scholarly journals Improving Mathematics Learning Outcomes Using Pipette Media in Students at SDN 17 Kuala Mandor B

2020 ◽  
Vol 3 (2) ◽  
pp. 89
Author(s):  
Suharno Suharno

This research was a classroom action research conducted in three cycles, each cycle consisting of planning, action, observation, and reflection. The aspects observed in each cycle were the activities of students and teachers, as well as the learning process of the subject matter in fractions using a simple medium named Pipette. The subjects were 15 students. The results of the study of students' abilities in the chapter of fractions, each cycle has increased. Cycle I, the average score of students was 51.93 with a percentage of completeness 13.33%. Students who reached KKM were 2 students. Based on the result of cycle I and cycle II, the average score of 85 students with a percentage of completeness 86.67%. Students who reached KKM were 13 students. From the two cycles applied, there was an increase in the ability of students in the subject matter of fraction addition. Based on the indicators of success in the second cycle, that the applied papita media can improve the ability of students in the chapter of fraction addition in V grade students of SDN 17 Kuala Mandor B, Kubu Raya Regency.

2016 ◽  
Vol 7 (1) ◽  
pp. 91-98
Author(s):  
Teguh Prasojo

Tujuan dari penelitian ini adalah untuk meningkatkan aktivitas dan hasil belajar siswa materi trigonometri melalui pembelajaran matematika dengan metode Tutor Sebaya pada siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan dalam 2 siklus yang masing-masing terdiri 4 tahap yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil pengamatan untuk keaktifan siswa ada peningkatan sebesar 15,14 %. Hasil belajar matematika dari kondisi awal ke siklus I meningkat sebesar 14,42%, sedangkan dari siklus I ke siklus II ada peningkatan sebesar 7,69%, sehingga secara keseluruhan dari kondisi awal ke siklus II ada peningkatan sebesar 23,22%. Jadi dapat disimpulkan bahwa dengan menggunakan metode tutor sebaya dapat meningkatkan aktivitas dan hasil belajar siswa kelas X IPA 7 SMA 1 Kudus tahun pelajaran 2012/2013 pada materi trigonometri.The purpose of this research is to improve the activity and student learning outcomes through learning mathematics trigonometry materials with methods Peer tutoring in class X IPA 7 SMA 1 Kudus in the academic year 2012/2013. This research is a classroom action research conducted in two cycles, each of which comprises four stages: planning, action, observation, and reflection. The observation of student activity there is an increase of 15.14%. Mathematics learning outcomes from the initial conditions to the first cycle increased by 14.42%, while from the first cycle to the second cycle there is an increase of 7.69%, so that the whole of the first condition to the second cycle there is an increase of 23.22%. So it can be concluded that by using the method of peer tutors can increase the activity and results of class X student IPA 7 SMA 1 Kudus in the academic year 2012/2013 in the subject of trigonometry.


2021 ◽  
Vol 6 (2) ◽  
pp. 61-67
Author(s):  
Hamsah

Classroom antion research is a study consisting of 2 cycles and 4 stages (planning, action, observation and reflection). Each cycle held 4 meeting in class X IPS, SMA Negeri I Lappariaja Bone Regency with 39 students, 19 boys and 20 girls. This study aims to improve the sociology learning outcomes of the subject of social values ​​and norms by implementing think pair share cooperative learning model. The results of the quantitative analysis show that: (1) The learning outcomes of students in the first cycle are in the medium category with an average score of 65 from the ideal score of 100 with a standard deviation of 10 from the total number of students who complete learning as much as 13 and reach a percentage of 33.3% completeness. (2) Student learning outcomes in cycle II are in the high category with an average score of 79 of the ideal score of 100 with a standard deviation of 9 and the number of students who complete learning is 37 and reaches a percentage of 94.9% completeness. The results of the qualitative analysis describe changes in student attitudes, attendance levels, student activeness and interest during the learning process


2019 ◽  
Vol 1 (2) ◽  
pp. 45-52
Author(s):  
Lathipah Hasanah ◽  
Shinta Agung

The purpose of this research is to improve the ability of introduction of geometry in the 5 to 6 year old children  through blocks playing activities. The subject of this research is children in grade B, RA Al-Watoniyah 16 Rawa Terate Cakung, East Jakarta. The method uses classroom action research. This research uses qualitative and quantitative approach according to Kemmis model which consists of four stages: planning, action, observation and reflection. The average score obtained in pre intervention is  35.90%. Based on these results, interventions must be taken through blocks playing activities. After doing intervention in cycle I, the results obtain an average score of 61.52%. Then intervention in cycle II obtains an average score of 80.97%. Based on the results of research that has been implemented, blocks playing activities can improve the ability children to introduction geometry effectively. Furthermore, this activity also can improve the moral, cognitive, social emotional, language and motor development.


2021 ◽  
Vol 12 (1) ◽  
pp. 23
Author(s):  
Aris Try Andreas Putra ◽  
Sufiani Sufiani

<em>This study aims to describe the application of the snowball throwing learning model in improving the learning outcomes of students in Islamic religious education subjects in class VIII 2 at SMP Negeri 23 Konawe Selatan. This type of research is a classroom action research (PTK) with research procedures in two cycles with several stages, namely planning, action, observation and reflection. The data collection techniques used were observation, test learning outcomes and documentation. Observations were made to determine the activities of researchers and students in implementing learning. Learning outcome tests are carried out to determine the completeness of student learning outcomes. Meanwhile, documentation is used to obtain data about the state or number of students who will be studied in class VIII 2 SMP Negeri 23 Konawe Selatan. From the results of the study, students who scored above 70 in the pre-cycle initial test were 5 people with an average of 59.14 and a percentage of 23, 80%. After the implementation of cycle I, 11 students who achieved mastery learning above a value of 70 with an average score of 63.80 and a percentage of 52.38%. Furthermore, after the implementation of cycle II, 17 students who obtained a value of 70 and above with an average of 71.90 and a percentage of 80.95%.</em>


2021 ◽  
Vol 7 (1) ◽  
pp. 18-28
Author(s):  
Mar'atun Susanti

Abstract: This study aims to improve learning outcomes using QR Code-based poster media on the Excretion System in Humans. This type of research is classroom action research using the Hopkins model. Through 2 cycles starting from planning, action, observation, and reflection. The object of the research was 32 students in class 8E. Data collection tools used tests, questionnaires and observation sheets. The results showed that the cognitive value in the pre-cycle activities obtained an average percentage of 16% with the low category, in the first cycle it got an average percentage of 84.8%, and in the second cycle it got 85% in the very good category while the teacher activity in the first cycle obtained The average value is 79% in the good category, the second cycle gets a value of 96% in the very good category and the activities of the students in the first cycle get an average score of 69% in the good enough category, the second cycle gets a value of 94% in the very good category. The results of the questionnaire showed that 77% of students liked poster media with QR codes. Based on these results, it shows that the application of QR Code-based poster media can improve learning outcomes of 8E grade students of SMPN 1 Warungkiara. Keywords: Poster media, QR code, learning outcomes


2016 ◽  
Vol 4 (2) ◽  
pp. 1
Author(s):  
Jasnimar Jasnimar

Mathematics learning for grade II of elementary students used to separate between learning and real life. This research is aimed to improve learning output of students by implementing realistic mathematics approach in mathematics learning. This is a class action research that consists of two cycles including four steps: planning, action, observation, and reflection. Subject of this research are 25 elementary students grade II SDN 11 Sungai Sirah Kecamatan Pariaman Timur Kota Pariaman. Data of research were obtained through observation, interview, and test. Obtained data were analyzed quantitatively and qualitatively. Learning output of students is improved in each cycle. In cycle I, average score of students’ learning output is 77.2. Meanwhile in cycle II, average score of students’ learning output is 88.2. Hence, it can be concluded that mathematics learning implementing realistic mathematics approach can improve the learning output of elementary students grade II.


2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


Author(s):  
Dahlia Dahlia

The problem of this study is how the effectiveness of the use of the Lembak language in the delivery of subject matter by teachers to Class VII Students of Tanjung Tanjung State Junior High School Terdana Bengkulu Tengah. The purpose of this study was to find out in detail the effectiveness of the use of Lembak language in the delivery of subject matter by teachers to Grade VII Students of SMP Negeri 1 Tanjung Terdana Bengkulu Tengah, this study used a descriptive method using a quantitative approach. The population in this study were students in grade VII Tanjung 1 State Middle School There were 117 people in Central Bengkulu. In this study the sample was taken as much as 25% of the population so that the sample amounted to 29 people. Data collection techniques in this study used observation, questionnaire, and documentation techniques. Data analysis techniques were carried out with the help of interpretation based on percentage calculation (proportion interpretation) and using the help of the Likert Scale. The results of the study show an explanation of the subject matter delivered by the teacher through the Lembak language to students in grade VII of Tanjung 1 Middle School SMP Menghana Bengkulu Tengah can be said to be effective. This is based on the results of the average score of 59.59 if consulted with the Likert scale used, the score is in the interval 51-62 in the effective category. The use of Lembak language by the teacher according to respondents can influence the achievement of learning objectives, the subject matter can be understood by students, the material is mastered by students, students have better learning outcomes and students are motivated to learn.


2020 ◽  
Vol 16 (2) ◽  
pp. 155
Author(s):  
Iwan Darmawan ◽  
Lilis Nurteti ◽  
Sri Meidawaty

This research is motivated by the low learning outcomes of students of grade V Madrasah Ibtidaiyah Thoriqun Najah on learning Indonesian language subject matter elements. In an effort to improve student learning outcomes, researchers used the "Omaggio strategy". Classroom management can be done by approach through variations of learning strategies. Learning strategy has a very big role in the learning process. Such learning strategies include "Omaggio strategy". The objectives of this research are: 1) To improve the ability of teachers in preparing the Lesson Plans on Indonesian subjects listening to the subject matter elements by using "Omaggio strategy", 2) To improve the ability of teachers in the process of learning the language Indonesia aspects of listening to the subject elements of the story by using "Omaggio strategy", 3) To improve student learning outcomes on the subjects of Indonesian language aspects of listening to the subject elements of the story by using "Omaggio strategy". The method used is Classroom Action Research Method model Kurt Lewin. Data collection techniques used are observation, test or assessment techniques and description analysis techniques. After conducting the research, the final result data can be obtained as follows: 1) the ability of teachers in designing the learning aspect listening Indonesian language with an average value of 96.15. 2) the skills of teachers in the implementation of learning Indonesian listening aspects with an average value of 97.22. 3) Students' learning outcomes on Indonesian subjects listened to an average score of 82.19. This proves that "Omaggio strategy" can improve student learning outcomes in Indonesian subjects listening aspect of the story elements in class V Madrasah Ibtidaiyah Thoriqun Najah Sukadana District Ciamis Regency. The results of the analysis show that the proposed hypothesis is acceptable


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