scholarly journals Socio-Cultural Diversity in The Form of Digital Comics for Fourth Grade Students: Validity and Feasibility

2021 ◽  
Vol 5 (1) ◽  
pp. 87
Author(s):  
Ni Kadek Dessy Riris Andryani ◽  
I Made Citra Wibawa

The appearance of the book that is less attractive makes students bored in learning. So the need for the application of learning media can help students understand abstract concepts, such as digital comics. This study aimed to develop digital comic learning media on the socio-cultural diversity of fourth-grade elementary school students. The subject of this research is digital comic media, and the object of this research is the validity of the digital comic media that has been developed. This study used a questionnaire method by providing an assessment sheet instrument given to 2 media expert test lecturers, two material expert test lecturers, and two teachers as practitioners. The instrument used to measure the validity of digital comic media is a rating scale in an expert's digital comic media assessment sheet. The data obtained were then analyzed using the mean formula to determine the average validity score of digital comic media. The results of the average validity score of digital comic media obtained from material experts, there is an average validation score as a whole is 4.8, media experts have an average overall validation score of 4.8 and expert practitioners have an average validation score overall is 5.7 with very good qualifications. Based on the results of this analysis, it can be said that digital comic media developed on the topic of socio-cultural diversity are declared valid and suitable for use in student learning.

2021 ◽  
Vol 4 (1) ◽  
pp. 15-21
Author(s):  
Tri Wiyoko ◽  
Aprina Detika

This research is motivated by the low process and learning outcomes of elementary school students in grade IV SD Negeri No. 002/XI Pasar Sungai Penuh. So it is necessary to do research with the aim of improving the process and learning outcomes of science after using the cooperative model of the snowball throwing type. The research was carried out using classroom action research (CAR) which consisted of two cycles. Each cycle consists of four stages, namely planning, implementation, observation, and evaluation. The subject of this research is the fourth grade students of SD Negeri No. 002/XI Pasar Sungai Penuh as many as 28 people. Data collection instruments in the form of observation sheets and learning outcomes test questions. Analysis of the data used is descriptive qualitative analysis method. The results showed that (1) an increase in the learning process carried out by teachers from the first cycle reached 83% and an increase in the second cycle reached 94.04%. In addition, the student learning process also experienced a very good increase, where in the first cycle it reached 71.4% and increased in the second cycle it reached 89.3%. (2) there is an increase in students' science learning outcomes with the achievement of learning outcomes test scores in the first cycle reaching 76.6% and experiencing a very good increase in the second cycle reaching 88.6%. Thus, the use of the cooperative model of the snowball throwing type can improve the process and learning outcomes of fourth grade science students.


2021 ◽  
Vol 5 (2) ◽  
pp. 256
Author(s):  
Putu Andre Apriliawan ◽  
Desak Putu Parmiti

The Covid-19 pandemic requires elementary school students to carry out online learning, but there are many obstacles to online learning, one of which is the mathematics learning process. This study aims to create a learning video to count and develop a learning video to count for elementary school students whose validity has been tested using the ADDIE development model. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected are qualitative and quantitative. The data collection method used is a questionnaire method and measures the validity of the video learning counting using a rating scale instrument. This research produces a numeracy learning video tested for validity with an overall average validation score for learning videos is 4.78, and the average material validation score is 4.87. It means that the counting learning videos developed are classified as very good. Therefore, numeracy learning for first-grade elementary school students is valid and feasible to develop and taught to students.


2017 ◽  
Vol 8 (2) ◽  
pp. 241-253
Author(s):  
Gio Mohamad Johan ◽  
Yusrawati JR Simatupang

This research is motivated by an Indonesian language mistake done by elementary school students, especially in the discussion process of fourth grade students of SDN Miri. This study aims to identify the various syntactical errors that occur in the process of student discussion. Methods in this study using qualitative descriptive method with the subject of fourth grade students of SDN Miri. Analytical technique used is technique of error analysis of language. The results of this study found that there are errors in Indonesian language in the process of discussion of fourth grade students of SDN Miri in the field of phrases and sentences.   Abstrak Penelitian ini dilatarbelakangi oleh kesalahan berbahasa Indonesia yang dilakukan oleh siswa sekolah dasar, khususnya dalam proses diskusi siswa kelas IV SDN Miri. Penelitian ini bertujuan untuk mengidentifikasi beragam kesalahan sintaksis yang terjadi dalam proses diskusi siswa. Metode dalam penelitian ini menggunakan metode deskriptif kualitatif dengan subjek penelitian siswa kelas IV SDN Miri. Teknik analisis yang digunakan yakni teknik analisis kesalahan berbahasa. Hasil dari penelitian ini ditemukan bahwa terdapat kesalahan berbahasa Indonesia dalam proses diskusi siswa kelas IV SDN Miri pada bidang frasa dan kalimat. Kata kunci: Kesalahan Berbahasa, Sintaktis, Diskusi


2021 ◽  
Vol 5 (3) ◽  
pp. 446
Author(s):  
I Putu Adi Upadana ◽  
Ni Wayan Rati ◽  
I Ketut Gading

This research was conducted based on online learning during the pandemic. The use of learning media that is less innovative has an impact on students' interests and understanding. Therefore, it is necessary to develop innovative learning media that can increase students' interest and understanding. This study aims to describe the process of designing learning videos and to find out the results of the acceptance of learning videos on the content of science lessons for grade IV Elementary Schools to determine the acceptance of the products developed. The type of research used is development research, design on video development using the Powtoon application. The data collection method used is the subject questionnaire method in this study is the acceptability of the product which is assessed by 2 lecturers and 2 teachers. The instrument used to measure the acceptability of learning videos is a rating scale in the form of a learning video assessment sheet from an expert. The data obtained were then analyzed using the Gregory formula of 2x2 cross-tabulation to determine the acceptability of the developed learning video. The results of the analysis show that the value obtained from the four experts is 1.00 with a very high product acceptance qualification. Based on this analysis, it can be said that the learning videos developed are valid and can be used in the learning process in the fourth grade of elementary school.


2016 ◽  
Vol 5 (1) ◽  
pp. 14
Author(s):  
Garnawati Siregar

Problems in the Classroom Action Research (PTK) is the low learning outcomes IPA A fourth grade students of SDN 015 Sungai Salak Kecamatan Tempuling. This study addressed the problem by applying direct instrucsion models. The problem of this research is "Is the direct application of the model intruction IPA can improve learning outcomes in grade IV A SDN 015 Sungai Salak Kecamatan Tempuling ?. The purpose of this study is to improve science learning outcomes in class IV A SDN 015 Sungai Salak Kecamatan Tempuling by way of direct intruction models. Direct intruction A model of fourth grade students of SDN 015 Sungai Salak, Kecamatan Tempuling can improve learning outcomes significantly. At first the student learning outcomes pre-cyclye is 36.00 categorized as very unfavorable; in the first cycle was 61.00 with category; and the results of the second cycle is 81.50 with very good category. Mastery learning individually and classical increases; pre-cyclye 4 students and 20.00 (not finished); in the first cycle is 12 students and 60.00% (not finished) and the second cycle is 19 students or 95% (complete). Based on observations of fourth grade students of SDN 015 A Sungai Salak Kecamatan Tempuling, activity in the first cycle an average of 72% or better and the second cycle of activity is 82% or better at all. Students seem to understand the direct intruction models and they can understand the subject matter properly and appropriately. Based on the research results with direct instructional improvement intruction models managed to fix the problem of low student learning outcomes SDN 015 class IV A Sungai Salak Kecamatan of Tempuling. 


2017 ◽  
Vol 3 (2) ◽  
pp. 240
Author(s):  
Irma Wirnantika ◽  
Budiman Agung Pratama ◽  
Yulingga Nanda Hanief

This study aims to determine the physical fitness of the fourth grade students of SDN Puhrubuh 1 and MI Mambaul Hikam in Kediri Regency academic year 2016/2017.This study uses quantitative approach with test survey technique. The population is 24 students infourth grade in SD Negeri Puhrubuh I and MI Mambaul Hikam in Semen Sub-district. Sampling technique in this research uses saturated sample technique, where all population used as sample. The research instrument in this research uses test and measurement. To know the physical fitness of the students the researchers performed the Tests of Physical Fitness Indonesia (TKJI). Data analysis, the results of the physical fitness level of elementary school students Puhrubuh 1 and MI Mambaul Hikam, there were 11 or 45,83% students who were included in the medium category, 9 or 37,50% students were included in the poor category, 2 or 8,33% students were included in both categories with percentage of, 2 or 8,33% students were included in the category of the least ones. According to the research results and percentage descriptive analysis, it can be concluded that physical fitness of fourth grade students of SDN Puhrubuh I and MI Mambaul Hikam 2016/2017 school year in the category medium reached as many as 11 or 45,83% students.


2020 ◽  
Vol 4 (3) ◽  
pp. 366
Author(s):  
Ni Made Karisma Yulianti ◽  
I Gusti Agung Oka Negara ◽  
I Wayan Sujana

Science competence of students continues to develop because it is influenced by factors of intelligence and participation. Lack of understanding of the importance of student participation in obtaining more optimal learning outcomes is no longer one of the priority factors, so students tend to feel lazy, and find it difficult to express opinions which cause the competence of science knowledge does not increase. This study aimed to analyze the significant effect of naturalist ability on the competence of science knowledge, the significant effect of learning participation on the competence of science knowledge, and the significant effect together of naturalist ability and learning participation on the competence of science knowledge of fourth grade students. This type of research is ex-post facto. The population in this study were all fourth-grade students, amounting to 490 students. The sample was determined by proportional random sampling technique and obtained a total sample of 214 people. Naturalist ability data collection and learning participation were obtained by distributing questionnaires and competence in science knowledge was obtained by recording documents. The data analysis technique used was multiple linear regression analysis. The results showed that there was a significant effect of naturalist ability on the competence of science knowledge with a contribution of 12.68%, there was a significant influence of learning participation on the competence of science knowledge with a contribution of 35.44%, and there was a significant influence on naturalist ability and learning participation. to the competence of science knowledge with a contribution of 48.12%. Based on the results of the study, it can be concluded that naturalist abilities and learning participation contribute to the competence of science knowledge of fourth grade elementary school students


2020 ◽  
Vol 3 (2) ◽  
pp. 233
Author(s):  
Indri Triyani Putri ◽  
Dyah Lyesmaya ◽  
Arsyi Rizqia Amalia

This study aims to analyze the indicators of tolerance character contained in the material for the fourth grade students of SD Tema The Beauty of Diversity in My Country. The type of research used is descriptive qualitative. The research method used was content analysis. The data taken in this study were the load of tolerance characters in the sentences contained in the student books on social studies material. The subject used in this research is the book of the fourth grade students of the 2013 curriculum at the theme The Beauty of Diversity in My Country. The data analysis technique is done by reducing data, presenting the data which is divided into two stages, namely data classification, data description and interpretation, and drawing conclusions. The results showed that all indicators of tolerance character contained in textbook learning materials, the distribution of tolerance character indicators in learning materials was evenly distributed, except for the anti-phobia sub-indicators contained in the aspect of peace (not included in theme 7), techniques for integrating tolerance character indicators with material learning is carried out through reading texts contained in student books.


2020 ◽  
Vol 5 (3) ◽  
pp. 331-337
Author(s):  
Aldi Prasetyo

ABSTRACT One of the important skills in language learning is writing. Writing skills, need to be familiarized with children, such as fairy tale writing skills. One way to teach it is a fun activity, which is by linking writing with children’s habit’s, which is to teach imagine. This study aims to analyze the results of the implementation of the design of learning to write fairy tales through imagination activities. The method used is descriptive qualitative. The subject is the fourth grade students of MI Muhamadiyah Beji with a total of 14 students. The result showed that 92.85% of the 14 student were able to create fairy tales through the imaginations, and 7.15% of students were unable to write them in writing because they did not follow the learning well. This activity is also able to explore children who have the potential to write. Keywords: Indonesian Language, Writing Fairy Tales, Imagination.   ABSTRAK Salah satu ketrampilan penting dalam pembelajaran bahasa ialah menulis. Ketrampilan Menulis, perlu dibiasakan pada anak, seperti ketrampilan menulis dongeng. Salah satu cara mengajarkannya ialah dengan kegiatan yang menyenangkan, yaitu dengan menghubungkan antara menulis dengan kebiasaan anak, yaitu berimajinasi. Penelitian ini bertujuan menganalisis hasil implementasi desain pembelajaran menulis dongeng melalui kegiatan berimajinasi. Metode yang digunakan ialah kualitatif deskriptif. Adapun subjeknya ialah siswa kelas IV MI Muhamadiayah Beji yang berjumlah 14  siswa. Hasil penelitian menunjukan bahwa 92.85% dari 14 siswa mampu membuat dongeng dengan melalui pancingan-pancingan imajinasi dan 7.15% siswa tidak mampu menuangkannya dalam bentuk tulis dikarenakan tidak mengikuti pembelajaran dengan baik. Kegiatan ini pula mampu menggali anak-anak yang mempunyai potensi menulis. Kata kunci: Bahasa Indonesia, Menulis Dongeng, Imajinasi.


2018 ◽  
Vol 6 (2) ◽  
pp. 101
Author(s):  
Hery Setiyawan

Abstrak Penelitian ini bermaksud mengembangkan dan mengimplementasikan permainan bingo matematik untuk meningkatkan keterampilan berhitung operasi pecahan siswa SD. Selain itu penelitian ini akan mendeskripsikan hasil belajar, aktivitas belajar respon siswa dalam pembelajaran matematika dengan menggunakan permainan bingo matematik. Metode yang digunakan dalam penelitian ini adalah metode permainan bingo matematik dengan subjek dalam penelitian ini adalah siswa kelas 4 SDN Pakis V Surabaya. Hasil yang didapat dari penelitian ini berupa data aktivitas siswa yang dikumpulkan menggunakan lembar pengamatan aktivitas siswa yang menunjukkan bahwa siswa aktif dalam mengikuti pembelajaran. Data respon siswa yang dikumpulkan melalui angket terhadap pembelajaran dengan menggunakan metode permainan bingo matematik adalah positif. Data hasil belajar siswa menggunakan tes hasil belajar yang menentukan ketuntasan belajar baik individu maupun klasikal Aktivitas rata-rata peserta didik aktif lebih besar dari rata-rata aktivitas peserta didik pasif (66,44% > 52,62%), respon yang ditangkap oleh siswa kelas IV SDN Pakis 5 Surabaya selama proses pembelajaran menggunakan metode permainan bingo matematik adalah positif dan memiliki minat dalam mengikuti pembelajaran. Hasil perolehan belajar siswa kelas IV SDN Pakis 5 Surabaya selama proses pembelajaran menggunakan metode permainan bingo matematik adalah sebesar 89,18% sehingga secara klasikal dapat dinyatakan tuntas. Kata kunci: Operasi hitung pecahan, metode permainan bingo matematik, hasil belajar siswa sekolah dasar. Abstract This study intends to develop and implement mathematical bingo games to improve numeracy skills of elementary school students fractional operations. In addition, this study will describe the results of study before, after and learning activities of students in the learning of mathematics using mathematical bingo game. The method used in this research is the method of mathematical bingo game with the subjects in this study is the 4th grade students of SDN Pakis V Surabaya. The results obtained from this research is a student activity data were collected using observation sheet student activity indicating that the student is active in the following study . Student response data were collected through questionnaires to learning by using mathematical methods bingo game is positive. Data of student learning outcomes using achievement test that determines whether individual mastery learning and classical Activities average active learners greater than average activity passive learners (66,44% > 52,62%), responses were captured by fourth grade students of SDN Pakis 5 Surabaya during the learning process using mathematical methods bingo game is positive and has an interest in participating in learning. The result of the acquisition of the fourth grade students of SDN Pakis 5 Surabaya during the learning process using mathematical methods bingo games amounted to 89.18 %, so the classical can be declared complete.


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