scholarly journals PENINGKATAN PROSES PEMBELAJARAN IPS MENGGUNAKAN MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DI KELAS IV SD NEGERI 05 ALANG RAMBAH KABUPATEN PESISIR SELATAN

Author(s):  
Shella Marcelina ◽  
Silfi Melindawati ◽  
Rafhi Febryan Putera

The purpose of this study is to describe the improvement of the social studies learning process by using a cooperative model of the Teams Games Tournament (TGT) type in fourth grade students of SD Negeri 05 Alang Rambah Pesisir Selatan. This study uses a type of classroom action research with quantitative and qualitative approaches, this study consisted of II cycles consisting of planning, implementation, observation and reflection. Data collection techniques are observation, tests and documentation. While the research instruments are observation sheets, test sheets and documents. The results of research from each cycle that was carried out showed an increase in the learning process. In planning the first cycle the average is 74.5% in the second cycle increased to 96.42%. In the implementation of learning on aspects of the teacher the first cycle the average is 78.5% and in the second cycle increased to 96%. Learning aspects of students in the first cycle were 78.5% and in the second cycle increased to 96%. On the learning outcomes of students in the first cycle the average was 66.68% and the second cycle increased to 81.36%. Thus it can be concluded that the use of the cooperative model type Teams Games Tournament (TGT) can improve the social studies learning process.Keywords: Cooperative Model Type Teams Games Tournament (TGT), IPS

JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 37-52
Author(s):  
Yusrizal

The problem in this research is the low social studies learning outcomes. The purpose of this study was to improve the social studies learning outcomes of the fourth grade students of SDN 006 Sencano Jaya, by applying the Student Teams Achievement Division (STAD) type of cooperative learning model. The hypothesis in this study is that if the cooperative learning model (STAD) is applied, it can improve the social studies learning outcomes of students of SDN 006 Sencano Jaya class. The results showed that the teacher activity in the first cycle of the first meeting showed an average of 70.83%, in the first cycle of the second meeting an average of 83.33%. In the second cycle, the first meeting was 87.50%, in the second cycle the second meeting had an average of 95.83%. Teacher activity in this study increased. Student activity in the first cycle of the first meeting with an average of 58.33% in the first cycle of the second meeting was 70.83%, in the second cycle of the first meeting an average of 75.00% in the second cycle of the second meeting with an average of 91.66%. Student activity in this study also increased. The initial data of social studies learning results showed that only 11 students completed with a percentage of 40.74% who did not complete 16 people or 59.25% of students who obtained a basic score above the minimum completeness criteria standard (KKM). In the UH I who completed 15 people or the percentage of 55.55% who did not complete 12 people with a percentage of 44.41%. At UH II, 24 people or 88.88% who did not complete were only 3 students or with a percentage of 11.11%. Social studies learning outcomes in this study are increasing, so with the application of the Cooperative learning model type Students Teams Achievement Division (STAD).


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Sultan Sultan

ABSTRAK : Penilaian ini berisi proses pembelajaran IPS pada siswa kelas VI yang dilakukan di SD Negeri 18 Kendari. Tujuan dan karya tulis ini, adalah membuktikanbahwa kegiatan bermain dan membuat display dapat memberikan keberhasilan pada proses pembelajaran siswa dalam rangka pencapaian mastery learning. Dalam penelitian ini penulis melibatkan 12 siswa kelas VI yang ada di SD Negeri 18 Kendari yaitu siswa kelas VI untuk tahun pelajaran 2014/2015. Alat penilaian yang digunakan berbentuk tes dan non tes. Penelitian ini dilaksanakan dalam tiga siklus. Antara lain siklus I, siklus II dan siklus III merupakan rangkaian kegiatan yang saling berkaitan. Faktor yang diteliti dalam penelitian ini adalah proses pembelajaran siswa yakni mengamati kelancaran pembelajaran, suasana dan aktivitas pembelajaran serta hasil belajar siswa. Rubrik penilaian dilakukan pada saat siswa terlibat dalam kegiatan kelompok ketiga membuat display dan melakukan permainan. Rubrik bertujuan untuk melihat keterampilan-keterampilan yang diharapkan pada paradigma pembelajaran dalam pedoman KTSP yaitu,1) learning to know, 2) Learning to do, 3) leraning to be, dan 4) learning to live togather telah dicapai oleh siswa. Perbandingan hasil pre-test, siklus I, siklus II, dan siklus III, serta rubrik penilaian saat pembuatan display dan permainan menunjukan bahwa keterampilan yang diharapkan dari setiap kriteria penilaian dapat dilalui dengan nilai yang baik oleh semua kelompok. Meskipun penilaian rubrik dilakukan dalam kelompok, namun keterampilan itu tetap menjadi tanggung jawab setiap individu siswa. Hal penelitian ini menunjukan bahwa penerapan tehnik permainan dan display dapat meningkatkan hasil belajar IPS karena suasana belajar dirasakan menyenangkan dan siswa lebih aktif menyelesaikan tugas serta terjadi peningkatan prestasi belajar. Kata Kunci: Aktivitas, Prestasi Belajar, STADABSTRACT: This assessment contains the social studies learning process for grade VI students conducted at SD Negeri 18 Kendari. The purpose and this paper, is to prove that playing activities and making displays can provide success in the learning process of students in order to achieve mastery learning. In this study the authors involved 12 grade VI students in 18 Public Elementary School Kendari, namely grade VI students for the 2014/2015 school year. Assessment tools used in the form of tests and non-tests. This research was conducted in three cycles. Among other cycles I, cycle II and cycle III is a series of interrelated activities. The factors examined in this study were the students' learning processes, namely observing the smooth learning, the atmosphere and learning activities and student learning outcomes. The assessment rubric is done when students are involved in third group activities making displays and playing games. The rubric aims to look at the skills expected in the learning paradigm in the SBC guidelines, namely, 1) learning to know, 2) learning to do, 3) learning to be, and 4) learning to live togather has been achieved by students. Comparison of pre-test results, cycle I, cycle II, and cycle III, as well as the assessment rubric when making displays and games shows that the skills expected from each assessment criteria can be passed with good grades by all groups. Although the rubric assessment is done in groups, the skill remains the responsibility of each individual student. This study shows that the application of game and display techniques can improve social studies learning outcomes because the learning atmosphere is felt to be fun and students are more active in completing assignments and there is an increase in learning achievement. Keywords: Activities, Learning Achievement, STAD


Al Adzka ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Susilowati Susilowati

The purpose of this research is to describe the application of Cooperative Time Token Arends learning model to increase learning outcomes of fourth grade students of SDN Tunjungtirto 02, Singosari. This research uses Classroom Action Research (PTK) with 2 (two) cycles. The subjects of this study were 16 students of grade IV SDN Tunjungtirto 02 Singosari. Data collection techniques in this study are observation, interviews, documentation, and tests. The technique to analyze the data used in this research is descriptive qualitative analysis technique. The results show that learning by applying the Time Token Arends Cooperative model on the subject of globalization can increase learning outcomes. Student learning outcomes also experienced an average increase from cycle I (72.12) to cycle II (76.9). Classical mastery increased by 12.5% from cycle I to cycle II.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Siti Mayasari ◽  
Lazim N. Lazim N. ◽  
Eddy Noviana

This research was motivated by the low learning outcomes of class III at Pekanbaru Public Elementary School 37 on social studies subjects. This study aims to improve social studies learning outcomes of class III at Pekanbaru Public Elementary School 37 by applying the cooperative learning model type picture and picture. The research subjects were class IIIB students at Pekanbaru Public Elementary School 37 which numbered 35 students. The results of the study showed that the application of the cooperative learning model type picture and picture can improve social studies learning outcomes of class III students at Pekanbaru Public Elementary School 37 in the academic year 2018/209. This was evident from the student learning outcomes in the basic score is 57.28 to 70.71, increasing by 23.45%. The average from the base score to the second cycle to 83.42 increased by 45.63%. From the results of the study, it can be concluded that the application of the picture and picture cooperative learning model can improve the social studies learning outcomes of class III students at Pekanbaru Public Elementary School 37.


PALAPA ◽  
2018 ◽  
Vol 6 (2) ◽  
pp. 19-29
Author(s):  
H. Parsas

This research is based on the low grade of Civics subject of grade 4 students of SDN 1 Terong Tawah. The problem of this research is how the application of the method of applying Make - A Match learning model to improve students' ability of Civics subject of fourth grade students of SDN 1 Terong Tawah Year 2017. The purpose of this study is to improve the learning outcomes of fourth grade students of SDN 1 Terong Tawah year 2017. This research is a classroom action research. This study consists of two cycles, each cycle consists of four stages namely, planning, implementation, observation and reflection. data collection techniques used in the study are test and observation. Factors studied were student factors and teacher factors. The results of this study indicate that the use of Make-A Match learning method to increase the students 'ability of Civics subjects of fourth grade students of SDN 1 Terong Tawah Year 2017 is marked by the improvement of students' learning mastery in every cycle, that is 42.5% for cycle I 77.5% for cycle II Improvement of student learning outcomes is measured by the completion of student learning completeness in a classical manner in each cycle.


2021 ◽  
Vol 4 (1) ◽  
pp. 15-21
Author(s):  
Tri Wiyoko ◽  
Aprina Detika

This research is motivated by the low process and learning outcomes of elementary school students in grade IV SD Negeri No. 002/XI Pasar Sungai Penuh. So it is necessary to do research with the aim of improving the process and learning outcomes of science after using the cooperative model of the snowball throwing type. The research was carried out using classroom action research (CAR) which consisted of two cycles. Each cycle consists of four stages, namely planning, implementation, observation, and evaluation. The subject of this research is the fourth grade students of SD Negeri No. 002/XI Pasar Sungai Penuh as many as 28 people. Data collection instruments in the form of observation sheets and learning outcomes test questions. Analysis of the data used is descriptive qualitative analysis method. The results showed that (1) an increase in the learning process carried out by teachers from the first cycle reached 83% and an increase in the second cycle reached 94.04%. In addition, the student learning process also experienced a very good increase, where in the first cycle it reached 71.4% and increased in the second cycle it reached 89.3%. (2) there is an increase in students' science learning outcomes with the achievement of learning outcomes test scores in the first cycle reaching 76.6% and experiencing a very good increase in the second cycle reaching 88.6%. Thus, the use of the cooperative model of the snowball throwing type can improve the process and learning outcomes of fourth grade science students.


2020 ◽  
Vol 9 (4) ◽  
pp. 191-197
Author(s):  
Cannystia Safitri

Penelitian ini bertujuan untuk menguji hubungan kecerdasan interpersonal dan kedisiplinan belajar dengan hasil belajar muatan pembelajaran IPS siswa kelas IV SD Negeri Gugus Kalimosodo Kecamatan Kranggan Kabupaten Temanggung. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian korelasi. Teknik pengambilan sampel yang digunakan adalah teknik non-probability sampling yang berupa sampel jenuh. Jumlah sampel 106 siswa. Teknik pengumpulan data menggunakan wawancara, dokumentasi, dan angket. Hasil penelitian menunjukkan terdapat hubungan antara kecerdasan interpersonal dengan hasil belajar IPS dengan nilai koefisien korelasi sebesar 0,465 yang termasuk dalam kategori cukup serta terdapat hubungan antara kedisiplinan belajar dengan hasil belajar IPS dengan nilai koefisien korelasi sebesar 0,660 yang termasuk dalam kategori baik. Simpulan dari penelitian ini adalah kecerdasan interpersonal dan kedisiplinan belajar secara bersama-sama berhubungan positif dan signifikan dengan hasil belajar IPS siswa kelas IV SDN Gugus Kalimosodo Kecamatan Kranggan Kabupaten Temanggung. This research aimed examine the correlation between interpersonal intelligence and learning discipline with the learning outcomes of social studies learning content for fourth grade students of SD Negeri Cluster Kalimosodo, Kranggan District, Temanggung Regency. This research used quantitative methods with the type of correlation research. The sampling technique used non-probability sampling technique in the form of saturated samples. The number of samples was 106 students. Data collection techniques used interviews, documentation, and questionnaires. The results showed there was a relationship between interpersonal intelligence with social studies learning outcomes with a correlation coefficient of 0.465 which is included in the sufficient category and there was an influence between learning discipline with social studies learning outcomes with a correlation coefficient of 0.660 which was included in both categories. The conclusion of this study is that the interpersonal intelligence and discipline of learning has a positive and significant effect on the learning outcomes of Social Studies students in class IV SDN Cluster Kalimosodo, Kranggan District, Temanggung Regency.


2019 ◽  
Vol 3 (2) ◽  
pp. 91
Author(s):  
Mohammad Arsyad

The problems of this study are (1) whether the inquiry method can improve the social studies learning the process of the sixth-grade students of SD Inpres 10/73 Welado Regency Bone and (2) whether the inquiry method can improve social studies learning outcomes of class VI SD Inpres 10/73 Welado Regency Bone. This study aims to determine the increase in social studies learning outcomes of students VI SD Inpres 10/73 Welado District Bone by using the inquiry method. This type of research is classroom action research. The subjects of this study were all students in grade VI SD Inpres 10/73 Welado District of Bone 2016-2017 as many as 25 students. This study was conducted in 2 cycles, cycle I was held 3 times and the second cycle was carried out in 3 meetings, each cycle consisting of planning, action, observation/evaluation, and reflection. Data collection is done by observation and test results. The results showed that: (1) through the use of inquiry methods, student learning outcomes increased, and (2) social studies learning outcomes increased from the medium category to high category. Thus, the application of inquiry methods can improve social studies learning outcomes, especially money material in class VI SD Inpres 10/73 Welado Bone District.


2020 ◽  
Vol 2 (2) ◽  
pp. 169-174
Author(s):  
Danang Wahyu Hidayat ◽  
Elvina Mukti Satiti ◽  
Wahyu Widiyatmoko

The low learning outcomes of students at SMP Muhammadiyah 4 Sambi class VIII B in social studies are the main and important problems faced by teachers. The purpose of this study was to apply constructivist theory to the learning outcomes of class VIII B SMP Muhammadiyah 4 Sambi in social studies subjects. The method used in this research is Classroom Action Research (CAR) which consists of two cycles and there are four stages in each cycle, namely 1) planning, 2) implementation, 3) observation, and 4) reflection. Data collection was carried out through interview and observation techniques. The results obtained from this study are that there is an increase in learning achievement from cycle I and cycle II in social studies subjects at SMP Muhammadiyah 4 Sambi class VIII B with the application of constructivist learning theory


2019 ◽  
Vol 2 (2) ◽  
pp. 241
Author(s):  
Syarifah Nur Fajrin ◽  
Ashar Ashar

This type of research is quantitative research. The research used is Experimental Research. The research design used was One Group Pretest-Posttest Design. The sampling technique in this study is the purposive sampling technique, based on certain criteria, namely the low learning outcomes. The sample of this research is the fourth grade students of SDN 1 Pare-pare with a total of 28 students and the data collection techniques of this study are the test and observation techniques. The procedure of this research was carried out in accordance with the Experiment procedure which was to provide pretest, give treatment and posttest. The hypothesis of this study is Ho: µ1 = µ2 or Ha: µ1 ≠ µ2 with the explanation that Ho = There is no influence of the Big Book Media on Social Studies learning outcomes of fourth grade students at SDN 1 Pare-pare Pare-pare City and Ha = There is the influence of Big Big media Book on social studies learning outcomes of fourth grade students at SDN 1 Pare-pare, Pare-pare City. The expected results in this study are that there is the influence of Big Book media on the learning outcomes of Social Studies students SDN 1 Parepare. This is proven based on the results of the research hypothesis test that is a significance value of 0,000 <0.005 so that Ho is rejected and Ha is accepted. Big Book Media is also one of the learning media that can be used to improve students' social studies learning outcomes.


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