scholarly journals Pengembangan Multimedia Pembelajaran Fotografi Berbasis Ecohistory untuk Menumbuhkan Karakter Peduli Lingkungan

2020 ◽  
Vol 2 (2) ◽  
pp. 63
Author(s):  
Handini Arga Damar Rani

  ABSTRAK Penelitian ini merupakan penelitian pengembangan yang fokus dalam mengembangkan multimedia pembelajaran berbasis Ecohistory untuk menumbuhkan sikap peduli lingkungan. Tujua dari penelitian ini adalah untuk menghasilkan produk berupa multimediafotografi  berbasis ecohistory yang valid dan reliabel untuk menumbuhkan sikap peduli lingkungan pada diri mahasiswa. Subjek validasi produk adalah duaorang ahli yaitu ahli materi dan ahli media. Sedangkan subjek uji coba produk multimedia pembelajaran berbasis ecohistory dalam penelitian pengembangan ini adalah mahasiswa program studi Pendidikan Informatika Universitas Ivet. Penelitian ini menggunakan rancangan pengembangan model 4D yaitu define, design, develop dan disseminate. Metode pengumpulan data dilakukan dengan validasi ahli, observasi dan angket. Skor hasil validasi ahli dan angket dianalisis dengan metode deskriptif.  Data hasil penelitian menunjukkan bahwa multimedia yang dikembangkan tergolong valid dengan skor hasil validasi 3,62 dalam skala 1-4; dan 89,9 % mahasiswa memberikan respon positif terhadap multimedia yang dikembangkan.           Kata kunci: multimedia, fotografi, ecohistory, peduli lingkungan   ABSTRACT This research is development research focused on developing ecohistory based photography multimedia to foster the environmental awareness among the undergraduates students. The aim of the research are to produce a ecohistory-based photography multimedia that is valid and reliable to foster the environmental awareness. The validation subject of this study are media and materials expert.  The population of the research is the undergraduate students of Informatic Education Universitas IVET Semarang. Design of development research uses 4-D model consist of define, design, develop and disseminate. The method of obtaining the data used is expert validation, observation and responses questionaire. The validation score and questionaire are analysis by descriptive method. This research reveals that the validity of the ecohistory based photography multimedia can be categorize valid with validation score 3,65 in cardinal number 1-4; and 89,9% of undergraduates students gives positif responses to the ecohistory based photography multimedia.        Key words: multimedia, photography, ecohistory, environmental awareness

2020 ◽  
Vol 8 (4) ◽  
pp. 261-272
Author(s):  
Evi Candra Monica ◽  
Nurain Suryadinata ◽  
Nurul Farida

The purpose of the development of this mathematics module is to produce products in the form of mathematical modules based on Search, Solve, Create, and Share (SSCS) material that is valid and practical. The type of research that is used is research and development (R&D). The model that is used is the R&D model developed by Sugiyono who has been modified. The stages which are used in this development research only stage 1 through 7. The instruments which are used were expert validation questionnaire and questionnaire response of students. Based on the results of expert validation obtained the results of the validation of material expert 78,84% (decent categories), linguists expert 85% (category of very feasible) and design expert 83,6% (a very feasible category), so that the overall percentage of the validator obtained a total percentage of 82,48% (very feasible category). The results of the small group trial were obtained from the response of students of the mathematics module was 84% (a very practical category). Based on the results, it can be concluded that the SSCS-based mathematics module material for students’ questions in SMA Negeri 1 Metro is very feasible and very practical to be used as a source of learning mathematics, especially circle material.


BIODIK ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 164-172
Author(s):  
Bambang Sri Anggoro ◽  
Nukhbatul Bidayati Haka ◽  
Hawani Hawani

The problem in this study is that there is no teaching material that is associated with the hadith Qur’an in  the  school  that  has  Islamic  nuances,  the teaching material used more material and a few of picture as help from the materials, study aims develop magazine learning media feasibility, attractiveness  in  the  cognitive  domain  of  student.  This   type   of   research   is   a   development   research  (Research  and  Development),  using  the  development procedure of Borg ang Gall up to step 7, the data obtained will be analyzed with deccriptive percentages and qualitative data. The result of the study showed that the hadist learning media based on the biological magazine of the Qur’an was very suitable to used as ,learning meddia for class X students. This can be seen from the percentage of media expert validation of 82,8%, material expert validation 87,5%, linguits by 83%, and religious experts by 87,5%, teacher responses by 84,56%, and students’ responses by 81,8%. From the Reselt of study it can be concluded that the biological learning media based on the hadith Qur’an with viral material is very feasible to be used as medic learning in SMA/MA Key Words: Biology, Bio Magazine, Hadith Qur'an Abstrak : Masalah dalam penelitian ini adalah belum adanya bahan ajar yang berkaitan dengan Al-Qur’an hadist disekolah yang buansa islam. Bahan ajar yang digunakan lebih banyak menyajikan berupa materi dan minim gambar sebagai pembantu  dari materi tersebut. Penelitian bertujuan untuk mengembangkan media pembelajaran majalah, kelayakan, kemenarikan dalam ranah kognitif peserta didik Jenis penelitian ini merupakan penelitian pengembangan (Reseaarch and Developmwnt) dengan menggunakan prosedur pengembangan Borg and Gall sampai dengan langkah 7, data yang diperoleh akan dianalisis dengan deksriptif persentase dan data kualitatif. Hasil penelitian menunjukkan bahwa media pembelajaran majalah biologi berbasis Alquran hadist sangat layak digunakan media pembelajaran peerta didik kelas X. Hal ini dapat dilihat dari hasil persentase validasi ahli media sebesar 82,8%, validasi ahli materi sebesar 90,45%, ahli bahasa diperoleh 83%, ahli agama sebesar 87,5%, respon pendidik sebesar 84,56%, meunjukkan kriteria sangat menarik, dan respn peserta didik sebesar 81,8%. Dari hasil penelitian dapat disimpulkan bahwa media pembelajarn majalah biologi berbasis Alquran hadist dengan materi virus sangat layak digunakan sebagai media pembelajaran di SMA/MA di Lampung. Kata kunci : Al-Qur’an Hadist, Biologi, Majalah Bio


2017 ◽  
Vol 29 (2) ◽  
pp. 134-144
Author(s):  
Ahmad Talib

This research is development research Development procedure that used in this research is Thiagarajan model or four D model Data analysis describe the result as: (1) Teachers ability level (degree) in managing learning process by using problem based learning that make use of authentic learning source involve in high category, it means teachers’ performance can be maintained, (2) Teacher can guide grop for working and studying, (3) Commonly, student gives positive response towards learning device that used, (4) learning device of mathematics problem based models making use of authentic learning source make student more active in learning process, and (5) The average score students achieved on the achievement test is 78.06 from ideal score 100 with standard deviation 20.92. Where 25 from 31 students or 80.64% fulfilled individual completeness showing that classical completeness achieved. Abstrak Penelitian ini adalah penelitian pengembangan (Reseacrh and Development). Prosedur pengembangan digunakan dalam penelitian ini adalah model Thiagarajan atau model 4D (Define, Design, Develop, dan Disseminate). Analisis data menggambarkan hasil sebagai berikut: (1) tingkat kemampuan guru dalam mengelola prses pembelajaran dengan menggunakan perangkat pembelajaran berbasis masalah yang memanfaatkan sumber belajar autentik termasuk dalam kategori tinggi, artinya penampilan guru dapat dipertahankan; (2) guru dapat membimbing kelompok untuk bekerja dan belajar; (3) pada umumnya siswa memberikan respon yang positif terhadap perangkat pembelajaran yang digunakan; (4) perangkat pembelajaran Matematika model berbasis masalah yang memanfaatkan sumber belajar autentik menjadikan siswa lebih aktif dalam proses pembelajaran; dan (5) skor rata-rata yang diperoleh siswa pada test hasil hasil belajar adalah 78,06 dan skor ideal 100 dengan standar deviasi 20,92. Di mana 25 dari 31 siswa atau 80,64% memenuhi ketuntasan individu yang menunjukkan bahwa ketuntasan klasikal tercapai


2019 ◽  
Vol 10 (2) ◽  
pp. 1152-1164
Author(s):  
Tri Adjie Nugroho

This research is motivated by the lack of learning resources used by students during the mathematics learning process. Efforts to overcome these problems can be done by developing Edmodo-based e-learning teaching materials. This research aims to develop e-learning teaching materials that are valid, practical, and effective on Probability material. This type of research is development research using the 4-D model. The 4-D stage includes define, design, develop, and disseminate. The results showed that e-learning teaching materials were in the very valid category of 83.78%, the results of practicality with the teacher showed that e-learning teaching materials were in the very practical category of 88.00% and the effectiveness results with students showed that the teaching materials e-learning is in the very good category of 88.79%.


2017 ◽  
Vol 4 (2) ◽  
pp. 105
Author(s):  
Armansyah Putra ◽  
Rudiana Agustini ◽  
Yuni Sri Rahayu

<p><em>This research is aimed to develop biology learning materials in Junior High School for plants movement topic to increase students’ achievement and self-directed through Science Process Skill approach. This is development research refers to Kemp’s development model. The learning kit is taught in SMPN 1 Blega Bangkalan Madura for 28 students grade VIII employing science process skill approach. The research design uses One Group Pretest-Posttest and data is analyzed with the qualitative descriptive method. This research reveals that the implementation of learning kit is 83%, dominant student’s activities in 1st and 2nd learning process are observing (22% - 24%), most of the students have positive responses which are indicated by 99% of students expressing their like, the result of students’ learning mastery satisfies the classical criteria for 86%, the rate of students self-directed varies from 55,56% to 83,32%. Based on the data analysis, it can be concluded that the Development of Biology Learning Kit is feasible.</em></p><p><strong><em>Keywords</em></strong><strong><em>: </em></strong><strong><em>Achievement, Self-directed, Science Process skill approach</em></strong><strong><em>. </em></strong></p>


2020 ◽  
Vol 5 (9) ◽  
pp. 1265
Author(s):  
Ummi Nur Afinni Dwi Jayanti ◽  
Herawati Susilo ◽  
Endang Suarsini

<p><strong>Abstract: </strong>The purpose of this research is to know the validity and practicality of inquiry module based on the potential and local wisdom on the material of plant diversity, ecosystem, and environmental change for the students of grade X SMAN 1 Padang Cermin. The type of this research is development research and uses ADDIE development model of which was limited to Develop phase. The validity of the module was measured from the expert's validation score, while the practicality is known from the student's response. The results showed that the average validation score by media and teaching materials experts showed a percentage of 94.4% (very suitable for use), material experts of 82.6% (very suitable to use), field practitioners 92.8% (very suitable for use) and students responded 83.5% (very suitable to use). The conclusion of this research is that the generated inquiry module based on the potential and local wisdom is valid and practical so it can be implemented further to the students of grade X SMA 1 Padang Cermin.</p><strong>Abstrak: </strong>Tujuan penelitian ini yaitu untuk mengetahui kevalidan dan kepraktisan  modul inkuiri berbasis potensi dan kearifan lokal pada materi keanekaragaman tumbuhan, ekosistem, dan perubahan lingkungan untuk siswa kelas X SMAN 1 Padang Cermin. Jenis penelitian ini adalah penelitian pengembangan dan menggunakan model pengembangan ADDIE yang dibatasi pada tahap <em>Develop</em>. Kevalidan modul diketahui dari skor validasi ahli, sedangkan kepraktisan diketahui dari respon siswa. Hasil penelitian menunjukkan bahwa rerata skor validasi oleh ahli media dan bahan ajar menunjukkan persentase sebesar 93,1% (sangat layak digunakan), ahli materi sebesar 82,6% (sangat layak digunakan), praktisi lapangan sebesar 92,8% (sangat layak digunakan) dan siswa memberikan respon sebesar 83,5% (respon positif).  Kesimpulan dari penelitian ini yaitu dihasilkan modul inkuiri berbasis potensi dan kearifan lokal yang valid dan praktis sehingga dapat diimplementasikan lebih lanjut kepada siswa kelas X SMA 1 Padang Cermin.<strong> </strong>


2019 ◽  
Vol 16 (2) ◽  
pp. 285
Author(s):  
Trisna Helda ◽  
Dina Ramadhanti

Abstrak: Penelitian ini dilakukan untuk mengembangkan perangkat pembelajaran berbasis PBL yang valid, praktis, dan efektif untuk digunakan dalam proses pembelajaran pada mata kuliah Sintaksis. Perangkat pembelajaran itu terdiri atas RPS, SAP dan bahan ajar. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model 4-D  (four-D models). Dan penelitian ini baru sampai pada tahap pengembangan (develop), validasi berupa produk yaitu perangkat pembelajaran yang terdiri atas silabus, RPS, SAP dan bahan ajar, untuk mata kuliah Sintaksis.Berdasarkan hasil analisis yang telah dilakukan dapat diperoleh hasil validasi perangkat pembelajaran(RPS, SAP dan buku ajar) sebagai berikut.Pertama, berdasarkan hasil validasi ahli dan praktisi RPS secara memperoleh nilai rata-rata 86,53 dengan kategori sangat valid. Kedua, berdasarkan hasil validasi ahli dan praktisi SAP secara memperoleh nilai rata-rata 84,65 dengan kategori sangat valid. Ketiga, berdasarkan hasil validasi ahli dan praktisi buku ajar secara memperoleh nilai rata-rata 85,66 dengan kategori sangat valid.Kata kunci: perangkat pembelajaran, berbasis problem base learning, sintaksis  Abstract: This research was conducted to develop PBL-based learning tools that are valid, practical, and effective for use in the learning process in the course of Syntax. The learning tool consists of RPS, SAP and teaching materials. This type of research is development research using 4-D model (four-D models). And this research just to the stage of development (development), validation in the form of products that are learning tools consisting of syllabus, RPS, SAP and teaching materials, for subjects Syntax. Based on the results of the analysis that has been done can be obtained the validation of learning tools (RPS, SAP and textbooks) as follows. First, based on the validation results of experts and practitioners RPS obtained an average value of 86.53 with the category is very valid. Secondly, based on the validation results of experts and SAP practitioners obtained an average score of 84.65 with very valid category. Third, based on the results of validation of experts and practitioners of textbooks obtained an average score of 85.66 with very valid category.  Keywords: learning tool, problem base base learning, syntax 


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


2019 ◽  
Vol 21 (3) ◽  
pp. 215-230
Author(s):  
Herlina Herlina

Advances in information technology have an impact on the variety of learning materials used in schools. This condition must be responded to by developing learning materials that are compatible with technological developments, especially technology based on handheld devices such as phones and tablets. This study aims to produce hypercontent-based learning materials in elementary schools on the theme of the district where I live. The method used is development research with the Rowntree model. The results showed that based on expert validation hypercontent-based learning materials were valid and effectively used in learning. Thus hypercontent-based learning materials can be used for learning in elementary schools


2020 ◽  
Vol 13 (2) ◽  
pp. 107
Author(s):  
Nurvia Dwi Rahmawati ◽  
Joni Susilowibowo

Abstrak: Penelitian pengembangan ini mempunyai tujuan untuk menghasilkan produk, menganalisis kelayakan serta respon peserta didik terhadap media pembelajaran interaktif berbasis lectora inspire pada materi laporan harga pokok di SMK Negeri 2 Tuban. Jenis penelitian ini ialah penelitian pengembangan dengan menggunakan model pengembangan ADDIE yang dimodifikasi oleh Branch. Penelitian ini menggunakan data kualitatif dan kuantitatif dengan instrumen pengumpulan data berupa angket terbuka dan angket tertutup. Teknis analisis data yang digunakan berupa analisis deskriptif yang berkaitan dengan aspek efektivitas melalui angket. Media pembelajaran interaktif ini divalidasi oleh dua ahli materi dan satu ahli media, serta diiujicobakan kepada 20 peserta didik kelas XII Akuntansi SMK Negeri 2 Tuban. Hasil akhir validasi ahli materi sejumlah 89,13% dengan kategori “sangat layak”, validasi ahli media sejumlah 84,89% dengan kategori “sangat layak”, serta mendapat skor dari respon peserta didik sejumlah 94,22% dengan kategori “sangat memahami”. Sehingga dapat dinyatakan jika media pembelajaran ini sangat layak dipergunakan pada proses pembelajaran.Kata Kunci: media pembelajaran interaktif, lectora inspire, laporan harga pokok Abstract: This development research has the purpose to produce products, analyze the feasibility and response of students to interactive learning media based on Lectora inspire on the subject matter cost price report at SMK Negeri 2 Tuban. This type of research is development research using the ADDIE development model modified by Branch. This study uses qualitative and quantitative data with data collection instruments in the form of open questionnaires and closed questionnaires. Technical analysis of the data used in the form of descriptive analysis related to the aspect of effectiveness through the questionnaire. This interactive learning media was validated by two material experts and one media expert, and was trialled to 20 students of class XII Accounting of SMK Negeri 2 Tuban. The final result of material expert validation was 89,13% with the category "very worthy", the validation of media experts was 84.89% with the category "very worthy", and received a score of 94.22% in the responses of students in the "very understanding" category. So, it can be stated if the interactive learning media is very decent when used in the learning process.Keywords: interactive learning media, lectora inspire, cost price report


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