Modul Persamaan Lingkaran Berbasis Search, Solve, Create and Share (SSCS)

2020 ◽  
Vol 8 (4) ◽  
pp. 261-272
Author(s):  
Evi Candra Monica ◽  
Nurain Suryadinata ◽  
Nurul Farida

The purpose of the development of this mathematics module is to produce products in the form of mathematical modules based on Search, Solve, Create, and Share (SSCS) material that is valid and practical. The type of research that is used is research and development (R&D). The model that is used is the R&D model developed by Sugiyono who has been modified. The stages which are used in this development research only stage 1 through 7. The instruments which are used were expert validation questionnaire and questionnaire response of students. Based on the results of expert validation obtained the results of the validation of material expert 78,84% (decent categories), linguists expert 85% (category of very feasible) and design expert 83,6% (a very feasible category), so that the overall percentage of the validator obtained a total percentage of 82,48% (very feasible category). The results of the small group trial were obtained from the response of students of the mathematics module was 84% (a very practical category). Based on the results, it can be concluded that the SSCS-based mathematics module material for students’ questions in SMA Negeri 1 Metro is very feasible and very practical to be used as a source of learning mathematics, especially circle material.

2020 ◽  
Vol 2 (2) ◽  
pp. 63
Author(s):  
Handini Arga Damar Rani

  ABSTRAK Penelitian ini merupakan penelitian pengembangan yang fokus dalam mengembangkan multimedia pembelajaran berbasis Ecohistory untuk menumbuhkan sikap peduli lingkungan. Tujua dari penelitian ini adalah untuk menghasilkan produk berupa multimediafotografi  berbasis ecohistory yang valid dan reliabel untuk menumbuhkan sikap peduli lingkungan pada diri mahasiswa. Subjek validasi produk adalah duaorang ahli yaitu ahli materi dan ahli media. Sedangkan subjek uji coba produk multimedia pembelajaran berbasis ecohistory dalam penelitian pengembangan ini adalah mahasiswa program studi Pendidikan Informatika Universitas Ivet. Penelitian ini menggunakan rancangan pengembangan model 4D yaitu define, design, develop dan disseminate. Metode pengumpulan data dilakukan dengan validasi ahli, observasi dan angket. Skor hasil validasi ahli dan angket dianalisis dengan metode deskriptif.  Data hasil penelitian menunjukkan bahwa multimedia yang dikembangkan tergolong valid dengan skor hasil validasi 3,62 dalam skala 1-4; dan 89,9 % mahasiswa memberikan respon positif terhadap multimedia yang dikembangkan.           Kata kunci: multimedia, fotografi, ecohistory, peduli lingkungan   ABSTRACT This research is development research focused on developing ecohistory based photography multimedia to foster the environmental awareness among the undergraduates students. The aim of the research are to produce a ecohistory-based photography multimedia that is valid and reliable to foster the environmental awareness. The validation subject of this study are media and materials expert.  The population of the research is the undergraduate students of Informatic Education Universitas IVET Semarang. Design of development research uses 4-D model consist of define, design, develop and disseminate. The method of obtaining the data used is expert validation, observation and responses questionaire. The validation score and questionaire are analysis by descriptive method. This research reveals that the validity of the ecohistory based photography multimedia can be categorize valid with validation score 3,65 in cardinal number 1-4; and 89,9% of undergraduates students gives positif responses to the ecohistory based photography multimedia.        Key words: multimedia, photography, ecohistory, environmental awareness


Author(s):  
Elva Yasmi Amran ◽  
Erviyenni ◽  
Sri Wilda Albeta ◽  
Ratih Nurbintari

Penelitian ini dilakukan untuk menghasilkan LKPD berbasis learning cycle 5-e pada pokok bahasan laju reaksi yang valid berdasarkan kelayakan isi, kebahasaan, kegrafisan, dan penyajian. Penelitian dilakukan dengan metode penelitian dan pengembangan R and D (Research and Development) dengan model 4-D.  Instrumen pengumpulan data pada penelitian ini adalah lembar validasi dan angket respon guru serta angket respon peserta didik. LKPD yang telah dikembangkan divalidasi oleh 2 orang validator yaitu dosen Pendidikan Kimia FKIP UR, kemudian diuji coba kepada guru dan 30 peserta didik dari dua sekolah di pekanbaru. Skor rata-rata validasi aspek kelayakan isi, kebahasaan, kegrafisan, dan penyajian terhadap LKPD yang dikembangkan masing-masing adalah  95,83%, 87,5%, 97,5%, dan 87,5% dengan rata-rata keseluruhan 92,08% (valid). Sementara dari uji coba terbatas pada guru dan peserta didik melalui angket diperoleh skor rerata guru 84,9% dan skor peserta didik 88,8% dengan kategori layak.   The purpose of this research has been to produce LKPD based on learning cycle 5-e on the subject of valid reaction rate based on feasibility of content, language, kegrafisan, and presentation. Research is done by research and development research and development (R and D) with 4-D model. Instrument of data collection in this research is validation sheet and questionnaire response teacher and learners. The LKPD that has been developed is validated by 2 validators namely the lecturer of Chemistry Education FKIP UR, then tested to the teacher and 30 students from two schools in Pekanbaru. The average scores of validation of feasibility aspects of content, language, kegrafisan, and presentation of LKPD developed were 95.83%, 87.5%, 97.5%, and 87.5%, respectively, with an overall average of 92, 08% (valid). While the trial is limited to teachers and learners through the questionnaire obtained the average score of teachers 84.9% and 88.8% of learner score with decent categories.


2019 ◽  
Vol 1 (1) ◽  
pp. 01-08
Author(s):  
Yemima Otoluwa ◽  
Sunarty Eraku ◽  
Daud Yusuf

This research aims to develop Lectora Inspire based learning media on Geographic Information System material. Lectora Inspire is an application used to create learning media associated with Geographic Information System material which is integrated with Camtasia Studio. It applies a development research method with ADDIE model as an approach in compiling the learning media, Moreover, the validation are conducted by material expert, media expert, and subject expert. This learning media is tried out limited to high school student of grade XII trough questionnaire. The collected data is research finding regarding the quality of learning media and suggestions for product revisions. The validation result from material expert reveals that the value of media validation provided by validator I or material/content experts is 83.75% with valid category, validator II or product design expert is 88% with very valid category, while validator III or subject expert or teacher of geography subject is 98% with very valid category. Thus, the average of students respond towards the learning media is 88.8%.


Author(s):  
Silfi Melindawati

This research is motivated because of the problems found in schools, namely, the LKPD used in schools is generally less attractive, both in terms of the space for filling in the less extensive answers, the color of the LKPD which does not have an attractive color, the structure is incomplete and the supporting images for the LKPD are inadequate. This research is a development research, namely Research and Development (R&D) which consists of four stages, namely: define, design, development, disseminate. in this development research using the 4-D model proposed by Thiagarajan (in Ratumanan, 2019: 61). The results showed that the development of discovery learning-based LKPD collected through a validation questionnaire was used to measure the feasibility of student worksheets (LKPD). The results showed that the discovery learning-based student worksheets developed were feasible and valid for learning. This is evident from the results of obtaining questionnaires by expert experts and educators who state that the development product is feasible based on the results of the linguist expert's validity test (92.5%) is categorized as very valid, aspects of rpp Validator 1 (92.5%) are categorized as very valid, Validator 2 (95.00%) which is categorized as very valid, expert design expert (98.07%) is categorized as very valid. This proves that the Integrated Thematic Student Worksheet Development (LKPD) with the Discovery Learning Model in Class IV of Elementary School is stated very valid.


2021 ◽  
Vol 3 (2) ◽  
pp. 40-53
Author(s):  
Muhammad Ghazali Arief ◽  
Ari Wibowo Kurniawan ◽  
Rama Kurniawan

Abstract: This development research aims to develop learning of physical fitness agility elements based on interactive multimedia in SMP Negeri 4 Malang. Using the Research and Development (R&D) model with Lee & Owen. Using a small group trial subject of 20 students and a large group trial subject of 60 students consisting of class VII and class VIII. Based on the results of data analysis obtained from learning experts with a percentage of 93%, physical fitness experts with a percentage of 91%, media experts with a percentage of 90%, small group trials 89%, and large group trials 89%. Based on the analysis of the data that has been obtained, it is concluded that the development product is suitable for use in the learning process.   Abstrak: Penelitian pengembangan ini bertujuan mengembangkan pembelajaran kebugaran jasmani unsur kelincahan berbasis multimedia interaktif di SMP Negeri 4 Malang. Menggunakan model Reseach and Development (R&D) dengan Lee & Owen. Menggunakan subjek uji coba kelompok kecil 20 siswa dan subjek uji coba kelompok besar 60 siswa terdiri dari kelas VII dan kelas VIII. Berdasarkan hasil analisis data yang diperoleh dari ahli pembelajaran dengan persentase 93%, ahli kebugaran jasmani dengan persentase 91%, ahli media dengan persentase 90%, uji coba kelompok kecil 89%, dan uji coba kelompok besar 89%. Berdasarkan analisis data yang telah diperoleh, disimpulkan bahwa produk pengembangan layak digunakan dalam proses pembelajaran.


Author(s):  
Mohammad Lutfiyadi ◽  

This study aims to develop a physics practicum module based on Science Process Skills, which improves students' reporting skills. The type of research used is called R&D or research and development methods that refer to the 4-D model with the following stages: Define, Design, Develop and Disseminate. The data collection technique used a questionnaire. The data was delivered descriptively to analyze the feasibility of the developed practicum module and an assessment rubric for student practicum reports to determine the improvement in students' reporting skills. Validation questionnaires were given to Content experts and media design experts, while field trial questionnaires were given to physics teacher colleagues and students. The validation results of content experts and media design experts are classified in the "feasible" criteria by obtaining a score of 3.85 for Content expert validation and 3.56 for media design expert validation. Moreover, the results of the development trial received a score of 3.81 from peer validation which was classified in the "feasible" criteria. The student responses obtained a score of 3.82, which was classified in the "interesting" criteria. The results of the n-gain test have received a value of 0.63, which was classified in the "fair" criteria. Based on these data, the researcher concluded that the developed KPS-based physics practicum module is feasible and can improve students' reporting skills.


2019 ◽  
Vol 11 (1) ◽  
pp. 19
Author(s):  
Mistianah Mistianah ◽  
Ismi Nurul Qomariyah

This study aims to develop a focusky-based module on Paracytology course for Biology Education college students. The type of this research is Research Development (Research and Development). The development of focusky-based module uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage where at this stage identification of material concepts that must be contained in focusky-based module. Furthermore  design the focusky-based module. After focusky-based module has been designed and created, the development stage is carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of paracytology modules of 89%, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 88,25%. From the feasibility test, it was concluded that the module is included in the category very good.


2020 ◽  
Vol 5 (1) ◽  
pp. 12-18
Author(s):  
Melia Roza ◽  
◽  
Sefrinal Sefrinal ◽  
Muhammad Arif ◽  
◽  
...  

Learning resource is a material that can be utilized in support of teachers in the learning process, either directly or indirectly to improve the learning objectives. Learning resources that are usually used for teachers in the school including the Student Worksheet. The purpose of this peneltian is making mathematical constructivism-based learning device which features a mind folder on the material of the triangle and quadrilateral which is valid and practical. This research is research development by using the 4-D model of development which consists of define, design, develop, disseminate. In this phase, the needs analysis conducted define the analysis of curriculum, learner analysis, and analysis of materials-related problems in learning mathematics. On the design phase carried out the design of Constructivism-based student work sheet that comes mind folder on the triangular and quadrilateral meteri, then conducted a validation by experts. Phase test the practicalities do develop to a limited extent. The practicalities of data retrieved from sheet keterlaksanaan worksheet students, and practicalities of learners. On the research of this face disseminate is not done


2016 ◽  
Vol 7 (1) ◽  
pp. 39-47
Author(s):  
Rizki Wahyu Yunian Putra ◽  
Rully Anggraini

The purpose of this study is to find out how to develop teaching material trigonometric material aided iMindMap software. This type of research is research and development (R D). Sampling was done at SMAN 2 Negeri Katon Pesawaran. The results of the assessment are: the expert assessment of the material giving a score of 85,000% is categorized as highly feasible, the design expert scores 87,500% rating are categorized as highly feasible, and the media expert gives the scoring score of 79.167% categorized as feasible In small group trials, an average of 3.612 was obtained with very decent category. Then a large group trial obtained an average of 3,631 with very decent category. It can be concluded that the iMindMap software-triggered Trigonometry software module is categorized as very feasible and interesting to use in high school equivalent learning on Trigonometry material.


Author(s):  
Mey Alsih Sihombing ◽  
Sahat Siagian ◽  
Abdul Hamid K

Abstrak: Tujuan Penelitian ini adalah untuk mengetahui apakah video pembelajaran dengan aplikasi camtasia pada mata pelajaran pemangkasan dan penataan rambut layak digunakan pada siswa kelas kelas XI Kecantikan Rambut di Sekolah SMK Negeri 3 Pematangsiantar. Jenis penelitian ini adalah penelitian pengembangan. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Hasil penelitian menunjukkan bahwa (1) Secara keseluruhan media  pembelajaran  interaktif yang  dikembangkan layak  untuk  digunakan sebagai media  pembelajaran  pada mata pelajaran Penataan dan Pemangkasan Rambut dengan presentase rata-rata sebesar 95,09%, dengan nilai 5 skala likert dan berada pada criteria “Baik Sekali”, (2) uji ahli materi mata pelajaran penataan dan pemangkasan rambut berada pada criteria baik sekali (97,11%) (3) uji ahli desain pembelajaran berada pada criteria baik sekali (90,00%) (4) uji ahli media berada pada criteria baik sekali (97,11%), (5) uji perorangan berada pada criteria baik sekali (96,58 %), (6) uji kelompok kecil berada pada criteria baik sekali (95,80%), (7) uji coba lapangan berada pada criteria baik sekali (93,95%). Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Baik Sekali” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Baik Sekali”. Kata Kunci: Video Pembelajaran, Camtasia, Tata Kecantikan Rambut Abstract: The purpose of this study was to determine whether the learning video with the application of camtasia in the subjects of hair trimming and styling is suitable for use in the eleventh grade students of Hair Beauty at SMK Negeri 3 Pematangsiantar. This type of research is development research. This learning product development model is a model that is arranged in a programmed order in a systematic order and meets the characteristics of students in learning. The results showed that (1) Overall the interactive learning media developed was feasible to be used as a learning medium in Hair Styling and Trimming subjects with an average percentage of 95.09%, with a value of 5 Likert scale and were in the criteria of "Very Good ", (2) expert test material for hair styling and trimming subjects is in very good criteria (97.11%) (3) learning design expert test is in excellent criteria (90.00%) (4) media expert test is in very good criteria (97.11%), (5) individual tests are in very good criteria (96.58%), (6) small group tests are in very good criteria (95.80%), (7) tests Try the field is in very good criteria (93.95%). The results of the development of interactive media show that expert validation shows that the overall average is categorized as "Very Good" and the fit test shows that the overall average is categorized as "Very Good". Keywords: Learning Videos, Camtasia, Hair Beauty


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