scholarly journals Monopoly Media: Efforts to Increase the Activity of Elementary School Students in Learning Animals Movement Organs

2021 ◽  
Vol 5 (2) ◽  
pp. 250
Author(s):  
Luh Ayu Ratna Sawitri Prabali ◽  
Adrianus I Wayan Ilia Yuda Sukmana

The low learning outcomes of fifth-grade students are caused by the lack of thematic learning media. Therefore, this study aimed at developing simple monopoly learning media on the subtheme of animal movement organs. The design of this study was development research based on ADDIE model. The collected data in this study were qualitative and quantitative data. The subjects in this study were a material expert, a media expert, an instructional design expert, and a learning practitioner. The data were collected through questionnaire. Then, the collected data were analyzed using descriptive qualitative and descriptive quantitate method.  The results of this study show that the simple monopoly learning media developed is valid based on a review of material experts, reviews of learning media experts, and reviews of learning design experts with very good qualifications. Meanwhile, this learning media has good qualification to be used in thematic learning on the subtheme of animal movement organs. It is based on the result of teacher’s response to the developed media. It can be concluded that the monopoly learning media is suitable to in the thematic learning specially for learning animal movement organs. The implication of the result of this study is that it can help students be actively involved in meaningful and fun learning.

2021 ◽  
Vol 4 (2) ◽  
pp. 218
Author(s):  
Nur Jani

The difficulty of students in writing narratives is a problem that has been found in the field. Students lack mastery in giving an idea and developing it into a narrative essay. The purpose of this research is to create a learning tool for writing narratives based on tree chart media that is valid, practical, and effective. The type of research used is development research with the ADDIE model. The teacher and the fifth grade students of SD Islam Al-Azhar Simabur are the subjects of this study. Looking at the research data with the validity test, which was obtained from the validation sheet of the learning device. Then to see the practicality data from the observation sheet on the implementation of the lesson plans, along with the teacher and student response questionnaires. Activities and assessments of student learning outcomes are obtained from the effectiveness of learning tools. The results of the validation of learning tools that have been carried out are stated in the very valid category. The learning tools developed are also stated to be very practical, this is supported by the RPP implementation sheet with an average of 90 and the teacher's response 89 then students 91. After that, it can be seen that the results of student activities and student learning outcomes are very satisfying so that it can be stated very effective when applied in learning. In summary, the learning tools developed using the tree chart media in fifth grade elementary school were declared valid, practical and effective.


2020 ◽  
Vol 8 (1) ◽  
pp. 10-18
Author(s):  
Ulfah Elkhaira ◽  
Reinita Reinita

 This study aims to describe the improvement of learning outcomes using the Portfolio model in integrated thematic learning for fifth grade elementary school students. In its implementation, the teacher has not used a learning model that can arouse student enthusiasm, and does not provide problems with learning and student work results are not stored together so it is difficult to see student development. This type of research is Classroom Action Research and uses qualitative and quantitative approaches. The subjects of this study were students of grade V SD. The data of this study were the results of observations and tests of each learning improvement action by applying the Portfolio model. This portfolio model has 6 stages, namely "1) identifying problems, 2) selecting problems for class studies, 3) gathering information about problems studied in class. 4) developing portfolios in class, 5) collection of materials, 6) portfolio presentation section.


2020 ◽  
Vol 6 (1) ◽  
pp. 31-38
Author(s):  
Ilham Nazaruddin ◽  
Puji Rahmawati

This study aims to: (1) develop project-based student worksheet media on the concept of respiratory organs in humans; (2) reveal the feasibility of developing student worksheet media according to media experts, material experts and students; and (3) improving student natural science learning outcomes through innovative student-based worksheet media based on project-based learning. This research was employed a development research design that refers to the ADDIE model. The research subject was elementary school fifth-grade students. Data collection techniques were tests and non-tests. The data instruments were expert validation questionnaires, student response questionnaires, and multiple-choice questions. The feasibility of instructional media was developed and analyzed using the conversion of five quantitative categories. The results of this development were project-based learning student worksheet media. Based on validation, response, and questions, the project-based student worksheet media i is feasible according to media experts, material experts, and students.


2021 ◽  
Vol 8 (4) ◽  
pp. 586
Author(s):  
Winarni Winarni

This study aims to improve the learning outcomes of the squat-style long jump through the application of media box tools for students of SDN 30 Mataram. This research method uses classroom action research. The subjects of this study were 15 fifth grade students at SDN 30 Mataram. The research instrument uses observation, tests, and questionnaires. The data analysis technique of this research used descriptive qualitative and quantitative analysis. The results showed that the squat style long jump learning through the use of boxed media could increase students' focus and activeness as well as a pleasant learning atmosphere, so that it was proven to improve student learning outcomes.


2019 ◽  
Author(s):  
Astri Setyawati ◽  
Ali Muhtadi

The aim of this study is to produce learning multimedia products of geometry material for the fifth grade students of elementary school students using Mayer principles and J. Bruner learning approach. It also describes the effectiveness level of using multimedialearningaswellasimprovingstudents’masteryinachievingcognitivegoals of mathematics learning material especially the geometry after using the multimedia. This study applies the development research (R & D) method by adapting the Alessi & Trollip model. The stages in this study consist of planning, designing and developing stages. The results showed that the multimedia products produce were feasible as a mathematics learning media for geometry materials based on the validation by material and media experts on the alpha test with very good assessment, as well as the assessment conducted by 16 students in the beta test showed very good results. Multimediaproductsofmathematicslearningongeometrymaterialeffectivelyimprove the learning outcomes with a mean of 45,83 pretest, while the posttest score is 83,75. So it has a gain value of 0.7 with a value that has a ”high” criterion.


2020 ◽  
Vol 5 (2) ◽  
pp. 126-133
Author(s):  
Marhuma ◽  
Mohammad Siddik ◽  
Budi Rahardjo

This study aims to determine the results of the analysis of the needs of teachers and students, the results of field trials, and the effectiveness test so that they produce appropriate learning thematic teaching materials.  This type of research is development research that refers to the ADDIE development model.  The research data were obtained from the results of interviews, observation sheets, validation sheets of thematic learning teaching materials, teacher responses and test study results.  The results of the assessment of the development of thematic teaching materials, validated by experts, obtained 90% of the very valid conversion results, the analysis of student learning outcomes after using the results of developing thematic teaching materials obtained 90.04% very effective categories.  Thematic teaching materials developed by researchers use the ADDIE model that is feasible, effective and efficient to use in the learning process in elementary schools.


2016 ◽  
Vol 1 (2) ◽  
pp. 348-368
Author(s):  
Hendra Budiono ◽  
Roma Ulina

This study aims to determine the effect of simple pulley props on the learning outcomes of fifth grade elementary school students. This type of research is experimental research. From the results of the research that has been done by researchers in Science subjects simple plane material using simple pulley props in class V at SDN No.118 / I Ampelu Tuo Village in a homogeneous state. For the influence of the use of simple pulley props on student learning outcomes in simple aircraft material, it can be seen the hypothesis test analysis that there is a positive influence between the use of simple pulley props on the learning outcomes of fifth grade students of SDN No.118 / I Ampelu Tuo Village, Muara Tembesi District. It can be said that the use of simple pulley props has a positive effect on improving the learning outcomes of fifth grade students of SDN No.118 / I Ampelu Tuo Village, Muara Tembesi Sub-district, simple aircraft materials, Science subjects.


2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Irfan Fadilah ◽  
Wahyudi Wahyudi ◽  
Tri Saptuti Susiani

<p><strong><em>Abstract</em></strong></p><p><em>The objectives of the study were: (1) to describe the steps in implementing Project Based Learning (PjBL) model in improving mathematics learning outcomes about distance, time, and speed, (2) to increase mathematics learning outcomes about distance, time and speed by applying Project Based Learning (PjBL), and (3) to describe the constraints and solutions in implementing Project Based Learning (PjBL) model in improving mathematics learning outcomes about distance, time, and speed. The research was collaborative classroom action research conducted in three cycles. The subjects were students and teacher of fifth grade SDN Kledungkradenan. The data were qualitative and quantitative data. Data collection techniques used observation, interviews, and tests. The data validity used triangulation of techniques and triangulation of sources. Quantitative and qualitative data analysis included data reduction, presentation, and conclusion. The results showed that: (1) the steps in the implementation of Project Based Learning (PjBL) model were: (a) presenting problems, (b) preparing project plans, (c) preparing project activity schedules, (d) monitoring project implementation, (e) presenting project results, (f) evaluating project results; (2) the application of Project Based Learning (PjBL) model improved mathematics learning outcomes about distance, time and speed; (3) the constrains were: some students were passive in project activities and did not get enough tools needed in making projects while the solutions were: the teacher monitored the learning and discussion activities, the teacher encouraged the students to participate actively in project activities, and the teacher and the students prepared the tools and materials needed in learning</em></p>


2017 ◽  
Vol 3 (1) ◽  
pp. 1-7
Author(s):  
Widia Alfisa ◽  
Bulkani Bulkani

This study aims: (1) To find out the learning activities of Indonesian Language students in class V by applying the Snowball Throwing learning model. (2) To find out the improvement of Indonesian language learning outcomes of fifth-grade students of Kasongan Lama Elementary School-4 by asking the Snowball Throwing learning model. The type in this study used a variety of classroom action research (CAR). As for the subjects in this study were students of class V SDN-4 Kasongan Lama, amounting to 24 students. The instruments used in this study were observation sheets and test questions about learning outcomes in the form of essays. The data analysis technique used is qualitative and quantitative.


2021 ◽  
Vol 2 (1) ◽  
pp. 9-14
Author(s):  
Visca Elya Anastasya ◽  
Ristiyani Ristiyani ◽  
Nur Fajrie

The purpose of this study iwas to analyze the ludo game as an effort to improve the creative thinking skills of elementary school students. Research conducted using classroom action research. The study was conducted in two cycles. The subject of research is the fifth grade students of SDN Jakenan with 24 students. Data colectiontechniques used are observation, interviews, evaluation test and documentation. The validity of the data used expert judgment techniques. Analysis of the data used is the analisysis of qualitative and quantitative data.Based on the aspect of creative thinking the value in the cycle I obtained an average of 76,79 in Indonesia content and IPS content an average of 79,37. Cycle II the value of Indonesian Content gained an average of 81 and the IPS content obtained an average value of 86,37. Whereas the ludo game obtained an average in cycle I of 74% and cycle II gained an average of 82%.


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