FENOMENOLOGI LITERASI MEDIA PADA REMAJA DI KOTA PEKANBARU

2019 ◽  
Vol 3 (1) ◽  
pp. 12
Author(s):  
Fatmawati Fatmawati ◽  
Benni Handayani

The 4.0 of industrial revolution had a considerable impact on the advancement of media and information technology. The flow of information that can no longer be dammed causes anyone, as a media user, to be ready and have a filter to use it. The impact of the media has a great influence on the younger generation. The ease of access makes this media an inseparable important part of adolescents, including teenagers in Pekanbaru City. However, in today’s reality not a few teenagers who are trapped in the nature of access. This phenomenon is of concern to researchers to find out how media literacy experiences among teenagers in Pekanbaru City by Individual Competence Framework. Adolescents referred to in this study are students who sit in the Senior High School in the City of Pekanbaru, which is a representation of the teenagers. The research method used is qualitative with a phenomenological approach. The results of this study indicate that media literacy experience in adolescents in Pekanbaru city is a three level of adolescent, there are: technical skills at the medium level, and critical understanding at the basic level. At the level of non-formal education, adolescents barely get it from the family, but instead get it from the peergroup.  

The development of digital technology in the era of the industrial revolution 4.0 requires today’s younger generations to demonstrate media literacy. It is often the case that cyber-crime happens among teenagers because they are misinformed. This study measures students’ media literacy using individual competence framework which include technical skills, critical understanding, and communicative abilities. Respondents were 100 university undergraduate students in Indonesia selected randomly. The results showed that 60-80% respondents demonstrated medium level technical skills, 80-90% of them have low critical understanding, and 45% of them displayed medium communicative abilities. In addition, media literacy was found to significantly influence students’ social character as much as 49%. The finding of this study implies the need for literacy education is imminent because low media literacy may lead to low social character.


Author(s):  
Arif Ardy Wibowo ◽  
Annisa Ishlahtus Shohwah

Video podcasts become one of the digital content included in a combination format, combined writing, video, and audio packed so that it becomes content distributed in digital format. The ease of accessibility of podcast video content makes it important to apply media literacy to remain critical of the message's various meanings in the content in the video podcast. This study aims to determine the level of media literacy through video podcasts among students of Communication Sciences Yogyakarta. The method used in this study is a descriptive quantitative method with the concept of measuring individual competence framework media literacy. Samples from this study were active students of Communication Sciences in 2019/2020 at Ahmad Dahlan University, Mercu Buana University Yogyakarta, and AMIKOM University Yogyakarta, with a total sample of 368 respondents. This study showed that the level of media literacy through video podcasts among students of Communication Science Yogyakarta is at a high level (advanced) with details of technical skills are in the advanced category of 80%, critical understanding ability at the advanced level of 86%. Communicative abilities are at the medium level of 59%. This shows that Yogyakarta communication students can use very high media, analyze excellent information, and participate and communicate actively through social media.


Doing Text ◽  
2017 ◽  
pp. 59-72
Author(s):  
Pritpal Singh Sembi

This chapter evaluates the act of writing text. It considers how gamers create culture before, during, and after gameplay via engagement with wider written discourses. Media literacy needs to be refocused towards an 'ongoing engagement with contemporary culture' and gaming is an expression of popular culture that would benefit from pedagogic engagement. It has now become impossible to ignore the impact of gaming on everyday culture, wherein time spent on gaming can outweigh time spent in formal education or employment for some. However, since many people use games to escape from real-life, how can it be that gaming might actually enhance real-life? The chapter suggests that writing has moved beyond traditional boundaries in terms of what is written, where one writes, and how one writes. Much of the experience of gaming is expressed within discourses that exist outside of the actual gameplay itself which, harnessed appropriately, can have important educational value.


Author(s):  
Khotimatus Sholikhati

Objective - This study aims to determine the ability of the digital media literacy of students in Jakarta, in particularly of the usage of social media. Methodology/Technique - The research used the instrument of Social Competence Framework based on European Commission (2009) to determine the level of digital media literacy of students. Findings - The results showed that the media literacy of students in Jakarta including medium level based on their social competence. Novelty - The result can be used as a foundation in creating digital media literacy education programs. Type of Paper - Conceptual Keywords: Digital media literacy, Social Competence, teenagers, Social media


2021 ◽  
Vol 15 (2) ◽  
pp. 380
Author(s):  
Ika Silviana

Technological developments have accelerated the transformation of trade patterns in Indonesia. This cannot be denied because of the incessant wave of the industrial revolution 4.0 that has infiltrated to the smallest line of production. The e-commerce system is able to accommodate most all activities of small, medium and large economic actors. In this context, students have begun to realize the important of entrepreneurial skills. This study focuses on portraying a religiosity aspect of e-preneur has been developed at the Sociology of Religion Study Program at IAIN Kediri. Through the phenomenological approach, data mining was carried out on 4 selected informants using observation, interview and documentation methods. By using James Coleman's theory of social capital and the dimensions of religiosity, the following results are obtained: (1) religiosity aspect of e-preneur student is formed through the formation of education and habituation in the family environment, religion-based formal education and Islamic boarding schools; (2) the religious practices of entrepreneurship are carried out through the application of religious values, reflecting on experiences, and determining life goals after graduation; (3) religiosity is used to build social capital in the form of belief in success by applying believed in religious values. (4) The practice of e-preneur religiosity produces 3 attitudes, which consist of independence, realistic (waqi'iyah), and moderation (washathiyah). Perkembangan teknologi mendorong percepatan transformasi pola perdagangan di Indonesia. Hal ini tidak dapat ditolak karena gencarnya gelombang revolusi teknologi 4.0 yang telah menyusup hingga lini terkecil. Sistem e-commerce dapat mewadahi aktivitas pelaku ekonomi kecil, menegah dan atas. Kesempatan ini mulai dilirik oleh kalangan mahasiswa sebagai upaya mengasah kecakapan berwirausaha. Penelitian ini memfokuskan pada potret religiusitas mahasiswa e-preneur Prodi Sosiologi Agama di IAIN Kediri. Melalui pendekatan fenomenologi dilakukan penggalian data pada 4 subyek terpilih dengan metode observasi, wawancara dan dokumentasi. Dengan menggunakan teori modal sosial James Coleman dan dimensi religiusitas didapatkan hasil sebagai berikut: (1) religusitas mahasiswa e-preneur terbentuk melalui landasan pendidikan dan pembiasaan di lingkungan keluarga, pendikan formal berbasis agama dan pesantren. (2) praktik religiusutas berwirausaha dilakukan melalui penerapan nilai agama, merefleksikan pengalaman, dan menentukan tujuan hidup setelah lulus. (3) Religiusitas digunakan untuk membangun modal sosial berupa kepercayaan akan kesuksesan dengan menerapkan nilai-nilai agama yang diyakini. (4) Praktik religiusitas e-preneur menghasilkan 3 sikap yang mencakup kemandirian, realistis (waqi’iyah), dan moderasi (washathiyah). 


2021 ◽  
Author(s):  
Magistyo Purboyo Priambodo ◽  
Ni’matul Istiqomah ◽  
Nur Anita Yunikawati ◽  
Emma Yunika Puspasari

The era of the fourth industrial revolution has caused many changes in every aspect of human life. The rapid development of technology has brought many advances affecting the socio-economic aspects of the lives of people in urban areas. The impact is different in people who are adapted compared with people who cannot adjust. Therefore, the government must interfere to accommodate these different conditions to reduce socio-economic inequalities for the future. The government also plays a role in efforts to improve welfare through the Smart City program, which involves all components of society. This program involves planning, developing and implementing technology in an urban area, which creates complex and synchronized systems of interactions. The purpose of this study was to determine the strategic role of Smart City in improving people’s welfare. Kediri is one of the regions in Indonesia that has implemented a Smart City program and is continuously improving its implementation. Descriptive qualitative methods were used with a phenomenological approach. Data were collected through observations and literacy studies, to obtain a reflection of the implementation of Smart City in Kediri. The results described the implementation of the Smart City program, and showed that the quality of government services relating to the welfare of the community has improved, in terms of the economy, education, health and public facilities. The level of community participation in supporting regional activities has also increased due to the support of information and communication technology. Keywords: Regional Economy, Smart City Program, Society Welfare, ICT


2020 ◽  
Vol 10 (2) ◽  
pp. 101-117
Author(s):  
Agus Santoso ◽  
Isminarti Isminarti

Media literacy is a concept that describes a person's ability to utilize media, analyze information, and communicate it. This concept is used by researchers to see a person's ability to relate to information media. This study discusses the level of media literacy of archivists in the Institut Teknologi Sepuluh Nopember (ITS). The archivist has a strategic position in information management of the university. In this respect, it needs to be reviewed related to the competence of the media literacy of archivists. In this era of information, archivists are faced with various job challenges due to the development of information technology, including the fast in disseminating information and the emergence of false or misleading information (hoaxes). This condition causes archivists not only to be required to have competence in utilizing information technology but also to be able to analyze and communicate information correctly to provide a fast, accurate, and reliable service. This competency will be reflected in the level of media literacy of archivists. This research uses the descriptive quantitative method by focusing on the aspects of a phenomenon and the reality of media literacy by archivists in  ITS. The level of media literacy can be seen from the Individual competence framework presented by the European Commission (2009). The result of the study showed that the media literacy of archivists in ITS is at a medium level, which indicated the competence is more focused on the ability of technical skill and critical understanding. While in the social competence aspect are classified as passive users.


2019 ◽  
Vol 125 ◽  
pp. 01011
Author(s):  
Reszi Ariefianda ◽  
Jafron Wasiq Hidayat ◽  
Eng Maryono

The emergence of the tourism era 4.0 is the impact of the 4.0 industrial revolution in the tourism sector. This era was marked by the ease of access to information through digital media. Marine Ecotourism is a tourism activity that reflects cultural heritage, participation, and welfare of local residents also efforts to conserve natural and environmental resources, especially in coastal and island areas. This study aims to determine the suitability of the Lengkuas Island tourist area and the strategy of management and development of Lengkuas Island object. This research was conducted in February - April 2019 on Lengkuas Island, Sijuk District, Belitung Regency, Bangka Belitung Province. Travel suitability measurements based on parameters in the specified matrix will then be adjusted to the Tourism Suitability Index. Variables that will be used consist of, water depth, beach type, beach brightness, beach width, beach slope, current velocity, land cover, dangerous biota, water base material, clean water availability. The results show that Stations 1 (97.6%), II (94%), and III (94%) are very suitable for the category of recreation and swimming. Stations IV (19), V (19), And VI (19) are very suitable for tourist activities especially boating, banana boating, canoeing, and jet skiing.


2007 ◽  
Vol 30 (4) ◽  
pp. 61
Author(s):  
S. Malhotra ◽  
R. Hatala ◽  
C.-A. Courneya

The mini-CEX is a 30 minute observed clinical encounter. It can be done in the outpatient, inpatient or emergency room setting. It strives to look at several parameters including a clinical history, physical, professionalism and overall clinical competence. Trainees are rated using a 9-point scoring system: 1-3 unsatisfactory, 4-6 satisfactory and 7-9 superior. Eight months after the introduction of the mini-CEX to the core University of British Columbia Internal Medicine Residents, a one hour semi-structured focus group for residents in each of the three years took place. The focus groups were conducted by an independent moderator, audio-recorded and transcribed. Using a phenomenological approach the comments made by the focus groups participants were read independently by three authors, organized into major themes. In doing so, several intriguing common patterns were revealed on how General Medicine Residents perceive their experience in completing a mini-CEX. The themes include Education, Assessment and Preparation for the Royal College of Physicians and Surgeons Internal Medicine exam. Resident learners perceived that the mini-CEX process provided insight into their clinical strengths and weaknesses. Focus group participants favored that the mini-CEX experience will benefit them in preparation, and successful completion of their licensing exam. Daelmans HE, Overmeer RM, van der Hem-Stockroos HH, Scherpbier AJ, Stehouwer CD, van der Vleuten CP. In-training assessment: qualitative study of effects on supervision and feedback in an undergraduate clinical rotation. Medical Education 2006; 40(1):51-8. De Lima AA, Henquin R, Thierer J, Paulin J, Lamari S, Belcastro F, Van der Vleuten CPM. A qualitative study of the impact on learning of the mini clinical evaluation exercise in postgraduate training. Medical Teacher January 2005; 27(1):46-52. DiCicco-Bloom B, Crabtree BF. The Qualitative Research Interview. Medical Education 2006; 40:314-32.


2019 ◽  
Vol 118 (1) ◽  
pp. 57-64
Author(s):  
G. Aiswarya ◽  
Dr. Jayasree Krishnan

Traditionally the products were pushed into the hands of customers by production and selling strategies; then the marketing strategy evolved which gained momentum by understanding the customer needs and developing products satisfying those needs. This strategy is most prevalent and what should be done to stand up in this most competitive scenario? The answer to this key question is to create an experience. The customers now also seek good experiences than other benefits. Brand experience has gained more attention, especially fashion brands. Previous studies demonstrate the role of the brand experience in brand equity and other consumer behavior constructs. But very little is known about the impact of brand experiences on fashion brands. The aim of this study is to develop a model which makes our understanding better about the role of Brand preference and Brand experience and its influence on purchase intention of the brand. An initial exploratory study is conducted using a focus group to generate items for the study. The items, thus generated are prepared in the form of a questionnaire and samples were collected.  Exploratory factor analysis is conducted and the reliability of the constructs is determined. These constructs are loaded onto AMOS to perform Confirmatory factor analysis. The results confirmed the scales used. We also noticed that Brand preference has a great influence on the Brand experience. Thereby the finding supports the role of the brand experience which tends to have a mediating role in influencing the purchase intention.


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