pp. 119-126
Author(s):  
Darmawati Darmawati

This research reveals the subject matter concerning science learning result of third grade students at Datok Sulaiman Islamic Elementary School Palopo City. Thus, this study aims to determine the improvement of science learning outcomes that are applied through the use of Make a Macth model in third grade students of Islamic Elementary School Datok Sulaiman in Palopo City. This research uses qualitative and quantitative approach with Classroom Action Research (PTK) which is designed through two cycles. Research subjects, students of Islamic Elementary School Datok Sulaiman class III which amounted to 24 students. Data collection techniques used, namely observation, documentation, and tests. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is quantitative descriptive then used techniques of data reduction analysis, data presentation, and conclusion. From the research results found that in the prasiklus stage, with the average score of students' learning outcomes is 53.75 with 20% classical learning completeness. After implemented the learning by applying the Make a macth learning model, in the first cycle, the average value of science learning achievement is 63.75 with 50% classical learning completeness. Furthermore, in cycle II with the average value of increased interest in science learning is 75 with 66% complete classical learning. Thus, the improvement of science learning outcomes in class III Islamic elementary school Datok Sulaiman Palopo.


2021 ◽  
Vol 6 (1) ◽  
pp. 117-124
Author(s):  
Yuwita Novyanti ◽  
Henita Rahmayanti ◽  
Sylvira Ananda Azwar ◽  
Ilmi Zajuli Ichsan ◽  
Charanjit Kaur Swaran Singh ◽  
...  

Flooding that occurred recently has become a very detrimental disaster for the victims. This flood disaster is still a concern for people in Indonesia. Flood mitigation needs to be done to all levels of society, especially vocational school students. Vocational school students must be responsive in any situation because, after graduation, they are ready to work. Disaster mitigation is essential to be included in learning at school. Disaster mitigation is also related to the Higher-Order Thinking Skills (HOTS) to always be ready and alert. In measuring vocational school students' understanding of disaster mitigation, initial research was carried out related to disaster mitigation and HOTS. The research subjects were 100 students of Vocational School in Jakarta who were randomly selected. This study used Google Forms as a data collection technique. The results showed that the students’ HOTS score was still low. The results showed that the Students’ HOTS scores on flooding were still low. The average score obtained by the whole students was 43.34. The male students obtained 30.27, and the female students obtained 45.97. All schools in Indonesia should implement early mitigation education that is integrated with HOTS learning.


2019 ◽  
Vol 1 (2) ◽  
pp. 116-122
Author(s):  
Fahmi Rahman Iskandar ◽  
Syarip Hidayat ◽  
Nana Ganda

The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.


2019 ◽  
Vol 1 (1) ◽  
pp. 29-40
Author(s):  
Riani Ika Oktafianti ◽  
Riawan Yudi Purwoko ◽  
Erni Puji Astuti

The purpose of this study was to develop a culture-based mathematics learning model through traditional Javanese games and find out the feasibility so that it could be used for elementary school students. This development research uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Through these stages of development, it  produce culture-based mathematics learning model through traditional Javanese games products with the main products in the form of model books, student books, teacher books, syllabus, lesson plans, and student worksheets. The research subjects were 19 fourth grade students at Klegenwonosari Elementary School. The data collection techniques in this study were carried out test and non-test. The data analysis technique in this study was in scores and percentages. Starting from the needs analysis of learning models, culture-based needs analysis, and curriculum analysis it is known that the use of mathematical learning models through traditional games has been done but outside learning, students were lack of knowledge about the traditional Javanese culture games that were Gobag Sodor and Engklek. Based on the results of the study, the mathematical learning model through traditional Javanese games fulfills the valid criteria with an average score of 3.79 from the model expert's assessment. Fulfill the effective criteria by obtaining the results of completeness of students 84.21% and get very positive students responses with a percentage of 90.90%. Therefore, Culture-based Mathmatics learning model through traditional Javanese games is suitable for elementary students. Keywords: traditional Javanes games, mathematics models, ethnomatematics


BUANA ILMU ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 92-105
Author(s):  
Yulistina Nur DS ◽  
Harmawati ◽  
Siti Nurhabibah

Tujuan penelitian ini adalah untuk mengetahui dampak penggunaan gadget pada kemampuan interaksi sosial siswa kelas V Sekolah Dasar Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. Adapun penelitian yang digunakan yaitu deskriptif kualitatif dengan angket sebagai instrumen penelitian dan 10 orang siswa kelas V sebagai responden. Teknik pengumpulan data untuk perhitungan angket dilakukan dengan sakala Guttman yang mempunyai rentang skala presentase antara 0% sampai 50%, 50%, 50% sampai 100% dengan hasil presentase titik kesuaiannya di atas 50% yaitu 66.5%. Hasil penelitian menunjukan sebanyak 66.5% penggunaan gadget mendekati berdampak pada kemampuan interaksi sosial siswa kelas V Sekolah Dasar di Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. Kata kunci:  Dampak penggunaan gadget, interaksi sosial The purpose of this study was determine the impact of the use of gadgets on the sosial interaction abilities of 5th grade elementary school student Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. The research used is descriptive qualitative with a questionnaire as a research instrument and 10 fifth grade elementary school students as respondents. Data collection techniques for qustionare calculations performed with the Guttman skala has a percentage scale ranging from 0% to 50%, 50%, 50% to 100% with results of the percentage point of conformity above 50% that is 66.5%. The results showed as much as 66.5% of the use of gadgets could have an impact on the ability of social interaction grade 5 elementary school students in Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. Keywords : the impact of gadget usage, social interaction capabilities


Author(s):  
Nurul Istiqomah

<p><em>The aim is to improve learning outcomes of Indonesian language material listening to conversational texts related to culture, sorry. Problem based learning model for second grade elementary school students. This type of research is a class research group, the research subject of teachers and students. Sources of data used are: students, teachers, principals, notes/documents of observations, learning outcomes tests. Data collection techniques with observation (observation), documentation, and tests. The results of this study indicate an increase in Indonesian language learning outcomes. This can be seen from the average value of 76.9 in the first cycle, with a learning completeness percentage of 70% 16 students who completed their studies. Then there was an increase in the class average score of 82.2 in the second cycle, with a percentage of learning completeness 87%, students who finished learning asthma as many as 20 students. The conclusion is that the problem based learning model can improve learning outcomes of Indonesian language material. Listening to text conversations related to culture, apologize to second grade elementary school students.</em></p>


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