PENGEMBANGAN LEMBAR KERJA SISWA BERBASIS KONSTRUKTIVISME YANG DILENGKAPI MIND MAP DALAM PEMBELAJARAN MATEMATIKA

2020 ◽  
Vol 5 (1) ◽  
pp. 12-18
Author(s):  
Melia Roza ◽  
◽  
Sefrinal Sefrinal ◽  
Muhammad Arif ◽  
◽  
...  

Learning resource is a material that can be utilized in support of teachers in the learning process, either directly or indirectly to improve the learning objectives. Learning resources that are usually used for teachers in the school including the Student Worksheet. The purpose of this peneltian is making mathematical constructivism-based learning device which features a mind folder on the material of the triangle and quadrilateral which is valid and practical. This research is research development by using the 4-D model of development which consists of define, design, develop, disseminate. In this phase, the needs analysis conducted define the analysis of curriculum, learner analysis, and analysis of materials-related problems in learning mathematics. On the design phase carried out the design of Constructivism-based student work sheet that comes mind folder on the triangular and quadrilateral meteri, then conducted a validation by experts. Phase test the practicalities do develop to a limited extent. The practicalities of data retrieved from sheet keterlaksanaan worksheet students, and practicalities of learners. On the research of this face disseminate is not done

2020 ◽  
Vol 8 (4) ◽  
pp. 261-272
Author(s):  
Evi Candra Monica ◽  
Nurain Suryadinata ◽  
Nurul Farida

The purpose of the development of this mathematics module is to produce products in the form of mathematical modules based on Search, Solve, Create, and Share (SSCS) material that is valid and practical. The type of research that is used is research and development (R&D). The model that is used is the R&D model developed by Sugiyono who has been modified. The stages which are used in this development research only stage 1 through 7. The instruments which are used were expert validation questionnaire and questionnaire response of students. Based on the results of expert validation obtained the results of the validation of material expert 78,84% (decent categories), linguists expert 85% (category of very feasible) and design expert 83,6% (a very feasible category), so that the overall percentage of the validator obtained a total percentage of 82,48% (very feasible category). The results of the small group trial were obtained from the response of students of the mathematics module was 84% (a very practical category). Based on the results, it can be concluded that the SSCS-based mathematics module material for students’ questions in SMA Negeri 1 Metro is very feasible and very practical to be used as a source of learning mathematics, especially circle material.


2019 ◽  
Vol 11 (1) ◽  
pp. 19
Author(s):  
Mistianah Mistianah ◽  
Ismi Nurul Qomariyah

This study aims to develop a focusky-based module on Paracytology course for Biology Education college students. The type of this research is Research Development (Research and Development). The development of focusky-based module uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage where at this stage identification of material concepts that must be contained in focusky-based module. Furthermore  design the focusky-based module. After focusky-based module has been designed and created, the development stage is carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of paracytology modules of 89%, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 88,25%. From the feasibility test, it was concluded that the module is included in the category very good.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Sri Wahyuningtyas ◽  
Leonard Leonard ◽  
Natalia Tri Astuti

Math Domino Learning Media game is developed to meet the needs of students, because it has not been the availability of learning media to help the process of learning mathematics. The research aims to determine the existence of learning media to improve the development of game media through the learning media of Domino math game, the feasibility of Domino math learning. The subjects of this study were 7 th grade students of JHS 209 Jakarta which consisted 25 students. This research type is Research Development (R&D) with ADDIE model. This watchfulness consists of several steps, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Validity test was done by 6 validators. Based on the results of research, it can be concluded that development of learning media MATMINO can be used on mathematics subjects The results show that the average gained from material experts is 4,33 (very decent) and the average gained by media experts is 4,37 (very decent). Student's response to learning media of MATMINO in very good category with 4.33 average score. Based on these results it is stated that domino mathematics learning media on algebra material can be used in the process of learning mathematics activities.


2020 ◽  
Vol 3 (3) ◽  
pp. 272-281
Author(s):  
Jerito Pereira ◽  
Shiwei Tan ◽  
Li Li ◽  
Aditya Purnama

This study aims to develop Hawgent Dynamic Mathematics Software Learning Media. The broad material of ICT-based kites as a medium for learning mathematics for grade IV SD students. The research method used in this research is Research and Development (R and D) with a 4-D model. The results of the material expert’s assessment of the six components include: the language aspect is 70%, the ease of use of learning media reaches the highest average of 90%, and it is concluded that the overall average percentage is 83.33%. It can be said that the ICT-based learning media that have been designed are in the feasible category. While the results of the material expert’s assessment of the four aspects obtained an average percentage of 87.89%. Based on the results of the study Hawgent Dynamic Mathematics Software Learning Media can be used as a learning media for learning mathematics to find the area ofa kite.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


EDU-KATA ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 145-152
Author(s):  
Sri Rahayu

The research aimed to (1) describe the process of developing the Indonesian Student Workheet using Problem Based Learning Model, (2) show the quality of the Indonesian Student Work Sheet using Problem Based Learning Model, including: (a) the product quality of the Student Worksheet and (b) the using quality of the Student Worksheet. The type of the research was research and development using 4-D model, those are definition, design, development, and dissemination. The data collection used instrument of validation sheet from the expert, questionnaire sheet, observation sheet. The technique of data analysis divided into three, the technique of data analysis of student worksheet quality and the implementation of student work sheet using Problem Based Learning. The results showed that the development process consisted of two stages: (1) the analysis phase of the writer’s understanding about the Student Worksheet and it’s need, and (2) the design phase which produced the summaries of the materials in each basic competences. The product quality based on the expert gained the score in average of 72.48%, good, the using quality based on the questionnaires to the teacher and observation to the students gained the score in average of 75, 65, good.


2021 ◽  
Vol 6 (3) ◽  
pp. 254
Author(s):  
Miftahul Jannah Fitri ◽  
Silvi Trisna ◽  
Iing Rika Yanti

This study aims to produce a learning device in the form of a physics module based on SETS that is valid and practical to improve students' conceptual understanding. The type used in this research is Research and Development (R&D). Subjects of this study were teacher and students of class XI MIA 1 with a total of 31 subjects. The research procedure  is the 4-D model, namely define, design, develop, and disseminate. Due to time and cost limitations, this  research is limited to the develop stage. The research instrument used was a validity questionnaire, practicality, and a description of the conceptual understanding. Furthermore, data obtained were analyzed to see the validity and practicality of the module as well as an assessment of students' conceptual understanding of dynamic fluid material. The level of understanding of students' concepts is seen from the aspects of interpretation, exemplifying, explaining, and comparing. The results showed that the physics module based on the SETS developed was categorized as very valid with an average of 82.16 and in the very practical category with a percentage of 84.29. Then for understanding the concept of students obtained a score of 94.67 in the interpretation  aspect,  86.98 in the exemplary aspect, then 81.10 and 86.61 respectively for the aspects of explaining and comparing. Learning using a physics module based on SETS is very good to be applied in order to improve students' conceptual understanding of dynamic fluid material. This was proven by the increase in students' understanding of concepts in every physics learning meeting on dynamic fluid material.


2020 ◽  
Vol 5 (1) ◽  
pp. 01-18
Author(s):  
Sri Maiyena ◽  
Marjoni Imamora

Abstractlimitations on the hard module and the lack of availability of technology-based learning media led to a lack of student motivation in learning physics. As a result, it is necessary to develop a constructivism-based electronic physics module. The objective of this research is to know the validity of constructivism-based electronic physics module for 1st student in Senior high school. This research is research and development research. Feasibility tests of the electronic module are carried out through the validation. Validation was carried out by three validators. Based on validation, it showed that constructivism-based electronic physics module that was developed is very valid with a percentage of 89.08%.AbstrakKeterbatasan pada modul cetak serta kurangnya ketersediaan media pembelajaran yang berbasis teknologi menyebabkan kurangnya motivasi siswa dalam mempelajari fisika. Untuk itu perlu dikembangkan sebuah Modul Elektronik fisika berbasis konstruktivisme. Penelitian ini bertujuan untuk menghasilkan Modul Elektronik Fisika yang valid untuk siswa Kelas X SMA. Penelitian ini adalah penelitian pengembangan (research development) dengan menggunakan model 4-D. Pada tahap develop dilakukan pengembangan modul dengan divalidasi oleh 3 orang validator. Berdasarkan hasil validasi terhadap modul elektronik fisika berbasis konstruktivisme yang dikembangkan adalah sangat valid dengan persentase 89,08%.


Batoboh ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Yudi Putra

In learning mathematics, students can use everyday contexts that are familiar and liked by students. The use of context in mathematics learning can increase motivation and appreciation which will have an effect on increasing learning achievement. The field of sport or sports, especially football, is one of the fields favored by almost every student. Using the context of football in mathematics learning, both as a learning resource and as a recreation of mathematics can help increase curiosity, reflective / critical thinking, and of course an appreciation of mathematics. There are many mathematical aspects to the game of football (Soccer or Football). such as the topic of numbers, geometry to the odds that can be taught on the topic of football. However, the problems of mathematics and sports science have been presented separately. Whereas in mathematics learning can use the context of soccer.The method used in this activity uses the online method by conducting webinars using the Zoom Platform. To realize this method, perform stages or stages, namely, 1) Planning, 2) Implementation, and 3) Evaluation. The aim of this program is to provide an understanding of the relevance of mathematics learning in the context of football. The results obtained from this activity were that the participants expressed satisfaction with the activities carried out, gained knowledge that mathematics learning could be related to the context of playing football


EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 072-077
Author(s):  
Agnes Basa Prolina Silaban ◽  
Bayharti Bayharti

Scrabble chemistry game as a learning media is one of the alternative media in doing practice questions to strengthen students concepts in the reduction and oxidation reaction material. The purpose of this study was to develop a chemical scrabble game media as a learning medium on reduction and oxidation reaction material. Type of research is Research and Development (R and D) research with 4-D model, namely the stages of define, design, develop and disseminate. This research is limited to the develop stage by conducting a validity test. Data was collected using a validation questionnaire for UNP Chemistry lecturers and chemistry teachers at SMAN 12 Padang. The data analysis technique used the Aiken V formula. The results of the validity test were 0.84 with valid and it was concluded that the chemical scrabble game developed was valid.


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