scholarly journals The effect of colloids practicum e-module to improve students’ interest on virtual lab during the covid-19 pandemic

2021 ◽  
Vol 13 (3) ◽  
pp. 172-179
Author(s):  
Nelius Harefa ◽  
◽  
Novia Fransisca Dewi Silalahi ◽  
Leony Sanga Lamsari Purba ◽  
Herna Febrianty Sianipar ◽  
...  

Practical learning which is generally carried out in the laboratory is one of the important lessons in the science learning process, especially chemistry. The Covid-19 pandemic has caused practical learning activities to not be accommodated in real laboratories. This situation encourages the creation of practical learning innovations, namely the use of virtual labs. In this study, students' learning interest in the use of virtual labs is described which is integrated with the use of e-modules on colloidal material. Based on the results of data analysis, 74.55% of students were interested in using the virtual lab, 10.90% very interested, 12.73% quite interested, and 1.82% lack of interested. These data indicate that the majority of students can make good use of the virtual lab and are able to optimally elaborate on the learning process. However, virtual labs are not intended to replace real laboratories but can be used as supplements and media to support learning in real laboratories.

2017 ◽  
Vol 3 (1) ◽  
pp. 27-33
Author(s):  
Sarda Sari ◽  
Suniati Suniati

This study aims to: (1) Describe the science learning activities of the fifth grade students of Palangkaraya SDN-3 in the 2016/2017 Academic Year on the application of the Word Square model Assisted by Media Flip Sheets, (2) Improve science learning outcomes of fifth grade students of SDN-3 Palangka 2016/2017 Academic Year after the application of the Word Square model Assisted by Flip Sheet Media. The type of research used by researchers is Class Action Research (PTK) with research subjects of all fifth-grade students in Palangka Elementary School-3 totaling 32 students. Data collection techniques in this study used observation and tests. Data analysis using qualitative, quantitative data analysis and Mixed Methods. The results of this study indicate that: (1) Activity of fifth grade students of Palangka Elementary School-3 in the 2016/2017 school year in science learning after applying the Word Square learning model Assisted by the Flip Sheet Media Board to be very good, because students are active, enthusiastic, listen to explanations teacher and enthusiastic in following the learning process. The results of the observations of teacher activities on teaching and learning activities carried out by observer I and observer II during the learning process of science in the first cycle average aspects of teacher activity 3.9 in the outstanding category and the universal element of students is 3.67 in the group very good. (2) There is an increase in science learning outcomes by applying the Word Square learning model Assisted Media Flip Sheet Board in class V science subjects at Palangka Elementary School-3 in the academic year 2016/2017. This is indicated by the learning outcomes seen through the class average in the first cycle which is equal to 84.22 and the completeness percentage of students in classical is 100%, from the predetermined provisions namely for KKM of 65 and completeness criteria in traditional 85%. With this, it can be concluded that there is an increase in science learning outcomes after applying the Word Square learning model assisted by the Flip Sheet Media Board.


2020 ◽  
Vol 3 (2) ◽  
pp. 351-359
Author(s):  
Egidius Dewa ◽  
Maria Ursula Jawa Mukin ◽  
Oktavina Pandango

Abstrak: Tulisan ini bertujuan untuk mengetahui pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap minat belajar fisika peserta didik dan mengetahui pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap hasil belajar kognitif fisika peserta didik. Jenis penelitian ini adalah quasi eksperimen dengan desain eksperimen one group pretest posttest. Sampel penelitian ini adalah peserta didik kelas X MIPA 1 yang berjumlah 33 orang yang ditentukan dengan teknik simple random sampling. Instrumen yang digunakan dalam penelitian ini adalah tes hasil belajar kognitif dan angket minat belajar peserta didik. Hasil analisis data dapat disimpulkan bahwa ada pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap minat belajar peserta didik dengan nilai sig (2-tailed) lebih kecil dari 0,05 (0,0063 < 0,05) dan ada pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap hasil belajar kognitif peserta didik dengan nilai sig (2-tailed)  lebih kecil dari 0,05 (0,000 < 0,05) Abstract: This article aims to determine the influence of online learning with virtual labs on the learning interest of students ' physics and to know the influence of online learning with virtual labs on cognitive learning outcomes of student physics. This type of research is a quasi experiment with the experimental design of one group Pretests posttest. This research sample is a student of class X MIPA 1 which amounted 33 people determined with simple random sampling technique. The instruments used in this study are cognitive learning results test and Angket learning interest learners. Data analysis results can be concluded that there is a virtual lab-assisted online learning influence to the learning interest of learners with a value of sig (2-tailed) smaller than 0.05 (0.0063 < 0.05) and there is a virtual lab-assisted online learning influence to the outcome of the students ' cognitive learning with a sig (2-tailed) value smaller than 0.05 (0.000 < 0.05).


2020 ◽  
Vol 5 (1) ◽  
pp. 28-41
Author(s):  
Rafika Siregar ◽  
Atri Widowati ◽  
Muhammad Ali

This study aims to improve students' speaking skills in science learning through time token models in fifth grade students of SDN 43 / IV Jambi City. This research is a classroom action research (CAR) consisting of two cycles, where the data taken is in the form of observation data through observation sheets of students' speaking skills and observation sheets of teacher activities. This research was conducted in 4 stages: planning, implementing, observing and reflecting. During the teaching and learning process learning activities apply the time token learning model. The results of this study indicate the application of the time token model can improve students' speaking skills in natural science subjects. Based on the observation sheet the students' speaking skills showed an increase, with the results of the percentage of students speaking skills by 45% with a fairly good category in the first cycle and 68% with a good category in the second cycle. Based on the findings of the research, it can be concluded that the speaking skills of science learning students in fifth grade students of SDN 43 / IV Jambi City can be improved after applying the time token model.


2020 ◽  
Vol 4 (2) ◽  
pp. 157-169
Author(s):  
Thoha

This article aims to improve the understanding of DC electrical material by utilizing the PhET circuit-construction-kit-DC application. Learning activities using the Smartloop method and the utilization of virtual labs to facilitate students to solve the problem of electrical circuit material on the law II Kirchoff, more specifically in the closed circuit two loops that the way of completion is very complex with mathematical counts. From the experience of teaching students in the class XII IPA beginning in the school year 2018/2019 received positive note: 1) DC Electrical Learning assisted by PhET applications can be done through online or offline utilization of the Phet circuit-construction-kit-DC application supported by the Smartloop method, makes solving DC electrical problems easier and simpler; 2) The presentation of learning becomes more meaningful, the use of the Phet circuit-construction-Kit-DC application with the Smartloop method continues to prioritize the mastery of basic concepts, follow the rules/Use the principles or agreements that have been prevalent, and use reasoning. The results showed: a) students are more enthusiastic about learning, with indications of students eager to teach their peers who still do not understand the learning process in class and have fun lingering in front of the monitor screen; b) Students are more confident with the learning outcomes, because they can match the results using the usual process and how smartloop and the use of PhET circuit-construction-kit-DC; c) Better learning outcomes.


2018 ◽  
Vol 17 (2) ◽  
pp. 79-85
Author(s):  
Rita Rahmaniati ◽  
Bulkani Bulkani ◽  
Fitri Pujianti

This study aims to find out: (1) Student learning activities in IPS (Social Sciences) learning on the application of scramble learning model using puppet hero media (Puppet Heroes), and (2) Improvement of IPS learning outcomes after application of learning model of scramble using media of wayang heroes. Data collection using observation and test, while for data analysis technique using the analysis technique of classical and individual completeness. From the research result, it can be concluded that: (1) learners are more active in IPS learning on the application of scramble learning model by using puppet hero media, students play an active role, motivated, cooperate with increasing concentration and speed of thinking during learning process in cycle I. the observation of teacher activity on the learning process conducted by observer I and observer II during social science learning process (IPS) in cycle I average aspects of teacher activity is 3.63 with very good criteria and the average aspects of the activities of learners that is 3.37 with good criteria, and (2) There is an increase in learning outcomes of IPS learners after the application of the model of learning scramble using the media of wayang heroes. This is indicated by the results of learning seen through the average scores of classes in the first cycle is 80.21 with the criteria achieved and meet the KKM 70, reaching the percentage of learning mastery learners classically that is 100%, with 85% classical completeness.


2020 ◽  
Vol 1 (1) ◽  
pp. 56-60
Author(s):  
Yenni Marwah

This study is motivated by the low ability of grade IV SD Parakan students in science lessons on subject matter Force. The purpose of this study is improving the learning process and improving students' ability in science lessons on Force subject matter through applying multiple intelligence approaches. The method used was the Classroom Action Research and it was carried out in two cycles. Based on the data analysis, the ability of students after the research action increases in each cycle. The highest score changes at each stage, from 80 to 90 and finally to 95; the lowest value has increased from 45 before the action and in cycle I to 45 at the end of the second cycle. The average value also increased from the initial 63.3; to 70.5; then 75.2. While the increasing in presentation of minimal completeness criteria achievement was initially 45.2%, to 65.6%, and finally to 81.3%. The observation results show that science learning activities by using Multiple Intelligences strategy in Cycle I and Cycle II can run well. In the first cycle of the first meeting, the teacher's activity scored 14 or 67% in the good category. Teachers’ activity was increased at the next meeting, which the score is 16 with a percentage of 76% at the second and third meetings. The scoring shows that the learning given by teacher belonging to excellent category. Whereas in the second cycle, each meeting obtained a score with a very good category, namely a score of 18 or 86% in the first and second meetings, and a score of 19 with a percentage of 90% in the third meeting. From the research data obtained it was concluded that there has been an increasing in science ability of Grade IV students in Force subject matter through the using of multiple intelligence methods in SD Negeri Parakan, Pamulang District, South Tangerang City.


Eksponen ◽  
2019 ◽  
Vol 9 (1) ◽  
pp. 79-85
Author(s):  
Khusnul Khotimah

The use of technology in the field of education has become a fundamental necessity. One such technological involvement can be seen in the learning activities in the classroom. Many applications/software that can be used as a learning tool, two of which are Microsoft Powerpoint and ispring presenter. Microsoft Powerpoint Application integrated ispring presenter can be used as an alternative in the creation of ICT learning media. Learning Media is produced by obsermving the right design supported by various animations, audio/video making the learning process more interesting, the presentation of the material becomes more effective so that it will be easier To be understood by learners.


2019 ◽  
Vol 2 (2) ◽  
pp. 187-219
Author(s):  
Sartawi Sartawi

One way to increase students' learning interest is by using learning strategies. An interesting strategy will certainly influence learning process in order to produce quality learning, especially in science learning. Of the various types of strategies, researcher employs the Inquiry Mind Want to Know strategy in class IV B science learning at MI, Ma’arif Bego Yogyakarta. The study aims to determine the implementation, both the advantages and disadvantages factors, of the Inquiry Mind Want to Know Strategy in class IV B science learning at MI Ma’arif Bego Yogyakarta.The study uses a descriptive qualitative approach using the case study method. The data are collected through observation, interviews, and documentation. The analysis techniques applied are data collection, data reduction, data presentation and conclusions. Finally, the data are validated using the triangulation technique.The results of the study show that there are several ways of implementing the Inquiry Mind Want to Know Strategy in science learning i.e. implementation based on the steps of the Inquiry Mind Want to Know strategy, combining the Mind Want to Know strategy with contextual teaching and learning (CTL), and using practicing learning. The disadvantage in the strategy is inadequate time for students. Whereas the advantages of the strategy are that the students can be active and have enjoyable learning. The impacts of the Inquiry Mind Want to Know strategy on science learning are the students become more active and full of curiosity in the learning process and they can develop their skills and attitudes. Furthermore, using the strategy, the teachers have more understanding on their students.


2021 ◽  
Vol 1 (4) ◽  
pp. 314-322
Author(s):  
BAGAS ARDIANTO

Education is a conscious and planned effort to create a learning atmosphere and learning process so that students actively develop their potential to have spiritual, religious, self-control, personality, intelligence, noble character, and skills needed by themselves, society, nation and state. Good learning is learning that opens insight and independent thinking patterns to students. Learning is a complex process that happens to everyone and lasts a lifetime, from infancy to the grave, and one of the signs that a person has learned is a change in behavior in himself, both concerning changes that are knowledge (cognitive) and skills (psychomotor) as well as those concerning values ??and attitudes (affective). Using image media, students can see pictures of places where various living things cannot be reached. Science lessons in elementary schools cannot be separated by learning media, because many science learning materials are difficult to explain with books and difficult to reach places where animals live directly. Preliminary observations of the authors also get several problems, namely: (1) the facilities and infrastructure owned by the school are still not complete, in supporting learning activities (2) the availability and use of learning media, in this case the image media is not optimal by the teacher in the process of learning activities that are carried out. Finally, students also have a passive tendency in participating in the learning process (3) The low understanding of students in mastering the material presented and (4) The low learning achievement of students in science subjects, as measured by the Minimum Completeness Criteria (KKM) in Science subjects, namely 70 , and of the 13 fourth grade students who scored 70 in the daily test only 9 children. ABSTRAKPendidikan adalah usaha sadar dan terencana untuk mewujudkan suasana belajar dan proses pembelajaran agar siswa secara aktif mengembangkan potensi dirinya untuk memiliki kekuatan spiritual, keagamaan, pengendalian diri, kepribadian, kecerdasan, akhlak mulia, serta keterampilan yang diperlukan dirinya, masyarakat, bangsa dan negara. Pembelajaran yang baik adalah pembelajaran yang membuka wawasan dan pola berpikir mandiri kepada siswa. Belajar adalah suatu proses yang kompleks yang terjadi pada semua orang dan berlangsung seumur hidup, sejak masih bayi hingga ke liang lahat, dan salah satu pertanda bahwa seseorang telah belajar adalah adanya perubahan tingkah laku dalam dirinya baik yang menyangkut perubahan yang bersifat pengetahuan (kognitif) dan ketrampilan (psikomotor) maupun yang menyangkut nilai dan sikap (afektif). Penggunaan media gambar, siswa dapat melihat gambar tempat hidup berbagai makhluk hidup yang tidak bisa dijangkau. Pelajaran IPA di SD tidak dapat terpisahkan oleh media pembelajaran, karena banyak materi pembelajaran IPA yang sulit dijelaskan dengan buku saja dan sulit menjangkau tempat-tempat hidup hewan secara langsung. Observasi pendahuluan penulis juga mendapatkan beberapa permasalahan yaitu : (1) sarana dan prasarana yang dimiliki sekolah masih belum lengkap, dalam menunjang kegiatan pembelajaran (2) ketersediaan dan pemanfaatan media pembelajaran, dalam hal ini media gambar yang belum optimal oleh guru dalam proses kegiatan belajar yang akhirnya siswa juga mempunyai kecenderungan pasif dalam mengikuti proses pembelajaran (3) Rendahnya pemahaman anak didik dalam penguasaan suatu materi yang disajikan dan (4) Rendahnya prestasi belajar siswa dalam mata   pelajaran IPA,yang diukur dari Kriteria Ketuntasan Minimum (KKM) Mata pelajaran IPA yaitu 70, dan dari 13 siswa kelas IV yang mendapat nilai ? 70 dalam tes ulangan harian hanya 9 anak.


2018 ◽  
Vol 2 (2) ◽  
pp. 45-52
Author(s):  
Elmedi Elmedi

    To learn something well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do it", that is to describe something in their own way, to show their example, to try to practice their skills and to do tasks that demand the knowledge they have gained. Problems to be studied in this research are: a. How to improve learning outcomes penjaskes especially soccer game using cooperative learning methods on students SDN 44 Lubuk Anau? b. The steps taken to improve the outcome of the guidance in January 2016? This research is a research action (action research) Because research done to solve the problem of learning in class. This research also includes descriptive research, because it describes how a learning technique is applied and how desired results can be achieved. According to Oja and Sumarjan (in point sugiarti, 1997: 8) there are four different types of action research, namely: (1) teacher action research as a researcher, (2) collaborative action research, (3) research of interlinked simulative action. (4) experimental social action research. In this action research uses collaborative research forms with teacher training eyes and in the teaching and learning process in the classroom as a teacher is the teacher of training eye while peneiti acts as an observer, the full responsibility of action research is observer (researcher). Data Analysis Technique, To know the effectiveness of a method in learning activities need to be held data analysis. In this research using qualitative descriptive analysis technique, that is a research method that is describe reality or facts in accordance with the data obtained with the aim to know learning achievements achieved sisw also to obtain student responses to learning activities and student activities during the learning process To analyze the success rate or percentage of students' success after the learning process each round is done by giving evaluation in the form of practice test at the end of each round. This analysis is calculated by using simple statistic that is: For learning mastery, There are two categories of mastery learning that is individual and classical. Based on the guidance of the implementation of teaching and learning curriculum 1994 (Depdikbud, 1994) that students have complete learning when the class gets 85% who have reached the absorption. From the results of learning activities that have been done for three cycles and based on the entire pembahaan and analysis that has been done can be concluded as follows: Learning by the method of learning play methods have a positive impact in improving student learning achievement characterized by the improvement of student learning completeness in each cycle, cycle I (61,54%), cycle II (89,74%), while for affective aspect that is cycle I (84,62%), cycle II (100%) Application of learning method of play method have positive influence, that can increase student learning motivation which is indicated by the average of students' answers which states that students are interested and interested in learning method of play method so that they are motivated to learn.      


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