scholarly journals The Development of KPS Based Practicum Module for Physics Subject to Improve Student’s Reporting Skills

Author(s):  
Mohammad Lutfiyadi ◽  

This study aims to develop a physics practicum module based on Science Process Skills, which improves students' reporting skills. The type of research used is called R&D or research and development methods that refer to the 4-D model with the following stages: Define, Design, Develop and Disseminate. The data collection technique used a questionnaire. The data was delivered descriptively to analyze the feasibility of the developed practicum module and an assessment rubric for student practicum reports to determine the improvement in students' reporting skills. Validation questionnaires were given to Content experts and media design experts, while field trial questionnaires were given to physics teacher colleagues and students. The validation results of content experts and media design experts are classified in the "feasible" criteria by obtaining a score of 3.85 for Content expert validation and 3.56 for media design expert validation. Moreover, the results of the development trial received a score of 3.81 from peer validation which was classified in the "feasible" criteria. The student responses obtained a score of 3.82, which was classified in the "interesting" criteria. The results of the n-gain test have received a value of 0.63, which was classified in the "fair" criteria. Based on these data, the researcher concluded that the developed KPS-based physics practicum module is feasible and can improve students' reporting skills.

2020 ◽  
Vol 8 (4) ◽  
pp. 261-272
Author(s):  
Evi Candra Monica ◽  
Nurain Suryadinata ◽  
Nurul Farida

The purpose of the development of this mathematics module is to produce products in the form of mathematical modules based on Search, Solve, Create, and Share (SSCS) material that is valid and practical. The type of research that is used is research and development (R&D). The model that is used is the R&D model developed by Sugiyono who has been modified. The stages which are used in this development research only stage 1 through 7. The instruments which are used were expert validation questionnaire and questionnaire response of students. Based on the results of expert validation obtained the results of the validation of material expert 78,84% (decent categories), linguists expert 85% (category of very feasible) and design expert 83,6% (a very feasible category), so that the overall percentage of the validator obtained a total percentage of 82,48% (very feasible category). The results of the small group trial were obtained from the response of students of the mathematics module was 84% (a very practical category). Based on the results, it can be concluded that the SSCS-based mathematics module material for students’ questions in SMA Negeri 1 Metro is very feasible and very practical to be used as a source of learning mathematics, especially circle material.


2016 ◽  
Vol 6 (1) ◽  
Author(s):  
Ivan Lauren ◽  
Fauziyah Harahap ◽  
Tumiur Gultom

This research was aimed to develop a Genetics Practical Guidance book Based on Science Process Skills which feasible empirically according to content and design expert. This Genetics Practical Guidance book was developed integrated to 11 components of science process skills in each practicum activity. This science process skills allowed students to explore the information in the form of facts and concepts of science. This study was conducted from April 2016 to August 2016. This research and development used Borg and Gall model. However this study was limited to validation from content expert and design expert. Validation to content experts was carried out to assess the feasibility of the contents, feasibility of the presentation, and the feasibility of science process skills components on the product. Validation of design experts carried out to assess the feasibility of the design of cover, cover typography, content design and content illustration on practical guidance book. Data validation was analyzed descriptively qualitative.The result shown that according to conten experts the product has average percentage of 88.2% with very good criteria, where as validation from design expert shown the average percentage of 88.3% with very good criteria. As the conclusion Genetics Practical Guidance book based on Science Process Skills is feasible empirically based on content and design expert to be continue to the next steps.


Jurnal PenSil ◽  
2020 ◽  
Vol 9 (3) ◽  
pp. 181-187
Author(s):  
Gilang Septian Wandiatama

This study aims to produce teaching material products in the form of E-Modules assisted by Adobe Indesign CS6 application that can assist lecturers in teaching and can be used to develop students' interests and expertise in the field Vocational Education. The study using the Research and Development method, which refers to the Four-D research model. The study through 4 (four) stages of development, namely, Define, Design, Develop, and Disseminate. This study uses questionnaires as data collection instruments. Product validation using material experts and media experts. The expert validation data was analyzed using the Aiken's V formula to determine how feasible the e-module was. E-modules validated by material expert lecturers get a value of 0.66, as category valid. The assessment by the media expert lecturer got a value of 0.78, as category valid. While from the results of the analysis of student responses were obtained as much as 0.31 with a valid category.


Author(s):  
Mey Alsih Sihombing ◽  
Sahat Siagian ◽  
Abdul Hamid K

Abstrak: Tujuan Penelitian ini adalah untuk mengetahui apakah video pembelajaran dengan aplikasi camtasia pada mata pelajaran pemangkasan dan penataan rambut layak digunakan pada siswa kelas kelas XI Kecantikan Rambut di Sekolah SMK Negeri 3 Pematangsiantar. Jenis penelitian ini adalah penelitian pengembangan. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Hasil penelitian menunjukkan bahwa (1) Secara keseluruhan media  pembelajaran  interaktif yang  dikembangkan layak  untuk  digunakan sebagai media  pembelajaran  pada mata pelajaran Penataan dan Pemangkasan Rambut dengan presentase rata-rata sebesar 95,09%, dengan nilai 5 skala likert dan berada pada criteria “Baik Sekali”, (2) uji ahli materi mata pelajaran penataan dan pemangkasan rambut berada pada criteria baik sekali (97,11%) (3) uji ahli desain pembelajaran berada pada criteria baik sekali (90,00%) (4) uji ahli media berada pada criteria baik sekali (97,11%), (5) uji perorangan berada pada criteria baik sekali (96,58 %), (6) uji kelompok kecil berada pada criteria baik sekali (95,80%), (7) uji coba lapangan berada pada criteria baik sekali (93,95%). Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Baik Sekali” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Baik Sekali”. Kata Kunci: Video Pembelajaran, Camtasia, Tata Kecantikan Rambut Abstract: The purpose of this study was to determine whether the learning video with the application of camtasia in the subjects of hair trimming and styling is suitable for use in the eleventh grade students of Hair Beauty at SMK Negeri 3 Pematangsiantar. This type of research is development research. This learning product development model is a model that is arranged in a programmed order in a systematic order and meets the characteristics of students in learning. The results showed that (1) Overall the interactive learning media developed was feasible to be used as a learning medium in Hair Styling and Trimming subjects with an average percentage of 95.09%, with a value of 5 Likert scale and were in the criteria of "Very Good ", (2) expert test material for hair styling and trimming subjects is in very good criteria (97.11%) (3) learning design expert test is in excellent criteria (90.00%) (4) media expert test is in very good criteria (97.11%), (5) individual tests are in very good criteria (96.58%), (6) small group tests are in very good criteria (95.80%), (7) tests Try the field is in very good criteria (93.95%). The results of the development of interactive media show that expert validation shows that the overall average is categorized as "Very Good" and the fit test shows that the overall average is categorized as "Very Good". Keywords: Learning Videos, Camtasia, Hair Beauty


EDUDEENA ◽  
2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Mochamad Desta Pradana

Abstract: One of the efforts to solve learning problems is by developing instructional resources. One of them is instructional tutorial. Based on the field observation, subject of photo media for Instruction (photography) in graduate program PBA of STAIN Kediri still employes instructional media (utilization). Thus, there is a need to develop media of instructional tutorial (by desaign) in order to overcome errors in delivering instructional messages. The aim of this study is to produce instructional media of subject of photo media for Instruction (photography) in the form of tutorial, lecturer guidance and students’ guidance which is expected to be able to help students gain knowledge of facts, concepts, and proper shooting procedures. The tutorial media is developed in terms of the study of the instructional technology which is based on the ADDIE model. The ADDIE model is a systematic instructional design model consisting of five phases: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. Furthermore, the product of the development of the instructional interactive multimedia will be evaluated. There are six steps in the evaluation phase: (1) judgement of the matter expert/ the material expert, (2) judgement of the design expert, (3) judgement of the media expert, (4) individual trials, (5) small group trials, (6) large group trials/ field trials. The result of expert validation for this instructional media tutorial indicates that it is properly designed, 73%. The result of media expert validation shows that it is very properly designed, 83%. The result of design expert validation shows that it is very properly designed, 82%. Personal validation is on the proper category, 70%. Result of small group validation is on proper category, 70%. Moreover, the result for big group test or field test is on the very proper category, 95%. Suggestion proposed related with the use and developing of media tutorial is (1) lecturers should be more creative and innovative in delivering instructional messages contained in this tutorial in order to make learning to be more attractive, fun, and creative, (2) there is a need to develop instructional media for subject of photo media instruction (photography) or other subjects, (3) the use of designed in media tutorial should be more interesting to make learning more interactive and interesting


Author(s):  
Miko Pratama ◽  
Asni Johari ◽  
Jefri Marzal

The lack of Biology teaching materials in senior high school in the Kerinci District has promoted this research. The purpose of this development research is to produce e-modules as teaching materials used by students in Biology subjects. The model used in developing this e-module is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. Biology e-modules on plantae and animalia material based on the potential of the Kerinci region were validated by media and material experts. The results of the media expert validation obtained the final percentage of 90% (very valid category) and the material expert validation obtained a percentage of 75% (valid category). From the results of the field test, the teacher responded that the e-modules produced were suitable for use in biology class X high school learning with a percentage of 92.5% (very good category). Furthermore, e-module trials on students obtained responses that the products produced were also proper to be used in biology learning in class X of senior high school. The small group test obtained a score of 85% (excellent category) and the large group test obtained score 78.3% (good category). The use of the developed e-modules in learning resulted in a score of 76.3% (successful category).


2019 ◽  
Vol 9 (1) ◽  
pp. 73-89
Author(s):  
Indah Slamet Budiarti ◽  
◽  
Triwiyono Triwiyono ◽  
Florentina Maria Panda ◽  
◽  
...  

In learning science, it is necessary to have a learning model that can integrate scientific literacy skills. This study aimed to develop discovery learning-based module to improve students’ scientific literacy. We used R & D research that adapts the 4-D model device development procedure, namely define, design, develop, and disseminate. Product assessment was carried out after revision stage I by 3 media experts, 3 material experts, and 1 SMA YPPK Taruna Bakti teacher. To determine student responses, the product was tested for feasibility and readability on 5 X grade students of SMA YPPK Taruna Bakti through a limited trial. The product was revised and tested again through a broad trial on 16 students. The revision through experts’ comments and students’ initial responses has affected the readability, feasibility, and usability of developed Newton’s Law module. There were no students who have high scientific literacy. Students who have low scientific literacy were 13 and students who have moderate scientific literacy were 3. It can be said that the module cannot significantly improve students’ scientific literacy because of online learning environment. Keywords: Discovery learning, Modul, Newton’s Law, Scientific literacy


2020 ◽  
Vol 53 (2) ◽  
pp. 184
Author(s):  
Ida Bagus Alit Arta Wiguna

This research aims to identify and analyse students’ response on the application of the Hypnoteaching in learning Hindu religious education in class X of SMAN 7 Denpasar. This research follows a qualitative approach with observation as the main data collection technique. The sample of the study is X Mipa 6 class with 34 students from a total of 389. The application of hypnoteaching methods is fun for students compared to  conventional methods which tend to be uninteresting. When using Hypnoteaching method, students were very excited during learning activities. By using hypnoteaching methods in learning Hindu religious education students becomes very enthusiastic in listening to the teacher's explanation of Hindu religious learning materials. To improve learning activities students prepare themselves for the topic discussion. Students’ response to the application of Hypnoteaching method is positive. They think that the method is effective as it can increase students’ enthusiasm to learn.


Author(s):  
Ayu Trisna ◽  
Riyah Shibha Nasution

The aim of this study is to develop macromedia flash as a learning media for teaching speaking materials for students. Research and Development is used as the research method. Research Procedures are modified into four steps, they are: evaluation and need analysis, media design, validation and revision, and final production. The product has validated by expert validation. The expert is an English lecturer of English literature Department, State University of Medan which approved by Faculty of Languages and Arts. The instrument for collecting data is by using questionnaire. The data are analyzed by descriptive technique. The result shows that macromedia flash is advisability to use with the total assessment by expert validations is 91 (Good). With the result that macromedia flash is good and eligible to use for teaching speaking for students.


Author(s):  
Fahmi Rifaldi ◽  
Panahatan .

AbstrakPenelitian ini bertujuan untuk : (1) mengembangkan media pembelajaran interaktif menggunakan software adobe flash cs6 pada mata pelajaran instalasi penerangan listrik; (2) untuk mengetahui kelayakan media pembelajaran interaktif pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode penelitian pengembangan (research and development). Langkah-langkah pengembangan media pembelajaran interaktif ini meliputi : (1) Analisis (Analysis); (2) Perencanaan (Design); (3) Pengembangan (Development); dan (4) Validasi. Metode pengumpulan data pada penelitian ini menggunakan angket yang berisi pertanyaan-pertanyaan. Validasi media melibatkan 4 orang ahli media dan 2 orang sebagai pengguna (uji coba awal). Hasil uji awal coba oleh  pengguna berdasarkan pada indikator Panduan, indikator Materi Multimedia, indikator Evaluasi, indikator Desain dan Fasilitas Media memperoleh skor rata-rata 4,75 (Sangat Layak). Hasil validasi ahli media berdasarkan panduan informasi, kinerja program,  dan sistematika memperoleh skor rata-rata 4,69 (Sangat Layak). Berdasarkan seluruh hasil yang penelitian yang disimpulkan bahwa media pembelajaran interaktif sangat layak digunakan sebagai media pembelajaran pada mata pelajaran instalasi penerangan listrik di SMK Negeri 13 Medan. Kata Kunci : Media Pembelajaran Interaktif, Adobe Flash CS6 AbstractEnglish translation. English translation. This aims research to: (1) develop interactive learning media using adobe flash cs6 software on electrical lighting installation subjects; (2) to find out the feasibility of interactive learning media in the subjects of electrical lighting installations. This research uses research and development methods. The steps of developing this interactive learning medium include: (1) Analysis; (2) Planning (Design); (3) Development; and (4) Validation. The data collection method in this study uses questionnaires that contain questions. Media validation involves 4 media experts and 2 people as users (initial trial). The results of the initial trial by users based on the Guide indicator, Multimedia Materials indicator, Evaluation indicator, Design indicator and Media Facility obtained an average score of 4.75 (Very Feasible). Media expert validation results based on information guidance, program performance, and systematics earned an average score of 4.69 (Very Decent). Based on all the results of the research concluded that interactive learning media is very suitable to be used as a learning medium in the subjects of electric lighting installation in SMK Negeri 13 Medan.  Keywords: Interactive Learning Media, Adobe Flash CS6


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