scholarly journals PENGARUH APLIKASI LECTORA INSPIRE BERBASIS ICT SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATA DIKLAT SOD TERHADAP HASIL BELAJAR SISWA KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN SMKN 1 TANJUANG BARU

Author(s):  
Anggi Hadi Wijaya ◽  
Legiman Slamet ◽  
Dharma Liza Said

This research aims to known the positive and significance influence of the Interactive learning media instructionusing Lectora Inspire based ICTof students class X TKJ SMKN 1Tanjuang Baru. This type of research is descriptive quantitative which using true eksperiment. Selection’s techniques of the informantin this research using simply random sampling which class X TKJ 1A as a class of control without Lectora Inspire aplication instruction in study and class X TKJ 1B as a class of eksperimen with interactive Lectora Inspire aplication. Data collection techniquesusing post test of the student’s examination at each meeting. Data were analyzed by used the statistical methods of normality, homogenenity, and hyphotesis. The results of data analysis showed : 1 ) Hyphotesis that tested by using t-test show that Ho refused and Hi accepted. This mean that interactive multimedia instruction has positive significance effect to learning achievement of the students of SMKN 1 Tanjuang Baru, 2 ) Learning achievement students of eksperiment class is higher than students of control class , 3 ) the percentage of the influence effect are 11% Keywords : influence, Interactive learning media instructionusing Lectora Inspire based ICT

Kappa Journal ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 102-108
Author(s):  
Fartina Fartina ◽  
◽  
Khaerus Syahidi ◽  
Laxmi Zahara ◽  
Zaotul Wardi ◽  
...  

This study aims to determine the differences in student achievement who are taught using interactive multimedia drills model with students who are taught using science comic media. This type of research is experimental research. The population in this study is all students of class VII MTs. The State of Selong Model and the sampling was determined by using cluster random sampling technique to select the class and simple random sampling to select the students in that class. The second sampling technique is random sampling by drawing lots, cluster random sampling, namely the class is divided into experimental class I, namely the class that is taught using interactive multimedia drills model (class VII-E) and the experimental class II, namely the class that is taught using comic media. science (class VII-F), each of which consists of 36 students. And simple random sampling, where students are drawn after data collection to reduce the sample to 30 students to facilitate hypothesis testing. The data collection technique used post-test while the data analysis technique to test the hypothesis was the t-test. The results of data analysis using t-test showed that there were differences in student achievement who were taught using interactive multimedia drills model with students who were taught using science comic media. This can be seen in the post-test results where t-count > t-table is 2.206 > 2.002. Thus H0 is rejected and Ha is accepted. This means that there are differences in student achievement who are taught using interactive multimedia drills model with students who are taught using science comics


2017 ◽  
Vol 4 (1) ◽  
pp. 42
Author(s):  
Tri Wulaning Purnami

The purpose of this study is: (1) analyze the influence of the learning achievement of productive subjects of the entrepreneurial interests of students; (2) analyze the influence of the effectiveness of business training laboratory for students' entrepreneurial interest. Samples proportional random sampling 254 students of class XI Bismen of three schools namely SMK 1 Surabaya, SMKN 4 Surabaya, Surabaya SMKN 10. Methods of data collection using documentation and questionnaires. Data analysis using multiple linear regression statistical test, F test and t test, analysis using IBM SPSS Statistics 22 programs. Results of the study: (1) there is a significant positive influence learning achievement of productive subjects to the students' entrepreneurial interest; (2) there is a positive influence and insignificant effectiveness of business training laboratory for students' entrepreneurial interest; (3) there is a significant positive influence learning achievement of productive subjects and effectiveness of business training laboratory for students' entrepreneurial interest


2019 ◽  
Vol 5 (1) ◽  
pp. 50
Author(s):  
Ana Silfiani Rahmawati ◽  
Rahmawati P. Dewi

The purpose of this study was to determine the use of interactive multimedia as a learning medium in improving physics learning achievement. This type of research is an experimental design one group pre-test post-test with a quantitative approach. The population in the study were all students of class X semester 2 of SMK Negeri 2 Ende which consisted of 13 classes in 5 skill programs totaling 421 people and the sample of the research was 26 students of TKJ class XC as many as 26 people. The sampling technique was purposive sampling. Data collection techniques in this study are achievement test techniques. Data were analyzed by t test. The results showed that the use of interactive multimedia (MMI) as a learning medium can improve physics learning achievement. This is evidenced by the value of t count ˃ t table or 3.491> 1.708 with the degree of freedom to list the distribution t is dk = N-1 = 26-1 = 25, and the significance level is 0.05.


2018 ◽  
Vol 1 (2) ◽  
pp. 133
Author(s):  
Wira Puspita Sari ◽  
Wirdatul Aini ◽  
Vevi Sunarti

The background of this research is the motivated by good learning achievement of children, the researchers suspect this is caused by good parenting. The purpose of this study is to reveal the picture of parenting parenting in terms of (1) monitoring, (2) closeness, and (3) support, towardSMA N 1 Sutera in Kampung Sungai Sirah Kenagarian Surantih Kecamatan Sutera Pesisir Selatan Regency. The type of research is descriptive quantitative. The population is 35 people with 20 samples. Sampling technique stratified random sampling. Techniques of data collection are questionnaires and techniques of data analysis using the percentage calculations. Based on the result of the research, it is found that (1) the picture of parent monitoring on the behavior of SMA N 1 Sutera Children in Kampung Sungai Sirah is said to be good, (2) the image of parents closeness to SMA N 1 Sutera Children in Kampung Sungai Sirah is said to be good, (3) the support of parents to SMA N 1 Sutera in Kampung Sungai Sirah is said to be good. Suggestion for parenting of SMA N 1 Sutera Children in Kampung Sungai Sirah is further improved.


2015 ◽  
Vol 4 (3) ◽  
Author(s):  
Nadun Nadun ◽  
Dian J Permana

<p>The purpose of this study was to determine the contribution of logical intelligence and interest in learning to Mathematics achievement. The method used in this study from survey and the study was conducted in SMA Depok municipality. Techniques used in the data collection done by using a questionnaire written test multiple choice test and questionnaire. Analysis of the data in this study using descriptive statistical methods with multiple regression testing.where this research results showed in: there is a significant influence jointly between logical intelligence variables (X1) and interest in learning (X2) on mathematics achievement (Y),which means learners have a good logical <br />intelligence and has been interested in Mathematics will greatly affect the learning achievement in SMA Depok municipality</p>


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Donny Dharmawan, MM. ◽  
Erfan Esnawan

<em><span lang="EN-US">This study aims to determine the magnitude of the influence of leadership and competence on the organizational performance of PT. Samick Indonesia. This study uses Simple Random Sampling. The population in this study were employees of PT. Samick Indonesia. With 156 samples. Data collection techniques using questionnaires which then have been tested for validity and reliability. The data analysis technique used to answer the hypothesis is multiple regression. The results of this study indicate that, Leadership is able to improve Organizational Performance. Competence is able to improve organizational performance thus it can be concluded that leadership and competence have a positive and significant influence on the organizational performance of PT. Samick Indonesia.</span></em>


2020 ◽  
Vol 2 (2) ◽  
pp. 70-76
Author(s):  
Savitri Septiara Pratiwi ◽  
Ana Setiani ◽  
Novi Andri Nurcahyono

The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.


2021 ◽  
Vol 4 (1) ◽  
pp. 10
Author(s):  
Nurfitria Ambarwati ◽  
Gustaman Saragih

<p>Abstract: The purpose of this research at finding out empirical evidence concerning whether clustering technique and vocabulary mastery are effective or not for the student to write recount text. The research methodology used is an experiment. The sampling technique uses random sampling at Private Vocational High Schools in East Jakarta. Data collection is obtained by testing their vocabulary mastery and writing skills. Data analysis to test hypothesis is two ways ANOVA. The research results conclude 1) There is a significant effect of the clustering technique on students’ writing skills with the value (Sig) being 0.000 &lt; 0.05 and F0 = 36.740. 2) A significant effect of vocabulary mastery on students’ writing skills with the value (Sig) is 0.000 &lt; 0.05 and F0 = 72.161. 3) There is a significant interactive effect of clustering technique and vocabulary mastery on students’ writing skills. With the value (sig) is 0.018 &lt; 0.05 and F0 = 5.921. Then all of H0 is rejected, and H1 is accepted. So, there is the effect of clustering technique and vocabulary mastery on students’ writing skills in recount text.<br />Keywords: Clustering Technique, Vocabulary Mastery, Writing Skill, Recount Text</p>


2018 ◽  
Vol 1 (1) ◽  
pp. 121
Author(s):  
Suci Junianti ◽  
Jamaris Jamaris ◽  
Vevi Sunarti

This study aims to see whether there is a relationship between promotion and decision making learners in following the tutoring in BBC Limbanang Kecamatan Suliki Kabupaten Lima Puluh Kota. This type of research is correlational. The population in this study is the citizens learn BBC learning guidance. Sampling technique in this research is stratified random sampling from entire population. Data collection techniques used are questionnaires, while the data collection tool questionnaire. Technique of data analysis by using formula of percentage and product moment. From the results of the study showed that: promotion done by the guidance of learning in BBC less good so that decision to follow guidance study in BBC considered less good also by learners.


2021 ◽  
Vol 4 (2) ◽  
pp. 191
Author(s):  
Ni Made Ayu Christina ◽  
Ni Nyoman Ganing

The impact of covid-19, which requires all types of learning activities to be carried out online. As a result, teachers have limitations in finding learning media suitable for student characteristics and suitable for use in online learning conditions. The purpose of this development research was to determine the feasibility of designing interactive multimedia learning. This type of research is development research. The research model used is the ADDIE model. The subjects of this study were 3 grade III elementary school students. The data collection methods used were observation, interview and questionnaire methods. The product design test was carried out by several experts and students, learning material experts, learning design experts, instructional media experts, and individual trials consisting of three students. The form of data analysis used in this research was descriptive quantitative data analysis. Based on the results of the study, showed the feasibility percentage level of interactive multimedia according to learning material experts was 95%, the percentage level of the feasibility of interactive learning media according to learning design experts was 90%, and according to individual trials, the percentage level of the feasibility of interactive learning multimedia was 96.52% with excellent qualifications. This development research indicated that the development of interactive multimedia learning assisted was suitable for use in the learning process on Indonesian language content in literary appreciation for grade III elementary school students.


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