Effects of Multimedia on Knowledge, Understanding, Skills, Practice and Confidence in Environmental Sustainability: A Non-Equivalent Pre-Test-Post-Test, Quasi Experimental Design

2015 ◽  
Vol 12 (3) ◽  
pp. 37-47
Author(s):  
Ananta Kumar Jena ◽  
◽  
Satarupa Bhattacharjee ◽  
Pimily Langthasa ◽  
◽  
...  
2021 ◽  
pp. 204275302098701
Author(s):  
Ünal Çakıroğlu ◽  
Mustafa Güler

This study attempts to determine whether gamification can be used as a pedagogical technique to overcome the challenges in teaching statistics. A post-test quasi-experimental design was carried out in gamified and non-gamified groups in order to reveal the effect of gamification elements in cultivating students’ statistical literacy skills. Students in gamified group were also interviewed to understand the function of gamification process. The results suggest that; although gamifying the instructional process had a positive impact on developing students’ statistical literacy in medium and high score students; surprisingly the influence of the gamification to the low- achieved scores were not positive. The positive impact was discussed in accordance with the gradual structure of statistical literacy and suggestions for successful gamification applications due to the context were included.


2018 ◽  
Vol 7 (1) ◽  
pp. 13 ◽  
Author(s):  
Carol Boon Peng Loy-Ee ◽  
Patricia Mui Hoon Ng

Studies have pointed to the benefits of physical activity (PA), yet the level of PA participation among preschoolers islow. This in turn could have resulted in the limited research literature on the PA level or physical educationcurriculum (PEC) of preschool children. Those reviewed here are mostly from countries in the West, as those fromAsia are unavailable. To fill this gap, the present study was carried out to investigate the effectiveness of a formalPEC on the physical ability of a sample of five-year old children from several preschools in Singapore. Using aPhysical Ability Assessment (PAA) tool with five variables, a pre-test/post-test quasi-experimental design was usedto measure the effectiveness of the PEC with control and experimental groups for the comparative analysis. Theresults of the PAA are presented and the implications from the findings and analysis are discussed.


Author(s):  
Fhuri Megawati ◽  
Ermawati Z. Nuroh

This study investigated the effect of using English Subtitle in “Zootopia” Movie as media in speaking skill of SMPN 6 Sidoarjo. English Subtitle can describe as practice media to help the students when they understand to watch movie. The method used Quasi Experimental Design. The result of this study showed that the student could improve their ability in speaking skill through English subtitle. The data got from both pre-test and post-test score were analyzed using T-test formula. The result of calculation showed that in the significance degree of 5%, the value of t-test (to) is higher than t-table (tt) (19.90 > 1.99). According to the criteria of the test, the result showed that there is an effect of student’s in speaking skill using English subtitle. It can be concluded that English Subtitle in “Zootopia” movie as media is effective and applicable approach at the ninth grade of SMPN 6 Sidoarjo to improve student in speaking skill.


2015 ◽  
Vol 3 (1) ◽  
Author(s):  
Maryatun Maryatun

AbstrakBerdasarkan hasil observasi awal nilai Strategi Promosi Pemasaran di Universitas Muhammadiyah Metro semester 2 program studi pendidikan ekonomi masih banyak mahasiswayang belum mencapai Kriteria Ketuntasan Minimum (KKM). Salah satu penyebabnya adalah keaktifan dan keterlibitan mahasiswadalam proses pembelajaran masih rendah dalam memperoleh pengetahuan khususnya selama pembelajaran Strategi Pemasaran. Hasil belajar mahasiswa rendah dengan persentase 23,1% yang mencapai  ketuntasan belajar dan yang dikategorikan belum tuntas dengan persentase 76,9%, sedangkan nilai kriteria ketuntasan minimum (KKM) semester 2 program studi pendidikan ekonomi Universitas Muhammadiyah Metro pada matakuliah Strategi Promosi Pemasaran adalah 76. Berdasarkan hasil prasurvei yang menjadi permasalahan dalam penelitian ini adalah mengambil judul “apakah ada pengaruh positif penggunaan media program Microsoft PowerPoint terhadap hasil belajar Strategi Promosi Pemasaran mahasiswa semester 2 program studi pendidikan ekonomi Universitas Muhammadiyah Metro tahun ajaran 2014/2015?”. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh media program Microsoft Powerpoint terhadap hasil belajar Strategi Promosi Pemasaran mahasiswa semester 2 program studi pendidikan ekonomi Universitas Muhammadiyah Metro. Penelitian ini adalah penelitian kuantitatif. Dengan menggunakan desain eksperimen Quasi Experimental Design. Karena dalam desain ini, peneliti tidak dapat mengontrol semua variabel luar yang mempengaruhi jalannya eksperimen. Dalam penelitian ini satu kelompok eksperimen yang di pilih secara teknik sampel  porposive yaitu menentukan sampel dengan pertimbangan tertentu, sehingga didapat kelompok eksperimen pada semester 2 program studi pendidikan ekonomi kelas Ayang berjumlah 26 peserta didik. Kelompok tersebut di beri pre-test untuk mengukur variabel depedent yang kemudian diberi sebuah treatment dengan menggunakan media program microsoft powerpoint sebagai independent dan selanjutnya diberi posttest untuk melihat hasil dari treatment yang telah dilaksanakan sehingga dapat diketahui pengaruh variabel independent terhadap variabel dependent.Dari analisis data hasil penelitian menggunakan rumus regresi linier sederhana didapat t-hitung = 4,10 sedangkan t-tabel = 1,71 pada taraf signifikasi 0,05 atau sebesar 5% dan t-tabel  = 2,49 pada taraf signifikasi sebesar 0,01 atau sebesar 1% dengan demikian t-hitung  > t-tabel. Ini berarti regresi linier sederhana bersifat nyata, atau hipotesis terima, dan dari hasil penelitian dapat disimpulkan bahwa : Penggunaan media program microsoft powerpoint dapat meningkatkan hasil belajar  Strategi Promosi Pemasaran mahasiswa semester 2 program studi pendidikan ekonomi Universitas Muhammadiyah Metro pada pokok bahasan : Bank. Dibuktikan dengan rata-rata nilai pre-test pengukuran awal sebelum proses pembelajaran sebesar dan  rata-rata nilai post-test setelah diberikan treatment menggunakan variabel X sebesar . Mahasiswayang dinyatakan tuntas dengan KKM  ≥ 76 setelah diberikan treatment sebanyak 20 mahasiswaatau sebesar 75,9% dan mahasiswa yang dinyatakan belum tuntas sebanyak 6 mahasiswa atau sebesar 24,1%, dengan demikian proses pembelajaran dikatakan berhasil.


2020 ◽  
Vol 3 (1) ◽  
pp. 48
Author(s):  
Muharidinsyah Muharidinsyah

Textbook is important for student as main media in learning Arabic and significant to teacher for teaching besides suitable method in order to achieve necessary result, is the textbooks, however, must be fit students’ level of capability and nahwu al-wadhih is one of effective textbooks for any students’ level since it offers practical study which goes along with istinbathiyah method. Thus the writer is interested in conduct research that concerns on application of nahwu al-wadhihin Darul Hikmah boarding school, and decided to entitle this research as “effectiveness in using nahwu al-wadhih and istinbathiyah method to improve students’ understanding in Arabic grammar”. The aim of this study is to reveal the effectiveness of using nahwu al-wadhih and istinbathiyah method in Darul Hikmah boarding school and to disclose students’ responses toward Arabic grammar using nahwu al-wadhih and istinbathiyah method in DarulHikmah boarding school. This research uses a quasi-experimental design method. Research instruments for this research are interview along with pre-test and post-test. Result of study indicates that using nahwu al-wadhih and istinbathiyah method is effective to improve students’ understanding in learning Arabic grammar in DarulHikmah and students’ responses in learning Arabic grammar using nahwu al-wadhih and istinbathiyah method in Darul Hikmah are enthusiastic and excited.


Author(s):  
Raúl Gutiérrez-Fresneda

English is one of the most studied and used languages worldwide. The process of acquiring reading is a complex task that involves mastering a set of strategies aimed at assimilating written information by the reader. Different studies have shown that the process of understanding reading in the mother tongue has certain similarities with this same learning in English because in both situations semantic and contextual information is used, but there are also several authors who point out that there are distinctions between reading models in a first and second language. This chapter delves into these relationships, which focus on analysing the variables that most influence the learning of comprehensive capacity in Spanish and English. A quasi-experimental design of comparison between groups with pre-test and post-test measurements was used. The study involved 120 students aged between 8 and 9. The results indicate that there are a number of factors that are related in learning to read in Spanish and English.


In this chapter, students will learn the process of designing experiments. The classic experimental design is presented first. Following this, three distinct quasi-experimental designs are presented. The benefits and burdens of the classic and quasi-experimental designs are discussed in depth. By the end of this chapter, students will understand concepts related to random selection, generalizability, treatment and control groups, pre- and post-test measurement of the dependent variable, and internal validity.


Author(s):  
Mohamad M. Hileh ◽  
Abdel-Aziz Ahmad Sharabati ◽  
Tamara Yacoub Nasereddin ◽  
Suheir Mustafa Hussein

The purpose of the article is to investigate the impact of teaching and learning methods on Jordanian students' performance in primary schools. This study is of quasi-experimental design. Three tools are used in this study: an interactive board, a class PC and traditional tools. The data was collected by questionnaires, and then regressions were used to test the hypothesis. The results indicate that for creativity thinking, the highest difference between pre and post-test is related to class PC followed by traditional learning and finally interactive boards. Moreover, results indicate that the three tools affect fluency, flexibility and originality, while they have no significant effect on elaboration. The results also indicate that for the academic achievement class the PC reported the highest mean, followed by interactive boards and finally by traditional tools. Furthermore, results show that using class the PC and interactive boards affect students' creative thinking as compared to traditional teaching.


2020 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Mohammad Ridho Kholid ◽  
Dhanan Abimanto ◽  
Wiwied Pratiwi

This article was to find out about the effectiveness of applying dictogloss technique on students’ narrative text. A Quasi-Experimental design was used in this method, with using pre-test and post test design. Subject of this research was at the eleventh grade  at state senior high 10 Bandar Lampung.  The result of this study showed that the value of to  (tobservation ) was 5.2. The value of t table with degree of freedom 38 in significance degree 5 % was 2.02 and in significance degree 1% was 2.71. It indicated that to was higher than or 2.02 < 5.26 > 2.71. for those analysis, the null hypothesis (Ho) was rejected and t alternative hypothesis (Ha) was accepted. Hence, it was inferred that there were significant difference between students’ narrative writing score who were taught by dictoglos technique. Keywords: Dictogloss Technique, Experimental Design, Narrative Text


2020 ◽  
Vol 3 (1) ◽  
pp. 34-40
Author(s):  
Yulita Dwi Aryani ◽  
Wasitohadi Wasitohadi

Tujuan penelitian ini adalah mengetahui pengaruh penerapan model discovery learning terhadap kemampuan berpikir kritis siswa SD. Metode penelitian ini menggunakan eksperimental-semu (Quasi Experimental Design) dengan Pre-test Post-test Non-equivalent Control Group Design dan menggunakan teknik  pengambilan sampel purpose sampling. Penelitian ini menggunakan analisis data Uji-t. Kesimpulan penelitian ini yaitu terdapat pengaruh yang signifikan terhadap kemampuan berpikir kritis siswa kelas IV SD dengan menggunakan model discovery learning. 


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