scholarly journals PENGEMBANGAN MEDIA KOMIK DIGITAL “BAHAYA VIRUS’ PADA MATA PELAJARAN BIOLOGI KELAS X SMA

2021 ◽  
Vol 14 (2) ◽  
pp. 125
Author(s):  
Winda Lestiani Winda ◽  
Orbit Thomas ◽  
Beta Centauri F.L ◽  
Krisnayadi Toendan

Abstrak: Tujuan penelitian ini adalah mengembangkan media Pembelajaran berupa Komik Digital “Bahaya Virus” pada mata pelajaran biologi kelas X SMA dan menguji kelayakan dan keefektifan produk media pembelajaran yang dikembangkan. Penelitian ini menggunakan prosedur pengembangan R&D dengan langkah-langkah yang harus diimplementasikan untuk menghasilkan produk komik digital yang efektif untuk pembelajaran. Tahapan umum yang dilalui oleh peneliti dalam penelitian ini adalah tahap analisis, desain, pengembangan, dan validasi terhadap produk.. Hasil penelitian pengembangan ini berupa produk media pembelajaran yang menunjang pembelajaran pada materi tentang virus. Hasil dari pengujian kelayakan media Komik Digital  ini yaitu menurut ahli berdasarkan hasil angket menyatakan pengembangan media Komik Digital  “sangat baik” hal itu dapat dilihat pada table perolehan persentase rata-rata ahli media 85,6% dan ahli materi 85% dan hasil uji coba perorangan diperoleh rata-rata hasil persentase 94,33%, hasil uji coba terbatas diperoleh hasil rata-rata 95%, dan hasil uji coba lapangan diperoleh hasil rata-rata 94% sehingga efektivitas media komik digital “Sangat Baik. Kata Kunci: Media, komik digital, model R&D Abstract: The purpose of this research is to develop learning media in the form of digital comics "Virus Danger" in biology subject in class X SMA and to test the feasibility and effectiveness of the developed learning media products. This research uses R&D development procedures with steps that must be implemented to produce digital comic products that are effective for learning. The general stages that the researcher went through in this study were the analysis, design, development, and product validation stages. The results of this development research were in the form of learning media products that support learning on material about viruses. The result of the feasibility test of Digital Comics media is that according to the expert, based on the results of a questionnaire, the development of Digital Comics media is "very good", it can be seen in the table that the average percentage of media experts is 85.6% and material experts is 85% and the results of individual trials. obtained an average percentage of 94.33%, the results of limited trials obtained an average of 95%, and the results of field trials obtained an average of 94% so that the effectiveness of digital comic media is "Very Good”. Keywords: Media, Digital Comics, R&D models

Author(s):  
Yulianti Yulianti ◽  
Nova Tutianingsih

This study aims to develop a product in the form of a 4C-based Thematic Module through a Contextual Teaching And Learning (CTL) Approach Class 3 Subtema 3 that is feasible and practical. This research is a type of product-oriented development research. The model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation) which is modified from 5 stages to 4 stages. Validation was carried out by module experts as well as material and language experts, practicality by teachers and field trials were limited to 8 students of SDN 3 Srigonco. The results of the study were 91% of module experts, 91% of material and  language experts, which meant "very valid", 88% of practicality from teachers and 88% of students' meaning "very good". It is hoped that further research can develop this product by adding learning and subthemes and testing its effectiveness to improve student learning outcomes.Keywords: Thematic Module, 4C, CTL 


2021 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Muhamad Fakhrur Saifudin ◽  
Meita Fitrianawati

<p class="abstrak"><em>The purpose of this research is to develop a cluster-based tracer study instrument that can be used to measure the absorption rate of graduates based on competency. This type of research is development. This study uses the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation) i. The product appraisal instrument uses a quality assessment sheet involving material experts and an evaluation sheet which is used to determine the responses of stakeholders and graduates regarding the use of the product being developed. The type of data obtained is data about the process of developing a cluster-based tracer study instrument from the input of experts and graduates. The data analysis of this research used process data analysis and product quality data analysis. The results of the study were based on a feasibility test based on the material validator, assessment, and language validator which were assigned to the graduate assessment instrument with the criteria of "very suitable". The results of field trials showed the feasibility of the instrument as a tool for evaluating graduates was 86.5% so that it could be used as an alternative in tracing studies. These results are used as the basis for determining the success of higher education institutions in producing quality graduates</em></p>


2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Muchlas Muchlas ◽  
Pramudita Budiastuti

The availability of modules to support basic electronic practices based on virtual laboratories has not yet met the needs. The purpose of this development research is to produce basic electronic practice learning devices based on the PSPICE application program. The development procedure uses ADDIE (analysis, design, development, implementation, evaluation). ADDIE is used to direct the design process as specified. Product performance was tested using ongoing formative evaluation. The product feasibility test uses a comparative analysis of the results of the PSPICE experiment against the theory. The results show that all modules developed can display the same characteristics as their theoretical character. The results show that the modules have very good performance. Modules are suitable for use as a medium for basic electronic practice using PSPICE-based virtual laboratories. The products are in the form of electronic circuits with 31 schematic PSPICE formats. Product results to support basic electronic practices covering topics: capacitor filling and discharging, RC circuits, diode characteristics, wave forming circuits, rectifier circuits, voltage clamp, voltage circuits, transistor characteristics, and amplifier transistor.


2019 ◽  
Vol 7 (1) ◽  
pp. 25
Author(s):  
Mery Andriani ◽  
Muhali Muhali ◽  
Citra Ayu Dewi

Acid-base material is one subject that is considered difficult by students. In addition, students are less able to associate material with a problem or phenomenon in everyday life. The development of a teaching material in the form of modules can be seen as a solution to this problem. This study aims to develop a prototype in the form of developing contextual-based chemical modules to build students' conceptual understanding of acid-base material. This research is a development research with ADDIE model design (Analysis, Design, Development, Implementation, and Evaluation). The results of the development were validated by two expert validators, one practitioner validator and ten MA Al-Mansyurati NW Aik Bukak students as students' limited test validators. Quantitative data from the results of feasibility validation were analyzed by percentage formula. Qualitative data in the form of responses and suggestions for improvement from the validator are used as considerations to make revisions to the modules developed. In general, the validator's assessment of the results of the development obtained an average percentage of material expert validators 88.8%, product design expert validators 95%, practitioner validators 92%, and limited trials of students 85.28%. This shows that the developed module is very feasible to proceed to the effectiveness test phase. Thus it can be concluded that the contextually based modules are declared to be feasible with very good quality.


2018 ◽  
Vol 1 (2) ◽  
pp. 157
Author(s):  
Ageng Sandiyanti ◽  
Rosida Rakhmawati M

This study aims to produce products in the form of bilingual module based on quantum learning on the material opportunities. This research includes the type of research and development (Research and Development) refers to a model consisting of five steps of activities namely analysis, design, development, implementation, and evaluation. The result of the research shows that the module that obtained the average percentage value from the material expert is 83,33% with the very good criterion, the average percentage value from media expert is 85% with very good criteria and the average percentage value from the linguist ie 78.67% with very good criteria. The bilingual module based on quantum learning on the opportunity meters also obtained a percentage value of 80% student response with very good criteria and obtained the percentage value of educator equal to 84% with very good criteria.


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


2021 ◽  
Vol 11 (6) ◽  
pp. 277
Author(s):  
Andi Kristanto ◽  
. Sulistiowati ◽  
Hirnanda Dimas Pradana

The learning model is a collection of activities that occur during the teaching and learning process with the objective of achieving the set goals. The brain-based online learning model developed is a solution to the students' learning problems. The majority of students struggle to interpret all of the learning materials they receive. This resulted in students' dissatisfaction with the learning materials. The purpose of this research is to develop a brain-based online learning process design based on the aforementioned problems. The Lee & Owens model of development was used in this development research. The stages of the Lee & Owens development model are analysis, design, development, implementation, and evaluation. The development research findings are as follows: (1) the media experts' assessment, which resulted in an 89.35% score with a valid category. (2) The assessment of the developed learning materials by material experts resulted in a score of 91.23% with a valid category. (3) expert evaluation, with an overall score of 86.35% for having a valid category. (4) The results of individual trials produced a percentage score of 88.5% with a valid category. (5) The results of small group trials indicated an overall percentage score of 81.60% of valid categories. (6) Field trials are classified as valid when they receive a percentage of 79.89%. The results of the development indicate that the brain-based online learning design is feasible for use.   Received: 11 August 2021 / Accepted: 27 October 2021 / Published: 5 November 2021


Author(s):  
Dwi Sulisworo ◽  
Ishafit Ishafit ◽  
Kartika Firdausy

Teacher ability to arrange learning environmet will affect the student’s interest in learning as well in utilizing mobile technology. The purpose of this research is to develop mobile learning using the cooperative learning approach especially Jigsaw technique. The method of this research is development research using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The application was validated by experts for technical aspects and also students from two different grades, i.e grade VII and grade VIII on physics subject for application acceptance responses. The result showed that both technically and application acceptance were in good level. It means that this mobile cooperative learning application can used to enhance student’s learning interest.


2017 ◽  
Vol 12 (1) ◽  
pp. 1
Author(s):  
Anggoro Eko Yuni Cahyono

Tujuan penelitian ini adalah menghasilkan perangkat pembelajaran matematika dengan model PBL yang berkualitas baik. Perangkat pembelajaran yang dikembangkan terdiri dari Rencana Pelaksanaan Pembelajaran (RPP) dan Lembar Kegiatan Siswa (LKS). Penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Subjek uji coba penelitian adalah 65 siswa (33 siswa dari kelas VIII A dan 32 siswa dari kelas VIII D) dan satu guru di SMP N 2 Karangnongko Klaten. Penelitian ini mengembangkan perangkat pembelajaran matematika dengan model PBL berupa Rencana Pelaksanaan Pembelajaran (RPP) dan Lembar Kegiatan Siswa (LKS) yang valid, praktis, dan efektif. Hasil validasi menunjukkan perangkat yang dikembangkan valid dengan kriteria sangat baik. Kepraktisan pada uji coba lapangan mencapai kategori sangat baik dengan rata-rata keterlaksanaan 94,03%. Keefektifan perangkat yang dikembangkan terlihat dari (1) ketuntasan belajar secara klasikal sudah mencapai kriteria minimal 75% yaitu untuk tes prestasi belajar mencapai 89,23%; (2) hasil tes kemampuan berpikir kreatif mencapai 84,62%; dan (3) berdasarkan angket tingkat inisiatif siswa, 95,38% siswa menunjukkan peningkatan skor tingkat inisiatif belajar, dan 84,62% siswa menunjukkan tingkat inisiatif belajar dengan kriteria minimal tinggi.Kata Kunci: pengembangan, perangkat pembelajaran, PBL Developing Instructional Kits with PBL Model Oriented to Creative Thingking and the Initiation of the Students AbstractThis research aims to produce mathematics instructional kits with PBL’s model which has good quality. The instructional kits which are developed consists of lesson plans and student’s worksheets. This study was research and development that used ADDIE’s model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this research involved 65 students (33 students of class VIII A and 32 students of class VIII D) and one teacher at SMP N 2 Karangnongko Klaten. This research developed the instructional kits of mathematic with PBL model with the student’s worksheet and the lesson plans which are valid, practical and effective. The result of validation shows that the kits developed are valid in a very good criterion. The practicality on field trials achieves excellent category with an average adherence to 94.03%. Effectiveness of instructional kits are developed by (1) classical learning completeness reaching at least 89.23%; (2) result of thinking creative test reaching at least 84.62%; and (3) based on the questionnaire of the level of initiative student, 95.38% of students shows increased scores for the level of initiative learning, and 84.62% of the student shows the level of initiative learning with minimum category of “high”. Keywords: development, intructional kits, PBL


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


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